A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
b — Property in class away3d.core.math.Plane3D |
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The B coefficient of this plane. |
back — Property in class away3d.materials.utils.MultipleMaterials |
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Defines the material applied to the back side of the cube. |
BACK — Constant static property in class away3d.core.math.PlaneClassification |
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backBufferHeight — Property in class away3d.core.render.RendererBase |
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_backBufferInvalid — Property in class away3d.core.render.RendererBase |
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backBufferWidth — Property in class away3d.core.render.RendererBase |
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_backgroundB — Property in class away3d.core.render.RendererBase |
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backgroundB — Property in class away3d.core.render.RendererBase |
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backgroundColor — Property in class away3d.containers.View3D |
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The background color of the screen. |
_backgroundG — Property in class away3d.core.render.RendererBase |
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backgroundG — Property in class away3d.core.render.RendererBase |
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_backgroundR — Property in class away3d.core.render.RendererBase |
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backgroundR — Property in class away3d.core.render.RendererBase |
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backward — Property in class away3d.animators.skeleton.SkeletonDirectionalNode |
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BaryCentricTest — Class in package away3d.tools.utils |
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Classe returns the uv's from a Vector3D on a triangle plane defined with Vertex objects. |
baseInput — Property in class away3d.animators.skeleton.SkeletonAdditiveNode |
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baseUri — Property in class away3d.loading.parsers.ParserBase |
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The parent url of the file to be parsed. |
BasicAmbientMethod — Class in package away3d.materials.methods |
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BasicAmbientMethod provides the default shading method for uniform ambient lighting. |
BasicAmbientMethod() — Constructor in class away3d.materials.methods.BasicAmbientMethod |
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Creates a new BasicAmbientMethod object. |
BasicDiffuseMethod — Class in package away3d.materials.methods |
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BasicDiffuseMethod provides the default shading method for Lambert (dot3) diffuse lighting. |
BasicDiffuseMethod() — Constructor in class away3d.materials.methods.BasicDiffuseMethod |
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Creates a new BasicDiffuseMethod object. |
BasicSpecularMethod — Class in package away3d.materials.methods |
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BasicSpecularMethod provides the default shading method for Blinn-Phong specular highlights. |
BasicSpecularMethod() — Constructor in class away3d.materials.methods.BasicSpecularMethod |
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Creates a new BasicSpecularMethod object. |
BINARY — Constant static property in class away3d.loading.parsers.ParserDataFormat |
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Describes the format of a binary file. |
bitmapData — Property in class away3d.core.managers.Texture3DProxy |
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_bitmapData — Property in class away3d.core.render.HitTestRenderer |
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bitmapData — Property in class away3d.entities.TextureProjector |
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bitmapData — Property in class away3d.loading.BitmapDataResource |
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The bitmapData to be treated as a resource. |
bitmapData — Static property in class away3d.loading.parsers.data.DefaultBitmapData |
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bitmapData — Property in class away3d.materials.BitmapMaterial |
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The BitmapData object to use as the texture. |
bitmapData — Property in class away3d.materials.methods.BasicDiffuseMethod |
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The bitmapData to use to define the diffuse reflection color per texel. |
bitmapData — Property in class away3d.materials.methods.BasicSpecularMethod |
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The bitmapData that encodes the specular highlight strength per texel in the red channel, and the sharpness
in the green channel. |
bitmapData — Property in class away3d.materials.methods.WrapDiffuseMethod |
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The bitmapData to use to define the diffuse reflection color per texel. |
bitmapData — Property in class away3d.materials.methods.WrapSpecularMethod |
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The bitmapData that encodes the specular highlight strength per texel in the red channel, and the sharpness
in the green channel. |
BitmapDataResource — Class in package away3d.loading |
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BitmapDataResource is a wrapper for loaded BitmapData, allowing it to be used uniformly as a resource when
loading, parsing, and listing/resolving dependencies. |
BitmapDataResource(bitmapData) — Constructor in class away3d.loading.BitmapDataResource |
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Creates a new BitmapDataResource object. |
BitmapFileMaterial — Class in package away3d.materials |
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Bitmap material that loads it's texture from an external bitmapasset file. |
BitmapFileMaterial(url, checkPolicy) — Constructor in class away3d.materials.BitmapFileMaterial |
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Creates a new BitmapFileMaterial object. |
BitmapMaterial — Class in package away3d.materials |
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BitmapMaterial is a material that uses a BitmapData texture as the surface's diffuse colour. |
BitmapMaterial(bitmapData, smooth, repeat, mipmap) — Constructor in class away3d.materials.BitmapMaterial |
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Creates a new BitmapMaterial. |
_blendedRenderables — Property in class away3d.core.traverse.EntityCollector |
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blendedRenderables — Property in class away3d.core.traverse.EntityCollector |
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The list of IRenderable objects that require blending and are considered potentially visible. |
BlendingSkeletonAnimator — Class in package away3d.animators |
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AnimationSequenceController provides a controller for single clip-based animation sequences (fe: md2, md5anim). |
BlendingSkeletonAnimator() — Constructor in class away3d.animators.BlendingSkeletonAnimator |
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Creates a new AnimationSequenceController object. |
blendMode — Property in class away3d.animators.data.VertexAnimation |
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The type of blending to be performed by the animation. |
blendMode — Property in class away3d.materials.MaterialBase |
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The blend mode to use when drawing this renderable. |
blendTree — Property in class away3d.animators.data.SkeletonAnimationState |
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The local skeleton blend tree that will be used to generate the global pose. |
blendWeight — Property in class away3d.animators.skeleton.SkeletonAdditiveNode |
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blendWeight — Property in class away3d.animators.skeleton.SkeletonBinaryLERPNode |
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blendWeights — Property in class away3d.animators.skeleton.SkeletonNaryLERPNode |
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bothSides — Property in class away3d.materials.MaterialBase |
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Defines whether or not the material should perform backface culling. |
bothSides — Property in class away3d.materials.passes.MaterialPassBase |
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Defines whether or not the material should perform backface culling. |
bottom — Property in class away3d.materials.utils.MultipleMaterials |
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Defines the material applied to the bottom side of the cube. |
boundingRadius(mesh:away3d.entities:Mesh) — Static method in class away3d.tools.MeshHelper |
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Returns the boundingRadius of an Entity of a Mesh. |
boundingRadiusContainer(container:away3d.containers:ObjectContainer3D) — Static method in class away3d.tools.MeshHelper |
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Returns the boundingRadius of a ObjectContainer3D
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BoundingSphere — Class in package away3d.bounds |
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BoundingSphere represents a spherical bounding volume defined by a center point and a radius?
This bounding volume is useful for point lights. |
BoundingSphere() — Constructor in class away3d.bounds.BoundingSphere |
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Creates a new BoundingSphere object
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BoundingVolumeBase — Class in package away3d.bounds |
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An abstract base class for all bounding volume classes. |
BoundingVolumeBase() — Constructor in class away3d.bounds.BoundingVolumeBase |
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Creates a new BoundingVolumeBase object
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_bounds — Property in class away3d.entities.Entity |
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bounds — Property in class away3d.entities.Entity |
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The bounding volume approximating the volume occupied by the Entity. |
bounds — Property in class away3d.extrusions.LatheExtrude |
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The bounding volume approximating the volume occupied by the Entity. |
bounds — Property in class away3d.extrusions.SkinExtrude |
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The bounding volume approximating the volume occupied by the Entity. |
bounds — Property in class away3d.primitives.PrimitiveBase |
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The bounding volume approximating the volume occupied by the Entity. |
Bounds — Class in package away3d.tools.utils |
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Helper Class to retrieve objects bounds Bounds
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_boundsInvalid — Property in class away3d.entities.Entity |
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build(vertices, indices, uvs, name, material:away3d.materials:MaterialBase) — Static method in class away3d.tools.MeshHelper |
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Build a Mesh from Vectors
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buildGeometry(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.Cube |
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Builds the primitive's geometry when invalid. |
buildGeometry(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.Plane |
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Builds the primitive's geometry when invalid. |
buildGeometry(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.PrimitiveBase |
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Builds the primitive's geometry when invalid. |
buildGeometry(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.Sphere |
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Builds the primitive's geometry when invalid. |
buildUVs(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.Cube |
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Builds the primitive's uv coordinates when invalid. |
buildUVs(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.Plane |
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Builds the primitive's uv coordinates when invalid. |
buildUVs(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.PrimitiveBase |
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Builds the primitive's uv coordinates when invalid. |
buildUVs(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.Sphere |
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Builds the primitive's uv coordinates when invalid. |
_byteData — Property in class away3d.loading.parsers.ParserBase |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |