A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
a — Property in class away3d.core.math.Plane3D | |
The A coefficient of this plane. | |
_aabbPoints — Property in class away3d.bounds.BoundingVolumeBase | |
aabbPoints — Property in class away3d.bounds.BoundingVolumeBase | |
_aabbPointsDirty — Property in class away3d.bounds.BoundingVolumeBase | |
ABSOLUTE — Constant static property in class away3d.animators.data.VertexAnimationMode | |
AbstractMethodError — Class in package away3d.errors | |
AbstractMethodError is thrown when an abstract method is called. | |
AbstractMethodError(message, id) — Constructor in class away3d.errors.AbstractMethodError | |
Create a new AbstractMethodError. | |
AbstractSound3DDriver — Class in package away3d.audio.drivers | |
AbstractSound3DDriver() — Constructor in class away3d.audio.drivers.AbstractSound3DDriver | |
AC3D — Constant static property in class away3d.loading.AssetLoaderFileType | |
The value that defines the AC3D (.ac) format | |
AC3DParser — Class in package away3d.loading.parsers | |
AC3DParser provides a parser for the AC3D data type. | |
AC3DParser(uri) — Constructor in class away3d.loading.parsers.AC3DParser | |
Creates a new AC3DParser object. | |
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — Method in class away3d.core.partition.CameraNode | |
Allows the traverser to visit the current node. | |
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — Method in class away3d.core.partition.EntityNode | |
Allows the traverser to visit the current node. | |
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — Method in class away3d.core.partition.LightNode | |
Allows the traverser to visit the current node. | |
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — Method in class away3d.core.partition.MeshNode | |
Allows the traverser to visit the current node. | |
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — Method in class away3d.core.partition.NodeBase | |
Allows the traverser to visit the current node. | |
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — Method in class away3d.core.partition.RenderableNode | |
Allows the traverser to visit the current node. | |
acceptTraverser(traverser:away3d.core.traverse:PartitionTraverser) — Method in class away3d.core.partition.SkyBoxNode | |
Allows the traverser to visit the current node. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.BasicAmbientMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.BasicDiffuseMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.BasicSpecularMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.CelDiffuseMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.CelSpecularMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.ColorTransformMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.EnvMapAmbientMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.EnvMapDiffuseMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.EnvMapMethod | |
activate(context, contextIndex) — Method in class away3d.materials.methods.FilteredShadowMapMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.FogMethod | |
activate(context, contextIndex) — Method in class away3d.materials.methods.FresnelSpecularMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.HardShadowMapMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.ProjectiveTextureMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.RimLightMethod | |
activate(context, contextIndex) — Method in class away3d.materials.methods.SlowFilteredShadowMapMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.SoftShadowMapMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.TerrainDiffuseMethod | |
activate(context, contextIndex) — Method in class away3d.materials.methods.WrapDiffuseMethod | |
Sets the render state for this method. | |
activate(context, contextIndex) — Method in class away3d.materials.methods.WrapSpecularMethod | |
Sets the render state for this method. | |
activate(context, contextIndex, camera:away3d.cameras:Camera3D) — Method in class away3d.materials.passes.DefaultScreenPass | |
activate(context, contextIndex, camera:away3d.cameras:Camera3D) — Method in class away3d.materials.passes.MaterialPassBase | |
activate(context, contextIndex, camera:away3d.cameras:Camera3D) — Method in class away3d.materials.passes.SingleObjectDepthPass | |
activate(context, contextIndex, camera:away3d.cameras:Camera3D) — Method in class away3d.materials.passes.SkyBoxPass | |
activate(context, contextIndex, camera:away3d.cameras:Camera3D) — Method in class away3d.materials.passes.WireFramePass | |
active — Static property in class away3d.debug.Debug | |
add(ps:away3d.extrusions.utils:PathSegment) — Method in class away3d.extrusions.utils.Path | |
display the path in scene | |
add(tgt, src1, src2) — Static method in class away3d.materials.utils.AGAL | |
Add | |
ADD — Constant static property in class away3d.materials.methods.ProjectiveTextureMethod | |
addChild(child:away3d.containers:ObjectContainer3D) — Method in class away3d.containers.ObjectContainer3D | |
Adds a child ObjectContainer3D to the current object. | |
addChild(child:away3d.containers:ObjectContainer3D) — Method in class away3d.containers.Scene3D | |
Adds a child to the scene's root. | |
addChildren(... rest) — Method in class away3d.containers.ObjectContainer3D | |
Adds an array of 3d objects to the scene as children of the container | |
_addedToStage — Property in class away3d.containers.View3D | |
addFace(mesh:away3d.entities:Mesh, v0:away3d.core.base.data:Vertex, v1:away3d.core.base.data:Vertex, v2:away3d.core.base.data:Vertex, uv0:away3d.core.base.data:UV, uv1:away3d.core.base.data:UV, uv2:away3d.core.base.data:UV, subGeomIndice) — Static method in class away3d.tools.FaceHelper | |
addFaces(mesh:away3d.entities:Mesh, v0s, v1s, v2s, uv0s, uv1s, uv2s, subGeomIndices) — Static method in class away3d.tools.FaceHelper | |
Adds a series of faces from a mesh. | |
addFragmentTempUsages(register:away3d.materials.utils:ShaderRegisterElement, usageCount) — Method in class away3d.materials.utils.ShaderRegisterCache | |
Marks a fragment temporary register as used, so it cannot be retrieved. | |
addFrame(frame:away3d.animators.skeleton:SkeletonPose, duration) — Method in class away3d.animators.data.SkeletonAnimationSequence | |
Adds a frame with a given duration to the sequence. | |
addFrame(geometry:away3d.core.base:Geometry, duration) — Method in class away3d.animators.data.VertexAnimationSequence | |
Adds a frame with a given duration to the sequence. | |
addInput(input:away3d.animators.skeleton:SkeletonTreeNode) — Method in class away3d.animators.skeleton.SkeletonNaryLERPNode | |
_additive — Property in class away3d.animators.data.SkeletonAnimationSequence | |
ADDITIVE — Constant static property in class away3d.animators.data.VertexAnimationMode | |
addMethod(method:away3d.materials.methods:ShadingMethodBase) — Method in class away3d.materials.DefaultMaterialBase | |
addMethod(method:away3d.materials.methods:ShadingMethodBase) — Method in class away3d.materials.passes.DefaultScreenPass | |
Adds a method to change the material after all lighting is performed. | |
addMethodAt(method:away3d.materials.methods:ShadingMethodBase, index) — Method in class away3d.materials.DefaultMaterialBase | |
addMethodAt(method:away3d.materials.methods:ShadingMethodBase, index) — Method in class away3d.materials.passes.DefaultScreenPass | |
Inserts a method to change the material after all lighting is performed at the given index. | |
addNode(node:away3d.core.partition:NodeBase) — Method in class away3d.core.partition.NodeBase | |
Adds a node to the tree. | |
addOnLoadError(listener) — Method in class away3d.materials.BitmapFileMaterial | |
Default method for adding a loadError event listener | |
addOnLoadProgress(listener) — Method in class away3d.materials.BitmapFileMaterial | |
Default method for adding a loadProgress event listener | |
addOnLoadSuccess(listener) — Method in class away3d.materials.BitmapFileMaterial | |
Default method for adding a loadSuccess event listener | |
addPartitionUnique(partition:away3d.core.partition:Partition3D) — Method in class away3d.containers.Scene3D | |
Add a partition if it's not in the list | |
addPass(pass:away3d.materials.passes:MaterialPassBase) — Method in class away3d.materials.MaterialBase | |
Adds a pass to the material | |
addSegment(segment:away3d.primitives.data:SegmentBase) — Method in class away3d.entities.SegmentsBase | |
addSequence(sequence:away3d.animators.data:SkeletonAnimationSequence) — Method in class away3d.animators.BlendingSkeletonAnimator | |
Adds a sequence to the controller. | |
addSequence(sequence:away3d.animators.data:SkeletonAnimationSequence) — Method in class away3d.animators.SkeletonAnimator | |
Adds a sequence to the controller. | |
addSequence(sequence:away3d.animators.data:SkeletonAnimationSequence) — Method in class away3d.animators.SmoothSkeletonAnimator | |
Adds a sequence to the controller. | |
addSequence(sequence:away3d.animators.data:VertexAnimationSequence) — Method in class away3d.animators.VertexAnimator | |
Adds a sequence to the controller. | |
addSubGeometry(subGeometry:away3d.core.base:SubGeometry) — Method in class away3d.core.base.Geometry | |
Adds a new SubGeometry object to the list. | |
addTarget(object:away3d.core.base:Object3D) — Method in class away3d.animators.AnimatorBase | |
addVertexTempUsages(register:away3d.materials.utils:ShaderRegisterElement, usageCount) — Method in class away3d.materials.utils.ShaderRegisterCache | |
Marks a vertex temporary register as used, so it cannot be retrieved. | |
AGAL — Class in package away3d.materials.utils | |
The AGAL class provides static helper methods to improve readability when writing AGAL code. | |
agalcode — Property in class com.adobe.utils.AGALMiniAssembler | |
AGALMiniAssembler — Class in package com.adobe.utils | |
AGALMiniAssembler(debugging) — Constructor in class com.adobe.utils.AGALMiniAssembler | |
AGALProgram3DAssembler — Class in package away3d.core.managers | |
AGALProgram3DAssembler provides a singleton class that assembles the AGAL code provided by the animation and the material into a single Program3D instance, adding projection code. | |
align(aObjs, axis, condition) — Static method in class away3d.tools.Align | |
Applies to array elements the alignment according to axis, x, y or z and a condition. | |
Align — Class in package away3d.tools | |
Class Aligns an arrays of Object3Ds, ObjectContainer3D's, Vector3D's or Vertexes compaired to each other.Align
|
|
ALIGN_ANY — Constant static property in class away3d.core.math.Plane3D | |
_alignment — Property in class away3d.core.math.Plane3D | |
ALIGN_XY_AXIS — Constant static property in class away3d.core.math.Plane3D | |
ALIGN_XZ_AXIS — Constant static property in class away3d.core.math.Plane3D | |
ALIGN_YZ_AXIS — Constant static property in class away3d.core.math.Plane3D | |
alpha — Property in class away3d.materials.BitmapMaterial | |
The alpha of the surface. | |
alpha — Property in class away3d.materials.ColorMaterial | |
The alpha of the surface. | |
alpha — Property in class away3d.materials.methods.EnvMapMethod | |
alphaThreshold — Property in class away3d.materials.methods.BasicDiffuseMethod | |
alphaThreshold — Property in class away3d.materials.methods.TerrainDiffuseMethod | |
alphaThreshold — Property in class away3d.materials.methods.WrapDiffuseMethod | |
altKey — Property in class away3d.events.MouseEvent3D | |
Indicates whether the Alt key is active (true) or inactive (false). | |
ambient — Property in class away3d.materials.DefaultMaterialBase | |
The strength of the ambient reflection. | |
ambient — Property in class away3d.materials.methods.BasicAmbientMethod | |
The strength of the ambient reflection of the surface. | |
ambientColor — Property in class away3d.materials.DefaultMaterialBase | |
The colour of the ambient reflection. | |
ambientColor — Property in class away3d.materials.methods.BasicAmbientMethod | |
The colour of the ambient reflection of the surface. | |
_ambientInputIndex — Property in class away3d.materials.methods.BasicAmbientMethod | |
_ambientInputRegister — Property in class away3d.materials.methods.BasicAmbientMethod | |
ambientMethod — Property in class away3d.materials.DefaultMaterialBase | |
The method to perform diffuse shading. | |
ambientMethod — Property in class away3d.materials.passes.DefaultScreenPass | |
_animatableAttributes — Property in class away3d.materials.passes.MaterialPassBase | |
AnimatedBitmapMaterial — Class in package away3d.materials | |
Class allows fast rendering of animations by caching bitmapdata objects for each frame. | |
AnimatedBitmapMaterial(movie, loop, autoPlay, index, defaultBitmapData) — Constructor in class away3d.materials.AnimatedBitmapMaterial | |
