A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Elevation — Class in package away3d.extrusions |
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Elevation(material:away3d.materials:MaterialBase, heightMap, width, height, depth, segmentsW, segmentsH, maxElevation, minElevation, smoothMap) — Constructor in class away3d.extrusions.Elevation |
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Class Elevation generates (and becomes) a mesh from an heightmap. |
emitter — Property in class away3d.audio.SoundTransform3D |
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end — Property in class away3d.primitives.data.SegmentBase |
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Defines the ending vertex. |
endColor — Property in class away3d.primitives.data.SegmentBase |
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Defines the endColor
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enterNode(node:away3d.core.partition:NodeBase) — Method in class away3d.core.traverse.EntityCollector |
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Returns true if the current node is at least partly in the frustum. |
enterNode(node:away3d.core.partition:NodeBase) — Method in class away3d.core.traverse.PartitionTraverser |
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Called when the traversers enters a node. |
_entities — Property in class away3d.core.traverse.EntityCollector |
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entity — Property in class away3d.core.partition.EntityNode |
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The entity contained in this leaf node. |
Entity — Class in package away3d.entities |
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The Entity class provides an abstract base class for all scene graph objects that are considered having a
"presence" in the scene, in the sense that it can be considered an actual object with a position and a size (even
if infinite or idealised), rather than a grouping. |
Entity() — Constructor in class away3d.entities.Entity |
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Creates a new Entity object. |
EntityCollector — Class in package away3d.core.traverse |
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The EntityCollector class is a traverser for scene partitions that collects all scene graph entities that are
considered potientially visible. |
EntityCollector() — Constructor in class away3d.core.traverse.EntityCollector |
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Creates a new EntityCollector object. |
EntityNode — Class in package away3d.core.partition |
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The EntityNode class provides an abstract base class for leaf nodes in a partition tree, containing
entities to be fed to the EntityCollector traverser. |
EntityNode(entity:away3d.entities:Entity) — Constructor in class away3d.core.partition.EntityNode |
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Creates a new EntityNode object. |
EntitySorterBase — Class in package away3d.core.sort |
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EntitySorterBase provides an abstract base class to sort geometry information in an EntityCollector object for
rendering. |
envMap — Property in class away3d.materials.methods.EnvMapAmbientMethod |
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The cube environment map to use for the diffuse lighting. |
envMap — Property in class away3d.materials.methods.EnvMapDiffuseMethod |
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The cube environment map to use for the diffuse lighting. |
EnvMapAmbientMethod — Class in package away3d.materials.methods |
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EnvMapDiffuseMethod provides a diffuse shading method that uses a diffuse irradiance environment map to
approximate global lighting rather than lights. |
EnvMapAmbientMethod(envMap:away3d.materials.utils:CubeMap) — Constructor in class away3d.materials.methods.EnvMapAmbientMethod |
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Creates a new EnvMapDiffuseMethod object. |
EnvMapDiffuseMethod — Class in package away3d.materials.methods |
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EnvMapDiffuseMethod provides a diffuse shading method that uses a diffuse irradiance environment map to
approximate global lighting rather than lights. |
EnvMapDiffuseMethod(envMap:away3d.materials.utils:CubeMap) — Constructor in class away3d.materials.methods.EnvMapDiffuseMethod |
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Creates a new EnvMapDiffuseMethod object. |
EnvMapMethod — Class in package away3d.materials.methods |
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EnvMapMethod(envMap:away3d.materials.utils:CubeMap, alpha) — Constructor in class away3d.materials.methods.EnvMapMethod |
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epsilon — Property in class away3d.materials.methods.FilteredShadowMapMethod |
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epsilon — Property in class away3d.materials.methods.HardShadowMapMethod |
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epsilon — Property in class away3d.materials.methods.SlowFilteredShadowMapMethod |
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epsilon — Property in class away3d.materials.methods.SoftShadowMapMethod |
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equals(animation:away3d.animators.data:AnimationBase) — Method in class away3d.animators.data.NullAnimation |
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Returns true if the provided AnimationBase instance is considered equivalent to the current AnimationBase instance. |
error(message) — Static method in class away3d.debug.Debug |
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error — Property in class com.adobe.utils.AGALMiniAssembler |
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eulers — Property in class away3d.core.base.Object3D |
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Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis. |
eventVerbosity — Property in class away3d.loading.AssetLoader |
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The threshold that define which events are dispatched. |
eventVerbosity — Property in class away3d.loading.parsers.ParserBase |
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The threshold that define which events are dispatched. |
executeRender(entityCollector:away3d.core.traverse:EntityCollector, target, surfaceSelector, additionalClearMask) — Method in class away3d.core.render.DefaultRenderer |
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Renders the potentially visible geometry to the back buffer or texture. |
executeRender(entityCollector:away3d.core.traverse:EntityCollector, target, surfaceSelector, additionalClearMask) — Method in class away3d.core.render.RendererBase |
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Renders the potentially visible geometry to the back buffer or texture. |
exp(tgt, src) — Static method in class away3d.materials.utils.AGAL |
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Exponential
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_explicitPartition — Property in class away3d.containers.ObjectContainer3D |
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Explode — Class in package away3d.tools |
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Class Explode make all vertices and uv's of a mesh unicExplode
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extra — Property in class away3d.core.base.Object3D |
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An object that can contain any extra data. |
extra — Property in class away3d.materials.MaterialBase |
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An object to contain any extra data
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |