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b — Property in class away3d.core.math.Plane3D
The B coefficient of this plane.
back — Property in class away3d.materials.utils.MultipleMaterials
Defines the material applied to the back side of the cube.
BACK — Constant static property in class away3d.core.math.PlaneClassification
backBufferHeight — Property in class away3d.core.render.RendererBase
_backBufferInvalid — Property in class away3d.core.render.RendererBase
backBufferWidth — Property in class away3d.core.render.RendererBase
_backgroundB — Property in class away3d.core.render.RendererBase
backgroundB — Property in class away3d.core.render.RendererBase
backgroundColor — Property in class away3d.containers.View3D
The background color of the screen.
_backgroundG — Property in class away3d.core.render.RendererBase
backgroundG — Property in class away3d.core.render.RendererBase
_backgroundR — Property in class away3d.core.render.RendererBase
backgroundR — Property in class away3d.core.render.RendererBase
backward — Property in class away3d.animators.skeleton.SkeletonDirectionalNode
BaryCentricTest — Class in package away3d.tools.utils
Classe returns the uv's from a Vector3D on a triangle plane defined with Vertex objects.
baseInput — Property in class away3d.animators.skeleton.SkeletonAdditiveNode
baseUri — Property in class away3d.loading.parsers.ParserBase
The parent url of the file to be parsed.
BasicAmbientMethod — Class in package away3d.materials.methods
BasicAmbientMethod provides the default shading method for uniform ambient lighting.
BasicAmbientMethod() — Constructor in class away3d.materials.methods.BasicAmbientMethod
Creates a new BasicAmbientMethod object.
BasicDiffuseMethod — Class in package away3d.materials.methods
BasicDiffuseMethod provides the default shading method for Lambert (dot3) diffuse lighting.
BasicDiffuseMethod() — Constructor in class away3d.materials.methods.BasicDiffuseMethod
Creates a new BasicDiffuseMethod object.
BasicSpecularMethod — Class in package away3d.materials.methods
BasicSpecularMethod provides the default shading method for Blinn-Phong specular highlights.
BasicSpecularMethod() — Constructor in class away3d.materials.methods.BasicSpecularMethod
Creates a new BasicSpecularMethod object.
BINARY — Constant static property in class away3d.loading.parsers.ParserDataFormat
Describes the format of a binary file.
bitmapData — Property in class away3d.core.managers.Texture3DProxy
_bitmapData — Property in class away3d.core.render.HitTestRenderer
bitmapData — Property in class away3d.entities.TextureProjector
bitmapData — Property in class away3d.loading.BitmapDataResource
The bitmapData to be treated as a resource.
bitmapData — Static property in class away3d.loading.parsers.data.DefaultBitmapData
bitmapData — Property in class away3d.materials.BitmapMaterial
The BitmapData object to use as the texture.
bitmapData — Property in class away3d.materials.methods.BasicDiffuseMethod
The bitmapData to use to define the diffuse reflection color per texel.
bitmapData — Property in class away3d.materials.methods.BasicSpecularMethod
The bitmapData that encodes the specular highlight strength per texel in the red channel, and the sharpness in the green channel.
bitmapData — Property in class away3d.materials.methods.WrapDiffuseMethod
The bitmapData to use to define the diffuse reflection color per texel.
bitmapData — Property in class away3d.materials.methods.WrapSpecularMethod
The bitmapData that encodes the specular highlight strength per texel in the red channel, and the sharpness in the green channel.
BitmapDataResource — Class in package away3d.loading
BitmapDataResource is a wrapper for loaded BitmapData, allowing it to be used uniformly as a resource when loading, parsing, and listing/resolving dependencies.
BitmapDataResource(bitmapData) — Constructor in class away3d.loading.BitmapDataResource
Creates a new BitmapDataResource object.
BitmapFileMaterial — Class in package away3d.materials
Bitmap material that loads it's texture from an external bitmapasset file.
BitmapFileMaterial(url, checkPolicy) — Constructor in class away3d.materials.BitmapFileMaterial
Creates a new BitmapFileMaterial object.
BitmapMaterial — Class in package away3d.materials
BitmapMaterial is a material that uses a BitmapData texture as the surface's diffuse colour.
BitmapMaterial(bitmapData, smooth, repeat, mipmap) — Constructor in class away3d.materials.BitmapMaterial
Creates a new BitmapMaterial.
_blendedRenderables — Property in class away3d.core.traverse.EntityCollector
blendedRenderables — Property in class away3d.core.traverse.EntityCollector
The list of IRenderable objects that require blending and are considered potentially visible.
BlendingSkeletonAnimator — Class in package away3d.animators
AnimationSequenceController provides a controller for single clip-based animation sequences (fe: md2, md5anim).
BlendingSkeletonAnimator() — Constructor in class away3d.animators.BlendingSkeletonAnimator
Creates a new AnimationSequenceController object.
blendMode — Property in class away3d.animators.data.VertexAnimation
The type of blending to be performed by the animation.
blendMode — Property in class away3d.materials.MaterialBase
The blend mode to use when drawing this renderable.
blendTree — Property in class away3d.animators.data.SkeletonAnimationState
The local skeleton blend tree that will be used to generate the global pose.
blendWeight — Property in class away3d.animators.skeleton.SkeletonAdditiveNode
blendWeight — Property in class away3d.animators.skeleton.SkeletonBinaryLERPNode
blendWeights — Property in class away3d.animators.skeleton.SkeletonNaryLERPNode
bothSides — Property in class away3d.materials.MaterialBase
Defines whether or not the material should perform backface culling.
bothSides — Property in class away3d.materials.passes.MaterialPassBase
Defines whether or not the material should perform backface culling.
bottom — Property in class away3d.materials.utils.MultipleMaterials
Defines the material applied to the bottom side of the cube.
boundingRadius(mesh:away3d.entities:Mesh) — Static method in class away3d.tools.MeshHelper
Returns the boundingRadius of an Entity of a Mesh.
boundingRadiusContainer(container:away3d.containers:ObjectContainer3D) — Static method in class away3d.tools.MeshHelper
Returns the boundingRadius of a ObjectContainer3D
BoundingSphere — Class in package away3d.bounds
BoundingSphere represents a spherical bounding volume defined by a center point and a radius? This bounding volume is useful for point lights.
BoundingSphere() — Constructor in class away3d.bounds.BoundingSphere
Creates a new BoundingSphere object
BoundingVolumeBase — Class in package away3d.bounds
An abstract base class for all bounding volume classes.
BoundingVolumeBase() — Constructor in class away3d.bounds.BoundingVolumeBase
Creates a new BoundingVolumeBase object
_bounds — Property in class away3d.entities.Entity
bounds — Property in class away3d.entities.Entity
The bounding volume approximating the volume occupied by the Entity.
bounds — Property in class away3d.extrusions.LatheExtrude
The bounding volume approximating the volume occupied by the Entity.
bounds — Property in class away3d.extrusions.SkinExtrude
The bounding volume approximating the volume occupied by the Entity.
bounds — Property in class away3d.primitives.PrimitiveBase
The bounding volume approximating the volume occupied by the Entity.
Bounds — Class in package away3d.tools.utils
Helper Class to retrieve objects bounds Bounds
_boundsInvalid — Property in class away3d.entities.Entity
build(vertices, indices, uvs, name, material:away3d.materials:MaterialBase) — Static method in class away3d.tools.MeshHelper
Build a Mesh from Vectors
buildGeometry(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.Cube
Builds the primitive's geometry when invalid.
buildGeometry(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.Plane
Builds the primitive's geometry when invalid.
buildGeometry(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.PrimitiveBase
Builds the primitive's geometry when invalid.
buildGeometry(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.Sphere
Builds the primitive's geometry when invalid.
buildUVs(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.Cube
Builds the primitive's uv coordinates when invalid.
buildUVs(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.Plane
Builds the primitive's uv coordinates when invalid.
buildUVs(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.PrimitiveBase
Builds the primitive's uv coordinates when invalid.
buildUVs(target:away3d.core.base:SubGeometry) — Method in class away3d.primitives.Sphere
Builds the primitive's uv coordinates when invalid.
_byteData — Property in class away3d.loading.parsers.ParserBase
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