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Elevation — Class in package away3d.extrusions
Elevation(material:away3d.materials:MaterialBase, heightMap, width, height, depth, segmentsW, segmentsH, maxElevation, minElevation, smoothMap) — Constructor in class away3d.extrusions.Elevation
Class Elevation generates (and becomes) a mesh from an heightmap.
emitter — Property in class away3d.audio.SoundTransform3D
end — Property in class away3d.primitives.data.SegmentBase
Defines the ending vertex.
endColor — Property in class away3d.primitives.data.SegmentBase
Defines the endColor
enterNode(node:away3d.core.partition:NodeBase) — Method in class away3d.core.traverse.EntityCollector
Returns true if the current node is at least partly in the frustum.
enterNode(node:away3d.core.partition:NodeBase) — Method in class away3d.core.traverse.PartitionTraverser
Called when the traversers enters a node.
_entities — Property in class away3d.core.traverse.EntityCollector
entity — Property in class away3d.core.partition.EntityNode
The entity contained in this leaf node.
Entity — Class in package away3d.entities
The Entity class provides an abstract base class for all scene graph objects that are considered having a "presence" in the scene, in the sense that it can be considered an actual object with a position and a size (even if infinite or idealised), rather than a grouping.
Entity() — Constructor in class away3d.entities.Entity
Creates a new Entity object.
EntityCollector — Class in package away3d.core.traverse
The EntityCollector class is a traverser for scene partitions that collects all scene graph entities that are considered potientially visible.
EntityCollector() — Constructor in class away3d.core.traverse.EntityCollector
Creates a new EntityCollector object.
EntityNode — Class in package away3d.core.partition
The EntityNode class provides an abstract base class for leaf nodes in a partition tree, containing entities to be fed to the EntityCollector traverser.
EntityNode(entity:away3d.entities:Entity) — Constructor in class away3d.core.partition.EntityNode
Creates a new EntityNode object.
EntitySorterBase — Class in package away3d.core.sort
EntitySorterBase provides an abstract base class to sort geometry information in an EntityCollector object for rendering.
envMap — Property in class away3d.materials.methods.EnvMapAmbientMethod
The cube environment map to use for the diffuse lighting.
envMap — Property in class away3d.materials.methods.EnvMapDiffuseMethod
The cube environment map to use for the diffuse lighting.
EnvMapAmbientMethod — Class in package away3d.materials.methods
EnvMapDiffuseMethod provides a diffuse shading method that uses a diffuse irradiance environment map to approximate global lighting rather than lights.
EnvMapAmbientMethod(envMap:away3d.materials.utils:CubeMap) — Constructor in class away3d.materials.methods.EnvMapAmbientMethod
Creates a new EnvMapDiffuseMethod object.
EnvMapDiffuseMethod — Class in package away3d.materials.methods
EnvMapDiffuseMethod provides a diffuse shading method that uses a diffuse irradiance environment map to approximate global lighting rather than lights.
EnvMapDiffuseMethod(envMap:away3d.materials.utils:CubeMap) — Constructor in class away3d.materials.methods.EnvMapDiffuseMethod
Creates a new EnvMapDiffuseMethod object.
EnvMapMethod — Class in package away3d.materials.methods
EnvMapMethod(envMap:away3d.materials.utils:CubeMap, alpha) — Constructor in class away3d.materials.methods.EnvMapMethod
epsilon — Property in class away3d.materials.methods.FilteredShadowMapMethod
epsilon — Property in class away3d.materials.methods.HardShadowMapMethod
epsilon — Property in class away3d.materials.methods.SlowFilteredShadowMapMethod
epsilon — Property in class away3d.materials.methods.SoftShadowMapMethod
equals(animation:away3d.animators.data:AnimationBase) — Method in class away3d.animators.data.NullAnimation
Returns true if the provided AnimationBase instance is considered equivalent to the current AnimationBase instance.
error(message) — Static method in class away3d.debug.Debug
error — Property in class com.adobe.utils.AGALMiniAssembler
eulers — Property in class away3d.core.base.Object3D
Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis.
eventVerbosity — Property in class away3d.loading.AssetLoader
The threshold that define which events are dispatched.
eventVerbosity — Property in class away3d.loading.parsers.ParserBase
The threshold that define which events are dispatched.
executeRender(entityCollector:away3d.core.traverse:EntityCollector, target, surfaceSelector, additionalClearMask) — Method in class away3d.core.render.DefaultRenderer
Renders the potentially visible geometry to the back buffer or texture.
executeRender(entityCollector:away3d.core.traverse:EntityCollector, target, surfaceSelector, additionalClearMask) — Method in class away3d.core.render.RendererBase
Renders the potentially visible geometry to the back buffer or texture.
exp(tgt, src) — Static method in class away3d.materials.utils.AGAL
Exponential
_explicitPartition — Property in class away3d.containers.ObjectContainer3D
Explode — Class in package away3d.tools
Class Explode make all vertices and uv's of a mesh unicExplode
extra — Property in class away3d.core.base.Object3D
An object that can contain any extra data.
extra — Property in class away3d.materials.MaterialBase
An object to contain any extra data
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