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d — Property in class away3d.core.math.Plane3D
The D coefficient of this plane.
damping — Property in class away3d.cameras.SpringCam
Damping is the spring internal friction, or how much it resists the "boinggggg" effect.
data — Property in class away3d.loading.ResourceDependency
The data containing the dependency to be parsed, if the resource was already loaded.
_dataFormat — Property in class away3d.loading.parsers.ParserBase
dataFormat — Property in class away3d.loading.parsers.ParserBase
The data format of the file data to be parsed.
deactivate(context3D, pass:away3d.materials.passes:MaterialPassBase) — Method in class away3d.animators.data.SkeletonAnimation
Clears the GPU render state that has been set by the current animation.
deactivate(context, pass:away3d.materials.passes:MaterialPassBase) — Method in class away3d.animators.data.VertexAnimation
Clears the GPU render state that has been set by the current animation.
deactivate(context) — Method in class away3d.materials.methods.BasicDiffuseMethod
deactivate(context) — Method in class away3d.materials.methods.BasicSpecularMethod
deactivate(context) — Method in class away3d.materials.methods.EnvMapAmbientMethod
deactivate(context) — Method in class away3d.materials.methods.EnvMapDiffuseMethod
deactivate(context) — Method in class away3d.materials.methods.EnvMapMethod
deactivate(context) — Method in class away3d.materials.methods.FilteredShadowMapMethod
deactivate(context) — Method in class away3d.materials.methods.HardShadowMapMethod
deactivate(context) — Method in class away3d.materials.methods.ProjectiveTextureMethod
deactivate(context) — Method in class away3d.materials.methods.SlowFilteredShadowMapMethod
deactivate(context) — Method in class away3d.materials.methods.SoftShadowMapMethod
deactivate(context) — Method in class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod
deactivate(context) — Method in class away3d.materials.methods.TerrainDiffuseMethod
deactivate(context) — Method in class away3d.materials.methods.WrapDiffuseMethod
deactivate(context) — Method in class away3d.materials.methods.WrapSpecularMethod
deactivate(context) — Method in class away3d.materials.passes.DefaultScreenPass
Turns off streams starting from a certain offset
deactivate(context) — Method in class away3d.materials.passes.SkyBoxPass
deactivate(context) — Method in class away3d.materials.passes.WireFramePass
debug — Property in class away3d.tools.utils.Drag3D
Debug — Class in package away3d.debug
Class for emmiting debuging messages, warnings and errors
defaultBitmapData — Property in class away3d.loading.parsers.ParserBase
The url or id of the data or file to be parsed.
DefaultBitmapData — Class in package away3d.loading.parsers.data
DefaultMaterialBase — Class in package away3d.materials
DefaultMaterialBase forms an abstract base class for the default materials provided by Away3D and use methods to define their appearance.
DefaultMaterialBase() — Constructor in class away3d.materials.DefaultMaterialBase
Creates a new DefaultMaterialBase object.
DefaultRenderer — Class in package away3d.core.render
The DefaultRenderer class provides the default rendering method.
DefaultRenderer(antiAlias, renderMode) — Constructor in class away3d.core.render.DefaultRenderer
Creates a new DefaultRenderer object.
DefaultScreenPass — Class in package away3d.materials.passes
DefaultScreenPass is a shader pass that uses shader methods to compile a complete program.
DefaultScreenPass() — Constructor in class away3d.materials.passes.DefaultScreenPass
Creates a new DefaultScreenPass objects.
DEFLATE — Constant static property in class away3d.loading.parsers.AWD2Parser
DEG2RAD_2 — Constant static property in class away3d.materials.passes.WireFramePass
DEGREES_TO_RADIANS — Constant static property in class away3d.core.math.MathConsts
The amount to multiply with when converting degrees to radians.
delimiter() — Static method in class away3d.debug.Debug
delta — Property in class away3d.events.MouseEvent3D
Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel.
deltaTime — Property in class away3d.containers.View3D
The amount of milliseconds the last render call took
dependencies — Property in class away3d.loading.AssetLoader
A list of dependencies that need to be loaded and resolved for the loaded object.
_dependencies — Property in class away3d.loading.parsers.ParserBase
A list of dependencies that need to be loaded and resolved for the object being parsed.
dependencies — Property in class away3d.loading.parsers.ParserBase
A list of dependencies that need to be loaded and resolved for the object being parsed.
DEPENDENCY_ERROR — Constant static property in class away3d.events.ResourceEvent
Dispatched when a resource's dependency error occurs.
DEPENDENCY_RETRIEVED — Constant static property in class away3d.events.ResourceEvent
Dispatched when a resource's dependency is retrieved and resolved.
depth — Property in class away3d.extrusions.Elevation
The depth of the terrain plane.
depth — Property in class away3d.primitives.Cube
The size of the cube along its Z-axis.
depth — Static property in class away3d.tools.utils.Bounds
_depthCamera — Property in class away3d.lights.shadowmaps.PlanarShadowMapper
depthMapSize — Property in class away3d.lights.shadowmaps.ShadowMapperBase
depthPrePass — Property in class away3d.core.render.DefaultRenderer
Indicates whether or not the depth buffer should be rendered first in a separate pass.
depthProjection — Property in class away3d.lights.shadowmaps.DirectionalShadowMapper
Depth projection matrix that projects from scene space to depth map.
depthProjection — Property in class away3d.lights.shadowmaps.PlanarShadowMapper
Depth projection matrix that projects from scene space to depth map.
depthProjection — Property in class away3d.lights.shadowmaps.ShadowMapperBase
Depth projection matrix that projects from scene space to depth map.
DepthRenderer — Class in package away3d.core.render
The DepthRenderer class renders 32-bit depth information encoded as RGBA
DepthRenderer(renderBlended, antiAlias, renderMode) — Constructor in class away3d.core.render.DepthRenderer
Creates a new DepthRenderer object.
DepthSorter — Class in package away3d.core.sort
RenderableSorter sorts the potentially visible IRenderable objects collected by EntityCollector for optimal rendering performance.
DepthSorter() — Constructor in class away3d.core.sort.DepthSorter
Creates a RenderableSorter objects
differenceInput — Property in class away3d.animators.skeleton.SkeletonAdditiveNode
diffuse — Property in class away3d.lights.LightBase
The diffuse reflection strength of the light.
diffuseAlpha — Property in class away3d.materials.methods.BasicDiffuseMethod
The alpha component of the diffuse reflection.
diffuseAlpha — Property in class away3d.materials.methods.WrapDiffuseMethod
The alpha component of the diffuse reflection.
_diffuseB — Property in class away3d.lights.LightBase
diffuseColor — Property in class away3d.materials.methods.BasicDiffuseMethod
The color of the diffuse reflection when not using a texture.
diffuseColor — Property in class away3d.materials.methods.WrapDiffuseMethod
The color of the diffuse reflection when not using a texture.
_diffuseG — Property in class away3d.lights.LightBase
_diffuseInputIndex — Property in class away3d.materials.methods.BasicDiffuseMethod
_diffuseInputRegister — Property in class away3d.materials.methods.BasicDiffuseMethod
diffuseMethod — Property in class away3d.materials.DefaultMaterialBase
The method to perform diffuse shading.
diffuseMethod — Property in class away3d.materials.passes.DefaultScreenPass
The method to perform diffuse shading.
_diffuseR — Property in class away3d.lights.LightBase
dir — Property in class away3d.tools.utils.Ray
direction — Property in class away3d.animators.skeleton.SkeletonAdditiveNode
direction — Property in class away3d.animators.skeleton.SkeletonBinaryLERPNode
direction — Property in class away3d.animators.skeleton.SkeletonDirectionalNode
_direction — Property in class away3d.animators.skeleton.SkeletonTreeNode
direction — Property in class away3d.animators.skeleton.SkeletonTreeNode
direction — Property in class away3d.lights.DirectionalLight
The direction of the light.
DirectionalLight — Class in package away3d.lights
DirectionalLight represents an idealized light "at infinity", to be used for distant light sources such as the sun.
DirectionalLight(xDir, yDir, zDir) — Constructor in class away3d.lights.DirectionalLight
Creates a new DirectionalLight object.
DirectionalShadowMapper — Class in package away3d.lights.shadowmaps
DirectionalShadowMapper(light:away3d.lights:DirectionalLight) — Constructor in class away3d.lights.shadowmaps.DirectionalShadowMapper
dispose(deep) — Method in class away3d.animators.data.AnimationSequenceBase
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.containers.ObjectContainer3D
Cleans up any resources used by the current object.
dispose() — Method in class away3d.containers.View3D
Disposes all memory occupied by the view.
dispose() — Method in class away3d.core.base.Geometry
Clears all resources used by the Geometry object, including SubGeometries.
dispose(deep) — Method in class away3d.core.base.Object3D
Cleans up any resources used by the current object.
dispose() — Method in class away3d.core.base.SkinnedSubGeometry
Cleans up any resources used by this object.
dispose() — Method in class away3d.core.base.SubGeometry
Clears all resources used by the SubGeometry object.
dispose(deep) — Method in class away3d.core.managers.CubeTexture3DProxy
dispose() — Method in class away3d.core.managers.Mouse3DManager
Clear all resources and listeners used by this Mouse3DManager.
dispose() — Method in class away3d.core.managers.Stage3DProxy
Disposes the Stage3DProxy object, freeing the Context3D attached to the Stage3D.
dispose(deep) — Method in class away3d.core.managers.Texture3DProxy
dispose(deep) — Method in class away3d.entities.Mesh
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.entities.TextureProjector
dispose() — Method in class away3d.lights.shadowmaps.ShadowMapperBase
dispose(deep) — Method in class away3d.loading.BitmapDataResource
Cleans up any resources used by the current object.
dispose(deep) — Method in interface away3d.loading.IResource
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.materials.BitmapMaterial
dispose(deep) — Method in class away3d.materials.DefaultMaterialBase
dispose(deep) — Method in class away3d.materials.MaterialBase
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.materials.SkyBoxMaterial
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.materials.VideoMaterial
dispose(deep) — Method in class away3d.materials.methods.BasicDiffuseMethod
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.materials.methods.BasicSpecularMethod
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.materials.methods.EnvMapAmbientMethod
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.materials.methods.EnvMapDiffuseMethod
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.materials.methods.EnvMapMethod
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.materials.methods.ShadingMethodBase
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.materials.methods.TerrainDiffuseMethod
dispose(deep) — Method in class away3d.materials.methods.WrapDiffuseMethod
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.materials.methods.WrapSpecularMethod
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.materials.passes.DefaultScreenPass
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.materials.passes.MaterialPassBase
Cleans up any resources used by the current object.
dispose(deep) — Method in class away3d.materials.passes.SingleObjectDepthPass
Cleans up any resources used by the current object.
dispose() — Method in class away3d.materials.utils.CubeMap
Disposes of all BitmapData objects used by this CubeMap.
dispose() — Method in interface away3d.materials.utils.IVideoPlayer
Called if the player is no longer needed
dispose() — Method in class away3d.materials.utils.SimpleVideoPlayer
disposeIndexBuffers(buffers) — Method in class away3d.core.base.SubGeometry
Disposes all buffers in a given vector.
disposeSources — Property in class away3d.tools.Merge
disposeVertexBuffers(buffers) — Method in class away3d.core.base.SubGeometry
Disposes all buffers in a given vector.
distance(p) — Method in class away3d.core.math.Plane3D
Returns the signed distance between this Plane3D and the point p.
distribute(aObjs, axis) — Static method in class away3d.tools.Align
Applies to array elements a distributed alignment according to axis, x,y or z.
div(tgt, src1, src2) — Static method in class away3d.materials.utils.AGAL
Divide
DOUBLE_CLICK — Constant static property in class away3d.events.MouseEvent3D
Defines the value of the type property of a doubleClick3d event object.
dp3(tgt, src1, src2) — Static method in class away3d.materials.utils.AGAL
Dot product for a 3-component vector
dp4(tgt, src1, src2) — Static method in class away3d.materials.utils.AGAL
Dot product for a 4-component vector
Drag3D — Class in package away3d.tools.utils
Class Drag3D allows free dragging of an ObjectContainer3D onto a given plane.
Drag3D(view:away3d.containers:View3D, object3d:away3d.containers:ObjectContainer3D, plane) — Constructor in class away3d.tools.utils.Drag3D
Class Drag3D allows to drag 3d objects with the mouse.Drag3D
draw(entityCollector:away3d.core.traverse:EntityCollector) — Method in class away3d.core.render.DefaultRenderer
Performs the actual drawing of geometry to the target.
draw(entityCollector:away3d.core.traverse:EntityCollector) — Method in class away3d.core.render.DepthRenderer
Performs the actual drawing of geometry to the target.
draw(entityCollector:away3d.core.traverse:EntityCollector) — Method in class away3d.core.render.HitTestRenderer
Performs the actual drawing of geometry to the target.
draw(entityCollector:away3d.core.traverse:EntityCollector) — Method in class away3d.core.render.PositionRenderer
Performs the actual drawing of geometry to the target.
draw(entityCollector:away3d.core.traverse:EntityCollector) — Method in class away3d.core.render.RendererBase
Performs the actual drawing of geometry to the target.
drawDepthMap(target, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — Method in class away3d.lights.shadowmaps.DirectionalShadowMapper
drawDepthMap(target, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — Method in class away3d.lights.shadowmaps.PlanarShadowMapper
drawDepthMap(target, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — Method in class away3d.lights.shadowmaps.ShadowMapperBase
duplicate(mesh:away3d.entities:Mesh, newName) — Static method in class away3d.tools.MeshHelper
Duplicates a Mesh
duration — Property in class away3d.animators.data.AnimationSequenceBase
The duration of the animation sequence.
duration — Property in class away3d.animators.skeleton.SkeletonAdditiveNode
duration — Property in class away3d.animators.skeleton.SkeletonClipNodeBase
_duration — Property in class away3d.animators.skeleton.SkeletonTreeNode
duration — Property in class away3d.animators.skeleton.SkeletonTreeNode
_durations — Property in class away3d.animators.data.AnimationSequenceBase
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