A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
QuadTree — Class in package away3d.core.partition |
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QuadTree(maxDepth, size, height) — Constructor in class away3d.core.partition.QuadTree |
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QuadTreeNode — Class in package away3d.core.partition |
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QuadTreeNode(maxDepth, size, height, centerX, centerZ, depth) — Constructor in class away3d.core.partition.QuadTreeNode |
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quarterFace(mesh:away3d.entities:Mesh, indice, subGeomIndice) — Static method in class away3d.tools.FaceHelper |
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Divides a face into 4 faces. |
quarterFaces(mesh:away3d.entities:Mesh) — Static method in class away3d.tools.FaceHelper |
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Divides all the faces of a mesh in 4 faces. |
Quaternion — Final class in package away3d.core.math |
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A Quaternion object which can be used to represent rotations. |
Quaternion(x, y, z, w) — Constructor in class away3d.core.math.Quaternion |
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Creates a new Quaternion object. |
quaternion2euler(quarternion:away3d.core.math:Quaternion) — Static method in class away3d.core.math.Vector3DUtils |
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Returns a Vector3D object containing the euler angles represented by the given Quaternion object. |
quaternion2matrix(quarternion:away3d.core.math:Quaternion, m) — Static method in class away3d.core.math.Matrix3DUtils |
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Fills the 3d matrix object with values representing the transformation made by the given quaternion. |
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