Package | away3d.entities |
Class | public class TextureProjector |
Inheritance | TextureProjector ObjectContainer3D Object3D flash.events.EventDispatcher |
Property | Defined by | ||
---|---|---|---|
aspectRatio : Number | TextureProjector | ||
bitmapData : BitmapData | TextureProjector | ||
eulers : Vector3D
Defines the rotation of the 3d object as a
Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An object that can contain any extra data.
| Object3D | ||
fieldOfView : Number | TextureProjector | ||
inverseSceneTransform : Matrix3D
The inverse scene transform object that transforms from world to model space.
| ObjectContainer3D | ||
maxX : Number
The maximum extremum of the object along the X-axis.
| ObjectContainer3D | ||
maxY : Number
The maximum extremum of the object along the Y-axis.
| ObjectContainer3D | ||
maxZ : Number
The maximum extremum of the object along the Z-axis.
| ObjectContainer3D | ||
minX : Number
The minimum extremum of the object along the X-axis.
| ObjectContainer3D | ||
minY : Number
The minimum extremum of the object along the Y-axis.
| ObjectContainer3D | ||
minZ : Number
The minimum extremum of the object along the Z-axis.
| ObjectContainer3D | ||
name : String
The name of the object.
| Object3D | ||
numChildren : uint
The amount of child objects of the ObjectContainer3D.
| ObjectContainer3D | ||
parent : ObjectContainer3D
The parent ObjectContainer3D to which this object's transformation is relative.
| ObjectContainer3D | ||
partition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own
space partition assigned.
| ObjectContainer3D | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates.
| Object3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
| Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
| Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
| Object3D | ||
scenePosition : Vector3D
The global position of the ObjectContainer3D in the scene.
| ObjectContainer3D | ||
sceneTransform : Matrix3D
The transformation matrix that transforms from model to world space.
| ObjectContainer3D | ||
transform : Matrix3D
The local transformation matrix that transforms to the parent object's space.
| ObjectContainer3D | ||
viewProjection : Matrix3D [read-only]
| TextureProjector | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D |
Method | Defined by | ||
---|---|---|---|
TextureProjector
(bitmapData:BitmapData) | TextureProjector | ||
Adds a child ObjectContainer3D to the current object.
| ObjectContainer3D | ||
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | ||
Object3D | |||
dispose(deep:Boolean):void
| TextureProjector | ||
Retrieves the child object at the given index.
| ObjectContainer3D | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | ObjectContainer3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
| Object3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(value:Number):void
Appends a uniform scale to the current transformation.
| Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
translateLocal(axis:Vector3D, distance:Number):void
| ObjectContainer3D | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Method | Defined by | ||
---|---|---|---|
invalidateSceneTransform():void
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested.
| TextureProjector | ||
invalidateTransform():void
Invalidates the transformation matrix, causing it to be updated upon the next request
| ObjectContainer3D | ||
updateSceneTransform():void
Updates the scene transformation matrix.
| ObjectContainer3D | ||
updateTransform():void
| Object3D |
aspectRatio | property |
aspectRatio:Number
[read-write]Implementation
public function get aspectRatio():Number
public function set aspectRatio(value:Number):void
bitmapData | property |
bitmapData:BitmapData
[read-write]Implementation
public function get bitmapData():BitmapData
public function set bitmapData(value:BitmapData):void
fieldOfView | property |
fieldOfView:Number
[read-write]Implementation
public function get fieldOfView():Number
public function set fieldOfView(value:Number):void
texture | property |
viewProjection | property |
viewProjection:Matrix3D
[read-only]Implementation
public function get viewProjection():Matrix3D
TextureProjector | () | constructor |
public function TextureProjector(bitmapData:BitmapData)
Parameters
bitmapData:BitmapData |
dispose | () | method |
public override function dispose(deep:Boolean):void
Parameters
deep:Boolean |
invalidateSceneTransform | () | method |
protected override function invalidateSceneTransform():void
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested.