Package | away3d.materials |
Class | public class BitmapMaterial |
Inheritance | BitmapMaterial DefaultMaterialBase MaterialBase |
Subclasses | AnimatedBitmapMaterial, BitmapFileMaterial, VideoMaterial |
Property | Defined by | ||
---|---|---|---|
alpha : Number
The alpha of the surface.
| BitmapMaterial | ||
ambient : Number
The strength of the ambient reflection.
| DefaultMaterialBase | ||
ambientColor : uint
The colour of the ambient reflection.
| DefaultMaterialBase | ||
ambientMethod : BasicAmbientMethod
The method to perform diffuse shading.
| DefaultMaterialBase | ||
bitmapData : BitmapData
The BitmapData object to use as the texture.
| BitmapMaterial | ||
blendMode : String
The blend mode to use when drawing this renderable.
| MaterialBase | ||
bothSides : Boolean
Defines whether or not the material should perform backface culling.
| MaterialBase | ||
colorTransform : ColorTransform
The ColorTransform object to transform the colour of the material with.
| DefaultMaterialBase | ||
diffuseMethod : BasicDiffuseMethod
The method to perform diffuse shading.
| DefaultMaterialBase | ||
extra : Object
An object to contain any extra data
| MaterialBase | ||
gloss : Number
The sharpness of the specular highlight.
| DefaultMaterialBase | ||
lights : Array | MaterialBase | ||
materialNamespace : String
The namespace of the material, used by the MaterialLibrary.
| MaterialBase | ||
mipmap : Boolean | DefaultMaterialBase | ||
name : String
The name of the material.
| MaterialBase | ||
normalMap : BitmapData
The tangent space normal map to influence the direction of the surface for each texel.
| DefaultMaterialBase | ||
repeat : Boolean
Indicates whether or not any used textures should be tiled.
| MaterialBase | ||
requiresBlending : Boolean [read-only]
| BitmapMaterial | ||
shadowMethod : ShadingMethodBase
The method to perform diffuse shading.
| DefaultMaterialBase | ||
smooth : Boolean
Indicates whether or not any used textures should use smoothing.
| MaterialBase | ||
specular : Number
The overall strength of the specular reflection.
| DefaultMaterialBase | ||
specularColor : uint
The colour of the specular reflection.
| DefaultMaterialBase | ||
specularMap : BitmapData
A specular map that defines the strength of specular reflections for each texel.
| DefaultMaterialBase | ||
specularMethod : BasicSpecularMethod
The method to perform specular shading.
| DefaultMaterialBase | ||
transparent : Boolean
Indicate whether or not the BitmapData contains transparency.
| BitmapMaterial | ||
uniqueId : uint
The unique id assigned to the material by the MaterialLibrary.
| MaterialBase |
Method | Defined by | ||
---|---|---|---|
BitmapMaterial
(bitmapData:BitmapData = null, smooth:Boolean = true, repeat:Boolean = false, mipmap:Boolean = true)
Creates a new BitmapMaterial.
| BitmapMaterial | ||
DefaultMaterialBase | |||
DefaultMaterialBase | |||
dispose(deep:Boolean):void
| BitmapMaterial | ||
isBitmapDataValid(bitmapData:BitmapData, id:uint = 0):Boolean
| DefaultMaterialBase | ||
DefaultMaterialBase | |||
setNameAndSpace(name:String, materialNameSpace:String):void
Sets the materials name and namespace.
| MaterialBase | ||
updateTexture():void
Triggers an update of the texture, to be used when the contents of the BitmapData has changed.
| BitmapMaterial |
alpha | property |
alpha:Number
[read-write]The alpha of the surface.
Implementation public function get alpha():Number
public function set alpha(value:Number):void
bitmapData | property |
bitmapData:BitmapData
[read-write]The BitmapData object to use as the texture.
Implementation public function get bitmapData():BitmapData
public function set bitmapData(value:BitmapData):void
requiresBlending | property |
requiresBlending:Boolean
[read-only]Implementation
public function get requiresBlending():Boolean
transparent | property |
transparent:Boolean
[read-write]Indicate whether or not the BitmapData contains transparency.
Implementation public function get transparent():Boolean
public function set transparent(value:Boolean):void
BitmapMaterial | () | constructor |
public function BitmapMaterial(bitmapData:BitmapData = null, smooth:Boolean = true, repeat:Boolean = false, mipmap:Boolean = true)
Parameters
bitmapData:BitmapData (default = null ) — The BitmapData object to use as the texture.
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smooth:Boolean (default = true ) — Indicates whether or not the texture should use smoothing.
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repeat:Boolean (default = false ) — Indicates whether or not the texture should be tiled.
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mipmap:Boolean (default = true ) — Indicates whether or not the texture should use mipmapping.
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dispose | () | method |
public override function dispose(deep:Boolean):void
Parameters
deep:Boolean |
updateTexture | () | method |
public function updateTexture():void
Triggers an update of the texture, to be used when the contents of the BitmapData has changed.