A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
u — Property in class away3d.core.base.data.UV |
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Defines the horizontal coordinate of the texture value. |
UNCOMPRESSED — Constant static property in class away3d.loading.parsers.AWD2Parser |
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uniqueId — Property in class away3d.materials.MaterialBase |
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The unique id assigned to the material by the MaterialLibrary. |
unit — Property in class away3d.tools.Grid |
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unproject(mX, mY) — Method in class away3d.cameras.Camera3D |
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unproject(mX, mY, mZ) — Method in class away3d.cameras.lenses.LensBase |
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unproject(mX, mY) — Method in class away3d.containers.View3D |
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unregisterPartition(entity:away3d.entities:Entity) — Method in class away3d.containers.Scene3D |
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When a partition is removed from an object somewhere in the scene graph, remove the partition from the list if it isn't in there yet
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unregisterView(view3d:away3d.containers:View3D) — Method in class away3d.debug.AwayStats |
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Remove a view from the list of those that are taken into account when
calculating on-screen and total poly counts. |
update() — Method in class away3d.audio.Sound3D |
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update() — Method in class away3d.audio.SoundTransform3D |
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updates the SoundTransform based on the emitter and listener. |
update(ratioX, ratioY, entityCollector:away3d.core.traverse:EntityCollector) — Method in class away3d.core.render.HitTestRenderer |
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Updates the object information at the given position for the given visible objects. |
update() — Method in class away3d.materials.VideoMaterial |
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Draws the video and updates the bitmap material
If this function is not called the bitmap material will not update!
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updateAABBPoints() — Method in class away3d.bounds.BoundingVolumeBase |
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updateAnimation(dt) — Method in class away3d.animators.VertexAnimator |
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Updates the animation state. |
updateBounds() — Method in class away3d.cameras.Camera3D |
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Updates the bounding volume for the object. |
updateBounds() — Method in class away3d.entities.Entity |
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Updates the bounding volume for the object. |
updateBounds() — Method in class away3d.entities.Mesh |
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Updates the bounding volume for the object. |
updateBounds() — Method in class away3d.entities.SegmentsBase |
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updateBounds() — Method in class away3d.entities.Sprite3D |
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updateBounds() — Method in class away3d.lights.DirectionalLight |
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Updates the bounding volume for the object. |
updateBounds() — Method in class away3d.lights.PointLight |
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Updates the bounding volume for the object. |
updateBounds() — Method in class away3d.primitives.SkyBox |
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Updates the bounding volume for the object. |
updateDepthProjection(viewCamera:away3d.cameras:Camera3D) — Method in class away3d.lights.shadowmaps.DirectionalShadowMapper |
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updateDepthProjection(viewCamera:away3d.cameras:Camera3D) — Method in class away3d.lights.shadowmaps.ShadowMapperBase |
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updateDrag() — Method in class away3d.tools.utils.Drag3D |
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if an ObjectContainer3D is set this handler will calculate the mouse intersection on given plane and will update position
and rotations of the ObjectContainer3D set accordingly
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updateFromVector3D(v) — Method in class away3d.audio.SoundTransform3D |
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udpates the SoundTransform based on the vector representing the distance and
angle between the emitter and listener. |
updateIndexData(indices) — Method in class away3d.core.base.SubGeometry |
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Updates the face indices of the SubGeometry. |
updateMaterial(context) — Method in class away3d.materials.DefaultMaterialBase |
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Updates the material
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updateMatrix() — Method in class away3d.cameras.lenses.LensBase |
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Updates the matrix
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updateMatrix() — Method in class away3d.cameras.lenses.OrthographicLens |
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Updates the matrix
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updateMatrix() — Method in class away3d.cameras.lenses.OrthographicOffCenterLens |
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Updates the matrix
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updateMatrix() — Method in class away3d.cameras.lenses.PerspectiveLens |
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Updates the matrix
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updatePose(skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonAdditiveNode |
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updatePose(skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonBinaryLERPNode |
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updatePose(skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonDirectionalNode |
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updatePose(skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonNaryLERPNode |
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updatePose(skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonRangeClipNode |
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Updates the node's skeleton pose
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updatePose(skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonTimelineClipNode |
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Updates the node's skeleton pose
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updatePose(skeleton:away3d.animators.skeleton:Skeleton) — Method in class away3d.animators.skeleton.SkeletonTreeNode |
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Updates the node's skeleton pose
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updatePositionData() — Method in class away3d.animators.skeleton.SkeletonAdditiveNode |
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updatePositionData() — Method in class away3d.animators.skeleton.SkeletonBinaryLERPNode |
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updatePositionData() — Method in class away3d.animators.skeleton.SkeletonDirectionalNode |
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updatePositionData() — Method in class away3d.animators.skeleton.SkeletonNaryLERPNode |
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updatePositionData() — Method in class away3d.animators.skeleton.SkeletonRangeClipNode |
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Updates the s root delta position and bounds
todo: support bounds
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updatePositionData() — Method in class away3d.animators.skeleton.SkeletonTimelineClipNode |
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Updates the s root delta position and bounds
todo: support bounds
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updatePositionData() — Method in class away3d.animators.skeleton.SkeletonTreeNode |
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Updates the s root delta position and bounds
todo: support bounds
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updateProgram(context, contextIndex, polyOffsetReg) — Method in class away3d.materials.passes.DefaultScreenPass |
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Compiles the shader program. |
updateProgram(context, contextIndex, polyOffsetReg) — Method in class away3d.materials.passes.MaterialPassBase |
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Compiles the shader program. |
updateProgram(context, contextIndex, polyOffsetReg) — Method in class away3d.materials.passes.SingleObjectDepthPass |
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Compiles the shader program. |
updateProgram(context, contextIndex, polyOffsetReg) — Method in class away3d.materials.passes.WireFramePass |
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Compiles the shader program. |
updateReferenceVector(v) — Method in class away3d.audio.drivers.AbstractSound3DDriver |
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updateReferenceVector(v) — Method in interface away3d.audio.drivers.ISound3DDriver |
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Change the position of the sound source relative to the listener, known as
the reference vector. |
updateReferenceVector(v) — Method in class away3d.audio.drivers.SimplePanVolumeDriver |
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updateRootPosition — Property in class away3d.animators.BlendingSkeletonAnimator |
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updateRootPosition — Property in class away3d.animators.SkeletonAnimator |
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updateRootPosition — Property in class away3d.animators.SmoothSkeletonAnimator |
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updateSceneTransform() — Method in class away3d.containers.ObjectContainer3D |
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Updates the scene transformation matrix. |
updateSceneTransform() — Method in class away3d.lights.DirectionalLight |
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Updates the scene transformation matrix. |
updateSceneTransform() — Method in class away3d.lights.PointLight |
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updateSegment(segment:away3d.primitives.data:SegmentBase) — Method in class away3d.entities.SegmentsBase |
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updateTexture() — Method in class away3d.materials.BitmapMaterial |
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Triggers an update of the texture, to be used when the contents of the BitmapData has changed. |
updateTransform() — Method in class away3d.core.base.Object3D |
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updateTransform() — Method in class away3d.entities.Sprite3D |
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updateUVData(uvs) — Method in class away3d.core.base.SubGeometry |
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Updates the uv coordinates of the SubGeometry. |
updateVertexData(vertices) — Method in class away3d.core.base.SubGeometry |
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Updates the vertex data of the SubGeometry. |
updateVertexNormalData(vertexNormals) — Method in class away3d.core.base.SubGeometry |
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Updates the vertex normals of the SubGeometry. |
updateVertexTangentData(vertexTangents) — Method in class away3d.core.base.SubGeometry |
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Updates the vertex tangents of the SubGeometry. |
updateViewPort() — Method in class away3d.core.render.DefaultRenderer |
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Updates the viewport dimensions;
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updateViewPort() — Method in class away3d.core.render.RendererBase |
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Updates the viewport dimensions;
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updateWeights(weights) — Method in class away3d.animators.skeleton.SkeletonNaryLERPNode |
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upload(cubeTexture) — Method in class away3d.materials.utils.CubeMap |
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Uploads the BitmapData objects to the CubeTexture. |
uri — Property in class away3d.events.ResourceEvent |
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An identifier (url or id) of the resource. |
uri — Property in class away3d.loading.parsers.ParserBase |
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The url or id of the data or file to be parsed. |
url — Property in class away3d.events.LoaderEvent |
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The url of the loaded resource. |
url — Property in class away3d.loading.ResourceDependency |
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The url of the dependency. |
useFaceWeights — Property in class away3d.core.base.SubGeometry |
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Indicates whether or not to take the size of faces into account when auto-deriving vertex normals and tangents. |
_useNormals — Property in class away3d.animators.data.VertexAnimation |
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useRotations — Property in class away3d.tools.utils.Drag3D |
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usesCPU — Property in class away3d.animators.data.SkeletonAnimation |
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Indicates whether or not the vertex transformation happens on CPU or GPU. |
_useTangents — Property in class away3d.animators.data.VertexAnimation |
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_useTexture — Property in class away3d.materials.methods.BasicDiffuseMethod |
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_useTexture — Property in class away3d.materials.methods.BasicSpecularMethod |
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uv — Property in class away3d.events.MouseEvent3D |
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The uv coordinate inside the draw primitive where the event took place. |
UV — Class in package away3d.core.base.data |
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Texture coordinates value object. |
UV(u, v) — Constructor in class away3d.core.base.data.UV |
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Creates a new UV object. |
uv0Index — Property in class away3d.core.base.data.Face |
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uv0u — Property in class away3d.core.base.data.Face |
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uv0v — Property in class away3d.core.base.data.Face |
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uv1Index — Property in class away3d.core.base.data.Face |
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uv1u — Property in class away3d.core.base.data.Face |
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uv1v — Property in class away3d.core.base.data.Face |
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uv2Index — Property in class away3d.core.base.data.Face |
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uv2u — Property in class away3d.core.base.data.Face |
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uv2v — Property in class away3d.core.base.data.Face |
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_uvBuffer — Property in class away3d.core.base.SubGeometry |
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_uvBufferDirty — Property in class away3d.core.base.SubGeometry |
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_uvBufferIndex — Property in class away3d.materials.passes.DefaultScreenPass |
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UVData — Property in class away3d.core.base.SubGeometry |
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The raw texture coordinate data. |
_uvDirty — Property in class away3d.extrusions.Elevation |
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_uvDirty — Property in class away3d.primitives.PrimitiveBase |
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_uvFragmentReg — Property in class away3d.materials.methods.ShadingMethodBase |
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UVFragmentReg — Property in class away3d.materials.methods.ShadingMethodBase |
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UVFragmentReg — Property in class away3d.materials.methods.WrapDiffuseMethod |
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The fragment register in which the uv coordinates are stored. |
UVFragmentReg — Property in class away3d.materials.methods.WrapSpecularMethod |
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_uvs — Property in class away3d.core.base.SubGeometry |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |