Package | away3d.core.partition |
Class | public class LightNode |
Inheritance | LightNode EntityNode NodeBase |
Property | Defined by | ||
---|---|---|---|
entity : Entity
The entity contained in this leaf node.
| EntityNode | ||
light : LightBase
[read-only]
The light object contained in this node.
| LightNode | ||
parent : NodeBase
The parent node.
| NodeBase |
Method | Defined by | ||
---|---|---|---|
Creates a new LightNode object.
| LightNode | ||
Allows the traverser to visit the current node.
| LightNode | ||
Adds a node to the tree.
| NodeBase | ||
Finds the partition that contains (or should contain) the given entity.
| NodeBase | ||
Tests if the current node is at least partly inside the frustum.
| EntityNode | ||
removeFromParent():void
Detaches the node from its parent.
| EntityNode | ||
Removes a child node from the tree.
| NodeBase |
light | property |
light:LightBase
[read-only]The light object contained in this node.
Implementation public function get light():LightBase
LightNode | () | constructor |
public function LightNode(light:LightBase)
Parameters
light:LightBase — The light to be contained in the node.
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acceptTraverser | () | method |
public override function acceptTraverser(traverser:PartitionTraverser):void
Allows the traverser to visit the current node. If the traverser's enterNode method returns true, the traverser will be sent down the child nodes of the tree. This method should be overridden if the order of traversal is important (such as for BSP trees) - or if static child nodes are not added using addNode, but are linked to separately.
Parameterstraverser:PartitionTraverser — The traverser visiting the node.
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