Packageaway3d.entities
Classpublic class Mesh
InheritanceMesh Inheritance Entity Inheritance ObjectContainer3D Inheritance Object3D Inheritance flash.events.EventDispatcher
ImplementsIMaterialOwner
SubclassesElevation, LatheExtrude, PrimitiveBase, SkinExtrude

Mesh is an instance of a Geometry, augmenting it with a presence in the scene graph, a material, and an animation state. It consists out of SubMeshes, which in turn correspond to SubGeometries. SubMeshes allow different parts of the geometry to be assigned different materials.

Public Properties
 PropertyDefined by
  animation : AnimationBase
[read-only] The type of animation used to influence the geometry.
Mesh
  animationController : AnimatorBase
The animation controller that will update the mesh's animation state.
Mesh
  animationState : AnimationStateBase
[read-only] The animation state of the mesh, defining how the animation should influence the mesh's geometry.
Mesh
 Inheritedbounds : BoundingVolumeBase
The bounding volume approximating the volume occupied by the Entity.
Entity
  castsShadows : Boolean
Indicates whether or not the Mesh can cast shadows
Mesh
 Inheritedeulers : Vector3D
Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis.
Object3D
 Inheritedextra : Object
An object that can contain any extra data.
Object3D
  geometry : Geometry
[read-only] The geometry used by the mesh that provides it with its shape.
Mesh
 InheritedinverseSceneTransform : Matrix3D
The inverse scene transform object that transforms from world to model space.
ObjectContainer3D
  material : MaterialBase
The material with which to render the Mesh.
Mesh
 InheritedmaxX : Number
The maximum extremum of the object along the X-axis.
Entity
 InheritedmaxY : Number
The maximum extremum of the object along the Y-axis.
Entity
 InheritedmaxZ : Number
The maximum extremum of the object along the Z-axis.
Entity
 InheritedminX : Number
The minimum extremum of the object along the X-axis.
Entity
 InheritedminY : Number
The minimum extremum of the object along the Y-axis.
Entity
 InheritedminZ : Number
The minimum extremum of the object along the Z-axis.
Entity
 InheritedmodelViewProjection : Matrix3D
The current model-view-projection (MVP) matrix - the one on the top of the stack - used to transform from model to homogeneous projection space.
Entity
  mouseDetails : Boolean
Indicates whether or not mouse events contain UV and position coordinates.
Mesh
 InheritedmouseEnabled : Boolean
Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing.
Entity
 Inheritedname : String
The name of the object.
Object3D
 InheritednumChildren : uint
The amount of child objects of the ObjectContainer3D.
ObjectContainer3D
 Inheritedparent : ObjectContainer3D
The parent ObjectContainer3D to which this object's transformation is relative.
ObjectContainer3D
 Inheritedpartition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own space partition assigned.
ObjectContainer3D
 InheritedpivotPoint : Vector3D
Defines the local point around which the object rotates.
Object3D
 Inheritedposition : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedrotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedrotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedrotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedscaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
Object3D
 InheritedscaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
Object3D
 InheritedscaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
Object3D
 InheritedscenePosition : Vector3D
The global position of the ObjectContainer3D in the scene.
ObjectContainer3D
 InheritedsceneTransform : Matrix3D
The transformation matrix that transforms from model to world space.
ObjectContainer3D
  subMeshes : Vector
[read-only] The SubMeshes out of which the Mesh consists.
Mesh
 Inheritedtransform : Matrix3D
The local transformation matrix that transforms to the parent object's space.
ObjectContainer3D
 Inheritedx : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 Inheritedy : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 Inheritedz : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedzIndex : Number
The distance of the IRenderable object to the view, used to sort per object.
Entity
Protected Properties
 PropertyDefined by
 Inherited_bounds : BoundingVolumeBase
Entity
 Inherited_boundsInvalid : Boolean = true
Entity
 Inherited_explicitPartition : Partition3D
ObjectContainer3D
  _geometry : Geometry
Mesh
 Inherited_implicitPartition : Partition3D
ObjectContainer3D
 Inherited_mvpIndex : int = -1
Entity
 Inherited_mvpTransformStack : Vector
Entity
 Inherited_parent : ObjectContainer3D
ObjectContainer3D
 Inherited_pivotPoint : Vector3D
Object3D
 Inherited_pivotZero : Boolean = true
Object3D
 Inherited_pos : Vector3D
A calculation placeholder.
Object3D
 Inherited_scaleX : Number = 1
Object3D
 Inherited_scaleY : Number = 1
Object3D
 Inherited_scaleZ : Number = 1
Object3D
 Inherited_scene : Scene3D
ObjectContainer3D
 Inherited_sceneTransform : Matrix3D
ObjectContainer3D
 Inherited_sceneTransformDirty : Boolean = true
ObjectContainer3D
 Inherited_stackLen : uint
Entity
 Inherited_transform : Matrix3D
Object3D
 Inherited_x : Number = 0
Object3D
 Inherited_y : Number = 0
Object3D
 Inherited_z : Number = 0
Object3D
 Inherited_zIndices : Vector
Entity
Public Methods
 MethodDefined by
  
Mesh
(material:MaterialBase = null, geometry:Geometry = null)
Create a new Mesh object.
Mesh
 Inherited
Adds a child ObjectContainer3D to the current object.
ObjectContainer3D
 Inherited
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
ObjectContainer3D
  
Mesh
  
dispose(deep:Boolean):void
Cleans up any resources used by the current object.
Mesh
 Inherited
Retrieves the child object at the given index.
ObjectContainer3D
 Inherited
Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
Entity
 Inherited
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D.
ObjectContainer3D
 Inherited
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
Object3D
 Inherited
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
Object3D
 Inherited
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
Object3D
 Inherited
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
Object3D
 Inherited
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
Object3D
 Inherited
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
Object3D
 Inherited
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
Object3D
 Inherited
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
Object3D
 Inherited
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
Object3D
 Inherited
Removes a model view projection matrix from the stack, used when leaving a render.
Entity
 Inherited
Updates the model-view-projection (MVP) matrix used to transform from model to homogeneous projection space and places it on the stack.
Entity
 Inherited
Removes a 3d object from the child array of the container
ObjectContainer3D
 Inherited
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
Object3D
 Inherited
rotate(axis:Vector3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
Object3D
 Inherited
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
Object3D
 Inherited
scale(value:Number):void
Appends a uniform scale to the current transformation.
Object3D
 Inherited
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
Object3D
 Inherited
translateLocal(axis:Vector3D, distance:Number):void
ObjectContainer3D
 Inherited
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
Object3D
Protected Methods
 MethodDefined by
  
Factory method that returns the current partition node.
Mesh
 Inherited
Creates the default bounding box to be used by this type of Entity.
Entity
  
initGeometry():void
Initialises the SubMesh objects to map unto the Geometry's SubGeometry objects.
Mesh
 Inherited
Invalidates the bounding volume, causing to be updated when requested.
Entity
 Inherited
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested.
Entity
 Inherited
Invalidates the transformation matrix, causing it to be updated upon the next request
ObjectContainer3D
  
updateBounds():void
Updates the bounding volume for the object.
Mesh
 Inherited
Updates the scene transformation matrix.
ObjectContainer3D
 Inherited
Object3D
Property detail
animationproperty
animation:AnimationBase  [read-only]

The type of animation used to influence the geometry.

Implementation
    public function get animation():AnimationBase
_animationControllerproperty 
arcane var _animationController:AnimatorBase
animationControllerproperty 
animationController:AnimatorBase  [read-write]

The animation controller that will update the mesh's animation state.

Implementation
    public function get animationController():AnimatorBase
    public function set animationController(value:AnimatorBase):void
_animationStateproperty 
arcane var _animationState:AnimationStateBase
animationStateproperty 
animationState:AnimationStateBase  [read-only]

The animation state of the mesh, defining how the animation should influence the mesh's geometry.

Implementation
    public function get animationState():AnimationStateBase
castsShadowsproperty 
castsShadows:Boolean  [read-write]

Indicates whether or not the Mesh can cast shadows

Implementation
    public function get castsShadows():Boolean
    public function set castsShadows(value:Boolean):void
_geometryproperty 
protected var _geometry:Geometry
geometryproperty 
geometry:Geometry  [read-only]

The geometry used by the mesh that provides it with its shape.

Implementation
    public function get geometry():Geometry
materialproperty 
material:MaterialBase  [read-write]

The material with which to render the Mesh.

Implementation
    public function get material():MaterialBase
    public function set material(value:MaterialBase):void
mouseDetailsproperty 
mouseDetails:Boolean  [read-write]

Indicates whether or not mouse events contain UV and position coordinates. Setting this to true can affect performance. Defaults to false.

Implementation
    public function get mouseDetails():Boolean
    public function set mouseDetails(value:Boolean):void
subMeshesproperty 
subMeshes:Vector  [read-only]

The SubMeshes out of which the Mesh consists. Every SubMesh can be assigned a material to override the Mesh's material.

Implementation
    public function get subMeshes():Vector
Constructor detail
Mesh()constructor
public function Mesh(material:MaterialBase = null, geometry:Geometry = null)Parameters
material:MaterialBase (default = null) — The material with which to render the Mesh.
 
geometry:Geometry (default = null) — The geometry used by the mesh that provides it with its shape.
Init Parameters
Method detail
clone()method
public override function clone():Object3D

Returns
Object3D
createEntityPartitionNode()method 
protected override function createEntityPartitionNode():EntityNode

Factory method that returns the current partition node. Needs to be overridden by concrete subclasses such as Mesh to return the correct concrete subtype of EntityPartition3DNode (for Mesh = MeshPartition3DNode, most IRenderables (particles fe) would return RenderablePartition3DNode, I suppose)

Returns
EntityNode
dispose()method 
public override function dispose(deep:Boolean):void

Cleans up any resources used by the current object.

Parameters
deep:Boolean — Indicates whether other resources should be cleaned up, that could potentially be shared across different instances.
initGeometry()method 
protected function initGeometry():void

Initialises the SubMesh objects to map unto the Geometry's SubGeometry objects.

updateBounds()method 
protected override function updateBounds():void

Updates the bounding volume for the object. Overriding methods need to set invalid flag to false!

Wiki link
Click to go to the wiki page for 'away3d.entities.Mesh'

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