Packageaway3d.materials.methods
Classpublic class EnvMapAmbientMethod
InheritanceEnvMapAmbientMethod Inheritance BasicAmbientMethod Inheritance ShadingMethodBase

EnvMapDiffuseMethod provides a diffuse shading method that uses a diffuse irradiance environment map to approximate global lighting rather than lights.

Public Properties
 PropertyDefined by
 Inheritedambient : Number
The strength of the ambient reflection of the surface.
BasicAmbientMethod
 InheritedambientColor : uint
The colour of the ambient reflection of the surface.
BasicAmbientMethod
  envMap : CubeMap
The cube environment map to use for the diffuse lighting.
EnvMapAmbientMethod
 Inheritedpasses : Vector
Any passes required that render to a texture used by this method.
ShadingMethodBase
 InheritedviewDirVaryingReg : ShaderRegisterElement
ShadingMethodBase
Protected Properties
 PropertyDefined by
 Inherited_ambientInputIndex : int
BasicAmbientMethod
 Inherited_ambientInputRegister : ShaderRegisterElement
BasicAmbientMethod
 Inherited_globalPosVertexReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_mipmap : Boolean = true
ShadingMethodBase
 Inherited_needsGlobalPos : Boolean
ShadingMethodBase
 Inherited_needsNormals : Boolean
ShadingMethodBase
 Inherited_needsProjection : Boolean
ShadingMethodBase
 Inherited_needsUV : Boolean
ShadingMethodBase
 Inherited_needsView : Boolean
ShadingMethodBase
 Inherited_normalFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_numLights : int
ShadingMethodBase
 Inherited_passes : Vector
ShadingMethodBase
 Inherited_projectionReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_repeat : Boolean
ShadingMethodBase
 Inherited_smooth : Boolean = true
ShadingMethodBase
 Inherited_uvFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_viewDirFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_viewDirVaryingReg : ShaderRegisterElement
ShadingMethodBase
Public Methods
 MethodDefined by
  
Creates a new EnvMapDiffuseMethod object.
EnvMapAmbientMethod
 Inherited
Copies the state from a BasicAmbientMethod object into the current object.
BasicAmbientMethod
  
dispose(deep:Boolean):void
Cleans up any resources used by the current object.
EnvMapAmbientMethod
Protected Methods
 MethodDefined by
 Inherited
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Property detail
envMapproperty
envMap:CubeMap  [read-write]

The cube environment map to use for the diffuse lighting.

Implementation
    public function get envMap():CubeMap
    public function set envMap(value:CubeMap):void
numLightsproperty 
numLights:int  [read-write]

Implementation
    arcane function get numLights():int
    arcane function set numLights(value:int):void
Constructor detail
EnvMapAmbientMethod()constructor
public function EnvMapAmbientMethod(envMap:CubeMap)Parameters
envMap:CubeMap — The cube environment map to use for the diffuse lighting.
Init Parameters
Method detail
activate()method
arcane override function activate(context:Context3D, contextIndex:uint):void

Sets the render state for this method.

Parameters
context:Context3D — The Context3D currently used for rendering.
 
contextIndex:uint
deactivate()method 
arcane override function deactivate(context:Context3D):void Parameters
context:Context3D
dispose()method 
public override function dispose(deep:Boolean):void

Cleans up any resources used by the current object.

Parameters
deep:Boolean — Indicates whether other resources should be cleaned up, that could potentially be shared across different instances.
getFragmentPostLightingCode()method 
arcane override function getFragmentPostLightingCode(regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Get the fragment shader code that should be added after all per-light code. Usually composits everything to the target register.

Parameters
regCache:ShaderRegisterCache — The register cache used during the compilation.
 
targetReg:ShaderRegisterElement

Returns
String
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