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_name — Property in class away3d.animators.data.AnimationSequenceBase
name — Property in class away3d.animators.data.AnimationSequenceBase
The name of the animation clip.
name — Property in class away3d.animators.skeleton.SkeletonJoint
The name of the joint
name — Property in class away3d.animators.skeleton.SkeletonTreeNode
name — Property in class away3d.core.base.Object3D
The name of the object.
name — Property in class away3d.loading.BitmapDataResource
The name of the resource.
name — Property in interface away3d.loading.IResource
The name of the resource.
_name — Property in class away3d.materials.MaterialBase
name — Property in class away3d.materials.MaterialBase
The name of the material.
_near — Property in class away3d.cameras.lenses.LensBase
near — Property in class away3d.cameras.lenses.LensBase
The distance to the near plane of the frustum.
_needsGlobalPos — Property in class away3d.materials.methods.ShadingMethodBase
needsGlobalPos — Property in class away3d.materials.methods.ShadingMethodBase
needsGlobalPos — Property in class away3d.materials.methods.WrapDiffuseMethod
needsGlobalPos — Property in class away3d.materials.methods.WrapSpecularMethod
_needsNormals — Property in class away3d.materials.methods.ShadingMethodBase
needsNormals — Property in class away3d.materials.methods.WrapDiffuseMethod
Indicates whether the material requires normals.
needsNormals — Property in class away3d.materials.methods.WrapSpecularMethod
Indicates whether the material requires normals.
_needsProjection — Property in class away3d.materials.methods.ShadingMethodBase
needsProjection — Property in class away3d.materials.methods.ShadingMethodBase
needsProjection — Property in class away3d.materials.methods.WrapDiffuseMethod
needsProjection — Property in class away3d.materials.methods.WrapSpecularMethod
needsUV — Property in class away3d.materials.methods.BasicDiffuseMethod
Indicates whether the material requires uv coordinates.
needsUV — Property in class away3d.materials.methods.BasicSpecularMethod
Indicates whether the material requires uv coordinates.
_needsUV — Property in class away3d.materials.methods.ShadingMethodBase
needsUV — Property in class away3d.materials.methods.WrapDiffuseMethod
Indicates whether the material requires uv coordinates.
needsUV — Property in class away3d.materials.methods.WrapSpecularMethod
Indicates whether the material requires uv coordinates.
needsView — Property in class away3d.materials.methods.BasicSpecularMethod
Indicates whether the material requires the view direction.
_needsView — Property in class away3d.materials.methods.ShadingMethodBase
needsView — Property in class away3d.materials.methods.WrapDiffuseMethod
Indicates whether the material requires the view direction.
needsView — Property in class away3d.materials.methods.WrapSpecularMethod
Indicates whether the material requires the view direction.
neg(tgt, src) — Static method in class away3d.materials.utils.AGAL
Negate, tgt = -src
negativeX — Property in class away3d.materials.utils.CubeMap
The texture on the cube's left face.
negativeY — Property in class away3d.materials.utils.CubeMap
The texture on the cube's bottom face.
negativeZ — Property in class away3d.materials.utils.CubeMap
The texture on the cube's near face.
NodeBase — Class in package away3d.core.partition
The NodeBase class is an abstract base class for any type of space partition tree node.
NodeBase() — Constructor in class away3d.core.partition.NodeBase
Creates a new NodeBase object.
_normalBufferIndex — Property in class away3d.materials.passes.DefaultScreenPass
_normalFragmentReg — Property in class away3d.materials.methods.ShadingMethodBase
normalFragmentReg — Property in class away3d.materials.methods.ShadingMethodBase
normalFragmentReg — Property in class away3d.materials.methods.WrapDiffuseMethod
The fragment register in which the normal is stored.
normalFragmentReg — Property in class away3d.materials.methods.WrapSpecularMethod
The fragment register in which the normal is stored.
normalize() — Method in class away3d.core.math.Plane3D
Normalize this Plane3D
normalize(val) — Method in class away3d.core.math.Quaternion
Normalises the quaternion object.
normalize(tgt, src) — Static method in class away3d.materials.utils.AGAL
Normalize a 3-component vector
normalizeSplats() — Method in class away3d.materials.methods.TerrainDiffuseMethod
normalMap — Property in class away3d.materials.DefaultMaterialBase
The tangent space normal map to influence the direction of the surface for each texel.
normalMap — Property in class away3d.materials.passes.DefaultScreenPass
The tangent space normal map to influence the direction of the surface for each texel.
_normalMapIndex — Property in class away3d.materials.passes.DefaultScreenPass
normalMapSources — Property in class away3d.materials.AnimatedBitmapMaterial
returns the frames of the animation.
normalReflectance — Property in class away3d.materials.methods.FresnelSpecularMethod
The minimum amount of reflectance, ie the reflectance when the view direction is normal to the surface or light direction.
notifyPlaybackComplete() — Method in class away3d.animators.data.AnimationSequenceBase
NullAnimation — Class in package away3d.animators.data
The NullAnimation class provides a null object to indicate no animation is performed.
NullBounds — Class in package away3d.bounds
NullBounds represents a debug bounding "volume" that is either considered always in, or always out of the frustum.
NullBounds(alwaysIn) — Constructor in class away3d.bounds.NullBounds
nullify() — Method in class away3d.bounds.AxisAlignedBoundingBox
Sets the bounds to zero size.
nullify() — Method in class away3d.bounds.BoundingSphere
Sets the bounds to zero size.
nullify() — Method in class away3d.bounds.BoundingVolumeBase
Sets the bounds to zero size.
NullNode — Class in package away3d.core.partition
NullNode is a node that performs no space partitioning, but simply stores all objects in a list of leaf nodes.
NullNode() — Constructor in class away3d.core.partition.NullNode
Creates a new NullNode object.
_numBlended — Property in class away3d.core.traverse.EntityCollector
_numChildNodes — Property in class away3d.core.partition.NodeBase
numChildren — Property in class away3d.containers.ObjectContainer3D
The amount of child objects of the ObjectContainer3D.
numChildren — Property in class away3d.containers.Scene3D
The amount of children directly contained by the scene.
_numEntities — Property in class away3d.core.traverse.EntityCollector
_numIndices — Property in class away3d.core.base.SubGeometry
numJoints — Property in class away3d.animators.data.SkeletonAnimation
The amount of joints in the skeleton.
numJoints — Property in class away3d.animators.data.SkeletonAnimationState
The amount of joints in the target skeleton.
numJoints — Property in class away3d.animators.skeleton.Skeleton
The amount of joints in the Skeleton
_numJoints — Property in class away3d.animators.skeleton.SkeletonTreeNode
_numLights — Property in class away3d.core.traverse.EntityCollector
numLights — Property in class away3d.materials.methods.BasicAmbientMethod
numLights — Property in class away3d.materials.methods.BasicDiffuseMethod
numLights — Property in class away3d.materials.methods.BasicSpecularMethod
numLights — Property in class away3d.materials.methods.EnvMapAmbientMethod
numLights — Property in class away3d.materials.methods.EnvMapDiffuseMethod
numLights — Property in class away3d.materials.methods.FilteredShadowMapMethod
numLights — Property in class away3d.materials.methods.HardShadowMapMethod
_numLights — Property in class away3d.materials.methods.ShadingMethodBase
numLights — Property in class away3d.materials.methods.ShadingMethodBase
numLights — Property in class away3d.materials.methods.SlowFilteredShadowMapMethod
numLights — Property in class away3d.materials.methods.SoftShadowMapMethod
numLights — Property in class away3d.materials.methods.WrapDiffuseMethod
The amount of lights the method needs to support.
numLights — Property in class away3d.materials.methods.WrapSpecularMethod
The amount of lights the method needs to support.
_numLights — Property in class away3d.materials.passes.MaterialPassBase
_numMouseEnableds — Property in class away3d.core.traverse.EntityCollector
numMouseEnableds — Property in class away3d.core.traverse.EntityCollector
The amount of IRenderable objects that are mouse-enabled.
_numOpaques — Property in class away3d.core.traverse.EntityCollector
_numPasses — Property in class away3d.materials.MaterialBase
_numPoses — Property in class away3d.animators.data.VertexAnimation
numTriangles — Property in interface away3d.core.base.IRenderable
The amount of triangles that comprise the IRenderable geometry.
_numTriangles — Property in class away3d.core.base.SubGeometry
numTriangles — Property in class away3d.core.base.SubGeometry
The total amount of triangles in the SubGeometry.
numTriangles — Property in class away3d.core.base.SubMesh
The amount of triangles that make up this SubMesh.
_numTriangles — Property in class away3d.core.traverse.EntityCollector
numTriangles — Property in class away3d.core.traverse.EntityCollector
The total number of triangles collected, and which will be pushed to the render engine.
numTriangles — Property in class away3d.entities.SegmentsBase
numTriangles — Property in class away3d.entities.Sprite3D
numTriangles — Property in class away3d.primitives.SkyBox
The amount of triangles that comprise the SkyBox geometry.
_numUsedStreams — Property in class away3d.materials.passes.MaterialPassBase
numUsedStreams — Property in class away3d.materials.passes.MaterialPassBase
The amount of used vertex streams in the vertex code.
numUsedStreams — Property in class away3d.materials.utils.ShaderRegisterCache
The amount of used vertex streams.
_numUsedVertexConstants — Property in class away3d.materials.passes.MaterialPassBase
numUsedVertexConstants — Property in class away3d.materials.passes.MaterialPassBase
The amount of used vertex constants in the vertex code.
numUsedVertexConstants — Property in class away3d.materials.utils.ShaderRegisterCache
The amount of used vertex constant registers.
_numVertices — Property in class away3d.core.base.SubGeometry
numVertices — Property in class away3d.core.base.SubGeometry
The total amount of vertices in the SubGeometry.
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