Package | away3d.core.traverse |
Class | public class ShadowCasterCollector |
Inheritance | ShadowCasterCollector EntityCollector PartitionTraverser |
See also
Method | Defined by | ||
---|---|---|---|
Creates a new EntityCollector object.
| ShadowCasterCollector | ||
Registers an entity for use.
| EntityCollector | ||
Adds a light to the potentially visible objects.
| ShadowCasterCollector | ||
Adds an IRenderable object to the potentially visible objects.
| ShadowCasterCollector | ||
Adds a skybox to the potentially visible objects.
| ShadowCasterCollector | ||
cleanUp():void
Cleans up any data at the end of a frame.
| EntityCollector | ||
clear():void
Clears all objects in the entity collector.
| EntityCollector | ||
Returns true if the current node is at least partly in the frustum.
| EntityCollector | ||
Called when the traverser leaves a node.
| PartitionTraverser |
ShadowCasterCollector | () | constructor |
public function ShadowCasterCollector()
Init Parameters
applyLight | () | method |
public override function applyLight(light:LightBase):void
Adds a light to the potentially visible objects.
Parameterslight:LightBase — The light to add.
|
applyRenderable | () | method |
public override function applyRenderable(renderable:IRenderable):void
Adds an IRenderable object to the potentially visible objects.
Parametersrenderable:IRenderable — The IRenderable object to add.
|
applySkyBox | () | method |
public override function applySkyBox(renderable:IRenderable):void
Adds a skybox to the potentially visible objects.
Parametersrenderable:IRenderable — The skybox to add.
|