A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_lastFrameTime — Property in class away3d.loading.parsers.ParserBase |
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LatheExtrude — Class in package away3d.extrusions |
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Class for generating meshes with axial symmetry such as donuts, pipes, vases etc. |
LatheExtrude(material:away3d.materials:MaterialBase, profile, axis, revolutions, subdivision, coverall, centerMesh, flip, thickness, preciseThickness, offsetRadius, materials:away3d.materials.utils:MultipleMaterials, ignoreSides, tweek) — Constructor in class away3d.extrusions.LatheExtrude |
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Class LatheExtrude generates circular meshes such as donuts, pipes, pyramids etc.. |
leaveNode(node:away3d.core.partition:NodeBase) — Method in class away3d.core.traverse.PartitionTraverser |
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Called when the traverser leaves a node. |
left — Property in class away3d.animators.skeleton.SkeletonDirectionalNode |
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left — Property in class away3d.materials.utils.MultipleMaterials |
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Defines the material applied to the left side of the cube. |
length — Property in class away3d.extrusions.utils.Path |
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returns the length of the Path elements array
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lens — Property in class away3d.cameras.Camera3D |
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The lens used by the camera to perform the projection;
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LensBase — Class in package away3d.cameras.lenses |
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An abstract base class for all lens classes. |
LensBase() — Constructor in class away3d.cameras.lenses.LensBase |
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Creates a new LensBase object. |
lerp(qa:away3d.core.math:Quaternion, qb:away3d.core.math:Quaternion, t) — Method in class away3d.core.math.Quaternion |
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Linearly interpolates between two quaternions. |
lessThan(tgt, src1, src2) — Static method in class away3d.materials.utils.AGAL |
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Less than: tgt = src1 < src2? 1 : 0
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LEVEL_1 — Constant static property in class away3d.loading.AssetLoader |
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LEVEL_2 — Constant static property in class away3d.loading.AssetLoader |
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levels — Property in class away3d.materials.methods.CelDiffuseMethod |
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light — Property in class away3d.core.partition.LightNode |
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The light object contained in this node. |
_light — Property in class away3d.lights.shadowmaps.ShadowMapperBase |
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LightBase — Class in package away3d.lights |
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LightBase provides an abstract base class for subtypes representing lights. |
LightBase() — Constructor in class away3d.lights.LightBase |
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Create a new LightBase object. |
LightingMethodBase — Class in package away3d.materials.methods |
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LightingMethodBase provides an abstract base method for shading methods that uses lights. |
LightingMethodBase(needsNormals, needsView, needsGlobalPos) — Constructor in class away3d.materials.methods.LightingMethodBase |
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Create a new ShadingMethodBase object. |
LightNode — Class in package away3d.core.partition |
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LightNode is a space partitioning leaf node that contains a LightBase object. |
LightNode(light:away3d.lights:LightBase) — Constructor in class away3d.core.partition.LightNode |
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Creates a new LightNode object. |
_lights — Property in class away3d.core.traverse.EntityCollector |
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lights — Property in class away3d.core.traverse.EntityCollector |
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The lights of which the affecting area intersects the camera's frustum. |
lights — Property in class away3d.materials.MaterialBase |
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lights — Property in class away3d.materials.passes.DefaultScreenPass |
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_lights — Property in class away3d.materials.passes.MaterialPassBase |
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lights — Property in class away3d.materials.passes.MaterialPassBase |
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lights — Property in class away3d.materials.passes.SingleObjectDepthPass |
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_lightsColorIndex — Property in class away3d.materials.passes.DefaultScreenPass |
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LineSegment — Class in package away3d.primitives |
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LineSegment(v0, v1, color0, color1, thickness) — Constructor in class away3d.primitives.LineSegment |
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listener — Property in class away3d.audio.SoundTransform3D |
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load(urlRequest, parser) — Method in class away3d.loading.AssetLoader |
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Load a resource from a file. |
LOAD_COMPLETE — Constant static property in class away3d.events.LoaderEvent |
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Dispatched when loading of an asset completed. |
loader — Property in class away3d.materials.BitmapFileMaterial |
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LoaderEvent — Class in package away3d.events |
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LoaderEvent is an Event dispatched to notify changes in loading state. |
LoaderEvent(type, resource:away3d.loading:IResource, url, errmsg) — Constructor in class away3d.events.LoaderEvent |
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Create a new LoaderEvent object. |
loadError — Event in class away3d.materials.BitmapFileMaterial |
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Dispatched when the material fails to load a file. |
LOAD_ERROR — Constant static property in class away3d.events.LoaderEvent |
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Dispatched when loading of a asset failed. |
LOAD_MAP_ERROR — Constant static property in class away3d.events.LoaderEvent |
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Dispatched when loading of a bitmap (png. |
localHitPosition — Property in class away3d.core.render.HitTestRenderer |
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The coordinate in object space of the hit position. |
localX — Property in class away3d.events.MouseEvent3D |
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The x-coordinate in object space where the event took place
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localY — Property in class away3d.events.MouseEvent3D |
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The y-coordinate in object space where the event took place
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localZ — Property in class away3d.events.MouseEvent3D |
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The z-coordinate in object space where the event took place
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lookAt(target, upAxis) — Method in class away3d.containers.ObjectContainer3D |
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Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D . |
lookAt(target, upAxis) — Method in class away3d.core.base.Object3D |
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Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D . |
lookAt(matrix, pos, dir, up) — Static method in class away3d.core.math.Matrix3DUtils |
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lookOffset — Property in class away3d.cameras.SpringCam |
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offset of facing in target object space, ie: where in the target object space should the camera look. |
loop — Property in class away3d.materials.AnimatedBitmapMaterial |
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loop — Property in interface away3d.materials.utils.IVideoPlayer |
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Indicates whether the player should loop when video finishes
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loop — Property in class away3d.materials.utils.SimpleVideoPlayer |
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looping — Property in class away3d.animators.data.AnimationSequenceBase |
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Indicates whether or not the animation sequence loops. |
LZMA — Constant static property in class away3d.loading.parsers.AWD2Parser |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |