A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
generateDifferenceClip(source:away3d.animators.data:SkeletonAnimationSequence, referencePose:away3d.animators.skeleton:SkeletonPose) — Static method in class away3d.animators.skeleton.SkeletonUtils |
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generateDifferencePose(source:away3d.animators.skeleton:SkeletonPose, reference:away3d.animators.skeleton:SkeletonPose) — Static method in class away3d.animators.skeleton.SkeletonUtils |
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generateMipMaps(source, target, mipmap, alpha) — Static method in class away3d.materials.utils.MipmapGenerator |
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Uploads a BitmapData with mip maps to a target Texture object. |
generateSolidMap(mesh:away3d.entities:Mesh, lineColor, lineThickness, fillColor, fillAlpha, width, height) — Static method in class away3d.materials.utils.WireframeMapGenerator |
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Create a wireframe map with a solid colour fill. |
generateTangents — Property in class away3d.materials.passes.DefaultScreenPass |
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generateTexturedMap(mesh:away3d.entities:Mesh, bitmapData, lineColor, lineThickness) — Static method in class away3d.materials.utils.WireframeMapGenerator |
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Create a wireframe map with a texture fill. |
_geomDirty — Property in class away3d.extrusions.Elevation |
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_geomDirty — Property in class away3d.primitives.PrimitiveBase |
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_geometry — Property in class away3d.entities.Mesh |
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geometry — Property in class away3d.entities.Mesh |
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The geometry used by the mesh that provides it with its shape. |
geometry — Property in class away3d.extrusions.LatheExtrude |
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The geometry used by the mesh that provides it with its shape. |
geometry — Property in class away3d.extrusions.SkinExtrude |
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The geometry used by the mesh that provides it with its shape. |
geometry — Property in class away3d.primitives.PrimitiveBase |
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The geometry used by the mesh that provides it with its shape. |
Geometry — Class in package away3d.core.base |
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Geometry is a collection of SubGeometries, each of which contain the actual geometrical data such as vertices,
normals, uvs, etc. |
Geometry() — Constructor in class away3d.core.base.Geometry |
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Creates a new Geometry object. |
GeometryEvent — Class in package away3d.events |
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GeometryEvent is an Event dispatched to notify changes on a Geometry object. |
GeometryEvent(type, subGeometry:away3d.core.base:SubGeometry) — Constructor in class away3d.events.GeometryEvent |
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Create a new GeometryEvent
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getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase) — Method in class away3d.animators.data.NullAnimation |
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Generates the AGAL Vertex code for the animation, tailored to the material pass's requirements. |
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase) — Method in class away3d.animators.data.SkeletonAnimation |
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Generates the AGAL Vertex code for the animation, tailored to the material pass's requirements. |
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase) — Method in class away3d.animators.data.VertexAnimation |
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Generates the AGAL Vertex code for the animation, tailored to the material pass's requirements. |
getAngle(w, q) — Static method in class away3d.core.math.Vector3DUtils |
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Returns the angle in radians made between the 3d number obejct and the given Vector3D object. |
getAttenuationCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.lights.LightBase |
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getAttenuationCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.lights.PointLight |
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getChildAt(index) — Method in class away3d.containers.ObjectContainer3D |
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Retrieves the child object at the given index. |
getChildAt(index) — Method in class away3d.containers.Scene3D |
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Retrieves the child with the given index
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getDefaultBoundingVolume() — Method in class away3d.entities.Entity |
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Creates the default bounding box to be used by this type of Entity. |
getDefaultBoundingVolume() — Method in class away3d.entities.SegmentsBase |
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getDefaultBoundingVolume() — Method in class away3d.entities.Sprite3D |
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getDefaultBoundingVolume() — Method in class away3d.lights.DirectionalLight |
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Creates the default bounding box to be used by this type of Entity. |
getDefaultBoundingVolume() — Method in class away3d.lights.PointLight |
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Creates the default bounding box to be used by this type of Entity. |
getDepthMap(contextIndex) — Method in class away3d.lights.shadowmaps.ShadowMapperBase |
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getDepthMaps(renderable:away3d.core.base:IRenderable, contextIndex) — Method in class away3d.materials.passes.SingleObjectDepthPass |
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Gets the depth maps rendered for this object from all lights. |
getEntityPartitionNode() — Method in class away3d.entities.Entity |
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Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
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getForward(m, v) — Static method in class away3d.core.math.Matrix3DUtils |
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Returns a normalised Vector3D object representing the forward vector of the given matrix. |
getFragmentAGALPreLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.BasicDiffuseMethod |
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Get the fragment shader code that will be needed before any per-light code is added. |
getFragmentAGALPreLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.BasicSpecularMethod |
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Get the fragment shader code that will be needed before any per-light code is added. |
getFragmentAGALPreLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.CelDiffuseMethod |
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Get the fragment shader code that will be needed before any per-light code is added. |
getFragmentAGALPreLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.CelSpecularMethod |
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Get the fragment shader code that will be needed before any per-light code is added. |
getFragmentAGALPreLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.EnvMapDiffuseMethod |
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Get the fragment shader code that will be needed before any per-light code is added. |
getFragmentAGALPreLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.FresnelSpecularMethod |
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Get the fragment shader code that will be needed before any per-light code is added. |
getFragmentAGALPreLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod |
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Get the fragment shader code that will be needed before any per-light code is added. |
getFragmentAGALPreLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.WrapDiffuseMethod |
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Get the fragment shader code that will be needed before any per-light code is added. |
getFragmentAGALPreLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.WrapSpecularMethod |
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Get the fragment shader code that will be needed before any per-light code is added. |
getFragmentCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.lights.DirectionalLight |
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getFragmentCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.lights.LightBase |
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getFragmentCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.lights.PointLight |
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getFragmentCode() — Method in class away3d.materials.passes.DefaultScreenPass |
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getFragmentCode() — Method in class away3d.materials.passes.MaterialPassBase |
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getFragmentCode() — Method in class away3d.materials.passes.SingleObjectDepthPass |
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getFragmentCode() — Method in class away3d.materials.passes.SkyBoxPass |
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getFragmentCode() — Method in class away3d.materials.passes.WireFramePass |
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getFragmentCodePerLight(lightIndex, lightDirReg:away3d.materials.utils:ShaderRegisterElement, lightColReg:away3d.materials.utils:ShaderRegisterElement, regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.BasicDiffuseMethod |
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Get the fragment shader code that will generate the code relevant to a single light. |
getFragmentCodePerLight(lightIndex, lightDirReg:away3d.materials.utils:ShaderRegisterElement, lightColReg:away3d.materials.utils:ShaderRegisterElement, regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.BasicSpecularMethod |
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Get the fragment shader code that will generate the code relevant to a single light. |
getFragmentCodePerLight(lightIndex, lightDirReg:away3d.materials.utils:ShaderRegisterElement, lightColReg:away3d.materials.utils:ShaderRegisterElement, regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.EnvMapDiffuseMethod |
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Get the fragment shader code that will generate the code relevant to a single light. |
getFragmentCodePerLight(lightIndex, lightDirReg:away3d.materials.utils:ShaderRegisterElement, lightColReg:away3d.materials.utils:ShaderRegisterElement, regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod |
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Get the fragment shader code that will generate the code relevant to a single light. |
getFragmentCodePerLight(lightIndex, lightDirReg:away3d.materials.utils:ShaderRegisterElement, lightColReg:away3d.materials.utils:ShaderRegisterElement, regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.WrapDiffuseMethod |
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Get the fragment shader code that will generate the code relevant to a single light. |
getFragmentCodePerLight(lightIndex, lightDirReg:away3d.materials.utils:ShaderRegisterElement, lightColReg:away3d.materials.utils:ShaderRegisterElement, regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.WrapSpecularMethod |
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Get the fragment shader code that will generate the code relevant to a single light. |
getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.BasicAmbientMethod |
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Get the fragment shader code that should be added after all per-light code. |
getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.BasicDiffuseMethod |
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Get the fragment shader code that should be added after all per-light code. |
getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.BasicSpecularMethod |
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Get the fragment shader code that should be added after all per-light code. |
getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.ColorTransformMethod |
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Get the fragment shader code that should be added after all per-light code. |
getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.EnvMapAmbientMethod |
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Get the fragment shader code that should be added after all per-light code. |
getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.EnvMapDiffuseMethod |
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Get the fragment shader code that should be added after all per-light code. |
getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.EnvMapMethod |
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getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.FilteredShadowMapMethod |
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Get the fragment shader code that should be added after all per-light code. |
getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.FogMethod |
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getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.HardShadowMapMethod |
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Get the fragment shader code that should be added after all per-light code. |
getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.ProjectiveTextureMethod |
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Get the fragment shader code that should be added after all per-light code. |
getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.RimLightMethod |
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getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.SlowFilteredShadowMapMethod |
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Get the fragment shader code that should be added after all per-light code. |
getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.SoftShadowMapMethod |
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Get the fragment shader code that should be added after all per-light code. |
getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod |
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Get the fragment shader code that should be added after all per-light code. |
getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.TerrainDiffuseMethod |
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getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.WrapDiffuseMethod |
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Get the fragment shader code that should be added after all per-light code. |
getFragmentPostLightingCode(regCache:away3d.materials.utils:ShaderRegisterCache, targetReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.WrapSpecularMethod |
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Get the fragment shader code that should be added after all per-light code. |
getFreeFragmentConstant() — Method in class away3d.materials.utils.ShaderRegisterCache |
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Retrieve an available fragment constant register
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getFreeFragmentSingleTemp() — Method in class away3d.materials.utils.ShaderRegisterCache |
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Retrieve a single component from a fragment temporary register that's still available. |
getFreeFragmentVectorTemp() — Method in class away3d.materials.utils.ShaderRegisterCache |
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Retrieve an entire fragment temporary register that's still available. |
getFreeStage3DProxy() — Method in class away3d.core.managers.Stage3DManager |
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getFreeTextureReg() — Method in class away3d.materials.utils.ShaderRegisterCache |
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Retrieve an available texture register
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getFreeVarying() — Method in class away3d.materials.utils.ShaderRegisterCache |
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Retrieve an available varying register
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getFreeVertexAttribute() — Method in class away3d.materials.utils.ShaderRegisterCache |
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Retrieve an available vertex attribute register
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getFreeVertexConstant() — Method in class away3d.materials.utils.ShaderRegisterCache |
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Retrieve an available vertex constant register
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getFreeVertexSingleTemp() — Method in class away3d.materials.utils.ShaderRegisterCache |
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Retrieve a single component from a vertex temporary register that's still available. |
getFreeVertexVectorTemp() — Method in class away3d.materials.utils.ShaderRegisterCache |
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Retrieve an entire vertex temporary register that's still available. |
getHeightAt(x, z) — Method in class away3d.extrusions.Elevation |
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Reading the terrain height from a given x z position
for surface tracking purposes
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getIndexBuffer(context, contextIndex) — Method in interface away3d.core.base.IRenderable |
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Retrieves the VertexBuffer3D object that contains triangle indices. |
getIndexBuffer(context, contextIndex) — Method in class away3d.core.base.SubGeometry |
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Retrieves the VertexBuffer3D object that contains triangle indices. |
getIndexBuffer(context, contextIndex) — Method in class away3d.core.base.SubMesh |
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Retrieves the VertexBuffer3D object that contains triangle indices. |
getIndexBuffer(context, contextIndex) — Method in class away3d.entities.SegmentsBase |
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getIndexBuffer(context, contextIndex) — Method in class away3d.entities.Sprite3D |
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getIndexBuffer(context, contextIndex) — Method in class away3d.primitives.SkyBox |
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Retrieves the VertexBuffer3D object that contains triangle indices. |
getInputAt(index) — Method in class away3d.animators.skeleton.SkeletonNaryLERPNode |
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getInputIndex(input:away3d.animators.skeleton:SkeletonTreeNode) — Method in class away3d.animators.skeleton.SkeletonNaryLERPNode |
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getInstance(stage) — Static method in class away3d.core.managers.Stage3DManager |
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Gets a Stage3DManager instance for the given Stage object. |
getInstance() — Static method in class away3d.materials.MaterialLibrary |
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Retrieves the singleton MaterialLibrary instance. |
getIntersect() — Method in class away3d.tools.utils.Drag3D |
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Returns the Vector3D where mouse to scene ray hits the plane set for the class. |
getIntersect(p0, p1, v0, v1, v2) — Method in class away3d.tools.utils.Ray |
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Returns a Vector3D where the ray intersects a plane inside a triangle
Returns null if no hit is found. |
getJointIndexBuffer(context, contextIndex) — Method in class away3d.core.base.SkinnedSubGeometry |
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Retrieves the VertexBuffer3D object that contains joint indices. |
getJointWeightsBuffer(context, contextIndex) — Method in class away3d.core.base.SkinnedSubGeometry |
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Retrieves the VertexBuffer3D object that contains joint weights. |
getMaterial(name, materialNamespace) — Method in class away3d.materials.MaterialLibrary |
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Retrieves the material with the given name and namespace. |
getMaterialById(id) — Method in class away3d.materials.MaterialLibrary |
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Retrieves the material with the given id. |
getMeshBounds(mesh:away3d.entities:Mesh) — Static method in class away3d.tools.utils.Bounds |
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Calculate the bounds of a Mesh object
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getNewPoint(x0, y0, z0, aX, aY, aZ, x1, y1, z1, t) — Static method in class away3d.extrusions.utils.PathUtils |
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getObjectContainerBounds(container:away3d.containers:ObjectContainer3D) — Static method in class away3d.tools.utils.Bounds |
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Calculate the bounds of an ObjectContainer3D object
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getObjectProjectionMatrix(renderable:away3d.core.base:IRenderable, target) — Method in class away3d.lights.LightBase |
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Gets the optimal projection matrix to render a light-based depth map for a single object. |
getObjectProjectionMatrix(renderable:away3d.core.base:IRenderable, target) — Method in class away3d.lights.PointLight |
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Gets the optimal projection matrix to render a light-based depth map for a single object. |
getPointsOnCurve(_path:away3d.extrusions.utils:Path, subdivision) — Static method in class away3d.extrusions.utils.PathUtils |
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getProjections(renderable:away3d.core.base:IRenderable) — Method in class away3d.materials.passes.SingleObjectDepthPass |
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Retrieves the depth map projection maps for all lights. |
getResource(uri, ignoreDependencies, parser) — Method in class away3d.loading.ResourceManager |
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Retrieve the resource at the given url. |
getRight(m, v) — Static method in class away3d.core.math.Matrix3DUtils |
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Returns a normalised Vector3D object representing the right vector of the given matrix. |
getSegmentPoints(pStart, pControl, pEnd, n, last) — Static method in class away3d.extrusions.utils.PathUtils |
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getSplatSampleCode(targetReg:away3d.materials.utils:ShaderRegisterElement, inputReg:away3d.materials.utils:ShaderRegisterElement, uvReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.TerrainDiffuseMethod |
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getStage3DProxy(index) — Method in class away3d.core.managers.Stage3DManager |
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Requests the Stage3DProxy for the given index. |
getTexSampleCode(targetReg:away3d.materials.utils:ShaderRegisterElement, inputReg:away3d.materials.utils:ShaderRegisterElement, uvReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.methods.ShadingMethodBase |
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A helper method that generates standard code for sampling from a texture using the normal uv coordinates. |
getTexSampleCode(targetReg:away3d.materials.utils:ShaderRegisterElement, inputReg:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.passes.DefaultScreenPass |
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A helper method that generates standard code for sampling from a texture using the normal uv coordinates. |
getTextureForContext(context, contextIndex) — Method in class away3d.core.managers.CubeTexture3DProxy |
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getTextureForContext(context, contextIndex) — Method in class away3d.core.managers.Texture3DProxy |
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getUp(m, v) — Static method in class away3d.core.math.Matrix3DUtils |
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Returns a normalised Vector3D object representing the up vector of the given matrix. |
getUVBuffer(context, contextIndex) — Method in interface away3d.core.base.IRenderable |
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Retrieves the VertexBuffer3D object that contains texture coordinates. |
getUVBuffer(context, contextIndex) — Method in class away3d.core.base.SubGeometry |
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Retrieves the VertexBuffer3D object that contains texture coordinates. |
getUVBuffer(context, contextIndex) — Method in class away3d.core.base.SubMesh |
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Retrieves the VertexBuffer3D object that contains texture coordinates. |
getUVBuffer(context, contextIndex) — Method in class away3d.entities.SegmentsBase |
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getUVBuffer(context, contextIndex) — Method in class away3d.entities.Sprite3D |
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getUVBuffer(context, contextIndex) — Method in class away3d.primitives.SkyBox |
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Retrieves the VertexBuffer3D object that contains texture coordinates. |
getUVs(v0:away3d.core.base.data:Vertex, v1:away3d.core.base.data:Vertex, v2:away3d.core.base.data:Vertex, uv0:away3d.core.base.data:UV, uv1:away3d.core.base.data:UV, uv2:away3d.core.base.data:UV, hit, uv:away3d.core.base.data:UV) — Static method in class away3d.tools.utils.BaryCentricTest |
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Returns the uv's from a Vector3D on a triangle plane defined with Vertex objects. |
getVertexBuffer(context, contextIndex) — Method in interface away3d.core.base.IRenderable |
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Retrieves the VertexBuffer3D object that contains vertex positions. |
getVertexBuffer(context, contextIndex) — Method in class away3d.core.base.SkinnedSubGeometry |
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Retrieves the VertexBuffer3D object that contains vertex positions. |
getVertexBuffer(context, contextIndex) — Method in class away3d.core.base.SubGeometry |
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Retrieves the VertexBuffer3D object that contains vertex positions. |
getVertexBuffer(context, contextIndex) — Method in class away3d.core.base.SubMesh |
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Retrieves the VertexBuffer3D object that contains vertex positions. |
getVertexBuffer(context, contextIndex) — Method in class away3d.entities.SegmentsBase |
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getVertexBuffer(context, contextIndex) — Method in class away3d.entities.Sprite3D |
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getVertexBuffer(context, contextIndex) — Method in class away3d.primitives.SkyBox |
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Retrieves the VertexBuffer3D object that contains vertex positions. |
getVertexCode(regCache:away3d.materials.utils:ShaderRegisterCache, globalPositionRegister:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.lights.DirectionalLight |
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getVertexCode(regCache:away3d.materials.utils:ShaderRegisterCache, globalPositionRegister:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.lights.LightBase |
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getVertexCode(regCache:away3d.materials.utils:ShaderRegisterCache, globalPositionRegister:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.lights.PointLight |
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getVertexCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.FilteredShadowMapMethod |
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getVertexCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.HardShadowMapMethod |
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getVertexCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.ProjectiveTextureMethod |
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getVertexCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.SlowFilteredShadowMapMethod |
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getVertexCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.SoftShadowMapMethod |
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getVertexCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod |
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Get the vertex shader code for this method. |
getVertexCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.WrapDiffuseMethod |
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Get the vertex shader code for this method. |
getVertexCode(regCache:away3d.materials.utils:ShaderRegisterCache) — Method in class away3d.materials.methods.WrapSpecularMethod |