Creates a new AnimatedBitmapMaterial object. |
|
animatedNormalData — Property in class away3d.core.base.SkinnedSubGeometry | |
The animated vertex normals when set explicitly if the skinning transformations couldn't be performed on GPU. | |
animatedTangentData — Property in class away3d.core.base.SkinnedSubGeometry | |
The animated vertex tangents when set explicitly if the skinning transformations couldn't be performed on GPU. | |
animatedVertexData — Property in class away3d.core.base.SkinnedSubGeometry | |
The animated vertex positions when set explicitly if the skinning transformations couldn't be performed on GPU. | |
_animation — Property in class away3d.animators.data.AnimationStateBase | |
animation — Property in class away3d.animators.data.AnimationStateBase | |
The animation on which this AnimationStateBase object is based. | |
_animation — Property in class away3d.core.base.Geometry | |
animation — Property in class away3d.core.base.Geometry | |
The AnimationBase object used to animate the geometry. | |
animation — Property in interface away3d.core.base.IMaterialOwner | |
The animation used by the material to assemble the vertex code. | |
animation — Property in class away3d.core.base.SubGeometry | |
The animation that affects the geometry. | |
animation — Property in class away3d.core.base.SubMesh | |
The animation object which is used to transform the geometry. | |
animation — Property in class away3d.entities.Mesh | |
The type of animation used to influence the geometry. | |
animation — Property in class away3d.entities.SegmentsBase | |
animation — Property in class away3d.entities.Sprite3D | |
animation — Property in class away3d.loading.parsers.MD5MeshParser | |
animation — Property in class away3d.materials.passes.MaterialPassBase | |
The animation used to add vertex code to the shader code. | |
animation — Property in class away3d.primitives.SkyBox | |
The animation used by the material to assemble the vertex code. | |
AnimationBase — Class in package away3d.animators.data | |
AnimationBase is an abstract base for classes that define the animation type for a Geometry. | |
ANIMATION_CHANGED — Constant static property in class away3d.events.GeometryEvent | |
Dispatched when the Animation property of the dispatching Geometry was changed. | |
_animationController — Property in class away3d.entities.Mesh | |
animationController — Property in class away3d.entities.Mesh | |
The animation controller that will update the mesh's animation state. | |
AnimationSequenceBase — Class in package away3d.animators.data | |
The AnimationSequenceBase provides an abstract base class for pre-animated animation clips. | |
AnimationSequenceBase(name) — Constructor in class away3d.animators.data.AnimationSequenceBase | |
Creates a new AnimationSequenceBase object. | |
_animationState — Property in class away3d.animators.AnimatorBase | |
animationState — Property in class away3d.animators.AnimatorBase | |
The animation state on which this controller acts | |
animationState — Property in class away3d.animators.BlendingSkeletonAnimator | |
animationState — Property in class away3d.animators.SkeletonAnimator | |
animationState — Property in class away3d.animators.SmoothSkeletonAnimator | |
animationState — Property in interface away3d.core.base.IMaterialOwner | |
animationState — Property in class away3d.core.base.SubMesh | |
The AnimationStateBase object that provides the state for the SubMesh's animation. | |
_animationState — Property in class away3d.entities.Mesh | |
animationState — Property in class away3d.entities.Mesh | |
The animation state of the mesh, defining how the animation should influence the mesh's geometry. | |
animationState — Property in class away3d.entities.SegmentsBase | |
animationState — Property in class away3d.entities.Sprite3D | |
animationState — Property in class away3d.primitives.SkyBox | |
AnimationStateBase — Class in package away3d.animators.data | |
AnimationStateBase provides an abstract base class for all animation states. | |
AnimationStateBase(animation:away3d.animators.data:AnimationBase) — Constructor in class away3d.animators.data.AnimationStateBase | |
Creates a new AnimationStateBase object | |
animator — Property in class away3d.events.AnimatorEvent | |
AnimatorBase — Class in package away3d.animators | |
AnimationControllerBase provides an abstract base class for classes that control a subtype of AnimationStateBase. | |
AnimatorBase() — Constructor in class away3d.animators.AnimatorBase | |
AnimatorEvent — Class in package away3d.events | |
AnimationEvent is an Event dispatched to notify changes in an animation's state. | |
AnimatorEvent(type, animator:away3d.animators:AnimatorBase, sequence:away3d.animators.data:AnimationSequenceBase) — Constructor in class away3d.events.AnimatorEvent | |
Create a new GeometryEvent | |
antiAlias — Property in class away3d.containers.View3D | |
The amount of anti-aliasing to be used. | |
antiAlias — Property in class away3d.core.render.RendererBase | |
The amount of anti-aliasing to use. | |
apply(object:away3d.containers:ObjectContainer3D) — Static method in class away3d.tools.Explode | |
Apply the explode code to a given ObjectContainer3D. | |
apply(mesh1:away3d.entities:Mesh, mesh2:away3d.entities:Mesh) — Method in class away3d.tools.Merge | |
Merge 2 meshes into one | |
apply(obj:away3d.containers:ObjectContainer3D, axe, recenter, duplicate) — Static method in class away3d.tools.Mirror | |
apply(object:away3d.containers:ObjectContainer3D) — Static method in class away3d.tools.Weld | |
Apply the welding code to a given ObjectContainer3D. | |
applyEntity(entity:away3d.entities:Entity) — Method in class away3d.core.traverse.EntityCollector | |
Registers an entity for use. | |
applyEntity(entity:away3d.entities:Entity) — Method in class away3d.core.traverse.PartitionTraverser | |
Registers an entity for use. | |
applyLight(light:away3d.lights:LightBase) — Method in class away3d.core.traverse.EntityCollector | |
Adds a light to the potentially visible objects. | |
applyLight(light:away3d.lights:LightBase) — Method in class away3d.core.traverse.PartitionTraverser | |
Passes a light to be processed by the traverser. | |
applyLight(light:away3d.lights:LightBase) — Method in class away3d.core.traverse.ShadowCasterCollector | |
Adds a light to the potentially visible objects. | |
applyPosition(mesh:away3d.entities:Mesh, dx, dy, dz) — Static method in class away3d.tools.MeshHelper | |
Applys an offset to a mesh at vertices level | |
applyRenderable(renderable:away3d.core.base:IRenderable) — Method in class away3d.core.traverse.EntityCollector | |
Adds an IRenderable object to the potentially visible objects. | |
applyRenderable(renderable:away3d.core.base:IRenderable) — Method in class away3d.core.traverse.PartitionTraverser | |
Passes an IRenderable object to be processed by the traverser. | |
applyRenderable(renderable:away3d.core.base:IRenderable) — Method in class away3d.core.traverse.ShadowCasterCollector | |
Adds an IRenderable object to the potentially visible objects. | |
applyRotations(mesh:away3d.entities:Mesh) — Static method in class away3d.tools.MeshHelper | |
Applys the rotation values of a mesh in object space and resets rotations to zero. | |
applySkyBox(renderable:away3d.core.base:IRenderable) — Method in class away3d.core.traverse.EntityCollector | |
Adds a skybox to the potentially visible objects. | |
applySkyBox(renderable:away3d.core.base:IRenderable) — Method in class away3d.core.traverse.PartitionTraverser | |
Passes a skybox to be processed by the traverser. | |
applySkyBox(renderable:away3d.core.base:IRenderable) — Method in class away3d.core.traverse.ShadowCasterCollector | |
Adds a skybox to the potentially visible objects. | |
applyToContainer(object:away3d.containers:ObjectContainer3D) — Method in class away3d.tools.Merge | |
Merges all the children of a container as one single Mesh. | |
_aspectRatio — Property in class away3d.cameras.lenses.LensBase | |
aspectRatio — Property in class away3d.cameras.lenses.LensBase | |
aspectRatio — Property in class away3d.entities.TextureProjector | |
assemble(context, pass:away3d.materials.passes:MaterialPassBase, animation:away3d.animators.data:AnimationBase, program, polyOffsetReg) — Method in class away3d.core.managers.AGALProgram3DAssembler | |
Compiles a Program3D instance for the given animation and material pass. | |
assemble(context, pass:away3d.materials.passes:MaterialPassBase, animation:away3d.animators.data:AnimationBase, program, polyOffsetReg) — Method in class away3d.core.managers.Program3DAssemblerBase | |
Compiles a Program3D instance for the given animation and material pass. | |
assemble(mode, source, verbose) — Method in class com.adobe.utils.AGALMiniAssembler | |
AssetLoader — Class in package away3d.loading | |
The AssetLoader is used to load resources natively supported by Away3D, such as scene graph objects (Mesh, ObjectContainer3D, Scene3D, etc), materials, animations, ... | |
AssetLoader() — Constructor in class away3d.loading.AssetLoader | |
Creates a new AssetLoader object. | |
AssetLoaderFileType — Class in package away3d.loading | |
An enumeration class providing values for natively supported file types. | |
autoDeriveVertexNormals — Property in class away3d.core.base.SubGeometry | |
True if the vertex normals should be derived from the geometry, false if the vertex normals are set explicitly. | |
autoDeriveVertexTangents — Property in class away3d.core.base.SubGeometry | |
True if the vertex tangents should be derived from the geometry, false if the vertex normals are set explicitly. | |
autoPlay — Property in class away3d.materials.AnimatedBitmapMaterial | |
autoPlay — Property in class away3d.materials.VideoMaterial | |
autoUpdate — Property in class away3d.materials.VideoMaterial | |
averaged — Property in class away3d.extrusions.utils.Path | |
returns true if the averagePath handler is being used. | |
averagePath() — Method in class away3d.extrusions.utils.Path | |
handler will average the path using averages of the PathSegments note that this is not dynamic, the path values are overwrited | |
away3d.animators — Package | |
away3d.animators.data — Package | |
away3d.animators.skeleton — Package | |
away3d.audio — Package | |
away3d.audio.drivers — Package | |
away3d.bounds — Package | |
away3d.cameras — Package | |
away3d.cameras.lenses — Package | |
away3d.containers — Package | |
away3d.core.base — Package | |
away3d.core.base.data — Package | |
away3d.core.managers — Package | |
away3d.core.math — Package | |
away3d.core.partition — Package | |
away3d.core.render — Package | |
away3d.core.sort — Package | |
away3d.core.traverse — Package | |
away3d.debug — Package | |
away3d.entities — Package | |
away3d.errors — Package | |
away3d.events — Package | |
away3d.extrusions — Package | |
away3d.extrusions.utils — Package | |
away3d.lights — Package | |
away3d.lights.shadowmaps — Package | |
away3d.loading — Package | |
away3d.loading.parsers — Package | |
away3d.loading.parsers.data — Package | |
away3d.materials — Package | |
away3d.materials.methods — Package | |
away3d.materials.passes — Package | |
away3d.materials.utils — Package | |
away3d.primitives — Package | |
away3d.primitives.data — Package | |
away3d.tools — Package | |
away3d.tools.utils — Package | |
AwayStats — Class in package away3d.debug | |
Stats monitor for Away3D or general use in any project. |
|
AwayStats(view3d:away3d.containers:View3D, minimized, transparent, meanDataLength, enableClickToReset, enableModifyFrameRate) — Constructor in class away3d.debug.AwayStats | |
Create an Away3D stats widget. |
|
AWD — Constant static property in class away3d.loading.AssetLoaderFileType | |
The value that defines the Away Data (.awd) format | |
AWD1Parser — Class in package away3d.loading.parsers | |
AWD1Parser provides a parser for the AWD data type. | |
AWD1Parser(uri) — Constructor in class away3d.loading.parsers.AWD1Parser | |
Creates a new AWD1Parser object. | |
AWD2Parser — Class in package away3d.loading.parsers | |
AWDParser provides a parser for the AWD data type. | |
AWD2Parser(uri) — Constructor in class away3d.loading.parsers.AWD2Parser | |
Creates a new AWDParser object. | |
axis — Property in class away3d.extrusions.LatheExtrude | |
Defines the axis used for the lathe rotation. | |
AxisAlignedBoundingBox — Class in package away3d.bounds | |
AxisAlignedBoundingBox represents a bounding box volume that has its planes aligned to the local coordinate axes of the bounded object. | |
AxisAlignedBoundingBox() — Constructor in class away3d.bounds.AxisAlignedBoundingBox | |
Creates a new AxisAlignedBoundingBox object. | |
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |