A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
_tangentBufferIndex — Property in class away3d.materials.passes.DefaultScreenPass | |
target — Property in class away3d.cameras.SpringCam | |
[optional] Target object3d that camera should follow. | |
_targetRegisters — Property in class away3d.materials.passes.MaterialPassBase | |
_targets — Property in class away3d.animators.AnimatorBase | |
TerrainDiffuseMethod — Class in package away3d.materials.methods | |
TerrainDiffuseMethod() — Constructor in class away3d.materials.methods.TerrainDiffuseMethod | |
_textData — Property in class away3d.loading.parsers.ParserBase | |
texture — Property in class away3d.entities.TextureProjector | |
Texture3DProxy — Class in package away3d.core.managers | |
Texture3DProxy(mipMapTex) — Constructor in class away3d.core.managers.Texture3DProxy | |
TextureProjector — Class in package away3d.entities | |
TextureProjector(bitmapData) — Constructor in class away3d.entities.TextureProjector | |
thickness — Property in class away3d.extrusions.LatheExtrude | |
Defines the thickness of the resulting lathed geometry. | |
thickness — Property in class away3d.primitives.data.SegmentBase | |
Defines the ending vertex. | |
tile6 — Property in class away3d.primitives.Cube | |
The type of uv mapping to use. | |
time — Property in class away3d.animators.skeleton.SkeletonAdditiveNode | |
time — Property in class away3d.animators.skeleton.SkeletonBinaryLERPNode | |
time — Property in class away3d.animators.skeleton.SkeletonDirectionalNode | |
time — Property in class away3d.animators.skeleton.SkeletonTimelineClipNode | |
_time — Property in class away3d.animators.skeleton.SkeletonTreeNode | |
time — Property in class away3d.animators.skeleton.SkeletonTreeNode | |
The time ratio between 0 and 1. | |
time — Property in interface away3d.materials.utils.IVideoPlayer | |
Returns the actual time of the netStream | |
time — Property in class away3d.materials.utils.SimpleVideoPlayer | |
timeScale — Property in class away3d.animators.BlendingSkeletonAnimator | |
The amount by which passed time should be scaled. | |
timeScale — Property in class away3d.animators.SkeletonAnimator | |
The amount by which passed time should be scaled. | |
timeScale — Property in class away3d.animators.SmoothSkeletonAnimator | |
The amount by which passed time should be scaled. | |
timeScale — Property in class away3d.animators.VertexAnimator | |
The amount by which passed time should be scaled. | |
toEulerAngles(target) — Method in class away3d.core.math.Quaternion | |
Fills a target Vector3D object with the Euler angles that form the rotation represented by this quaternion. | |
togglePlayPause() — Method in class away3d.audio.Sound3D | |
Alternate between pausing and resuming playback of this sound. | |
toGlobalPose(targetPose:away3d.animators.skeleton:SkeletonPose, skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonPose | |
Converts a local hierarchical skeleton pose to a global pose | |
toMatrix3D(target) — Method in class away3d.animators.skeleton.JointPose | |
Converts the transformation to a Matrix3D representation. | |
toMatrix3D(target) — Method in class away3d.core.math.Quaternion | |
Converts the quaternion to a Matrix3D object representing an equivalent rotation. | |
top — Property in class away3d.materials.utils.MultipleMaterials | |
Defines the material applied to the top side of the cube. | |
toRawData(target, exclude4thRow) — Method in class away3d.core.math.Quaternion | |
Converts the quaternion to a Vector. |
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toString() — Method in class away3d.core.base.data.UV | |
returns the value object as a string for trace/debug purpose | |
toString() — Method in class away3d.core.base.data.Vertex | |
returns the value object as a string for trace/debug purpose | |
toString() — Method in class away3d.core.math.Plane3D | |
toString() — Method in class away3d.core.math.Quaternion | |
Used to trace the values of a quaternion. | |
toString() — Method in class away3d.extrusions.utils.PathSegment | |
toString() — Method in class away3d.materials.utils.ShaderRegisterElement | |
Converts the register or the components AGAL string representation. | |
_totalDuration — Property in class away3d.animators.data.AnimationSequenceBase | |
_totalLightColorReg — Property in class away3d.materials.methods.BasicDiffuseMethod | |
_totalLightColorReg — Property in class away3d.materials.methods.BasicSpecularMethod | |
trace(message) — Static method in class away3d.debug.Debug | |
transform — Property in class away3d.containers.ObjectContainer3D | |
The local transformation matrix that transforms to the parent object's space. | |
_transform — Property in class away3d.core.base.Object3D | |
transform — Property in class away3d.core.base.Object3D | |
The transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D . |
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translate(axis, distance) — Method in class away3d.core.base.Object3D | |
Moves the 3d object along a vector by a defined length | |
translateLocal(axis, distance) — Method in class away3d.containers.ObjectContainer3D | |
translateLocal(axis, distance) — Method in class away3d.core.base.Object3D | |
Moves the 3d object along a vector by a defined length | |
translation — Property in class away3d.animators.skeleton.JointPose | |
The translation of the joint | |
translucency — Property in class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod | |
The translucency of the object. | |
transparent — Property in class away3d.materials.BitmapMaterial | |
Indicate whether or not the BitmapData contains transparency. | |
traverse(traverser:away3d.core.traverse:PartitionTraverser) — Method in class away3d.core.partition.Partition3D | |
Sends a traverser through the partition tree. | |
traversePartitions(traverser:away3d.core.traverse:PartitionTraverser) — Method in class away3d.containers.Scene3D | |
Sends a PartitionTraverser object down the scene partitions | |
triFace(mesh:away3d.entities:Mesh, indice, subGeomIndice) — Static method in class away3d.tools.FaceHelper | |
Divides a face into 3 faces. | |
triFaces(mesh:away3d.entities:Mesh) — Static method in class away3d.tools.FaceHelper | |
Divides all the faces of a mesh in 3 faces. | |
tweek — Property in class away3d.extrusions.LatheExtrude | |
Allows the building of shapes such as springs. | |
TYPE — Constant property in class away3d.primitives.LineSegment | |
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