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Get the vertex shader code for this method. |
getVertexCode() — Method in class away3d.materials.passes.DefaultScreenPass |
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getVertexCode() — Method in class away3d.materials.passes.MaterialPassBase |
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getVertexCode() — Method in class away3d.materials.passes.SingleObjectDepthPass |
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getVertexCode() — Method in class away3d.materials.passes.SkyBoxPass |
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getVertexCode() — Method in class away3d.materials.passes.WireFramePass |
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getVertexNormalBuffer(context, contextIndex) — Method in interface away3d.core.base.IRenderable |
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Retrieves the VertexBuffer3D object that contains vertex normals. |
getVertexNormalBuffer(context, contextIndex) — Method in class away3d.core.base.SkinnedSubGeometry |
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Retrieves the VertexBuffer3D object that contains vertex normals. |
getVertexNormalBuffer(context, contextIndex) — Method in class away3d.core.base.SubGeometry |
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Retrieves the VertexBuffer3D object that contains vertex normals. |
getVertexNormalBuffer(context, contextIndex) — Method in class away3d.core.base.SubMesh |
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Retrieves the VertexBuffer3D object that contains vertex normals. |
getVertexNormalBuffer(context, contextIndex) — Method in class away3d.entities.SegmentsBase |
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getVertexNormalBuffer(context, contextIndex) — Method in class away3d.entities.Sprite3D |
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getVertexNormalBuffer(context, contextIndex) — Method in class away3d.primitives.SkyBox |
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Retrieves the VertexBuffer3D object that contains vertex normals. |
getVertexTangentBuffer(context, contextIndex) — Method in interface away3d.core.base.IRenderable |
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Retrieves the VertexBuffer3D object that contains vertex tangents. |
getVertexTangentBuffer(context, contextIndex) — Method in class away3d.core.base.SkinnedSubGeometry |
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Retrieves the VertexBuffer3D object that contains vertex tangents. |
getVertexTangentBuffer(context, contextIndex) — Method in class away3d.core.base.SubGeometry |
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Retrieves the VertexBuffer3D object that contains vertex tangents. |
getVertexTangentBuffer(context, contextIndex) — Method in class away3d.core.base.SubMesh |
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Retrieves the VertexBuffer3D object that contains vertex tangents. |
getVertexTangentBuffer(context, contextIndex) — Method in class away3d.entities.SegmentsBase |
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getVertexTangentBuffer(context, contextIndex) — Method in class away3d.entities.Sprite3D |
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getVertexTangentBuffer(context, contextIndex) — Method in class away3d.primitives.SkyBox |
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Retrieves the VertexBuffer3D object that contains vertex tangents. |
getVerticesVectorBounds(vertices) — Static method in class away3d.tools.utils.Bounds |
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Calculate the bounds from a vector of number representing the vertices. |
globalInput — Property in class away3d.animators.data.SkeletonAnimationState |
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Defines whether or not to bypass the blend tree and allow setting the global skeleton pose directly. |
globalMatrices — Property in class away3d.animators.data.SkeletonAnimationState |
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The chained raw data of the global pose matrices in row-major order. |
globalPose — Property in class away3d.animators.data.SkeletonAnimationState |
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The global skeleton pose used to transform the mesh's vertices. |
_globalPosVertexReg — Property in class away3d.materials.methods.ShadingMethodBase |
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globalPosVertexReg — Property in class away3d.materials.methods.ShadingMethodBase |
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globalPosVertexReg — Property in class away3d.materials.methods.WrapDiffuseMethod |
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The fragment register in which the uv coordinates are stored. |
globalPosVertexReg — Property in class away3d.materials.methods.WrapSpecularMethod |
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gloss — Property in class away3d.materials.DefaultMaterialBase |
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The sharpness of the specular highlight. |
gloss — Property in class away3d.materials.methods.BasicSpecularMethod |
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The sharpness of the specular highlight. |
greaterOrEqualTo(tgt, src1, src2) — Static method in class away3d.materials.utils.AGAL |
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Greater or equal (identical to step)
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Grid — Class in package away3d.tools |
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Class Grid snaps vertexes or meshes according to a given grid unit.Grid
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Grid(unit, objectSpace) — Constructor in class away3d.tools.Grid |
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Grid snaps vertexes according to a given grid unit
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |