| Class | Description |
| Entity |
The Entity class provides an abstract base class for all scene graph objects that are considered having a
"presence" in the scene, in the sense that it can be considered an actual object with a position and a size (even
if infinite or idealised), rather than a grouping. |
| Mesh |
Mesh is an instance of a Geometry, augmenting it with a presence in the scene graph, a material, and an animation
state. |
| SegmentsBase | |
| Sprite3D |
Sprite3D is a 3D billboard, a renderable rectangular area that always faces the camera. |
| TextureProjector | |
| WireFrameGrid |
Class WireFrameGrid generates a grid of lines on a given planeWireFrameGrid
|