A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Face — Class in package away3d.core.base.data |
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Face value object. |
Face(vertices, uvs) — Constructor in class away3d.core.base.data.Face |
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Creates a new Face value object. |
FaceHelper — Class in package away3d.tools |
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Helper Class for face manipulationFaceHelper
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faceIndex — Property in class away3d.core.base.data.Face |
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_faceNormalsData — Property in class away3d.core.base.SubGeometry |
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_faceNormalsDirty — Property in class away3d.core.base.SubGeometry |
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_faceTangents — Property in class away3d.core.base.SubGeometry |
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_faceTangentsDirty — Property in class away3d.core.base.SubGeometry |
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_faceWeights — Property in class away3d.core.base.SubGeometry |
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_fallOff — Property in class away3d.lights.PointLight |
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fallOff — Property in class away3d.lights.PointLight |
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The fallOff component of the light. |
_far — Property in class away3d.cameras.lenses.LensBase |
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far — Property in class away3d.cameras.lenses.LensBase |
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The distance to the far plane of the frustum. |
fieldOfView — Property in class away3d.cameras.lenses.PerspectiveLens |
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The vertical field of view of the projection. |
fieldOfView — Property in class away3d.entities.TextureProjector |
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FilteredShadowMapMethod — Class in package away3d.materials.methods |
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FilteredShadowMapMethod(castingLight:away3d.lights:LightBase) — Constructor in class away3d.materials.methods.FilteredShadowMapMethod |
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Creates a new BasicDiffuseMethod object. |
findPartitionForEntity(entity:away3d.entities:Entity) — Method in class away3d.core.partition.NodeBase |
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Finds the partition that contains (or should contain) the given entity. |
findPartitionForEntity(entity:away3d.entities:Entity) — Method in class away3d.core.partition.OctreeNode |
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findPartitionForEntity(entity:away3d.entities:Entity) — Method in class away3d.core.partition.QuadTreeNode |
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finishParsing() — Method in class away3d.loading.parsers.ParserBase |
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Finish parsing the data. |
_fixedFrameRate — Property in class away3d.animators.data.AnimationSequenceBase |
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fixedFrameRate — Property in class away3d.animators.data.AnimationSequenceBase |
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Indicates whether the frames have a uniform duration, or whether frames are spread out unevenly over the timeline. |
flip — Property in class away3d.extrusions.LatheExtrude |
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Defines if the generated faces should be inversed. |
flip — Property in class away3d.extrusions.SkinExtrude |
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Defines if the face orientatio needs to be inverted
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fogColor — Property in class away3d.materials.methods.FogMethod |
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fogDistance — Property in class away3d.materials.methods.FogMethod |
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FogMethod — Class in package away3d.materials.methods |
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FogMethod(fogDistance, fogColor) — Constructor in class away3d.materials.methods.FogMethod |
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forward — Property in class away3d.animators.skeleton.SkeletonDirectionalNode |
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The weights for each joint. |
fps — Property in class away3d.debug.AwayStats |
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FPS — Static property in class away3d.loading.parsers.MD2Parser |
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fract(tgt, src) — Static method in class away3d.materials.utils.AGAL |
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Get the fractional part
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fragmentDirectionRegister — Property in class away3d.lights.LightBase |
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_fragmentDirReg — Property in class away3d.lights.LightBase |
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fragmentOutputRegister — Property in class away3d.materials.utils.ShaderRegisterCache |
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The fragment output register. |
fragmentsConstantCount — Property in class away3d.materials.utils.ShaderRegisterCache |
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The amount of used fragment constant registers. |
_frameLimit — Property in class away3d.loading.parsers.ParserBase |
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_frames — Property in class away3d.animators.data.SkeletonAnimationSequence |
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_frames — Property in class away3d.animators.data.VertexAnimationSequence |
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FresnelSpecularMethod — Class in package away3d.materials.methods |
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FresnelSpecularMethod provides a specular shading method that is stronger on shallow view angles. |
FresnelSpecularMethod(basedOnSurface, baseSpecularMethod:away3d.materials.methods:BasicSpecularMethod) — Constructor in class away3d.materials.methods.FresnelSpecularMethod |
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Creates a new FresnelSpecularMethod object. |
fromAxisAngle(axis, angle) — Method in class away3d.core.math.Quaternion |
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Fills the quaternion object with values representing the given rotation around a vector. |
fromEulerAngles(ax, ay, az) — Method in class away3d.core.math.Quaternion |
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Fills the quaternion object with values representing the given euler rotation. |
fromExtremes(minX, minY, minZ, maxX, maxY, maxZ) — Method in class away3d.bounds.AxisAlignedBoundingBox |
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Sets the bounds to the given extrema
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fromExtremes(minX, minY, minZ, maxX, maxY, maxZ) — Method in class away3d.bounds.BoundingSphere |
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Sets the bounds to the given extrema
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fromExtremes(minX, minY, minZ, maxX, maxY, maxZ) — Method in class away3d.bounds.BoundingVolumeBase |
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Sets the bounds to the given extrema
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fromExtremes(minX, minY, minZ, maxX, maxY, maxZ) — Method in class away3d.bounds.NullBounds |
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Sets the bounds to the given extrema
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fromGeometry(geometry:away3d.core.base:Geometry) — Method in class away3d.bounds.BoundingVolumeBase |
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Updates the bounds to fit a Geometry object. |
fromGeometry(geometry:away3d.core.base:Geometry) — Method in class away3d.bounds.NullBounds |
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Updates the bounds to fit a Geometry object. |
fromMatrix(matrix) — Method in class away3d.core.math.Quaternion |
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Extracts a quaternion rotation matrix out of a given Matrix3D object. |
fromNormalAndPoint(normal, point) — Method in class away3d.core.math.Plane3D |
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Fills this Plane3D with the coefficients from the plane's normal and a point in 3d space. |
fromPoints(p0, p1, p2) — Method in class away3d.core.math.Plane3D |
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Fills this Plane3D with the coefficients from 3 points in 3d space. |
fromSphere(center, radius) — Method in class away3d.bounds.BoundingSphere |
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Sets the bound to fit a given sphere. |
fromSphere(center, radius) — Method in class away3d.bounds.BoundingVolumeBase |
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Sets the bound to fit a given sphere. |
fromSphere(center, radius) — Method in class away3d.bounds.NullBounds |
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Sets the bound to fit a given sphere. |
fromVertices(vertices) — Method in class away3d.bounds.BoundingVolumeBase |
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Updates the bounds to fit a list of vertices
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front — Property in class away3d.materials.utils.MultipleMaterials |
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Defines the material applied to the front side of the cube. |
FRONT — Constant static property in class away3d.core.math.PlaneClassification |
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FRONT_VECTOR — Constant static property in class away3d.materials.passes.WireFramePass |
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_frustumCorners — Property in class away3d.cameras.lenses.LensBase |
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frustumCorners — Property in class away3d.cameras.lenses.LensBase |
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Retrieves the corner points of the lens frustum. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |