Packageaway3d.lights
Classpublic class LightBase
InheritanceLightBase Inheritance Entity Inheritance ObjectContainer3D Inheritance Object3D Inheritance flash.events.EventDispatcher
SubclassesDirectionalLight, PointLight

LightBase provides an abstract base class for subtypes representing lights.

Public Properties
 PropertyDefined by
 Inheritedbounds : BoundingVolumeBase
The bounding volume approximating the volume occupied by the Entity.
Entity
  castsShadows : Boolean
LightBase
  color : uint
The color of the light.
LightBase
  diffuse : Number
The diffuse reflection strength of the light.
LightBase
 Inheritedeulers : Vector3D
Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis.
Object3D
 Inheritedextra : Object
An object that can contain any extra data.
Object3D
 InheritedinverseSceneTransform : Matrix3D
The inverse scene transform object that transforms from world to model space.
ObjectContainer3D
 InheritedmaxX : Number
The maximum extremum of the object along the X-axis.
Entity
 InheritedmaxY : Number
The maximum extremum of the object along the Y-axis.
Entity
 InheritedmaxZ : Number
The maximum extremum of the object along the Z-axis.
Entity
 InheritedminX : Number
The minimum extremum of the object along the X-axis.
Entity
 InheritedminY : Number
The minimum extremum of the object along the Y-axis.
Entity
 InheritedminZ : Number
The minimum extremum of the object along the Z-axis.
Entity
 InheritedmodelViewProjection : Matrix3D
The current model-view-projection (MVP) matrix - the one on the top of the stack - used to transform from model to homogeneous projection space.
Entity
 InheritedmouseEnabled : Boolean
Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing.
Entity
 Inheritedname : String
The name of the object.
Object3D
 InheritednumChildren : uint
The amount of child objects of the ObjectContainer3D.
ObjectContainer3D
 Inheritedparent : ObjectContainer3D
The parent ObjectContainer3D to which this object's transformation is relative.
ObjectContainer3D
 Inheritedpartition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own space partition assigned.
ObjectContainer3D
 InheritedpivotPoint : Vector3D
Defines the local point around which the object rotates.
Object3D
 Inheritedposition : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedrotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedrotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedrotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedscaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
Object3D
 InheritedscaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
Object3D
 InheritedscaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
Object3D
 InheritedscenePosition : Vector3D
The global position of the ObjectContainer3D in the scene.
ObjectContainer3D
 InheritedsceneTransform : Matrix3D
The transformation matrix that transforms from model to world space.
ObjectContainer3D
  shadowMapper : ShadowMapperBase
[read-only]
LightBase
  specular : Number
The specular reflection strength of the light.
LightBase
 Inheritedtransform : Matrix3D
The local transformation matrix that transforms to the parent object's space.
ObjectContainer3D
 Inheritedx : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 Inheritedy : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 Inheritedz : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedzIndex : Number
The distance of the IRenderable object to the view, used to sort per object.
Entity
Protected Properties
 PropertyDefined by
 Inherited_bounds : BoundingVolumeBase
Entity
 Inherited_boundsInvalid : Boolean = true
Entity
 Inherited_explicitPartition : Partition3D
ObjectContainer3D
  _fragmentDirReg : ShaderRegisterElement
LightBase
 Inherited_implicitPartition : Partition3D
ObjectContainer3D
 Inherited_mvpIndex : int = -1
Entity
 Inherited_mvpTransformStack : Vector
Entity
 Inherited_parent : ObjectContainer3D
ObjectContainer3D
 Inherited_pivotPoint : Vector3D
Object3D
 Inherited_pivotZero : Boolean = true
Object3D
 Inherited_pos : Vector3D
A calculation placeholder.
Object3D
 Inherited_scaleX : Number = 1
Object3D
 Inherited_scaleY : Number = 1
Object3D
 Inherited_scaleZ : Number = 1
Object3D
 Inherited_scene : Scene3D
ObjectContainer3D
 Inherited_sceneTransform : Matrix3D
ObjectContainer3D
 Inherited_sceneTransformDirty : Boolean = true
ObjectContainer3D
  _shaderConstantIndex : uint
LightBase
 Inherited_stackLen : uint
Entity
 Inherited_transform : Matrix3D
Object3D
 Inherited_x : Number = 0
Object3D
 Inherited_y : Number = 0
Object3D
 Inherited_z : Number = 0
Object3D
 Inherited_zIndices : Vector
Entity
Public Methods
 MethodDefined by
  
Create a new LightBase object.
LightBase
 Inherited
Adds a child ObjectContainer3D to the current object.
ObjectContainer3D
 Inherited
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
ObjectContainer3D
 Inherited
Object3D
 Inherited
dispose(deep:Boolean):void
Cleans up any resources used by the current object.
ObjectContainer3D
 Inherited
Retrieves the child object at the given index.
ObjectContainer3D
 Inherited
Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
Entity
 Inherited
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D.
ObjectContainer3D
 Inherited
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
Object3D
 Inherited
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
Object3D
 Inherited
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
Object3D
 Inherited
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
Object3D
 Inherited
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
Object3D
 Inherited
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
Object3D
 Inherited
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
Object3D
 Inherited
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
Object3D
 Inherited
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
Object3D
 Inherited
Removes a model view projection matrix from the stack, used when leaving a render.
Entity
 Inherited
Updates the model-view-projection (MVP) matrix used to transform from model to homogeneous projection space and places it on the stack.
Entity
 Inherited
Removes a 3d object from the child array of the container
ObjectContainer3D
 Inherited
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
Object3D
 Inherited
rotate(axis:Vector3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
Object3D
 Inherited
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
Object3D
 Inherited
scale(value:Number):void
Appends a uniform scale to the current transformation.
Object3D
 Inherited
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
Object3D
 Inherited
translateLocal(axis:Vector3D, distance:Number):void
ObjectContainer3D
 Inherited
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
Object3D
Protected Methods
 MethodDefined by
  
Factory method that returns the current partition node.
LightBase
  
LightBase
 Inherited
Creates the default bounding box to be used by this type of Entity.
Entity
 Inherited
Invalidates the bounding volume, causing to be updated when requested.
Entity
 Inherited
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested.
Entity
 Inherited
Invalidates the transformation matrix, causing it to be updated upon the next request
ObjectContainer3D
 Inherited
updateBounds():void
Updates the bounding volume for the object.
Entity
 Inherited
Updates the scene transformation matrix.
ObjectContainer3D
 Inherited
Object3D
Property detail
castsShadowsproperty
castsShadows:Boolean  [read-write]Implementation
    public function get castsShadows():Boolean
    public function set castsShadows(value:Boolean):void
colorproperty 
color:uint  [read-write]

The color of the light.

Implementation
    public function get color():uint
    public function set color(value:uint):void
diffuseproperty 
diffuse:Number  [read-write]

The diffuse reflection strength of the light.

Implementation
    public function get diffuse():Number
    public function set diffuse(value:Number):void
_diffuseBproperty 
arcane var _diffuseB:Number = 1
_diffuseGproperty 
arcane var _diffuseG:Number = 1
_diffuseRproperty 
arcane var _diffuseR:Number = 1
fragmentDirectionRegisterproperty 
fragmentDirectionRegister:ShaderRegisterElement  [read-only]Implementation
    arcane function get fragmentDirectionRegister():ShaderRegisterElement
_fragmentDirRegproperty 
protected var _fragmentDirReg:ShaderRegisterElement
positionBasedproperty 
positionBased:Boolean  [read-only]Implementation
    arcane function get positionBased():Boolean
_shaderConstantIndexproperty 
protected var _shaderConstantIndex:uint
shaderConstantIndexproperty 
shaderConstantIndex:uint  [read-only]Implementation
    arcane function get shaderConstantIndex():uint
shadowMapperproperty 
shadowMapper:ShadowMapperBase  [read-only]Implementation
    public function get shadowMapper():ShadowMapperBase
specularproperty 
specular:Number  [read-write]

The specular reflection strength of the light.

Implementation
    public function get specular():Number
    public function set specular(value:Number):void
_specularBproperty 
arcane var _specularB:Number = 1
_specularGproperty 
arcane var _specularG:Number = 1
_specularRproperty 
arcane var _specularR:Number = 1
Constructor detail
LightBase()constructor
public function LightBase() Init Parameters
Method detail
createEntityPartitionNode()method
protected override function createEntityPartitionNode():EntityNode

Factory method that returns the current partition node. Needs to be overridden by concrete subclasses such as Mesh to return the correct concrete subtype of EntityPartition3DNode (for Mesh = MeshPartition3DNode, most IRenderables (particles fe) would return RenderablePartition3DNode, I suppose)

Returns
EntityNode
createShadowMapper()method 
protected function createShadowMapper():ShadowMapperBase

Returns
ShadowMapperBase
getAttenuationCode()method 
arcane function getAttenuationCode(regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String Parameters
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
getFragmentCode()method 
arcane function getFragmentCode(regCache:ShaderRegisterCache):String Parameters
regCache:ShaderRegisterCache

Returns
String
getObjectProjectionMatrix()method 
arcane function getObjectProjectionMatrix(renderable:IRenderable, target:Matrix3D = null):Matrix3D

Gets the optimal projection matrix to render a light-based depth map for a single object.

Parameters
renderable:IRenderable — The IRenderable object to render to a depth map.
 
target:Matrix3D (default = null) — An optional target Matrix3D object. If not provided, an instance will be created.

Returns
Matrix3D — A Matrix3D object containing the projection transformation.
getVertexCode()method 
arcane function getVertexCode(regCache:ShaderRegisterCache, globalPositionRegister:ShaderRegisterElement):String Parameters
regCache:ShaderRegisterCache
 
globalPositionRegister:ShaderRegisterElement

Returns
String
setRenderState()method 
arcane function setRenderState(context:Context3D, inputIndex:int):void Parameters
context:Context3D
 
inputIndex:int
Wiki link
Click to go to the wiki page for 'away3d.lights.LightBase'

Code examples

Comments