Packageaway3d.animators.data
Classpublic class AnimationBase
SubclassesNullAnimation, SkeletonAnimation, VertexAnimation

AnimationBase is an abstract base for classes that define the animation type for a Geometry. It creates an AnimationState, which is what defines the current animation state for each Mesh/SubMesh It also creates an AnimationController, which is what influences the state inside AnimationState (for example a timeline based controller, a physics based controller, etc)

See also

away3d.core.animation.AnimationControllerBase
away3d.core.animation.AnimationStateBase
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