A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
d — Property in class away3d.core.math.Plane3D |
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The D coefficient of this plane. |
damping — Property in class away3d.cameras.SpringCam |
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Damping is the spring internal friction, or how much it resists the "boinggggg" effect. |
data — Property in class away3d.loading.ResourceDependency |
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The data containing the dependency to be parsed, if the resource was already loaded. |
_dataFormat — Property in class away3d.loading.parsers.ParserBase |
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dataFormat — Property in class away3d.loading.parsers.ParserBase |
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The data format of the file data to be parsed. |
deactivate(context3D, pass:away3d.materials.passes:MaterialPassBase) — Method in class away3d.animators.data.SkeletonAnimation |
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Clears the GPU render state that has been set by the current animation. |
deactivate(context, pass:away3d.materials.passes:MaterialPassBase) — Method in class away3d.animators.data.VertexAnimation |
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Clears the GPU render state that has been set by the current animation. |
deactivate(context) — Method in class away3d.materials.methods.BasicDiffuseMethod |
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deactivate(context) — Method in class away3d.materials.methods.BasicSpecularMethod |
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deactivate(context) — Method in class away3d.materials.methods.EnvMapAmbientMethod |
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deactivate(context) — Method in class away3d.materials.methods.EnvMapDiffuseMethod |
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deactivate(context) — Method in class away3d.materials.methods.EnvMapMethod |
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deactivate(context) — Method in class away3d.materials.methods.FilteredShadowMapMethod |
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deactivate(context) — Method in class away3d.materials.methods.HardShadowMapMethod |
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deactivate(context) — Method in class away3d.materials.methods.ProjectiveTextureMethod |
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deactivate(context) — Method in class away3d.materials.methods.SlowFilteredShadowMapMethod |
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deactivate(context) — Method in class away3d.materials.methods.SoftShadowMapMethod |
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deactivate(context) — Method in class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod |
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deactivate(context) — Method in class away3d.materials.methods.TerrainDiffuseMethod |
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deactivate(context) — Method in class away3d.materials.methods.WrapDiffuseMethod |
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deactivate(context) — Method in class away3d.materials.methods.WrapSpecularMethod |
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deactivate(context) — Method in class away3d.materials.passes.DefaultScreenPass |
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Turns off streams starting from a certain offset
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deactivate(context) — Method in class away3d.materials.passes.SkyBoxPass |
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deactivate(context) — Method in class away3d.materials.passes.WireFramePass |
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debug — Property in class away3d.tools.utils.Drag3D |
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Debug — Class in package away3d.debug |
| Class for emmiting debuging messages, warnings and errors |
defaultBitmapData — Property in class away3d.loading.parsers.ParserBase |
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The url or id of the data or file to be parsed. |
DefaultBitmapData — Class in package away3d.loading.parsers.data |
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DefaultMaterialBase — Class in package away3d.materials |
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DefaultMaterialBase forms an abstract base class for the default materials provided by Away3D and use methods
to define their appearance. |
DefaultMaterialBase() — Constructor in class away3d.materials.DefaultMaterialBase |
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Creates a new DefaultMaterialBase object. |
DefaultRenderer — Class in package away3d.core.render |
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The DefaultRenderer class provides the default rendering method. |
DefaultRenderer(antiAlias, renderMode) — Constructor in class away3d.core.render.DefaultRenderer |
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Creates a new DefaultRenderer object. |
DefaultScreenPass — Class in package away3d.materials.passes |
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DefaultScreenPass is a shader pass that uses shader methods to compile a complete program. |
DefaultScreenPass() — Constructor in class away3d.materials.passes.DefaultScreenPass |
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Creates a new DefaultScreenPass objects. |
DEFLATE — Constant static property in class away3d.loading.parsers.AWD2Parser |
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DEG2RAD_2 — Constant static property in class away3d.materials.passes.WireFramePass |
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DEGREES_TO_RADIANS — Constant static property in class away3d.core.math.MathConsts |
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The amount to multiply with when converting degrees to radians. |
delimiter() — Static method in class away3d.debug.Debug |
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delta — Property in class away3d.events.MouseEvent3D |
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Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel. |
deltaTime — Property in class away3d.containers.View3D |
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The amount of milliseconds the last render call took
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dependencies — Property in class away3d.loading.AssetLoader |
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A list of dependencies that need to be loaded and resolved for the loaded object. |
_dependencies — Property in class away3d.loading.parsers.ParserBase |
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A list of dependencies that need to be loaded and resolved for the object being parsed. |
dependencies — Property in class away3d.loading.parsers.ParserBase |
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A list of dependencies that need to be loaded and resolved for the object being parsed. |
DEPENDENCY_ERROR — Constant static property in class away3d.events.ResourceEvent |
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Dispatched when a resource's dependency error occurs. |
DEPENDENCY_RETRIEVED — Constant static property in class away3d.events.ResourceEvent |
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Dispatched when a resource's dependency is retrieved and resolved. |
depth — Property in class away3d.extrusions.Elevation |
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The depth of the terrain plane. |
depth — Property in class away3d.primitives.Cube |
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The size of the cube along its Z-axis. |
depth — Static property in class away3d.tools.utils.Bounds |
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_depthCamera — Property in class away3d.lights.shadowmaps.PlanarShadowMapper |
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depthMapSize — Property in class away3d.lights.shadowmaps.ShadowMapperBase |
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depthPrePass — Property in class away3d.core.render.DefaultRenderer |
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Indicates whether or not the depth buffer should be rendered first in a separate pass. |
depthProjection — Property in class away3d.lights.shadowmaps.DirectionalShadowMapper |
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Depth projection matrix that projects from scene space to depth map. |
depthProjection — Property in class away3d.lights.shadowmaps.PlanarShadowMapper |
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Depth projection matrix that projects from scene space to depth map. |
depthProjection — Property in class away3d.lights.shadowmaps.ShadowMapperBase |
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Depth projection matrix that projects from scene space to depth map. |
DepthRenderer — Class in package away3d.core.render |
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The DepthRenderer class renders 32-bit depth information encoded as RGBA
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DepthRenderer(renderBlended, antiAlias, renderMode) — Constructor in class away3d.core.render.DepthRenderer |
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Creates a new DepthRenderer object. |
DepthSorter — Class in package away3d.core.sort |
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RenderableSorter sorts the potentially visible IRenderable objects collected by EntityCollector for optimal
rendering performance. |
DepthSorter() — Constructor in class away3d.core.sort.DepthSorter |
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Creates a RenderableSorter objects
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differenceInput — Property in class away3d.animators.skeleton.SkeletonAdditiveNode |
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diffuse — Property in class away3d.lights.LightBase |
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The diffuse reflection strength of the light. |
diffuseAlpha — Property in class away3d.materials.methods.BasicDiffuseMethod |
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The alpha component of the diffuse reflection. |
diffuseAlpha — Property in class away3d.materials.methods.WrapDiffuseMethod |
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The alpha component of the diffuse reflection. |
_diffuseB — Property in class away3d.lights.LightBase |
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diffuseColor — Property in class away3d.materials.methods.BasicDiffuseMethod |
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The color of the diffuse reflection when not using a texture. |
diffuseColor — Property in class away3d.materials.methods.WrapDiffuseMethod |
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The color of the diffuse reflection when not using a texture. |
_diffuseG — Property in class away3d.lights.LightBase |
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_diffuseInputIndex — Property in class away3d.materials.methods.BasicDiffuseMethod |
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_diffuseInputRegister — Property in class away3d.materials.methods.BasicDiffuseMethod |
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diffuseMethod — Property in class away3d.materials.DefaultMaterialBase |
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The method to perform diffuse shading. |
diffuseMethod — Property in class away3d.materials.passes.DefaultScreenPass |
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The method to perform diffuse shading. |
_diffuseR — Property in class away3d.lights.LightBase |
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dir — Property in class away3d.tools.utils.Ray |
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direction — Property in class away3d.animators.skeleton.SkeletonAdditiveNode |
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direction — Property in class away3d.animators.skeleton.SkeletonBinaryLERPNode |
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direction — Property in class away3d.animators.skeleton.SkeletonDirectionalNode |
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_direction — Property in class away3d.animators.skeleton.SkeletonTreeNode |
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direction — Property in class away3d.animators.skeleton.SkeletonTreeNode |
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direction — Property in class away3d.lights.DirectionalLight |
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The direction of the light. |
DirectionalLight — Class in package away3d.lights |
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DirectionalLight represents an idealized light "at infinity", to be used for distant light sources such as the sun. |
DirectionalLight(xDir, yDir, zDir) — Constructor in class away3d.lights.DirectionalLight |
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Creates a new DirectionalLight object. |
DirectionalShadowMapper — Class in package away3d.lights.shadowmaps |
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DirectionalShadowMapper(light:away3d.lights:DirectionalLight) — Constructor in class away3d.lights.shadowmaps.DirectionalShadowMapper |
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dispose(deep) — Method in class away3d.animators.data.AnimationSequenceBase |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.containers.ObjectContainer3D |
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Cleans up any resources used by the current object. |
dispose() — Method in class away3d.containers.View3D |
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Disposes all memory occupied by the view. |
dispose() — Method in class away3d.core.base.Geometry |
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Clears all resources used by the Geometry object, including SubGeometries. |
dispose(deep) — Method in class away3d.core.base.Object3D |
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Cleans up any resources used by the current object. |
dispose() — Method in class away3d.core.base.SkinnedSubGeometry |
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Cleans up any resources used by this object. |
dispose() — Method in class away3d.core.base.SubGeometry |
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Clears all resources used by the SubGeometry object. |
dispose(deep) — Method in class away3d.core.managers.CubeTexture3DProxy |
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dispose() — Method in class away3d.core.managers.Mouse3DManager |
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Clear all resources and listeners used by this Mouse3DManager. |
dispose() — Method in class away3d.core.managers.Stage3DProxy |
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Disposes the Stage3DProxy object, freeing the Context3D attached to the Stage3D. |
dispose(deep) — Method in class away3d.core.managers.Texture3DProxy |
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dispose(deep) — Method in class away3d.entities.Mesh |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.entities.TextureProjector |
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dispose() — Method in class away3d.lights.shadowmaps.ShadowMapperBase |
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dispose(deep) — Method in class away3d.loading.BitmapDataResource |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in interface away3d.loading.IResource |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.materials.BitmapMaterial |
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dispose(deep) — Method in class away3d.materials.DefaultMaterialBase |
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dispose(deep) — Method in class away3d.materials.MaterialBase |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.materials.SkyBoxMaterial |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.materials.VideoMaterial |
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dispose(deep) — Method in class away3d.materials.methods.BasicDiffuseMethod |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.materials.methods.BasicSpecularMethod |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.materials.methods.EnvMapAmbientMethod |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.materials.methods.EnvMapDiffuseMethod |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.materials.methods.EnvMapMethod |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.materials.methods.ShadingMethodBase |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.materials.methods.TerrainDiffuseMethod |
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dispose(deep) — Method in class away3d.materials.methods.WrapDiffuseMethod |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.materials.methods.WrapSpecularMethod |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.materials.passes.DefaultScreenPass |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.materials.passes.MaterialPassBase |
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Cleans up any resources used by the current object. |
dispose(deep) — Method in class away3d.materials.passes.SingleObjectDepthPass |
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Cleans up any resources used by the current object. |
dispose() — Method in class away3d.materials.utils.CubeMap |
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Disposes of all BitmapData objects used by this CubeMap. |
dispose() — Method in interface away3d.materials.utils.IVideoPlayer |
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Called if the player is no longer needed
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dispose() — Method in class away3d.materials.utils.SimpleVideoPlayer |
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disposeIndexBuffers(buffers) — Method in class away3d.core.base.SubGeometry |
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Disposes all buffers in a given vector. |
disposeSources — Property in class away3d.tools.Merge |
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disposeVertexBuffers(buffers) — Method in class away3d.core.base.SubGeometry |
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Disposes all buffers in a given vector. |
distance(p) — Method in class away3d.core.math.Plane3D |
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Returns the signed distance between this Plane3D and the point p. |
distribute(aObjs, axis) — Static method in class away3d.tools.Align |
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Applies to array elements a distributed alignment according to axis, x,y or z. |
div(tgt, src1, src2) — Static method in class away3d.materials.utils.AGAL |
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Divide
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DOUBLE_CLICK — Constant static property in class away3d.events.MouseEvent3D |
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Defines the value of the type property of a doubleClick3d event object. |
dp3(tgt, src1, src2) — Static method in class away3d.materials.utils.AGAL |
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Dot product for a 3-component vector
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dp4(tgt, src1, src2) — Static method in class away3d.materials.utils.AGAL |
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Dot product for a 4-component vector
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Drag3D — Class in package away3d.tools.utils |
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Class Drag3D allows free dragging of an ObjectContainer3D onto a given plane. |
Drag3D(view:away3d.containers:View3D, object3d:away3d.containers:ObjectContainer3D, plane) — Constructor in class away3d.tools.utils.Drag3D |
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Class Drag3D allows to drag 3d objects with the mouse.Drag3D
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draw(entityCollector:away3d.core.traverse:EntityCollector) — Method in class away3d.core.render.DefaultRenderer |
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Performs the actual drawing of geometry to the target. |
draw(entityCollector:away3d.core.traverse:EntityCollector) — Method in class away3d.core.render.DepthRenderer |
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Performs the actual drawing of geometry to the target. |
draw(entityCollector:away3d.core.traverse:EntityCollector) — Method in class away3d.core.render.HitTestRenderer |
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Performs the actual drawing of geometry to the target. |
draw(entityCollector:away3d.core.traverse:EntityCollector) — Method in class away3d.core.render.PositionRenderer |
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Performs the actual drawing of geometry to the target. |
draw(entityCollector:away3d.core.traverse:EntityCollector) — Method in class away3d.core.render.RendererBase |
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Performs the actual drawing of geometry to the target. |
drawDepthMap(target, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — Method in class away3d.lights.shadowmaps.DirectionalShadowMapper |
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drawDepthMap(target, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — Method in class away3d.lights.shadowmaps.PlanarShadowMapper |
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drawDepthMap(target, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — Method in class away3d.lights.shadowmaps.ShadowMapperBase |
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duplicate(mesh:away3d.entities:Mesh, newName) — Static method in class away3d.tools.MeshHelper |
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Duplicates a Mesh
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duration — Property in class away3d.animators.data.AnimationSequenceBase |
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The duration of the animation sequence. |
duration — Property in class away3d.animators.skeleton.SkeletonAdditiveNode |
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duration — Property in class away3d.animators.skeleton.SkeletonClipNodeBase |
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_duration — Property in class away3d.animators.skeleton.SkeletonTreeNode |
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duration — Property in class away3d.animators.skeleton.SkeletonTreeNode |
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_durations — Property in class away3d.animators.data.AnimationSequenceBase |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |