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c — Property in class away3d.core.math.Plane3D
The C coefficient of this plane.
camera — Property in class away3d.containers.View3D
The camera that's used to render the scene for this viewport
_camera — Property in class away3d.core.traverse.EntityCollector
camera — Property in class away3d.core.traverse.EntityCollector
The camera that provides the visible frustum.
Camera3D — Class in package away3d.cameras
A Camera3D object represents a virtual camera through which we view the scene.
Camera3D(lens:away3d.cameras.lenses:LensBase) — Constructor in class away3d.cameras.Camera3D
Creates a new Camera3D object
CameraNode — Class in package away3d.core.partition
CameraNode is a space partitioning leaf node that contains a Camera3D object.
CameraNode(camera:away3d.cameras:Camera3D) — Constructor in class away3d.core.partition.CameraNode
Creates a new CameraNode object.
_cameraPositionIndex — Property in class away3d.materials.passes.DefaultScreenPass
_casterCollector — Property in class away3d.lights.shadowmaps.ShadowMapperBase
castsShadows — Property in interface away3d.core.base.IRenderable
Indicates whether the renderable can cast shadows
castsShadows — Property in class away3d.core.base.SubMesh
castsShadows — Property in class away3d.entities.Mesh
Indicates whether or not the Mesh can cast shadows
castsShadows — Property in class away3d.entities.SegmentsBase
castsShadows — Property in class away3d.entities.Sprite3D
castsShadows — Property in class away3d.lights.LightBase
castsShadows — Property in class away3d.primitives.SkyBox
CelDiffuseMethod — Class in package away3d.materials.methods
CelDiffuseMethod provides a shading method to add specular cel (cartoon) shading.
CelDiffuseMethod(levels, baseDiffuseMethod:away3d.materials.methods:BasicDiffuseMethod) — Constructor in class away3d.materials.methods.CelDiffuseMethod
Creates a new CelDiffuseMethod object.
CelSpecularMethod — Class in package away3d.materials.methods
CelSpecularMethod provides a shading method to add diffuse cel (cartoon) shading.
CelSpecularMethod(specularCutOff, baseSpecularMethod:away3d.materials.methods:BasicSpecularMethod) — Constructor in class away3d.materials.methods.CelSpecularMethod
Creates a new CelSpecularMethod object.
centerMesh — Property in class away3d.extrusions.LatheExtrude
Defines whether the mesh is recentered of not after generation
centerMesh — Property in class away3d.extrusions.SkinExtrude
Defines whether the mesh is _centerMeshed of not after generation
_childNodes — Property in class away3d.core.partition.NodeBase
classifyPoint(p, epsilon) — Method in class away3d.core.math.Plane3D
Classify a point against this Plane3D.
cleanUp() — Method in class away3d.core.traverse.EntityCollector
Cleans up any data at the end of a frame.
clear() — Method in class away3d.core.traverse.EntityCollector
Clears all objects in the entity collector.
clear() — Static method in class away3d.debug.Debug
clear(disposeNormalMaps) — Method in class away3d.materials.AnimatedBitmapMaterial
Manually clears all frames of the animation.
clearPasses() — Method in class away3d.materials.MaterialBase
Clears all passes in the material.
clearResource(resource:away3d.loading:IResource) — Method in class away3d.loading.ResourceManager
Clears the memory used by a resource, including all of its dependencies.
CLICK — Constant static property in class away3d.events.MouseEvent3D
Defines the value of the type property of a click3d event object.
_clip — Property in class away3d.animators.skeleton.SkeletonClipNodeBase
The animation clip.
clip — Property in class away3d.animators.skeleton.SkeletonClipNodeBase
clone() — Method in class away3d.animators.AnimatorBase
Clones the current object.
clone() — Method in class away3d.animators.BlendingSkeletonAnimator
Clones the current object.
clone() — Method in class away3d.animators.SkeletonAnimator
Clones the current object.
clone() — Method in class away3d.animators.SmoothSkeletonAnimator
Clones the current object.
clone() — Method in class away3d.animators.VertexAnimator
Clones the current object.
clone() — Method in class away3d.animators.data.AnimationStateBase
Clones the current object.
clone() — Method in class away3d.animators.data.SkeletonAnimationState
Clones the current object.
clone() — Method in class away3d.animators.data.VertexAnimationState
Clones the current object.
clone() — Method in class away3d.bounds.AxisAlignedBoundingBox
Clones the current BoundingVolume object
clone() — Method in class away3d.bounds.BoundingSphere
Clones the current BoundingVolume object
clone() — Method in class away3d.bounds.BoundingVolumeBase
Clones the current BoundingVolume object
clone() — Method in class away3d.core.base.Geometry
Clones the geometry.
clone() — Method in class away3d.core.base.Object3D
clone() — Method in class away3d.core.base.SkinnedSubGeometry
Clones the current object.
clone() — Method in class away3d.core.base.SubGeometry
Clones the current object
clone() — Method in class away3d.core.base.data.Face
returns a new Face value Object
clone() — Method in class away3d.core.base.data.UV
returns a new UV value Object
clone() — Method in class away3d.core.base.data.Vertex
returns a new Vertex value Object
clone() — Method in class away3d.core.math.Quaternion
Clones the quaternion.
clone() — Method in class away3d.entities.Mesh
clone() — Method in class away3d.events.AnimatorEvent
Clones the event.
clone() — Method in class away3d.events.GeometryEvent
Clones the event.
clone() — Method in class away3d.events.LoaderEvent
Clones the current event.
clone() — Method in class away3d.events.MouseEvent3D
Creates a copy of the MouseEvent3D object and sets the value of each property to match that of the original.
clone() — Method in class away3d.events.ResourceEvent
Creates a copy of the current object.
clone() — Method in class away3d.primitives.PrimitiveBase
closeShape — Property in class away3d.extrusions.SkinExtrude
Defines if the last vector of Vector3D are joined to the first one, closing the shape.
COLLADA — Constant static property in class away3d.loading.AssetLoaderFileType
The value that defines the Collada (.dae) format
ColladaParser — Class in package away3d.loading.parsers
AWDParser provides a parser for the Collada (DAE) data type.
ColladaParser(uri) — Constructor in class away3d.loading.parsers.ColladaParser
Creates a new ColladaParser object.
color — Property in class away3d.lights.LightBase
The color of the light.
color — Property in class away3d.materials.ColorMaterial
The diffuse color of the surface.
color — Property in class away3d.materials.methods.RimLightMethod
ColorMaterial — Class in package away3d.materials
BitmapMaterial is a material that uses a flat colour as the surfaces diffuse.
ColorMaterial(color, alpha) — Constructor in class away3d.materials.ColorMaterial
Creates a new ColorMaterial object.
colorTransform — Property in class away3d.materials.DefaultMaterialBase
The ColorTransform object to transform the colour of the material with.
colorTransform — Property in class away3d.materials.methods.ColorTransformMethod
The ColorTransform object to transform the colour of the material with.
colorTransform — Property in class away3d.materials.passes.DefaultScreenPass
The ColorTransform object to transform the colour of the material with.
colorTransformMethod — Property in class away3d.materials.passes.DefaultScreenPass
ColorTransformMethod — Class in package away3d.materials.methods
ColorTransformMethod provides a shading method that changes the colour of a material according to a ColorTransform object.
ColorTransformMethod() — Constructor in class away3d.materials.methods.ColorTransformMethod
Creates a new ColorTransformMethod.
com.adobe.utils — Package
compactData(m:away3d.entities:Mesh) — Static method in class away3d.tools.MeshHelper
unfinished: to do unique material checks, empty subgemometries & animation Returns a mesh with its subgeometries reorganized
compare(m1, m2) — Static method in class away3d.core.math.Matrix3DUtils
Returns a boolean value representing whether there is any significant difference between the two given 3d matrices.
component — Property in class away3d.materials.utils.ShaderRegisterElement
The register's component, if not the entire register is represented.
configureBackBuffer(backBufferWidth, backBufferHeight, antiAlias, enableDepthAndStencil) — Method in class away3d.core.managers.Stage3DProxy
Configures the back buffer associated with the Stage3D object.
container — Property in interface away3d.materials.utils.IVideoPlayer
Provides access to the Video Object
container — Property in class away3d.materials.utils.SimpleVideoPlayer
_context — Property in class away3d.core.render.RendererBase
context3D — Property in class away3d.core.managers.Stage3DProxy
The Context3D object associated with the given Stage3D object.
_contextIndex — Property in class away3d.core.render.RendererBase
continuousCurve(points, closed) — Method in class away3d.extrusions.utils.Path
copyFrom(pose:away3d.animators.skeleton:JointPose) — Method in class away3d.animators.skeleton.JointPose
Copies the transformation data from a different JointPose object
copyFrom(q:away3d.core.math:Quaternion) — Method in class away3d.core.math.Quaternion
Copies the data from a quaternion into this instance.
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — Method in class away3d.materials.methods.BasicAmbientMethod
Copies the state from a BasicAmbientMethod object into the current object.
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — Method in class away3d.materials.methods.BasicDiffuseMethod
Copies the state from a BasicDiffuseMethod object into the current object.
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — Method in class away3d.materials.methods.BasicSpecularMethod
Copies the state from a BasicSpecularMethod object into the current object.
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — Method in class away3d.materials.methods.ShadingMethodBase
Copies the state from a ShadingMethodBase object into the current object.
cos(tgt, src) — Static method in class away3d.materials.utils.AGAL
coverAll — Property in class away3d.extrusions.LatheExtrude
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments.
coverAll — Property in class away3d.extrusions.SkinExtrude
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments.
createAnimationState() — Method in class away3d.animators.data.NullAnimation
Factory method which creates an animation state specific to this animation type.
createAnimationState() — Method in class away3d.animators.data.SkeletonAnimation
Factory method which creates an animation state specific to this animation type.
createAnimationState() — Method in class away3d.animators.data.VertexAnimation
Factory method which creates an animation state specific to this animation type.
createEntityPartitionNode() — Method in class away3d.cameras.Camera3D
Factory method that returns the current partition node.
createEntityPartitionNode() — Method in class away3d.entities.Entity
Factory method that returns the current partition node.
createEntityPartitionNode() — Method in class away3d.entities.Mesh
Factory method that returns the current partition node.
createEntityPartitionNode() — Method in class away3d.entities.SegmentsBase
createEntityPartitionNode() — Method in class away3d.entities.Sprite3D
createEntityPartitionNode() — Method in class away3d.lights.LightBase
Factory method that returns the current partition node.
createEntityPartitionNode() — Method in class away3d.primitives.SkyBox
Factory method that returns the current partition node.
createShadowMapper() — Method in class away3d.lights.DirectionalLight
createShadowMapper() — Method in class away3d.lights.LightBase
cross(tgt, src1, src2) — Static method in class away3d.materials.utils.AGAL
Cross product for 3-component vectors
ctrlKey — Property in class away3d.events.MouseEvent3D
Indicates whether the Control key is active (true) or inactive (false).
Cube — Class in package away3d.primitives
A Cube primitive mesh.
Cube(material:away3d.materials:MaterialBase, width, height, depth, segmentsW, segmentsH, segmentsD, tile6) — Constructor in class away3d.primitives.Cube
Creates a new Cube object.
cubeMap — Property in class away3d.core.managers.CubeTexture3DProxy
cubeMap — Property in class away3d.materials.SkyBoxMaterial
The CubeMap to use as the skybox.
CubeMap — Class in package away3d.materials.utils
CubeMap represents a cube map texture, consisting out of 6 BitmapData objects.
CubeMap(posX, negX, posY, negY, posZ, negZ) — Constructor in class away3d.materials.utils.CubeMap
Creates a new CubeMap object.
cubeTexture — Property in class away3d.materials.passes.SkyBoxPass
The cube texture to use as the skybox.
CubeTexture3DProxy — Class in package away3d.core.managers
CubeTexture3DProxy() — Constructor in class away3d.core.managers.CubeTexture3DProxy
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