Packageaway3d.animators.data
Classpublic class SkeletonAnimationSequence
InheritanceSkeletonAnimationSequence Inheritance AnimationSequenceBase Inheritance flash.events.EventDispatcher

A sequence for a SkeletonAnimationSequence type of animation. A sequence is a pre-animated clip consisting out of a number of frames.

See also

away3d.core.animation.skeleton.SkeletonSequenceController
Public Properties
 PropertyDefined by
 Inheritedduration : uint
The duration of the animation sequence.
AnimationSequenceBase
 InheritedfixedFrameRate : Boolean
Indicates whether the frames have a uniform duration, or whether frames are spread out unevenly over the timeline.
AnimationSequenceBase
 Inheritedlooping : Boolean = true
Indicates whether or not the animation sequence loops.
AnimationSequenceBase
 Inheritedname : String
The name of the animation clip.
AnimationSequenceBase
 InheritedrootDelta : Vector3D
The offset by which the root has moved.
AnimationSequenceBase
Protected Properties
 PropertyDefined by
 Inherited_name : String
AnimationSequenceBase
 Inherited_rootDelta : Vector3D
AnimationSequenceBase
Public Methods
 MethodDefined by
  
SkeletonAnimationSequence
(name:String, additive:Boolean = false)
Creates a new SkeletonAnimationSequence object.
SkeletonAnimationSequence
 Inherited
dispose(deep:Boolean):void
Cleans up any resources used by the current object.
AnimationSequenceBase
Property detail
_additiveproperty
arcane var _additive:Boolean
_framesproperty 
arcane var _frames:Vector
Constructor detail
SkeletonAnimationSequence()constructor
public function SkeletonAnimationSequence(name:String, additive:Boolean = false)Parameters
name:String — The name of the animation clip. It will be used as the identifier by sequence controller classes.
 
additive:Boolean (default = false)
Init Parameters
Method detail
addFrame()method
arcane function addFrame(frame:SkeletonPose, duration:uint):void

Adds a frame with a given duration to the sequence.

Parameters
frame:SkeletonPose
 
duration:uint
Wiki link
Click to go to the wiki page for 'away3d.animators.data.SkeletonAnimationSequence'

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