Package | away3d.animators.data |
Class | public class VertexAnimationSequence |
Inheritance | VertexAnimationSequence AnimationSequenceBase flash.events.EventDispatcher |
Property | Defined by | ||
---|---|---|---|
duration : uint
The duration of the animation sequence.
| AnimationSequenceBase | ||
fixedFrameRate : Boolean
Indicates whether the frames have a uniform duration, or whether frames are spread out unevenly over the timeline.
| AnimationSequenceBase | ||
_frames : Vector | VertexAnimationSequence | ||
looping : Boolean = true
Indicates whether or not the animation sequence loops.
| AnimationSequenceBase | ||
name : String
The name of the animation clip.
| AnimationSequenceBase | ||
rootDelta : Vector3D
The offset by which the root has moved.
| AnimationSequenceBase |
Method | Defined by | ||
---|---|---|---|
VertexAnimationSequence
(name:String)
Creates a new VertexAnimationSequence object.
| VertexAnimationSequence | ||
dispose(deep:Boolean):void
Cleans up any resources used by the current object.
| AnimationSequenceBase |
_frames | property |
public var _frames:Vector
VertexAnimationSequence | () | constructor |
public function VertexAnimationSequence(name:String)
Parameters
name:String — The name of the animation clip. It will be used as the identifier by sequence controller classes.
|
addFrame | () | method |
arcane function addFrame(geometry:Geometry, duration:uint):void
Adds a frame with a given duration to the sequence.
Parametersgeometry:Geometry |
|
duration:uint |