Package | away3d.core.partition |
Class | public class CameraNode |
Inheritance | CameraNode EntityNode NodeBase |
Method | Defined by | ||
---|---|---|---|
Creates a new CameraNode object.
| CameraNode | ||
Allows the traverser to visit the current node.
| CameraNode | ||
Adds a node to the tree.
| NodeBase | ||
Finds the partition that contains (or should contain) the given entity.
| NodeBase | ||
Tests if the current node is at least partly inside the frustum.
| CameraNode | ||
removeFromParent():void
Detaches the node from its parent.
| EntityNode | ||
Removes a child node from the tree.
| NodeBase |
CameraNode | () | constructor |
public function CameraNode(camera:Camera3D)
Parameters
camera:Camera3D — The camera to be contained in the node.
|
acceptTraverser | () | method |
public override function acceptTraverser(traverser:PartitionTraverser):void
Allows the traverser to visit the current node. If the traverser's enterNode method returns true, the traverser will be sent down the child nodes of the tree. This method should be overridden if the order of traversal is important (such as for BSP trees) - or if static child nodes are not added using addNode, but are linked to separately.
Parameterstraverser:PartitionTraverser — The traverser visiting the node.
|
isInFrustum | () | method |
public override function isInFrustum(camera:Camera3D):Boolean
Tests if the current node is at least partly inside the frustum.
Parameterscamera:Camera3D — The camera providing the view frustum to test against.
|
Boolean — Whether or not the node is at least partly inside the view frustum.
|