| Class | Description |
| AnimationBase |
AnimationBase is an abstract base for classes that define the animation type for a Geometry. |
| AnimationSequenceBase |
The AnimationSequenceBase provides an abstract base class for pre-animated animation clips. |
| AnimationStateBase |
AnimationStateBase provides an abstract base class for all animation states. |
| NullAnimation |
The NullAnimation class provides a null object to indicate no animation is performed. |
| SkeletonAnimation |
SkinnedAnimation defines an animation type that blends different skeletal poses into a final pose and transforms
the geometries' vertices along the skeleton. |
| SkeletonAnimationSequence |
A sequence for a SkeletonAnimationSequence type of animation. |
| SkeletonAnimationState |
SkeletonAnimationState defines the state for a given Mesh and SkeletonAnimation. |
| VertexAnimation |
VertexAnimation defines an animation type that blends different poses (geometries) together to create a final pose. |
| VertexAnimationMode | |
| VertexAnimationSequence |
A sequence for a VertexAnimation type of animation. |
| VertexAnimationState |
VertexAnimationState defines the state for a given Mesh and VertexAnimation. |