A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
u — Property in class away3d.core.base.data.UV
Defines the horizontal coordinate of the texture value.
UNCOMPRESSED — Constant static property in class away3d.loading.parsers.AWD2Parser
uniqueId — Property in class away3d.materials.MaterialBase
The unique id assigned to the material by the MaterialLibrary.
unit — Property in class away3d.tools.Grid
unproject(mX, mY) — Method in class away3d.cameras.Camera3D
unproject(mX, mY, mZ) — Method in class away3d.cameras.lenses.LensBase
unproject(mX, mY) — Method in class away3d.containers.View3D
unregisterPartition(entity:away3d.entities:Entity) — Method in class away3d.containers.Scene3D
When a partition is removed from an object somewhere in the scene graph, remove the partition from the list if it isn't in there yet
unregisterView(view3d:away3d.containers:View3D) — Method in class away3d.debug.AwayStats
Remove a view from the list of those that are taken into account when calculating on-screen and total poly counts.
update() — Method in class away3d.audio.Sound3D
update() — Method in class away3d.audio.SoundTransform3D
updates the SoundTransform based on the emitter and listener.
update(ratioX, ratioY, entityCollector:away3d.core.traverse:EntityCollector) — Method in class away3d.core.render.HitTestRenderer
Updates the object information at the given position for the given visible objects.
update() — Method in class away3d.materials.VideoMaterial
Draws the video and updates the bitmap material If this function is not called the bitmap material will not update!
updateAABBPoints() — Method in class away3d.bounds.BoundingVolumeBase
updateAnimation(dt) — Method in class away3d.animators.VertexAnimator
Updates the animation state.
updateBounds() — Method in class away3d.cameras.Camera3D
Updates the bounding volume for the object.
updateBounds() — Method in class away3d.entities.Entity
Updates the bounding volume for the object.
updateBounds() — Method in class away3d.entities.Mesh
Updates the bounding volume for the object.
updateBounds() — Method in class away3d.entities.SegmentsBase
updateBounds() — Method in class away3d.entities.Sprite3D
updateBounds() — Method in class away3d.lights.DirectionalLight
Updates the bounding volume for the object.
updateBounds() — Method in class away3d.lights.PointLight
Updates the bounding volume for the object.
updateBounds() — Method in class away3d.primitives.SkyBox
Updates the bounding volume for the object.
updateDepthProjection(viewCamera:away3d.cameras:Camera3D) — Method in class away3d.lights.shadowmaps.DirectionalShadowMapper
updateDepthProjection(viewCamera:away3d.cameras:Camera3D) — Method in class away3d.lights.shadowmaps.ShadowMapperBase
updateDrag() — Method in class away3d.tools.utils.Drag3D
if an ObjectContainer3D is set this handler will calculate the mouse intersection on given plane and will update position and rotations of the ObjectContainer3D set accordingly
updateFromVector3D(v) — Method in class away3d.audio.SoundTransform3D
udpates the SoundTransform based on the vector representing the distance and angle between the emitter and listener.
updateIndexData(indices) — Method in class away3d.core.base.SubGeometry
Updates the face indices of the SubGeometry.
updateMaterial(context) — Method in class away3d.materials.DefaultMaterialBase
Updates the material
updateMatrix() — Method in class away3d.cameras.lenses.LensBase
Updates the matrix
updateMatrix() — Method in class away3d.cameras.lenses.OrthographicLens
Updates the matrix
updateMatrix() — Method in class away3d.cameras.lenses.OrthographicOffCenterLens
Updates the matrix
updateMatrix() — Method in class away3d.cameras.lenses.PerspectiveLens
Updates the matrix
updatePose(skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonAdditiveNode
updatePose(skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonBinaryLERPNode
updatePose(skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonDirectionalNode
updatePose(skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonNaryLERPNode
updatePose(skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonRangeClipNode
Updates the node's skeleton pose
updatePose(skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonTimelineClipNode
Updates the node's skeleton pose
updatePose(skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonTreeNode
Updates the node's skeleton pose
updatePositionData() — Method in class away3d.animators.skeleton.SkeletonAdditiveNode
updatePositionData() — Method in class away3d.animators.skeleton.SkeletonBinaryLERPNode
updatePositionData() — Method in class away3d.animators.skeleton.SkeletonDirectionalNode
updatePositionData() — Method in class away3d.animators.skeleton.SkeletonNaryLERPNode
updatePositionData() — Method in class away3d.animators.skeleton.SkeletonRangeClipNode
Updates the s root delta position and bounds todo: support bounds
updatePositionData() — Method in class away3d.animators.skeleton.SkeletonTimelineClipNode
Updates the s root delta position and bounds todo: support bounds
updatePositionData() — Method in class away3d.animators.skeleton.SkeletonTreeNode
Updates the s root delta position and bounds todo: support bounds
updateProgram(context, contextIndex, polyOffsetReg) — Method in class away3d.materials.passes.DefaultScreenPass
Compiles the shader program.
updateProgram(context, contextIndex, polyOffsetReg) — Method in class away3d.materials.passes.MaterialPassBase
Compiles the shader program.
updateProgram(context, contextIndex, polyOffsetReg) — Method in class away3d.materials.passes.SingleObjectDepthPass
Compiles the shader program.
updateProgram(context, contextIndex, polyOffsetReg) — Method in class away3d.materials.passes.WireFramePass
Compiles the shader program.
updateReferenceVector(v) — Method in class away3d.audio.drivers.AbstractSound3DDriver
updateReferenceVector(v) — Method in interface away3d.audio.drivers.ISound3DDriver
Change the position of the sound source relative to the listener, known as the reference vector.
updateReferenceVector(v) — Method in class away3d.audio.drivers.SimplePanVolumeDriver
updateRootPosition — Property in class away3d.animators.BlendingSkeletonAnimator
updateRootPosition — Property in class away3d.animators.SkeletonAnimator
updateRootPosition — Property in class away3d.animators.SmoothSkeletonAnimator
updateSceneTransform() — Method in class away3d.containers.ObjectContainer3D
Updates the scene transformation matrix.
updateSceneTransform() — Method in class away3d.lights.DirectionalLight
Updates the scene transformation matrix.
updateSceneTransform() — Method in class away3d.lights.PointLight
updateSegment(segment:away3d.primitives.data:SegmentBase) — Method in class away3d.entities.SegmentsBase
updateTexture() — Method in class away3d.materials.BitmapMaterial
Triggers an update of the texture, to be used when the contents of the BitmapData has changed.
updateTransform() — Method in class away3d.core.base.Object3D
updateTransform() — Method in class away3d.entities.Sprite3D
updateUVData(uvs) — Method in class away3d.core.base.SubGeometry
Updates the uv coordinates of the SubGeometry.
updateVertexData(vertices) — Method in class away3d.core.base.SubGeometry
Updates the vertex data of the SubGeometry.
updateVertexNormalData(vertexNormals) — Method in class away3d.core.base.SubGeometry
Updates the vertex normals of the SubGeometry.
updateVertexTangentData(vertexTangents) — Method in class away3d.core.base.SubGeometry
Updates the vertex tangents of the SubGeometry.
updateViewPort() — Method in class away3d.core.render.DefaultRenderer
Updates the viewport dimensions;
updateViewPort() — Method in class away3d.core.render.RendererBase
Updates the viewport dimensions;
updateWeights(weights) — Method in class away3d.animators.skeleton.SkeletonNaryLERPNode
upload(cubeTexture) — Method in class away3d.materials.utils.CubeMap
Uploads the BitmapData objects to the CubeTexture.
uri — Property in class away3d.events.ResourceEvent
An identifier (url or id) of the resource.
uri — Property in class away3d.loading.parsers.ParserBase
The url or id of the data or file to be parsed.
url — Property in class away3d.events.LoaderEvent
The url of the loaded resource.
url — Property in class away3d.loading.ResourceDependency
The url of the dependency.
useFaceWeights — Property in class away3d.core.base.SubGeometry
Indicates whether or not to take the size of faces into account when auto-deriving vertex normals and tangents.
_useNormals — Property in class away3d.animators.data.VertexAnimation
useRotations — Property in class away3d.tools.utils.Drag3D
usesCPU — Property in class away3d.animators.data.SkeletonAnimation
Indicates whether or not the vertex transformation happens on CPU or GPU.
_useTangents — Property in class away3d.animators.data.VertexAnimation
_useTexture — Property in class away3d.materials.methods.BasicDiffuseMethod
_useTexture — Property in class away3d.materials.methods.BasicSpecularMethod
uv — Property in class away3d.events.MouseEvent3D
The uv coordinate inside the draw primitive where the event took place.
UV — Class in package away3d.core.base.data
Texture coordinates value object.
UV(u, v) — Constructor in class away3d.core.base.data.UV
Creates a new UV object.
uv0Index — Property in class away3d.core.base.data.Face
uv0u — Property in class away3d.core.base.data.Face
uv0v — Property in class away3d.core.base.data.Face
uv1Index — Property in class away3d.core.base.data.Face
uv1u — Property in class away3d.core.base.data.Face
uv1v — Property in class away3d.core.base.data.Face
uv2Index — Property in class away3d.core.base.data.Face
uv2u — Property in class away3d.core.base.data.Face
uv2v — Property in class away3d.core.base.data.Face
_uvBuffer — Property in class away3d.core.base.SubGeometry
_uvBufferDirty — Property in class away3d.core.base.SubGeometry
_uvBufferIndex — Property in class away3d.materials.passes.DefaultScreenPass
UVData — Property in class away3d.core.base.SubGeometry
The raw texture coordinate data.
_uvDirty — Property in class away3d.extrusions.Elevation
_uvDirty — Property in class away3d.primitives.PrimitiveBase
_uvFragmentReg — Property in class away3d.materials.methods.ShadingMethodBase
UVFragmentReg — Property in class away3d.materials.methods.ShadingMethodBase
UVFragmentReg — Property in class away3d.materials.methods.WrapDiffuseMethod
The fragment register in which the uv coordinates are stored.
UVFragmentReg — Property in class away3d.materials.methods.WrapSpecularMethod
_uvs — Property in class away3d.core.base.SubGeometry
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z