A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
RADIANS_TO_DEGREES — Constant static property in class away3d.core.math.MathConsts |
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The amount to multiply with when converting radians to degrees. |
_radius — Property in class away3d.lights.PointLight |
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radius — Property in class away3d.lights.PointLight |
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The maximum distance of the light's reach. |
radius — Property in class away3d.primitives.Sphere |
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The radius of the sphere. |
RAW_DATA_CONTAINER — Constant static property in class away3d.core.math.Matrix3DUtils |
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A reference to a Vector to be used as a temporary raw data container, to prevent object creation. |
Ray — Class in package away3d.tools.utils |
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Ray() — Constructor in class away3d.tools.utils.Ray |
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rcp(tgt, src) — Static method in class away3d.materials.utils.AGAL |
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Reciprocal, tgt = 1/src
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recenter(mesh:away3d.entities:Mesh) — Static method in class away3d.tools.MeshHelper |
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Recenter geometry, (its pivot is at center of geometry)
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_ref_v — Property in class away3d.audio.drivers.AbstractSound3DDriver |
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registerPartition(entity:away3d.entities:Entity) — Method in class away3d.containers.Scene3D |
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When a partition is assigned to an object somewhere in the scene graph, add the partition to the list if it isn't in there yet
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registerView(view3d:away3d.containers:View3D) — Method in class away3d.debug.AwayStats |
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Add a view to the list of those that are taken into account when
calculating on-screen and total poly counts. |
regName — Property in class away3d.materials.utils.ShaderRegisterElement |
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The register's name. |
removeChild(child:away3d.containers:ObjectContainer3D) — Method in class away3d.containers.ObjectContainer3D |
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Removes a 3d object from the child array of the container
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removeChild(child:away3d.containers:ObjectContainer3D) — Method in class away3d.containers.Scene3D |
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Removes a child from the scene's root. |
removeEntity(entity:away3d.entities:Entity) — Method in class away3d.core.partition.Partition3D |
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Removes an entity from the partition tree. |
removeFace(mesh:away3d.entities:Mesh, index, subGeomIndice) — Static method in class away3d.tools.FaceHelper |
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Remove a face from a mesh
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removeFaces(mesh:away3d.entities:Mesh, indices, subGeomIndices) — Static method in class away3d.tools.FaceHelper |
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Remove a series of faces from a mesh. |
removeFragmentTempUsage(register:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.utils.ShaderRegisterCache |
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Removes a usage from a fragment temporary register. |
removeFromParent() — Method in class away3d.core.partition.EntityNode |
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Detaches the node from its parent. |
removeMethod(method:away3d.materials.methods:ShadingMethodBase) — Method in class away3d.materials.DefaultMaterialBase |
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removeMethod(method:away3d.materials.methods:ShadingMethodBase) — Method in class away3d.materials.passes.DefaultScreenPass |
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Removes a method from the pass. |
removeNode(node:away3d.core.partition:NodeBase) — Method in class away3d.core.partition.NodeBase |
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Removes a child node from the tree. |
removeOnLoadError(listener) — Method in class away3d.materials.BitmapFileMaterial |
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Default method for removing a loadError event listener
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removeOnLoadProgress(listener) — Method in class away3d.materials.BitmapFileMaterial |
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Default method for removing a loadProgress event listener
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removeOnLoadSuccess(listener) — Method in class away3d.materials.BitmapFileMaterial |
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Default method for removing a loadSuccess event listener
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removeSegment(segment:away3d.primitives.data:SegmentBase) — Method in class away3d.entities.SegmentsBase |
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removeSegment(index, join) — Method in class away3d.extrusions.utils.Path |
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removes a segment in the path according to id. |
removeSubGeometry(subGeometry:away3d.core.base:SubGeometry) — Method in class away3d.core.base.Geometry |
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Removes a new SubGeometry object from the list. |
removeTarget(object:away3d.core.base:Object3D) — Method in class away3d.animators.AnimatorBase |
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removeVertexTempUsage(register:away3d.materials.utils:ShaderRegisterElement) — Method in class away3d.materials.utils.ShaderRegisterCache |
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Removes a usage from a vertex temporary register. |
render() — Method in class away3d.containers.View3D |
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Renders the view. |
render(entityCollector:away3d.core.traverse:EntityCollector, target, surfaceSelector, additionalClearMask) — Method in class away3d.core.render.DefaultRenderer |
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Renders the potentially visible geometry to the back buffer or texture. |
render(entityCollector:away3d.core.traverse:EntityCollector, target, surfaceSelector, additionalClearMask) — Method in class away3d.core.render.RendererBase |
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Renders the potentially visible geometry to the back buffer or texture. |
render(renderable:away3d.core.base:IRenderable, context, contextIndex, camera:away3d.cameras:Camera3D) — Method in class away3d.materials.passes.DefaultScreenPass |
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Renders an object to the current render target. |
render(renderable:away3d.core.base:IRenderable, context, contextIndex, camera:away3d.cameras:Camera3D) — Method in class away3d.materials.passes.SingleObjectDepthPass |
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Renders an object to the current render target. |
render(renderable:away3d.core.base:IRenderable, context, contextIndex, camera:away3d.cameras:Camera3D) — Method in class away3d.materials.passes.WireFramePass |
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Renders an object to the current render target. |
renderable — Property in class away3d.events.MouseEvent3D |
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The renderable inside which the event took place. |
RenderableNode — Class in package away3d.core.partition |
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RenderableNode is a space partitioning leaf node that contains any Entity that is itself a IRenderable
object. |
RenderableNode(renderable:away3d.core.base:IRenderable) — Constructor in class away3d.core.partition.RenderableNode |
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Creates a new RenderableNode object. |
_renderableSorter — Property in class away3d.core.render.RendererBase |
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RenderableSorter — Class in package away3d.core.sort |
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RenderableSorter sorts the potentially visible IRenderable objects collected by EntityCollector for optimal
rendering performance. |
RenderableSorter() — Constructor in class away3d.core.sort.RenderableSorter |
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Creates a RenderableSorter objects
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renderDepthMap(context, contextIndex, entityCollector:away3d.core.traverse:EntityCollector, renderer:away3d.core.render:DepthRenderer) — Method in class away3d.lights.shadowmaps.ShadowMapperBase |
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Renders the depth map for this light. |
renderedFacesCount — Property in class away3d.containers.View3D |
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The amount of faces that were pushed through the render pipeline on the last frame render. |
renderer — Property in class away3d.containers.View3D |
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The renderer used to draw the scene. |
RendererBase — Class in package away3d.core.render |
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RendererBase forms an abstract base class for classes that are used in the rendering pipeline to render geometry
to the back buffer or a texture. |
RendererBase(antiAlias, enableDepthAndStencil, renderMode) — Constructor in class away3d.core.render.RendererBase |
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Creates a new RendererBase object. |
repeat — Property in class away3d.materials.MaterialBase |
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Indicates whether or not any used textures should be tiled. |
_repeat — Property in class away3d.materials.methods.ShadingMethodBase |
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repeat — Property in class away3d.materials.methods.ShadingMethodBase |
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repeat — Property in class away3d.materials.methods.WrapDiffuseMethod |
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Defines whether textures should be tiled. |
repeat — Property in class away3d.materials.methods.WrapSpecularMethod |
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Defines whether textures should be tiled. |
_repeat — Property in class away3d.materials.passes.MaterialPassBase |
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repeat — Property in class away3d.materials.passes.MaterialPassBase |
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Defines whether textures should be tiled. |
requiresBlending — Property in class away3d.materials.BitmapMaterial |
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requiresBlending — Property in class away3d.materials.ColorMaterial |
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Indicates whether or not the material requires alpha blending during rendering. |
requiresBlending — Property in class away3d.materials.DefaultMaterialBase |
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Indicates whether or not the material requires alpha blending during rendering. |
requiresBlending — Property in class away3d.materials.MaterialBase |
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Indicates whether or not the material requires alpha blending during rendering. |
reset() — Method in class away3d.animators.skeleton.SkeletonTimelineClipNode |
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reset() — Method in class away3d.materials.methods.BasicDiffuseMethod |
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reset() — Method in class away3d.materials.methods.BasicSpecularMethod |
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Resets the method's state for compilation. |
reset() — Method in class away3d.materials.methods.ColorTransformMethod |
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Resets the method's state for compilation. |
reset() — Method in class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod |
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reset() — Method in class away3d.materials.methods.WrapDiffuseMethod |
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reset() — Method in class away3d.materials.methods.WrapSpecularMethod |
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Resets the method's state for compilation. |
reset() — Method in class away3d.materials.utils.ShaderRegisterCache |
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Resets all registers. |
resolve() — Method in class away3d.loading.ResourceDependency |
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Resolve the dependency when it's loaded with the parent parser. |
resolveDependency(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.AC3DParser |
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Resolve a dependency when it's loaded. |
resolveDependency(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.AWD1Parser |
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Resolve a dependency when it's loaded. |
resolveDependency(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.Max3DSParser |
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Resolve a dependency when it's loaded. |
resolveDependency(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.MD2Parser |
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Resolve a dependency when it's loaded. |
resolveDependency(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.OBJParser |
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Resolve a dependency when it's loaded. |
resolveDependency(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.ParserBase |
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Resolve a dependency when it's loaded. |
resolveDependencyFailure(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.AC3DParser |
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resolveDependencyFailure(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.AWD1Parser |
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Resolve a dependency loading failure. |
resolveDependencyFailure(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.Max3DSParser |
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Resolve a dependency loading failure. |
resolveDependencyFailure(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.MD2Parser |
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Resolve a dependency loading failure. |
resolveDependencyFailure(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.OBJParser |
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Resolve a dependency loading failure. |
resolveDependencyFailure(resourceDependency:away3d.loading:ResourceDependency) — Method in class away3d.loading.parsers.ParserBase |
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Resolve a dependency loading failure. |
resolveFailure() — Method in class away3d.loading.ResourceDependency |
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Resolve a dependency failure. |
resource — Property in class away3d.events.LoaderEvent |
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The loaded or parsed resource. |
resource — Property in class away3d.events.ResourceEvent |
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A reference to the resource. |
resource — Property in class away3d.loading.ResourceDependency |
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The loaded and parsed resource. |
ResourceDependency — Class in package away3d.loading |
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ResourceDependency represents the data required to load, parse and resolve additional files ("dependencies")
required by a parser, used by ResourceLoadSession. |
ResourceDependency(id, url, data:away3d.loading.parsers:ParserBase, parentParser) — Constructor in class away3d.loading.ResourceDependency |
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Creates a new ResourceDependency object. |
ResourceEvent — Class in package away3d.events |
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The ResourceEvent is dispatched when a change of state occurs pertaining to resource management. |
ResourceEvent(type, resource:away3d.loading:IResource, uri) — Constructor in class away3d.events.ResourceEvent |
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Create a new ResourceEvent object
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ResourceManager — Class in package away3d.loading |
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ResourceManager is a singleton class providing a central access point for external resources and their disposal,
such as meshes, materials, etc, while taking care of loading transparently, when needed. |
resourceRetrieved — Event in class away3d.materials.BitmapFileMaterial |
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Dispatched when the material completes a file load successfully. |
RESOURCE_RETRIEVED — Constant static property in class away3d.events.ResourceEvent |
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Dispatched when a resource and all of its dependencies is retrieved. |
revolutions — Property in class away3d.extrusions.LatheExtrude |
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Defines the number of revolutions performed by the lathe extrusion. |
rgbColorVector — Property in class away3d.primitives.data.SegmentBase |
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right — Property in class away3d.animators.skeleton.SkeletonDirectionalNode |
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right — Property in class away3d.materials.utils.MultipleMaterials |
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Defines the material applied to the right side of the cube. |
RimLightMethod — Class in package away3d.materials.methods |
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RimLightMethod(color, strength, power) — Constructor in class away3d.materials.methods.RimLightMethod |
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roll(angle) — Method in class away3d.core.base.Object3D |
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Rotates the 3d object around it's local z-axis
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ROLL_OUT — Constant static property in class away3d.events.MouseEvent3D |
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Defines the value of the type property of a rollOut3d event object. |
ROLL_OVER — Constant static property in class away3d.events.MouseEvent3D |
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Defines the value of the type property of a rollOver3d event object. |
rootDelta — Property in class away3d.animators.BlendingSkeletonAnimator |
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rootDelta — Property in class away3d.animators.SkeletonAnimator |
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rootDelta — Property in class away3d.animators.SmoothSkeletonAnimator |
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_rootDelta — Property in class away3d.animators.data.AnimationSequenceBase |
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rootDelta — Property in class away3d.animators.data.AnimationSequenceBase |
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The offset by which the root has moved. |
rootDelta — Property in class away3d.animators.skeleton.SkeletonTreeNode |
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_rootPos — Property in class away3d.animators.skeleton.SkeletonClipNodeBase |
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rotate(axis, angle) — Method in class away3d.core.base.Object3D |
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Rotates the 3d object around an axis by a defined angle
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rotatePoint(vector, target) — Method in class away3d.core.math.Quaternion |
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Rotates a point. |
rotatePoint(aPoint, rotation) — Static method in class away3d.extrusions.utils.PathUtils |
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rotateTo(ax, ay, az) — Method in class away3d.core.base.Object3D |
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Rotates the 3d object directly to a euler angle
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rotationX — Property in class away3d.core.base.Object3D |
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Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D . |
rotationY — Property in class away3d.core.base.Object3D |
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Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D . |
rotationZ — Property in class away3d.core.base.Object3D |
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Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D . |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |