Packageaway3d.materials.methods
Classpublic class EnvMapMethod
InheritanceEnvMapMethod Inheritance ShadingMethodBase

Public Properties
 PropertyDefined by
  alpha : Number
EnvMapMethod
 Inheritedpasses : Vector
Any passes required that render to a texture used by this method.
ShadingMethodBase
 InheritedviewDirVaryingReg : ShaderRegisterElement
ShadingMethodBase
Protected Properties
 PropertyDefined by
 Inherited_globalPosVertexReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_mipmap : Boolean = true
ShadingMethodBase
 Inherited_needsGlobalPos : Boolean
ShadingMethodBase
 Inherited_needsNormals : Boolean
ShadingMethodBase
 Inherited_needsProjection : Boolean
ShadingMethodBase
 Inherited_needsUV : Boolean
ShadingMethodBase
 Inherited_needsView : Boolean
ShadingMethodBase
 Inherited_normalFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_numLights : int
ShadingMethodBase
 Inherited_passes : Vector
ShadingMethodBase
 Inherited_projectionReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_repeat : Boolean
ShadingMethodBase
 Inherited_smooth : Boolean = true
ShadingMethodBase
 Inherited_uvFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_viewDirFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_viewDirVaryingReg : ShaderRegisterElement
ShadingMethodBase
Public Methods
 MethodDefined by
  
EnvMapMethod
(envMap:CubeMap, alpha:Number = 1)
EnvMapMethod
 Inherited
Copies the state from a ShadingMethodBase object into the current object.
ShadingMethodBase
  
dispose(deep:Boolean):void
Cleans up any resources used by the current object.
EnvMapMethod
Protected Methods
 MethodDefined by
 Inherited
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Property detail
alphaproperty
alpha:Number  [read-write]Implementation
    public function get alpha():Number
    public function set alpha(value:Number):void
Constructor detail
EnvMapMethod()constructor
public function EnvMapMethod(envMap:CubeMap, alpha:Number = 1)Parameters
envMap:CubeMap
 
alpha:Number (default = 1)
Init Parameters
Method detail
activate()method
arcane override function activate(context:Context3D, contextIndex:uint):void Parameters
context:Context3D
 
contextIndex:uint
deactivate()method 
arcane override function deactivate(context:Context3D):void Parameters
context:Context3D
dispose()method 
public override function dispose(deep:Boolean):void

Cleans up any resources used by the current object.

Parameters
deep:Boolean — Indicates whether other resources should be cleaned up, that could potentially be shared across different instances.
getFragmentPostLightingCode()method 
arcane override function getFragmentPostLightingCode(regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String Parameters
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
Wiki link
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