A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
id — Property in class away3d.loading.ResourceDependency |
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The id of the dependency. |
ignoreSides — Property in class away3d.extrusions.LatheExtrude |
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Defines if the top, bottom, left, right, front or back of the the extrusion is left open. |
IMAGE — Constant static property in class away3d.loading.AssetLoaderFileType |
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The value that defines the format for natively supported images (.jpg, .png)
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ImageParser — Class in package away3d.loading.parsers |
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ImageParser provides a "parser" for natively supported image types (jpg, png). |
ImageParser(uri) — Constructor in class away3d.loading.parsers.ImageParser |
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Creates a new ImageParser object. |
IMaterialOwner — Interface in package away3d.core.base |
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IMaterialOwner provides an interface for objects that can use materials. |
_implicitPartition — Property in class away3d.containers.ObjectContainer3D |
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implicitPartition — Property in class away3d.containers.ObjectContainer3D |
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The space partition used for this object, possibly inherited from its parent. |
implicitPartition — Property in class away3d.entities.Entity |
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IN — Constant static property in class away3d.core.math.PlaneClassification |
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_index — Property in class away3d.core.base.SubMesh |
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index — Property in class away3d.core.base.data.Vertex |
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index — Property in class away3d.materials.AnimatedBitmapMaterial |
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returns the frame index of the animation. |
index — Property in class away3d.materials.utils.ShaderRegisterElement |
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The register's index. |
index — Property in class away3d.primitives.data.SegmentBase |
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_indexBuffer — Property in class away3d.core.base.SubGeometry |
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_indexBufferDirty — Property in class away3d.core.base.SubGeometry |
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_indices — Property in class away3d.core.base.SubGeometry |
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initGeometry() — Method in class away3d.entities.Mesh |
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Initialises the SubMesh objects to map unto the Geometry's SubGeometry objects. |
initHandle() — Method in class away3d.loading.parsers.AC3DParser |
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Creates the object that will be returned to the user and will contain all the loaded data. |
initHandle() — Method in class away3d.loading.parsers.AWD1Parser |
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Creates the object that will be returned to the user and will contain all the loaded data. |
initHandle() — Method in class away3d.loading.parsers.AWD2Parser |
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Creates the object that will be returned to the user and will contain all the loaded data. |
initHandle() — Method in class away3d.loading.parsers.ImageParser |
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Creates the object that will be returned to the user and will contain all the loaded data. |
initHandle() — Method in class away3d.loading.parsers.Max3DSParser |
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Creates the object that will be returned to the user and will contain all the loaded data. |
initHandle() — Method in class away3d.loading.parsers.MD2Parser |
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Creates the object that will be returned to the user and will contain all the loaded data. |
initHandle() — Method in class away3d.loading.parsers.MD5AnimParser |
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Creates the object that will be returned to the user and will contain all the loaded data. |
initHandle() — Method in class away3d.loading.parsers.MD5MeshParser |
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Creates the object that will be returned to the user and will contain all the loaded data. |
initHandle() — Method in class away3d.loading.parsers.OBJParser |
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Creates the object that will be returned to the user and will contain all the loaded data. |
initHandle() — Method in class away3d.loading.parsers.ParserBase |
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Creates the object that will be returned to the user and will contain all the loaded data. |
initPass(context, contextIndex) — Method in class away3d.materials.passes.MaterialPassBase |
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Initializes the shader program object. |
inputA — Property in class away3d.animators.skeleton.SkeletonBinaryLERPNode |
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inputB — Property in class away3d.animators.skeleton.SkeletonBinaryLERPNode |
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instance — Static property in class away3d.core.managers.AGALProgram3DAssembler |
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Gets the instance for the AGALProgram3DAssembler. |
instance — Static property in class away3d.debug.AwayStats |
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Holds a reference to the stats widget (or if several have been created
during session, the one that was last instantiated.) Allows you to set
properties and register views from anywhere in your code. |
instance — Static property in class away3d.loading.ResourceManager |
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Gets the singleton instance of the ResourceManager. |
INTERSECT — Constant static property in class away3d.core.math.PlaneClassification |
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intersectBoundingRadius(pos, radius) — Method in class away3d.tools.utils.Ray |
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Checks ray intersection by mesh.boundingRadius
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invalidateBitmapData() — Method in class away3d.materials.methods.BasicDiffuseMethod |
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Marks the texture for update next on the next render. |
invalidateBitmapData() — Method in class away3d.materials.methods.BasicSpecularMethod |
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Marks the texture for update next on the next render. |
invalidateBitmapData() — Method in class away3d.materials.methods.WrapDiffuseMethod |
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Marks the texture for update next on the next render. |
invalidateBitmapData() — Method in class away3d.materials.methods.WrapSpecularMethod |
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Marks the texture for update next on the next render. |
invalidateBounds() — Method in class away3d.entities.Entity |
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Invalidates the bounding volume, causing to be updated when requested. |
invalidateBounds() — Method in class away3d.primitives.SkyBox |
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Invalidates the bounding volume, causing to be updated when requested. |
invalidateBuffers(buffers) — Method in class away3d.core.base.SubGeometry |
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Invalidates all buffers in a vector, causing them the update when they are first requested. |
invalidateContent() — Method in class away3d.core.managers.CubeTexture3DProxy |
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invalidateContent() — Method in class away3d.core.managers.Texture3DProxy |
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invalidateEntityBounds(entity:away3d.entities:Entity) — Method in class away3d.containers.Scene3D |
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When an entity has moved or changed size, update its position in its partition tree. |
invalidateGeometry() — Method in class away3d.extrusions.Elevation |
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Invalidates the primitive's geometry, causing it to be updated when requested. |
invalidateGeometry() — Method in class away3d.primitives.PrimitiveBase |
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Invalidates the primitive's geometry, causing it to be updated when requested. |
invalidateMatrix() — Method in class away3d.cameras.lenses.LensBase |
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Invalidates the projection matrix, which will cause it to be updated on the next request. |
invalidateSceneTransform() — Method in class away3d.cameras.Camera3D |
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Invalidates the scene transformation matrix, causing it to be updated the next time it's requested. |
invalidateSceneTransform() — Method in class away3d.containers.ObjectContainer3D |
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Invalidates the scene transformation matrix, causing it to be updated the next time it's requested. |
invalidateSceneTransform() — Method in class away3d.entities.Entity |
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Invalidates the scene transformation matrix, causing it to be updated the next time it's requested. |
invalidateSceneTransform() — Method in class away3d.entities.TextureProjector |
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Invalidates the scene transformation matrix, causing it to be updated the next time it's requested. |
invalidateSceneTransform() — Method in class away3d.lights.DirectionalLight |
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Invalidates the scene transformation matrix, causing it to be updated the next time it's requested. |
invalidateShaderProgram() — Method in class away3d.materials.methods.ShadingMethodBase |
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Marks the shader program as invalid, so it will be recompiled before the next render. |
invalidateShaderProgram() — Method in class away3d.materials.passes.DefaultScreenPass |
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Marks the shader program as invalid, so it will be recompiled before the next render. |
invalidateShaderProgram() — Method in class away3d.materials.passes.MaterialPassBase |
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Marks the shader program as invalid, so it will be recompiled before the next render. |
invalidateState() — Method in class away3d.animators.data.AnimationStateBase |
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Invalidates the state, so it needs to be updated next time it is requested. |
invalidateState() — Method in class away3d.animators.data.SkeletonAnimationState |
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Invalidates the state, so it needs to be updated next time it is requested. |
invalidateTransform() — Method in class away3d.containers.ObjectContainer3D |
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Invalidates the transformation matrix, causing it to be updated upon the next request
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invalidateTransform() — Method in class away3d.core.base.Object3D |
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Invalidates the transformation matrix, causing it to be updated upon the next request
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invalidateUVs() — Method in class away3d.extrusions.Elevation |
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Invalidates the primitive's uv coordinates, causing them to be updated when requested. |
invalidateUVs() — Method in class away3d.primitives.PrimitiveBase |
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Invalidates the primitive's uv coordinates, causing them to be updated when requested. |
inverseBindPose — Property in class away3d.animators.skeleton.SkeletonJoint |
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The inverse bind pose matrix, as raw data, used to transform vertices to bind joint space, so it can be transformed using the target joint matrix. |
inverseSceneTransform — Property in class away3d.containers.ObjectContainer3D |
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The inverse scene transform object that transforms from world to model space. |
inverseSceneTransform — Property in interface away3d.core.base.IRenderable |
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The inverse scene transform object that transforms from world to model space. |
inverseSceneTransform — Property in class away3d.core.base.SubMesh |
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The inverse scene transform object that transforms from world to model space. |
invertContainerFaces(obj:away3d.containers:ObjectContainer3D) — Static method in class away3d.tools.MeshHelper |
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Inverts the faces of all the Meshes into an ObjectContainer3D
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invertFaces(mesh:away3d.entities:Mesh) — Static method in class away3d.tools.MeshHelper |
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Inverts the faces of a Mesh
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IRenderable — Interface in package away3d.core.base |
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IRenderable provides an interface for objects that can be rendered in the rendering pipeline. |
IResource — Interface in package away3d.loading |
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IResource provides a common interface to be used by objects that can be loaded or parsed. |
isBitmapDataValid(bitmapData) — Method in class away3d.loading.parsers.ParserBase |
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Validates a bitmapData loaded before assigning to a default BitmapMaterial
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isBitmapDataValid(bitmapData) — Static method in class away3d.loading.parsers.data.DefaultBitmapData |
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isBitmapDataValid(bitmapData, id) — Method in class away3d.materials.DefaultMaterialBase |
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isInFrustum(mvpMatrix) — Method in class away3d.bounds.AxisAlignedBoundingBox |
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Tests if the bounds are in the camera frustum. |
isInFrustum(mvpMatrix) — Method in class away3d.bounds.BoundingSphere |
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Tests if the bounds are in the camera frustum. |
isInFrustum(mvpMatrix) — Method in class away3d.bounds.BoundingVolumeBase |
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Tests if the bounds are in the camera frustum. |
isInFrustum(mvpMatrix) — Method in class away3d.bounds.NullBounds |
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Tests if the bounds are in the camera frustum. |
isInFrustum(camera:away3d.cameras:Camera3D) — Method in class away3d.core.partition.CameraNode |
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Tests if the current node is at least partly inside the frustum. |
isInFrustum(camera:away3d.cameras:Camera3D) — Method in class away3d.core.partition.EntityNode |
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Tests if the current node is at least partly inside the frustum. |
isInFrustum(camera:away3d.cameras:Camera3D) — Method in class away3d.core.partition.NodeBase |
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Tests if the current node is at least partly inside the frustum. |
isInFrustum(camera:away3d.cameras:Camera3D) — Method in class away3d.core.partition.OctreeNode |
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isInFrustum(camera:away3d.cameras:Camera3D) — Method in class away3d.core.partition.QuadTreeNode |
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isInFrustum(camera:away3d.cameras:Camera3D) — Method in class away3d.core.partition.SkyBoxNode |
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Tests if the current node is at least partly inside the frustum. |
ISound3DDriver — Interface in package away3d.audio.drivers |
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IVideoPlayer — Interface in package away3d.materials.utils |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |