Packageaway3d.animators.data
Classpublic class VertexAnimationSequence
InheritanceVertexAnimationSequence Inheritance AnimationSequenceBase Inheritance flash.events.EventDispatcher

A sequence for a VertexAnimation type of animation. A sequence is a pre-animated clip consisting out of a number of frames.

Public Properties
 PropertyDefined by
 Inheritedduration : uint
The duration of the animation sequence.
AnimationSequenceBase
 InheritedfixedFrameRate : Boolean
Indicates whether the frames have a uniform duration, or whether frames are spread out unevenly over the timeline.
AnimationSequenceBase
  _frames : Vector
VertexAnimationSequence
 Inheritedlooping : Boolean = true
Indicates whether or not the animation sequence loops.
AnimationSequenceBase
 Inheritedname : String
The name of the animation clip.
AnimationSequenceBase
 InheritedrootDelta : Vector3D
The offset by which the root has moved.
AnimationSequenceBase
Protected Properties
 PropertyDefined by
 Inherited_name : String
AnimationSequenceBase
 Inherited_rootDelta : Vector3D
AnimationSequenceBase
Public Methods
 MethodDefined by
  
Creates a new VertexAnimationSequence object.
VertexAnimationSequence
 Inherited
dispose(deep:Boolean):void
Cleans up any resources used by the current object.
AnimationSequenceBase
Property detail
_framesproperty
public var _frames:Vector
Constructor detail
VertexAnimationSequence()constructor
public function VertexAnimationSequence(name:String)Parameters
name:String — The name of the animation clip. It will be used as the identifier by sequence controller classes.
Init Parameters
Method detail
addFrame()method
arcane function addFrame(geometry:Geometry, duration:uint):void

Adds a frame with a given duration to the sequence.

Parameters
geometry:Geometry
 
duration:uint
Wiki link
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