A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
c — Property in class away3d.core.math.Plane3D |
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The C coefficient of this plane. |
camera — Property in class away3d.containers.View3D |
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The camera that's used to render the scene for this viewport
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_camera — Property in class away3d.core.traverse.EntityCollector |
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camera — Property in class away3d.core.traverse.EntityCollector |
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The camera that provides the visible frustum. |
Camera3D — Class in package away3d.cameras |
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A Camera3D object represents a virtual camera through which we view the scene. |
Camera3D(lens:away3d.cameras.lenses:LensBase) — Constructor in class away3d.cameras.Camera3D |
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Creates a new Camera3D object
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CameraNode — Class in package away3d.core.partition |
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CameraNode is a space partitioning leaf node that contains a Camera3D object. |
CameraNode(camera:away3d.cameras:Camera3D) — Constructor in class away3d.core.partition.CameraNode |
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Creates a new CameraNode object. |
_cameraPositionIndex — Property in class away3d.materials.passes.DefaultScreenPass |
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_casterCollector — Property in class away3d.lights.shadowmaps.ShadowMapperBase |
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castsShadows — Property in interface away3d.core.base.IRenderable |
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Indicates whether the renderable can cast shadows
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castsShadows — Property in class away3d.core.base.SubMesh |
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castsShadows — Property in class away3d.entities.Mesh |
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Indicates whether or not the Mesh can cast shadows
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castsShadows — Property in class away3d.entities.SegmentsBase |
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castsShadows — Property in class away3d.entities.Sprite3D |
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castsShadows — Property in class away3d.lights.LightBase |
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castsShadows — Property in class away3d.primitives.SkyBox |
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CelDiffuseMethod — Class in package away3d.materials.methods |
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CelDiffuseMethod provides a shading method to add specular cel (cartoon) shading. |
CelDiffuseMethod(levels, baseDiffuseMethod:away3d.materials.methods:BasicDiffuseMethod) — Constructor in class away3d.materials.methods.CelDiffuseMethod |
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Creates a new CelDiffuseMethod object. |
CelSpecularMethod — Class in package away3d.materials.methods |
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CelSpecularMethod provides a shading method to add diffuse cel (cartoon) shading. |
CelSpecularMethod(specularCutOff, baseSpecularMethod:away3d.materials.methods:BasicSpecularMethod) — Constructor in class away3d.materials.methods.CelSpecularMethod |
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Creates a new CelSpecularMethod object. |
centerMesh — Property in class away3d.extrusions.LatheExtrude |
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Defines whether the mesh is recentered of not after generation
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centerMesh — Property in class away3d.extrusions.SkinExtrude |
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Defines whether the mesh is _centerMeshed of not after generation
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_childNodes — Property in class away3d.core.partition.NodeBase |
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classifyPoint(p, epsilon) — Method in class away3d.core.math.Plane3D |
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Classify a point against this Plane3D. |
cleanUp() — Method in class away3d.core.traverse.EntityCollector |
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Cleans up any data at the end of a frame. |
clear() — Method in class away3d.core.traverse.EntityCollector |
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Clears all objects in the entity collector. |
clear() — Static method in class away3d.debug.Debug |
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clear(disposeNormalMaps) — Method in class away3d.materials.AnimatedBitmapMaterial |
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Manually clears all frames of the animation. |
clearPasses() — Method in class away3d.materials.MaterialBase |
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Clears all passes in the material. |
clearResource(resource:away3d.loading:IResource) — Method in class away3d.loading.ResourceManager |
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Clears the memory used by a resource, including all of its dependencies. |
CLICK — Constant static property in class away3d.events.MouseEvent3D |
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Defines the value of the type property of a click3d event object. |
_clip — Property in class away3d.animators.skeleton.SkeletonClipNodeBase |
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The animation clip. |
clip — Property in class away3d.animators.skeleton.SkeletonClipNodeBase |
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clone() — Method in class away3d.animators.AnimatorBase |
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Clones the current object. |
clone() — Method in class away3d.animators.BlendingSkeletonAnimator |
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Clones the current object. |
clone() — Method in class away3d.animators.SkeletonAnimator |
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Clones the current object. |
clone() — Method in class away3d.animators.SmoothSkeletonAnimator |
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Clones the current object. |
clone() — Method in class away3d.animators.VertexAnimator |
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Clones the current object. |
clone() — Method in class away3d.animators.data.AnimationStateBase |
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Clones the current object. |
clone() — Method in class away3d.animators.data.SkeletonAnimationState |
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Clones the current object. |
clone() — Method in class away3d.animators.data.VertexAnimationState |
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Clones the current object. |
clone() — Method in class away3d.bounds.AxisAlignedBoundingBox |
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Clones the current BoundingVolume object
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clone() — Method in class away3d.bounds.BoundingSphere |
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Clones the current BoundingVolume object
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clone() — Method in class away3d.bounds.BoundingVolumeBase |
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Clones the current BoundingVolume object
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clone() — Method in class away3d.core.base.Geometry |
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Clones the geometry. |
clone() — Method in class away3d.core.base.Object3D |
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clone() — Method in class away3d.core.base.SkinnedSubGeometry |
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Clones the current object. |
clone() — Method in class away3d.core.base.SubGeometry |
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Clones the current object
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clone() — Method in class away3d.core.base.data.Face |
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returns a new Face value Object
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clone() — Method in class away3d.core.base.data.UV |
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returns a new UV value Object
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clone() — Method in class away3d.core.base.data.Vertex |
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returns a new Vertex value Object
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clone() — Method in class away3d.core.math.Quaternion |
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Clones the quaternion. |
clone() — Method in class away3d.entities.Mesh |
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clone() — Method in class away3d.events.AnimatorEvent |
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Clones the event. |
clone() — Method in class away3d.events.GeometryEvent |
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Clones the event. |
clone() — Method in class away3d.events.LoaderEvent |
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Clones the current event. |
clone() — Method in class away3d.events.MouseEvent3D |
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Creates a copy of the MouseEvent3D object and sets the value of each property to match that of the original. |
clone() — Method in class away3d.events.ResourceEvent |
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Creates a copy of the current object. |
clone() — Method in class away3d.primitives.PrimitiveBase |
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closeShape — Property in class away3d.extrusions.SkinExtrude |
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Defines if the last vector of Vector3D are joined to the first one, closing the shape. |
COLLADA — Constant static property in class away3d.loading.AssetLoaderFileType |
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The value that defines the Collada (.dae) format
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ColladaParser — Class in package away3d.loading.parsers |
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AWDParser provides a parser for the Collada (DAE) data type. |
ColladaParser(uri) — Constructor in class away3d.loading.parsers.ColladaParser |
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Creates a new ColladaParser object. |
color — Property in class away3d.lights.LightBase |
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The color of the light. |
color — Property in class away3d.materials.ColorMaterial |
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The diffuse color of the surface. |
color — Property in class away3d.materials.methods.RimLightMethod |
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ColorMaterial — Class in package away3d.materials |
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BitmapMaterial is a material that uses a flat colour as the surfaces diffuse. |
ColorMaterial(color, alpha) — Constructor in class away3d.materials.ColorMaterial |
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Creates a new ColorMaterial object. |
colorTransform — Property in class away3d.materials.DefaultMaterialBase |
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The ColorTransform object to transform the colour of the material with. |
colorTransform — Property in class away3d.materials.methods.ColorTransformMethod |
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The ColorTransform object to transform the colour of the material with. |
colorTransform — Property in class away3d.materials.passes.DefaultScreenPass |
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The ColorTransform object to transform the colour of the material with. |
colorTransformMethod — Property in class away3d.materials.passes.DefaultScreenPass |
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ColorTransformMethod — Class in package away3d.materials.methods |
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ColorTransformMethod provides a shading method that changes the colour of a material according to a ColorTransform
object. |
ColorTransformMethod() — Constructor in class away3d.materials.methods.ColorTransformMethod |
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Creates a new ColorTransformMethod. |
com.adobe.utils — Package |
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compactData(m:away3d.entities:Mesh) — Static method in class away3d.tools.MeshHelper |
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unfinished: to do unique material checks, empty subgemometries & animation
Returns a mesh with its subgeometries reorganized
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compare(m1, m2) — Static method in class away3d.core.math.Matrix3DUtils |
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Returns a boolean value representing whether there is any significant difference between the two given 3d matrices. |
component — Property in class away3d.materials.utils.ShaderRegisterElement |
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The register's component, if not the entire register is represented. |
configureBackBuffer(backBufferWidth, backBufferHeight, antiAlias, enableDepthAndStencil) — Method in class away3d.core.managers.Stage3DProxy |
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Configures the back buffer associated with the Stage3D object. |
container — Property in interface away3d.materials.utils.IVideoPlayer |
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Provides access to the Video Object
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container — Property in class away3d.materials.utils.SimpleVideoPlayer |
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_context — Property in class away3d.core.render.RendererBase |
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context3D — Property in class away3d.core.managers.Stage3DProxy |
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The Context3D object associated with the given Stage3D object. |
_contextIndex — Property in class away3d.core.render.RendererBase |
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continuousCurve(points, closed) — Method in class away3d.extrusions.utils.Path |
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copyFrom(pose:away3d.animators.skeleton:JointPose) — Method in class away3d.animators.skeleton.JointPose |
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Copies the transformation data from a different JointPose object
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copyFrom(q:away3d.core.math:Quaternion) — Method in class away3d.core.math.Quaternion |
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Copies the data from a quaternion into this instance. |
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — Method in class away3d.materials.methods.BasicAmbientMethod |
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Copies the state from a BasicAmbientMethod object into the current object. |
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — Method in class away3d.materials.methods.BasicDiffuseMethod |
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Copies the state from a BasicDiffuseMethod object into the current object. |
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — Method in class away3d.materials.methods.BasicSpecularMethod |
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Copies the state from a BasicSpecularMethod object into the current object. |
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — Method in class away3d.materials.methods.ShadingMethodBase |
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Copies the state from a ShadingMethodBase object into the current object. |
cos(tgt, src) — Static method in class away3d.materials.utils.AGAL |
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coverAll — Property in class away3d.extrusions.LatheExtrude |
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Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
coverAll — Property in class away3d.extrusions.SkinExtrude |
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Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
createAnimationState() — Method in class away3d.animators.data.NullAnimation |
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Factory method which creates an animation state specific to this animation type. |
createAnimationState() — Method in class away3d.animators.data.SkeletonAnimation |
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Factory method which creates an animation state specific to this animation type. |
createAnimationState() — Method in class away3d.animators.data.VertexAnimation |
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Factory method which creates an animation state specific to this animation type. |
createEntityPartitionNode() — Method in class away3d.cameras.Camera3D |
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Factory method that returns the current partition node. |
createEntityPartitionNode() — Method in class away3d.entities.Entity |
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Factory method that returns the current partition node. |
createEntityPartitionNode() — Method in class away3d.entities.Mesh |
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Factory method that returns the current partition node. |
createEntityPartitionNode() — Method in class away3d.entities.SegmentsBase |
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createEntityPartitionNode() — Method in class away3d.entities.Sprite3D |
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createEntityPartitionNode() — Method in class away3d.lights.LightBase |
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Factory method that returns the current partition node. |
createEntityPartitionNode() — Method in class away3d.primitives.SkyBox |
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Factory method that returns the current partition node. |
createShadowMapper() — Method in class away3d.lights.DirectionalLight |
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createShadowMapper() — Method in class away3d.lights.LightBase |
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cross(tgt, src1, src2) — Static method in class away3d.materials.utils.AGAL |
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Cross product for 3-component vectors
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ctrlKey — Property in class away3d.events.MouseEvent3D |
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Indicates whether the Control key is active (true) or inactive (false). |
Cube — Class in package away3d.primitives |
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A Cube primitive mesh. |
Cube(material:away3d.materials:MaterialBase, width, height, depth, segmentsW, segmentsH, segmentsD, tile6) — Constructor in class away3d.primitives.Cube |
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Creates a new Cube object. |
cubeMap — Property in class away3d.core.managers.CubeTexture3DProxy |
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cubeMap — Property in class away3d.materials.SkyBoxMaterial |
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The CubeMap to use as the skybox. |
CubeMap — Class in package away3d.materials.utils |
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CubeMap represents a cube map texture, consisting out of 6 BitmapData objects. |
CubeMap(posX, negX, posY, negY, posZ, negZ) — Constructor in class away3d.materials.utils.CubeMap |
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Creates a new CubeMap object. |
cubeTexture — Property in class away3d.materials.passes.SkyBoxPass |
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The cube texture to use as the skybox. |
CubeTexture3DProxy — Class in package away3d.core.managers |
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CubeTexture3DProxy() — Constructor in class away3d.core.managers.CubeTexture3DProxy |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |