AnimationSequenceController provides a controller for single clip-based animation sequences (fe: md2, md5anim).
animationState:AnimationStateBase
[write-only]
Implementation
public function set animationState(value:AnimationStateBase):void
rootDelta:Vector3D
[read-only]Implementation
public function get rootDelta():Vector3D
timeScale:Number
[read-write]
The amount by which passed time should be scaled. Used to slow down or speed up animations.
Implementation
public function get timeScale():Number
public function set timeScale(value:Number):void
updateRootPosition:Boolean
[read-write]Implementation
public function get updateRootPosition():Boolean
public function set updateRootPosition(value:Boolean):void
public function BlendingSkeletonAnimator()
Init Parameters
public function addSequence(sequence:SkeletonAnimationSequence):void
Adds a sequence to the controller.
Differentiate between timeline based and phase? Or should be property of sequence?
Parameters
public override function clone():AnimatorBase
Clones the current object.
Returns
public function setWeight(clipName:String, weight:Number):void
Parameters
| clipName:String |
|
| weight:Number |