Package | away3d.core.partition |
Class | public class MeshNode |
Inheritance | MeshNode EntityNode NodeBase |
Property | Defined by | ||
---|---|---|---|
entity : Entity
The entity contained in this leaf node.
| EntityNode | ||
mesh : Mesh
[read-only]
The mesh object contained in the partition node.
| MeshNode | ||
parent : NodeBase
The parent node.
| NodeBase |
Method | Defined by | ||
---|---|---|---|
Creates a new MeshNode object.
| MeshNode | ||
Allows the traverser to visit the current node.
| MeshNode | ||
Adds a node to the tree.
| NodeBase | ||
Finds the partition that contains (or should contain) the given entity.
| NodeBase | ||
Tests if the current node is at least partly inside the frustum.
| EntityNode | ||
removeFromParent():void
Detaches the node from its parent.
| EntityNode | ||
Removes a child node from the tree.
| NodeBase |
mesh | property |
mesh:Mesh
[read-only]The mesh object contained in the partition node.
Implementation public function get mesh():Mesh
MeshNode | () | constructor |
public function MeshNode(mesh:Mesh)
Parameters
mesh:Mesh — The mesh to be contained in the node.
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acceptTraverser | () | method |
public override function acceptTraverser(traverser:PartitionTraverser):void
Allows the traverser to visit the current node. If the traverser's enterNode method returns true, the traverser will be sent down the child nodes of the tree. This method should be overridden if the order of traversal is important (such as for BSP trees) - or if static child nodes are not added using addNode, but are linked to separately.
Parameterstraverser:PartitionTraverser — The traverser visiting the node.
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