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Face — Class in package away3d.core.base.data
Face value object.
Face(vertices, uvs) — Constructor in class away3d.core.base.data.Face
Creates a new Face value object.
FaceHelper — Class in package away3d.tools
Helper Class for face manipulationFaceHelper
faceIndex — Property in class away3d.core.base.data.Face
_faceNormalsData — Property in class away3d.core.base.SubGeometry
_faceNormalsDirty — Property in class away3d.core.base.SubGeometry
_faceTangents — Property in class away3d.core.base.SubGeometry
_faceTangentsDirty — Property in class away3d.core.base.SubGeometry
_faceWeights — Property in class away3d.core.base.SubGeometry
_fallOff — Property in class away3d.lights.PointLight
fallOff — Property in class away3d.lights.PointLight
The fallOff component of the light.
_far — Property in class away3d.cameras.lenses.LensBase
far — Property in class away3d.cameras.lenses.LensBase
The distance to the far plane of the frustum.
fieldOfView — Property in class away3d.cameras.lenses.PerspectiveLens
The vertical field of view of the projection.
fieldOfView — Property in class away3d.entities.TextureProjector
FilteredShadowMapMethod — Class in package away3d.materials.methods
FilteredShadowMapMethod(castingLight:away3d.lights:LightBase) — Constructor in class away3d.materials.methods.FilteredShadowMapMethod
Creates a new BasicDiffuseMethod object.
findPartitionForEntity(entity:away3d.entities:Entity) — Method in class away3d.core.partition.NodeBase
Finds the partition that contains (or should contain) the given entity.
findPartitionForEntity(entity:away3d.entities:Entity) — Method in class away3d.core.partition.OctreeNode
findPartitionForEntity(entity:away3d.entities:Entity) — Method in class away3d.core.partition.QuadTreeNode
finishParsing() — Method in class away3d.loading.parsers.ParserBase
Finish parsing the data.
_fixedFrameRate — Property in class away3d.animators.data.AnimationSequenceBase
fixedFrameRate — Property in class away3d.animators.data.AnimationSequenceBase
Indicates whether the frames have a uniform duration, or whether frames are spread out unevenly over the timeline.
flip — Property in class away3d.extrusions.LatheExtrude
Defines if the generated faces should be inversed.
flip — Property in class away3d.extrusions.SkinExtrude
Defines if the face orientatio needs to be inverted
fogColor — Property in class away3d.materials.methods.FogMethod
fogDistance — Property in class away3d.materials.methods.FogMethod
FogMethod — Class in package away3d.materials.methods
FogMethod(fogDistance, fogColor) — Constructor in class away3d.materials.methods.FogMethod
forward — Property in class away3d.animators.skeleton.SkeletonDirectionalNode
The weights for each joint.
fps — Property in class away3d.debug.AwayStats
FPS — Static property in class away3d.loading.parsers.MD2Parser
fract(tgt, src) — Static method in class away3d.materials.utils.AGAL
Get the fractional part
fragmentDirectionRegister — Property in class away3d.lights.LightBase
_fragmentDirReg — Property in class away3d.lights.LightBase
fragmentOutputRegister — Property in class away3d.materials.utils.ShaderRegisterCache
The fragment output register.
fragmentsConstantCount — Property in class away3d.materials.utils.ShaderRegisterCache
The amount of used fragment constant registers.
_frameLimit — Property in class away3d.loading.parsers.ParserBase
_frames — Property in class away3d.animators.data.SkeletonAnimationSequence
_frames — Property in class away3d.animators.data.VertexAnimationSequence
FresnelSpecularMethod — Class in package away3d.materials.methods
FresnelSpecularMethod provides a specular shading method that is stronger on shallow view angles.
FresnelSpecularMethod(basedOnSurface, baseSpecularMethod:away3d.materials.methods:BasicSpecularMethod) — Constructor in class away3d.materials.methods.FresnelSpecularMethod
Creates a new FresnelSpecularMethod object.
fromAxisAngle(axis, angle) — Method in class away3d.core.math.Quaternion
Fills the quaternion object with values representing the given rotation around a vector.
fromEulerAngles(ax, ay, az) — Method in class away3d.core.math.Quaternion
Fills the quaternion object with values representing the given euler rotation.
fromExtremes(minX, minY, minZ, maxX, maxY, maxZ) — Method in class away3d.bounds.AxisAlignedBoundingBox
Sets the bounds to the given extrema
fromExtremes(minX, minY, minZ, maxX, maxY, maxZ) — Method in class away3d.bounds.BoundingSphere
Sets the bounds to the given extrema
fromExtremes(minX, minY, minZ, maxX, maxY, maxZ) — Method in class away3d.bounds.BoundingVolumeBase
Sets the bounds to the given extrema
fromExtremes(minX, minY, minZ, maxX, maxY, maxZ) — Method in class away3d.bounds.NullBounds
Sets the bounds to the given extrema
fromGeometry(geometry:away3d.core.base:Geometry) — Method in class away3d.bounds.BoundingVolumeBase
Updates the bounds to fit a Geometry object.
fromGeometry(geometry:away3d.core.base:Geometry) — Method in class away3d.bounds.NullBounds
Updates the bounds to fit a Geometry object.
fromMatrix(matrix) — Method in class away3d.core.math.Quaternion
Extracts a quaternion rotation matrix out of a given Matrix3D object.
fromNormalAndPoint(normal, point) — Method in class away3d.core.math.Plane3D
Fills this Plane3D with the coefficients from the plane's normal and a point in 3d space.
fromPoints(p0, p1, p2) — Method in class away3d.core.math.Plane3D
Fills this Plane3D with the coefficients from 3 points in 3d space.
fromSphere(center, radius) — Method in class away3d.bounds.BoundingSphere
Sets the bound to fit a given sphere.
fromSphere(center, radius) — Method in class away3d.bounds.BoundingVolumeBase
Sets the bound to fit a given sphere.
fromSphere(center, radius) — Method in class away3d.bounds.NullBounds
Sets the bound to fit a given sphere.
fromVertices(vertices) — Method in class away3d.bounds.BoundingVolumeBase
Updates the bounds to fit a list of vertices
front — Property in class away3d.materials.utils.MultipleMaterials
Defines the material applied to the front side of the cube.
FRONT — Constant static property in class away3d.core.math.PlaneClassification
FRONT_VECTOR — Constant static property in class away3d.materials.passes.WireFramePass
_frustumCorners — Property in class away3d.cameras.lenses.LensBase
frustumCorners — Property in class away3d.cameras.lenses.LensBase
Retrieves the corner points of the lens frustum.
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