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RADIANS_TO_DEGREES — Constant static property in class away3d.core.math.MathConsts
The amount to multiply with when converting radians to degrees.
_radius — Property in class away3d.lights.PointLight
radius — Property in class away3d.lights.PointLight
The maximum distance of the light's reach.
radius — Property in class away3d.primitives.Sphere
The radius of the sphere.
RAW_DATA_CONTAINER — Constant static property in class away3d.core.math.Matrix3DUtils
A reference to a Vector to be used as a temporary raw data container, to prevent object creation.
Ray — Class in package away3d.tools.utils
Ray() — Constructor in class away3d.tools.utils.Ray
rcp(tgt, src) — Static method in class away3d.materials.utils.AGAL
Reciprocal, tgt = 1/src
recenter(mesh:away3d.entities:Mesh) — Static method in class away3d.tools.MeshHelper
Recenter geometry, (its pivot is at center of geometry)
_ref_v — Property in class away3d.audio.drivers.AbstractSound3DDriver
registerPartition(entity:away3d.entities:Entity) — Method in class away3d.containers.Scene3D
When a partition is assigned to an object somewhere in the scene graph, add the partition to the list if it isn't in there yet
registerView(view3d:away3d.containers:View3D) — Method in class away3d.debug.AwayStats
Add a view to the list of those that are taken into account when calculating on-screen and total poly counts.
regName — Property in class away3d.materials.utils.ShaderRegisterElement
The register's name.
removeChild(child:away3d.containers:ObjectContainer3D) — Method in class away3d.containers.ObjectContainer3D
Removes a 3d object from the child array of the container
removeChild(child:away3d.containers:ObjectContainer3D) — Method in class away3d.containers.Scene3D
Removes a child from the scene's root.
removeEntity(entity:away3d.entities:Entity) — Method in class away3d.core.partition.Partition3D
Removes an entity from the partition tree.
removeFace(mesh:away3d.entities:Mesh, index, subGeomIndice) — Static method in class away3d.tools.FaceHelper
Remove a face from a mesh
removeFaces(mesh:away3d.entities:Mesh, indices, subGeomIndices) — Static method in class away3d.tools.FaceHelper
Remove a series of faces from a mesh.
removeFragmentTempUsage(register:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.utils.ShaderRegisterCache
Removes a usage from a fragment temporary register.
removeFromParent() — Method in class away3d.core.partition.EntityNode
Detaches the node from its parent.
removeMethod(method:away3d.materials.methods:ShadingMethodBase) — Method in class away3d.materials.DefaultMaterialBase
removeMethod(method:away3d.materials.methods:ShadingMethodBase) — Method in class away3d.materials.passes.DefaultScreenPass
Removes a method from the pass.
removeNode(node:away3d.core.partition:NodeBase) — Method in class away3d.core.partition.NodeBase
Removes a child node from the tree.
removeOnLoadError(listener) — Method in class away3d.materials.BitmapFileMaterial
Default method for removing a loadError event listener
removeOnLoadProgress(listener) — Method in class away3d.materials.BitmapFileMaterial
Default method for removing a loadProgress event listener
removeOnLoadSuccess(listener) — Method in class away3d.materials.BitmapFileMaterial
Default method for removing a loadSuccess event listener
removeSegment(segment:away3d.primitives.data:SegmentBase) — Method in class away3d.entities.SegmentsBase
removeSegment(index, join) — Method in class away3d.extrusions.utils.Path
removes a segment in the path according to id.
removeSubGeometry(subGeometry:away3d.core.base:SubGeometry) — Method in class away3d.core.base.Geometry
Removes a new SubGeometry object from the list.
removeTarget(object:away3d.core.base:Object3D) — Method in class away3d.animators.AnimatorBase
removeVertexTempUsage(register:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.utils.ShaderRegisterCache
Removes a usage from a vertex temporary register.
render() — Method in class away3d.containers.View3D
Renders the view.
render(entityCollector:away3d.core.traverse:EntityCollector, target, surfaceSelector, additionalClearMask) — Method in class away3d.core.render.DefaultRenderer
Renders the potentially visible geometry to the back buffer or texture.
render(entityCollector:away3d.core.traverse:EntityCollector, target, surfaceSelector, additionalClearMask) — Method in class away3d.core.render.RendererBase
Renders the potentially visible geometry to the back buffer or texture.
render(renderable:away3d.core.base:IRenderable, context, contextIndex, camera:away3d.cameras:Camera3D) — Method in class away3d.materials.passes.DefaultScreenPass
Renders an object to the current render target.
render(renderable:away3d.core.base:IRenderable, context, contextIndex, camera:away3d.cameras:Camera3D) — Method in class away3d.materials.passes.SingleObjectDepthPass
Renders an object to the current render target.
render(renderable:away3d.core.base:IRenderable, context, contextIndex, camera:away3d.cameras:Camera3D) — Method in class away3d.materials.passes.WireFramePass
Renders an object to the current render target.
renderable — Property in class away3d.events.MouseEvent3D
The renderable inside which the event took place.
RenderableNode — Class in package away3d.core.partition
RenderableNode is a space partitioning leaf node that contains any Entity that is itself a IRenderable object.
RenderableNode(renderable:away3d.core.base:IRenderable) — Constructor in class away3d.core.partition.RenderableNode
Creates a new RenderableNode object.
_renderableSorter — Property in class away3d.core.render.RendererBase
RenderableSorter — Class in package away3d.core.sort
RenderableSorter sorts the potentially visible IRenderable objects collected by EntityCollector for optimal rendering performance.
RenderableSorter() — Constructor in class away3d.core.sort.RenderableSorter
Creates a RenderableSorter objects
renderDepthMap(context, contextIndex, entityCollector:away3d.core.traverse:EntityCollector, renderer:away3d.core.render:DepthRenderer) — Method in class away3d.lights.shadowmaps.ShadowMapperBase
Renders the depth map for this light.
renderedFacesCount — Property in class away3d.containers.View3D
The amount of faces that were pushed through the render pipeline on the last frame render.
renderer — Property in class away3d.containers.View3D
The renderer used to draw the scene.
RendererBase — Class in package away3d.core.render
RendererBase forms an abstract base class for classes that are used in the rendering pipeline to render geometry to the back buffer or a texture.
RendererBase(antiAlias, enableDepthAndStencil, renderMode) — Constructor in class away3d.core.render.RendererBase
Creates a new RendererBase object.
repeat — Property in class away3d.materials.MaterialBase
Indicates whether or not any used textures should be tiled.
_repeat — Property in class away3d.materials.methods.ShadingMethodBase
repeat — Property in class away3d.materials.methods.ShadingMethodBase
repeat — Property in class away3d.materials.methods.WrapDiffuseMethod
Defines whether textures should be tiled.
repeat — Property in class away3d.materials.methods.WrapSpecularMethod
Defines whether textures should be tiled.
_repeat — Property in class away3d.materials.passes.MaterialPassBase
repeat — Property in class away3d.materials.passes.MaterialPassBase
Defines whether textures should be tiled.
requiresBlending — Property in class away3d.materials.BitmapMaterial
requiresBlending — Property in class away3d.materials.ColorMaterial
Indicates whether or not the material requires alpha blending during rendering.
requiresBlending — Property in class away3d.materials.DefaultMaterialBase
Indicates whether or not the material requires alpha blending during rendering.
requiresBlending — Property in class away3d.materials.MaterialBase
Indicates whether or not the material requires alpha blending during rendering.
reset() — Method in class away3d.animators.skeleton.SkeletonTimelineClipNode
reset() — Method in class away3d.materials.methods.BasicDiffuseMethod
reset() — Method in class away3d.materials.methods.BasicSpecularMethod
Resets the method's state for compilation.
reset() — Method in class away3d.materials.methods.ColorTransformMethod
Resets the method's state for compilation.
reset() — Method in class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod
reset() — Method in class away3d.materials.methods.WrapDiffuseMethod
reset() — Method in class away3d.materials.methods.WrapSpecularMethod
Resets the method's state for compilation.
reset() — Method in class away3d.materials.utils.ShaderRegisterCache
Resets all registers.
resolve() — Method in class away3d.loading.ResourceDependency
Resolve the dependency when it's loaded with the parent parser.
resolveDependency(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.AC3DParser
Resolve a dependency when it's loaded.
resolveDependency(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.AWD1Parser
Resolve a dependency when it's loaded.
resolveDependency(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.Max3DSParser
Resolve a dependency when it's loaded.
resolveDependency(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.MD2Parser
Resolve a dependency when it's loaded.
resolveDependency(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.OBJParser
Resolve a dependency when it's loaded.
resolveDependency(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.ParserBase
Resolve a dependency when it's loaded.
resolveDependencyFailure(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.AC3DParser
resolveDependencyFailure(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.AWD1Parser
Resolve a dependency loading failure.
resolveDependencyFailure(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.Max3DSParser
Resolve a dependency loading failure.
resolveDependencyFailure(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.MD2Parser
Resolve a dependency loading failure.
resolveDependencyFailure(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.OBJParser
Resolve a dependency loading failure.
resolveDependencyFailure(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.ParserBase
Resolve a dependency loading failure.
resolveFailure() — Method in class away3d.loading.ResourceDependency
Resolve a dependency failure.
resource — Property in class away3d.events.LoaderEvent
The loaded or parsed resource.
resource — Property in class away3d.events.ResourceEvent
A reference to the resource.
resource — Property in class away3d.loading.ResourceDependency
The loaded and parsed resource.
ResourceDependency — Class in package away3d.loading
ResourceDependency represents the data required to load, parse and resolve additional files ("dependencies") required by a parser, used by ResourceLoadSession.
ResourceDependency(id, url, data:away3d.loading.parsers:ParserBase, parentParser) — Constructor in class away3d.loading.ResourceDependency
Creates a new ResourceDependency object.
ResourceEvent — Class in package away3d.events
The ResourceEvent is dispatched when a change of state occurs pertaining to resource management.
ResourceEvent(type, resource:away3d.loading:IResource, uri) — Constructor in class away3d.events.ResourceEvent
Create a new ResourceEvent object
ResourceManager — Class in package away3d.loading
ResourceManager is a singleton class providing a central access point for external resources and their disposal, such as meshes, materials, etc, while taking care of loading transparently, when needed.
resourceRetrieved — Event in class away3d.materials.BitmapFileMaterial
Dispatched when the material completes a file load successfully.
RESOURCE_RETRIEVED — Constant static property in class away3d.events.ResourceEvent
Dispatched when a resource and all of its dependencies is retrieved.
revolutions — Property in class away3d.extrusions.LatheExtrude
Defines the number of revolutions performed by the lathe extrusion.
rgbColorVector — Property in class away3d.primitives.data.SegmentBase
right — Property in class away3d.animators.skeleton.SkeletonDirectionalNode
right — Property in class away3d.materials.utils.MultipleMaterials
Defines the material applied to the right side of the cube.
RimLightMethod — Class in package away3d.materials.methods
RimLightMethod(color, strength, power) — Constructor in class away3d.materials.methods.RimLightMethod
roll(angle) — Method in class away3d.core.base.Object3D
Rotates the 3d object around it's local z-axis
ROLL_OUT — Constant static property in class away3d.events.MouseEvent3D
Defines the value of the type property of a rollOut3d event object.
ROLL_OVER — Constant static property in class away3d.events.MouseEvent3D
Defines the value of the type property of a rollOver3d event object.
rootDelta — Property in class away3d.animators.BlendingSkeletonAnimator
rootDelta — Property in class away3d.animators.SkeletonAnimator
rootDelta — Property in class away3d.animators.SmoothSkeletonAnimator
_rootDelta — Property in class away3d.animators.data.AnimationSequenceBase
rootDelta — Property in class away3d.animators.data.AnimationSequenceBase
The offset by which the root has moved.
rootDelta — Property in class away3d.animators.skeleton.SkeletonTreeNode
_rootPos — Property in class away3d.animators.skeleton.SkeletonClipNodeBase
rotate(axis, angle) — Method in class away3d.core.base.Object3D
Rotates the 3d object around an axis by a defined angle
rotatePoint(vector, target) — Method in class away3d.core.math.Quaternion
Rotates a point.
rotatePoint(aPoint, rotation) — Static method in class away3d.extrusions.utils.PathUtils
rotateTo(ax, ay, az) — Method in class away3d.core.base.Object3D
Rotates the 3d object directly to a euler angle
rotationX — Property in class away3d.core.base.Object3D
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D.
rotationY — Property in class away3d.core.base.Object3D
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D.
rotationZ — Property in class away3d.core.base.Object3D
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D.
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