| Class | Description |
| AssetLoader |
The AssetLoader is used to load resources natively supported by Away3D, such as scene graph objects (Mesh,
ObjectContainer3D, Scene3D, etc), materials, animations, ... |
| AssetLoaderFileType |
An enumeration class providing values for natively supported file types. |
| BitmapDataResource |
BitmapDataResource is a wrapper for loaded BitmapData, allowing it to be used uniformly as a resource when
loading, parsing, and listing/resolving dependencies. |
| ResourceDependency |
ResourceDependency represents the data required to load, parse and resolve additional files ("dependencies")
required by a parser, used by ResourceLoadSession. |
| ResourceManager |
ResourceManager is a singleton class providing a central access point for external resources and their disposal,
such as meshes, materials, etc, while taking care of loading transparently, when needed. |