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QuadTree — Class in package away3d.core.partition
QuadTree(maxDepth, size, height) — Constructor in class away3d.core.partition.QuadTree
QuadTreeNode — Class in package away3d.core.partition
QuadTreeNode(maxDepth, size, height, centerX, centerZ, depth) — Constructor in class away3d.core.partition.QuadTreeNode
quarterFace(mesh:away3d.entities:Mesh, indice, subGeomIndice) — Static method in class away3d.tools.FaceHelper
Divides a face into 4 faces.
quarterFaces(mesh:away3d.entities:Mesh) — Static method in class away3d.tools.FaceHelper
Divides all the faces of a mesh in 4 faces.
Quaternion — Final class in package away3d.core.math
A Quaternion object which can be used to represent rotations.
Quaternion(x, y, z, w) — Constructor in class away3d.core.math.Quaternion
Creates a new Quaternion object.
quaternion2euler(quarternion:away3d.core.math:Quaternion) — Static method in class away3d.core.math.Vector3DUtils
Returns a Vector3D object containing the euler angles represented by the given Quaternion object.
quaternion2matrix(quarternion:away3d.core.math:Quaternion, m) — Static method in class away3d.core.math.Matrix3DUtils
Fills the 3d matrix object with values representing the transformation made by the given quaternion.
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