A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
pan — Property in interface away3d.materials.utils.IVideoPlayer |
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Panning
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pan — Property in class away3d.materials.utils.SimpleVideoPlayer |
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_parent — Property in class away3d.containers.ObjectContainer3D |
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parent — Property in class away3d.containers.ObjectContainer3D |
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The parent ObjectContainer3D to which this object's transformation is relative. |
_parent — Property in class away3d.core.partition.NodeBase |
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parent — Property in class away3d.core.partition.NodeBase |
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The parent node. |
parentGeometry — Property in class away3d.core.base.SubGeometry |
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parentIndex — Property in class away3d.animators.skeleton.SkeletonJoint |
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The parent joint's index
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parentMesh — Property in class away3d.core.base.SubMesh |
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parentParser — Property in class away3d.loading.ResourceDependency |
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The parser which is dependent on this ResourceDependency object. |
parentPass — Property in class away3d.materials.methods.ShadingMethodBase |
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parentPass — Property in class away3d.materials.methods.WrapDiffuseMethod |
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parentPass — Property in class away3d.materials.methods.WrapSpecularMethod |
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parseBytesAsync(bytes, frameLimit) — Method in class away3d.loading.parsers.ParserBase |
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Parse byte array (possibly containing plain text) asynchronously, meaning that
the parser will periodically stop parsing so that the AVM may proceed to the
next frame. |
PARSE_COMPLETE — Constant static property in class away3d.events.LoaderEvent |
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Dispatched when parsing of an asset completed. |
parseData(data, uri, parser) — Method in class away3d.loading.AssetLoader |
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Loads a resource from already loaded data. |
parseData(data, id, ignoreDependencies, parser) — Method in class away3d.loading.ResourceManager |
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Retrieves the resource parsed from the given data. |
parser — Property in class away3d.loading.AssetLoader |
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A reference to the parser that will translate the loaded data into a usable resource. |
ParserBase — Class in package away3d.loading.parsers |
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ParserBase provides an abstract base class for objects that convert blocks of data to data structures
supported by Away3D. |
ParserBase(uri, format) — Constructor in class away3d.loading.parsers.ParserBase |
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Creates a new ParserBase object
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ParserDataFormat — Class in package away3d.loading.parsers |
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An enumeration providing values to describe the data format of parsed data. |
parseTextAsync(str, frameLimit) — Method in class away3d.loading.parsers.ParserBase |
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Parse plaintext string asynchronously, meaning that the parser will periodically
stop parsing so that the AVM may proceed to the next frame. |
PARSING_DONE — Constant static property in class away3d.loading.parsers.ParserBase |
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Returned by proceedParsing to indicate no more parsing is needed. |
parsingFailure — Property in class away3d.loading.parsers.ParserBase |
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partition — Property in class away3d.containers.ObjectContainer3D |
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The space partition to be used by the object container and all its recursive children, unless it has its own
space partition assigned. |
partition — Property in class away3d.containers.Scene3D |
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The root partition to be used by the Scene3D. |
Partition3D — Class in package away3d.core.partition |
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Partition3D is the core of a space partition system. |
Partition3D(rootNode:away3d.core.partition:NodeBase) — Constructor in class away3d.core.partition.Partition3D |
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Creates a new Partition3D object. |
PartitionTraverser — Class in package away3d.core.traverse |
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IPartitionTraverser is a hierarchical visitor pattern that traverses through a Partition3D data structure. |
_passes — Property in class away3d.materials.methods.ShadingMethodBase |
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passes — Property in class away3d.materials.methods.ShadingMethodBase |
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Any passes required that render to a texture used by this method. |
passes — Property in class away3d.materials.methods.WrapSpecularMethod |
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Any passes required that render to a texture used by this method. |
_passes — Property in class away3d.materials.passes.DefaultScreenPass |
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_passesDirty — Property in class away3d.materials.passes.DefaultScreenPass |
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Path — Class in package away3d.extrusions.utils |
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Holds information about a single Path definition. |
Path(aVectors) — Constructor in class away3d.extrusions.utils.Path |
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Creates a new Path object. |
PathSegment — Class in package away3d.extrusions.utils |
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Creates a curved line segment definition required for the Path class. |
PathSegment(pStart, pControl, pEnd) — Constructor in class away3d.extrusions.utils.PathSegment |
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PathUtils — Class in package away3d.extrusions.utils |
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Geometry handlers for classes using Path objects
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pause() — Method in class away3d.audio.Sound3D |
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Pause playback. |
pause() — Method in interface away3d.audio.drivers.ISound3DDriver |
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Temporarily pause playback. |
pause() — Method in class away3d.audio.drivers.SimplePanVolumeDriver |
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pause() — Method in interface away3d.materials.utils.IVideoPlayer |
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Temporarily pause playback. |
pause() — Method in class away3d.materials.utils.SimpleVideoPlayer |
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paused — Property in class away3d.audio.Sound3D |
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Returns a boolean indicating whether or not playback is currently
paused. |
_paused — Property in class away3d.audio.drivers.AbstractSound3DDriver |
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paused — Property in interface away3d.materials.utils.IVideoPlayer |
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Indicates whether the video is paused
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paused — Property in class away3d.materials.utils.SimpleVideoPlayer |
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pControl — Property in class away3d.extrusions.utils.PathSegment |
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Defines the control vector of the PathSegment
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pEnd — Property in class away3d.extrusions.utils.PathSegment |
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Defines the control vector of the PathSegment
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PerspectiveLens — Class in package away3d.cameras.lenses |
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The PerspectiveLens object provides a projection matrix that projects 3D geometry with perspective distortion. |
PerspectiveLens(fieldOfView) — Constructor in class away3d.cameras.lenses.PerspectiveLens |
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Creates a new PerspectiveLens object. |
phase — Property in class away3d.animators.skeleton.SkeletonRangeClipNode |
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The normalized ratio of the state within the range. |
pitch(angle) — Method in class away3d.core.base.Object3D |
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Rotates the 3d object around it's local x-axis
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_pivotPoint — Property in class away3d.core.base.Object3D |
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pivotPoint — Property in class away3d.core.base.Object3D |
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Defines the local point around which the object rotates. |
_pivotZero — Property in class away3d.core.base.Object3D |
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PLAIN_TEXT — Constant static property in class away3d.loading.parsers.ParserDataFormat |
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Describes the format of a plain text file. |
PlanarShadowMapper — Class in package away3d.lights.shadowmaps |
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PlanarShadowMapper(light:away3d.lights:LightBase) — Constructor in class away3d.lights.shadowmaps.PlanarShadowMapper |
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plane — Property in class away3d.tools.utils.Drag3D |
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Changes the plane the object will be considered on. |
Plane — Class in package away3d.primitives |
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A Plane primitive mesh. |
Plane(material:away3d.materials:MaterialBase, width, height, segmentsW, segmentsH, yUp) — Constructor in class away3d.primitives.Plane |
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Creates a new Plane object. |
Plane3D — Class in package away3d.core.math |
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Plane3D(a, b, c, d) — Constructor in class away3d.core.math.Plane3D |
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Create a Plane3D with ABCD coefficients
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PlaneClassification — Class in package away3d.core.math |
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planeNormal — Property in class away3d.tools.utils.Ray |
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Defines the directional normal of the Ray object
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planeObject3d — Property in class away3d.tools.utils.Drag3D |
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Defines planes as the position of a given ObjectContainer3D
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planePosition — Property in class away3d.tools.utils.Drag3D |
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Defines planes position by a postion Vector3D
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PLANE_XY — Constant static property in class away3d.entities.WireFrameGrid |
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PLANE_XY — Constant static property in class away3d.tools.utils.Drag3D |
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PLANE_XZ — Constant static property in class away3d.entities.WireFrameGrid |
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PLANE_XZ — Constant static property in class away3d.tools.utils.Drag3D |
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PLANE_ZY — Constant static property in class away3d.entities.WireFrameGrid |
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PLANE_ZY — Constant static property in class away3d.tools.utils.Drag3D |
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play(sequenceName) — Method in class away3d.animators.SkeletonAnimator |
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Plays a sequence with a given name. |
play(sequenceName, crossFadeTime) — Method in class away3d.animators.SmoothSkeletonAnimator |
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Plays a sequence with a given name. |
play(sequenceName) — Method in class away3d.animators.VertexAnimator |
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Plays a sequence with a given name. |
play() — Method in class away3d.audio.Sound3D |
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Start (or resume, if paused) playback. |
play() — Method in interface away3d.audio.drivers.ISound3DDriver |
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Start playing (or resume if paused) the audio. |
play() — Method in class away3d.audio.drivers.SimplePanVolumeDriver |
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play() — Method in class away3d.materials.AnimatedBitmapMaterial |
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Resumes playback of the animation
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play() — Method in interface away3d.materials.utils.IVideoPlayer |
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Start playing (or resume if paused) the video. |
play() — Method in class away3d.materials.utils.SimpleVideoPlayer |
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player — Property in class away3d.materials.VideoMaterial |
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playing — Property in class away3d.audio.Sound3D |
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Returns a boolean indicating whether or not the sound is currently
playing. |
_playing — Property in class away3d.audio.drivers.AbstractSound3DDriver |
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playing — Property in interface away3d.materials.utils.IVideoPlayer |
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Indicates whether the video is playing
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playing — Property in class away3d.materials.utils.SimpleVideoPlayer |
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PointLight — Class in package away3d.lights |
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PointLight represents an omni-directional light. |
PointLight() — Constructor in class away3d.lights.PointLight |
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Creates a new PointLight object. |
popModelViewProjection() — Method in class away3d.entities.Entity |
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Removes a model view projection matrix from the stack, used when leaving a render. |
_pos — Property in class away3d.core.base.Object3D |
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A calculation placeholder. |
_poses — Property in class away3d.animators.data.VertexAnimationState |
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poses — Property in class away3d.animators.data.VertexAnimationState |
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The blend poses that will be used to compute the final pose. |
position — Property in class away3d.core.base.Object3D |
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Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D . |
positionBased — Property in class away3d.lights.LightBase |
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positionBased — Property in class away3d.lights.PointLight |
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positionOffset — Property in class away3d.cameras.SpringCam |
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Offset of spring center from target in target object space, ie: Where the camera should ideally be in the target object space. |
PositionRenderer — Class in package away3d.core.render |
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The PositionRenderer renders normalized position coordinates. |
PositionRenderer(renderBlended, antiAlias, renderMode) — Constructor in class away3d.core.render.PositionRenderer |
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Creates a PositionRenderer object. |
positiveX — Property in class away3d.materials.utils.CubeMap |
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The texture on the cube's right face. |
positiveY — Property in class away3d.materials.utils.CubeMap |
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The texture on the cube's top face. |
positiveZ — Property in class away3d.materials.utils.CubeMap |
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The texture on the cube's far face. |
pow(tgt, src1, src2) — Static method in class away3d.materials.utils.AGAL |
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Power
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power — Property in class away3d.materials.methods.RimLightMethod |
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preciseThickness — Property in class away3d.extrusions.LatheExtrude |
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Defines if thickness is greater than 0 if the thickness is equally distributed along the volume. |
PrimitiveBase — Class in package away3d.primitives |
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PrimitiveBase is an abstract base class for mesh primitives, which are prebuilt simple meshes. |
PrimitiveBase(material:away3d.materials:MaterialBase) — Constructor in class away3d.primitives.PrimitiveBase |
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Creates a new PrimitiveBase object. |
proceedParsing() — Method in class away3d.loading.parsers.AC3DParser |
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Parse the next block of data. |
proceedParsing() — Method in class away3d.loading.parsers.AWD1Parser |
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Parse the next block of data. |
proceedParsing() — Method in class away3d.loading.parsers.AWD2Parser |
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Parse the next block of data. |
proceedParsing() — Method in class away3d.loading.parsers.ImageParser |
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Parse the next block of data. |
proceedParsing() — Method in class away3d.loading.parsers.Max3DSParser |
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Parse the next block of data. |
proceedParsing() — Method in class away3d.loading.parsers.MD2Parser |
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Parse the next block of data. |
proceedParsing() — Method in class away3d.loading.parsers.MD5AnimParser |
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Parse the next block of data. |
proceedParsing() — Method in class away3d.loading.parsers.MD5MeshParser |
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Parse the next block of data. |
proceedParsing() — Method in class away3d.loading.parsers.OBJParser |
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Parse the next block of data. |
proceedParsing() — Method in class away3d.loading.parsers.ParserBase |
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Parse the next block of data. |
profile — Property in class away3d.extrusions.LatheExtrude |
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profiles — Property in class away3d.extrusions.SkinExtrude |
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Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
Program3DAssemblerBase — Class in package away3d.core.managers |
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Program3DAssemblerBase provides an abstract base class for subtypes that can assemble the shader code provided
by the animation and the material into a single Program3D instance, adding projection code. |
progress — Event in class away3d.materials.BitmapFileMaterial |
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Dispatched every frame the material is loading. |
_projectedTargetRegister — Property in class away3d.materials.passes.MaterialPassBase |
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projectionHeight — Property in class away3d.cameras.lenses.OrthographicLens |
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The vertical field of view of the projection. |
projectionMatrix(camera:away3d.cameras:Camera3D) — Method in class away3d.materials.passes.WireFramePass |
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_projectionReg — Property in class away3d.materials.methods.ShadingMethodBase |
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projectionReg — Property in class away3d.materials.methods.ShadingMethodBase |
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projectionReg — Property in class away3d.materials.methods.WrapDiffuseMethod |
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projectionReg — Property in class away3d.materials.methods.WrapSpecularMethod |
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ProjectiveTextureMethod — Class in package away3d.materials.methods |
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ProjectiveTextureMethod(projector:away3d.entities:TextureProjector, mode) — Constructor in class away3d.materials.methods.ProjectiveTextureMethod |
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Creates a new BasicDiffuseMethod object. |
projector — Property in class away3d.materials.methods.ProjectiveTextureMethod |
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pStart — Property in class away3d.extrusions.utils.PathSegment |
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Defines the first vector of the PathSegment
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pushModelViewProjection(camera:away3d.cameras:Camera3D) — Method in class away3d.entities.Entity |
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Updates the model-view-projection (MVP) matrix used to transform from model to homogeneous projection space
and places it on the stack. |
pushModelViewProjection(camera:away3d.cameras:Camera3D) — Method in class away3d.entities.Sprite3D |
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pushModelViewProjection(camera:away3d.cameras:Camera3D) — Method in class away3d.primitives.SkyBox |
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Updates the model-view-projection (MVP) matrix used to transform from model to homogeneous projection space
and places it on the stack. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |