Packageaway3d.loading
Classpublic class AssetLoaderFileType

An enumeration class providing values for natively supported file types.

Public Constants
 ConstantDefined by
  AC3D : String = "ac"
[static] The value that defines the AC3D (.ac) format
AssetLoaderFileType
  AWD : String = "awd"
[static] The value that defines the Away Data (.awd) format
AssetLoaderFileType
  COLLADA : String = "collada"
[static] The value that defines the Collada (.dae) format
AssetLoaderFileType
  IMAGE : String = "image"
[static] The value that defines the format for natively supported images (.jpg, .png)
AssetLoaderFileType
  MD2 : String = "md2"
[static] The value that defines the id Tech 2 (Quake 2) model (.md2) format
AssetLoaderFileType
  MD5_ANIM : String = "md5anim"
[static] The value that defines the id Tech 4 (Doom 3, Quake 4) animation sequence (.md5anim) format
AssetLoaderFileType
  MD5_MESH : String = "md5mesh"
[static] The value that defines the id Tech 4 (Doom 3, Quake 4) mesh (.md5mesh) format
AssetLoaderFileType
  OBJ : String = "obj"
[static] The value that defines the Wavefront OBJ (.obj) format
AssetLoaderFileType
Constant detail
AC3Dconstant
public static const AC3D:String = "ac"

The value that defines the AC3D (.ac) format

AWDconstant 
public static const AWD:String = "awd"

The value that defines the Away Data (.awd) format

COLLADAconstant 
public static const COLLADA:String = "collada"

The value that defines the Collada (.dae) format

IMAGEconstant 
public static const IMAGE:String = "image"

The value that defines the format for natively supported images (.jpg, .png)

MD2constant 
public static const MD2:String = "md2"

The value that defines the id Tech 2 (Quake 2) model (.md2) format

MD5_ANIMconstant 
public static const MD5_ANIM:String = "md5anim"

The value that defines the id Tech 4 (Doom 3, Quake 4) animation sequence (.md5anim) format

MD5_MESHconstant 
public static const MD5_MESH:String = "md5mesh"

The value that defines the id Tech 4 (Doom 3, Quake 4) mesh (.md5mesh) format

OBJconstant 
public static const OBJ:String = "obj"

The value that defines the Wavefront OBJ (.obj) format

Wiki link
Click to go to the wiki page for 'away3d.loading.AssetLoaderFileType'

Code examples

Comments