AnimationSequenceController provides a controller for single clip-based animation sequences (fe: md2, md5anim).
animationState:AnimationStateBase
[write-only]
Implementation
public function set animationState(value:AnimationStateBase):void
rootDelta:Vector3D
[read-only]Implementation
public function get rootDelta():Vector3D
timeScale:Number
[read-write]
The amount by which passed time should be scaled. Used to slow down or speed up animations.
Implementation
public function get timeScale():Number
public function set timeScale(value:Number):void
updateRootPosition:Boolean
[read-write]Implementation
public function get updateRootPosition():Boolean
public function set updateRootPosition(value:Boolean):void
public function SkeletonAnimator()
Init Parameters
public function addSequence(sequence:SkeletonAnimationSequence):void
Adds a sequence to the controller.
Parameters
public override function clone():AnimatorBase
Clones the current object.
Returns
public function play(sequenceName:String):void
Plays a sequence with a given name. If the sequence is not found, it may not be loaded yet, and it will retry every frame.
Parameters
| sequenceName:String — The name of the clip to be played.
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