Classes
 ClassDescription
 AnimationBase AnimationBase is an abstract base for classes that define the animation type for a Geometry.
 AnimationSequenceBase The AnimationSequenceBase provides an abstract base class for pre-animated animation clips.
 AnimationStateBase AnimationStateBase provides an abstract base class for all animation states.
 NullAnimation The NullAnimation class provides a null object to indicate no animation is performed.
 SkeletonAnimation SkinnedAnimation defines an animation type that blends different skeletal poses into a final pose and transforms the geometries' vertices along the skeleton.
 SkeletonAnimationSequence A sequence for a SkeletonAnimationSequence type of animation.
 SkeletonAnimationState SkeletonAnimationState defines the state for a given Mesh and SkeletonAnimation.
 VertexAnimation VertexAnimation defines an animation type that blends different poses (geometries) together to create a final pose.
 VertexAnimationMode 
 VertexAnimationSequence A sequence for a VertexAnimation type of animation.
 VertexAnimationState VertexAnimationState defines the state for a given Mesh and VertexAnimation.