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_scale — Property, class away3d.audio.drivers.AbstractSound3DDriver
scale — Property, class away3d.audio.drivers.AbstractSound3DDriver
scale — Property, interface away3d.audio.drivers.ISound3DDriver
Arbitrary value by which all distances are divided.
scale(scale:Number) — method, class away3d.core.base.Object3D
Scales the contents of the 3d object.
scale — Property, class away3d.loaders.data.ObjectData
scale — Property, class away3d.modifiers.HeightMapModifier
The scale multiplier applied to the height values of the height map.
scaleAboutCenter(scale:Number) — method, class away3d.core.base.Face
Scales the face by a given factor about its unweighed center.
SCALE_CHANGED — Constant Static Property, class away3d.events.Object3DEvent
Defines the value of the type property of a scaleChanged event object.
scaleDistance — Property, class away3d.audio.Sound3D
Defines a scale value used by the driver when adjusting sound intensity to simulate distance.
scaleFactor — Property, class away3d.overlays.LensFlare
scaleMax — Property, class away3d.overlays.LensFlare
scales — Property, class away3d.extrusions.PathDuplicator
Sets and defines the optional Array of Vector3D's.
scales — Property, class away3d.extrusions.PathExtrusion
An optional Array of Vector3D objects that defines a series of scales to be set on each PathCommand.
scales — Property, class away3d.tools.Replicate
Defines the scales x, y and z applied during the replicate process
scaleX — Property, class away3d.containers.Bone
_scaleX — Property, class away3d.core.base.Object3D
scaleX — Property, class away3d.core.base.Object3D
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
scaleX — Property, class away3d.materials.TransformBitmapMaterial
Scales the x coordinates of the texture in uv-space
scaleY — Property, class away3d.containers.Bone
_scaleY — Property, class away3d.core.base.Object3D
scaleY — Property, class away3d.core.base.Object3D
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
scaleY — Property, class away3d.materials.TransformBitmapMaterial
Scales the y coordinates of the texture in uv-space
scaleZ — Property, class away3d.containers.Bone
_scaleZ — Property, class away3d.core.base.Object3D
scaleZ — Property, class away3d.core.base.Object3D
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
scaling — Property, class away3d.core.vos.SpriteVO
scaling — Property, class away3d.extrusions.PathDuplicator
Defines the scaling of the final generated mesh.
scaling — Property, class away3d.loaders.AC3D
A scaling factor for all geometry in the model.
scaling — Property, class away3d.loaders.Ase
A scaling factor for all geometry in the model.
scaling — Property, class away3d.loaders.Collada
A scaling factor for all geometry in the model.
scaling — Property, class away3d.loaders.Max3DS
A scaling factor for all geometry in the model.
scaling — Property, class away3d.loaders.Md2
A scaling factor for all geometry in the model.
scaling — Property, class away3d.loaders.Obj
A scaling factor for all geometry in the model.
scaling — Property, class away3d.loaders.Swf
A scaling factor for all geometry in the model.
scaling — Property, class away3d.materials.BitmapMaskMaterial
scaling — Property, class away3d.sprites.Sprite3D
Defines the scaling of the 3d sprite when an BitmapMaterial is used.
scene — Property, class away3d.containers.View3D
Scene used when rendering.
_scene — Property, class away3d.core.base.Object3D
scene — Property, class away3d.core.base.Object3D
Returns the parent scene of the 3d object
scene — Property, class away3d.test.Slide
Scene3D — class, package away3d.containers
The root container of all 3d objects in a single scene
Scene3D(... rest) — Constructor, class away3d.containers.Scene3D
Creates a new Scene3D object
sceneChanged — Event, class away3d.core.base.Object3D
Dispatched when the parent scene of the 3d object changes.
SCENE_CHANGED — Constant Static Property, class away3d.events.Object3DEvent
Defines the value of the type property of a sceneChanged event object.
sceneDirection — Property, class away3d.lights.DirectionalLight3D
scenePivotPoint — Property, class away3d.core.base.Object3D
scenePosition — Property, class away3d.core.base.Object3D
Returns the position of the 3d object, relative to the global coordinates of the Scene3D object.
scenePosition — Property, class away3d.lights.PointLight3D
scenePosition — Property, class away3d.materials.utils.data.MeshData
sceneTransform — Property, class away3d.animators.data.SkinController
sceneTransform — Property, class away3d.core.base.Object3D
Returns the transformation of the 3d object, relative to the global coordinates of the Scene3D object.
scenetransformChanged — Event, class away3d.core.base.Object3D
Dispatched when the scene transform matrix of the 3d object changes.
SCENETRANSFORM_CHANGED — Constant Static Property, class away3d.events.Object3DEvent
Defines the value of the type property of a scenetransformChanged event object.
sceneX — Property, class away3d.core.utils.HitManager
sceneX — Property, class away3d.events.MouseEvent3D
The x coordinate at which the event occurred in global scene coordinates.
sceneY — Property, class away3d.core.utils.HitManager
sceneY — Property, class away3d.events.MouseEvent3D
The y coordinate at which the event occurred in global scene coordinates.
sceneZ — Property, class away3d.core.utils.HitManager
sceneZ — Property, class away3d.events.MouseEvent3D
The z coordinate at which the event occurred in global scene coordinates.
scopeMenu — Property, class away3d.core.stats.Stats
screen(object:away3d.core.base:Object3D, vertex:away3d.core.base:Vertex) — method, class away3d.cameras.Camera3D
Returns a ScreenVertex object describing the resolved x and y position of the given Vertex object.
screen(container:flash.display:Sprite, _loaderWidth:Number, _loaderHeight:Number) — method, class away3d.core.clip.Clipping
Returns a clipping object initilised with the edges of the flash movie as the clipping bounds.
screenClipping — Property, class away3d.containers.View3D
screenIndices — Property, class away3d.core.utils.ViewSourceObject
_screenIndices — Property, class away3d.materials.BitmapMaterial
_screenIndices — Property, class away3d.materials.shaders.AbstractShader
_screenMatrix — Property, class away3d.cameras.lenses.AbstractLens
SCREEN_UPDATED — Constant Static Property, class away3d.events.ClippingEvent
Defines the value of the type property of a ScreenUpdated event object.
screenUVTs — Property, class away3d.core.utils.ViewSourceObject
_screenUVTs — Property, class away3d.materials.BitmapMaterial
_screenUVTs — Property, class away3d.materials.shaders.AbstractShader
ScreenVertex — final class, package away3d.core.draw
representation of a 3d vertex resolved to the view.
ScreenVertex(x:Number, y:Number, z:Number) — Constructor, class away3d.core.draw.ScreenVertex
Creates a new PrimitiveQuadrantTreeNode object.
screenVertices — Property, class away3d.core.utils.ViewSourceObject
_screenVertices — Property, class away3d.materials.BitmapMaterial
_screenVertices — Property, class away3d.materials.shaders.AbstractShader
screenX — Property, class away3d.core.utils.HitManager
screenX — Property, class away3d.events.MouseEvent3D
The horizontal coordinate at which the event occurred in view coordinates.
screenXOffset — Property, class away3d.core.base.Object3D
Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true
screenY — Property, class away3d.core.utils.HitManager
screenY — Property, class away3d.events.MouseEvent3D
The vertical coordinate at which the event occurred in view coordinates.
screenYOffset — Property, class away3d.core.base.Object3D
Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true
screenZ — Property, class away3d.core.session.AbstractSession
screenZ — Property, class away3d.core.utils.HitManager
screenZ — Property, class away3d.core.vos.ElementVO
screenZ — Property, class away3d.events.MouseEvent3D
The depth coordinate at which the event occurred in view coordinates.
screenZOffset — Property, class away3d.core.base.Object3D
Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
screenZs — Property, class away3d.core.render.QuadrantTreeNode
Array of primitives screenZs that belong to the quadrant.
_scz — Property, class away3d.cameras.lenses.AbstractLens
SeaTurtle — class, package away3d.primitives
Creates a sea turtle model (exported using asAS3Class).
SeaTurtle(init:Object) — Constructor, class away3d.primitives.SeaTurtle
securityError — Event, class away3d.loaders.utils.TextureLoadQueue
seek(val:Number) — method, class away3d.materials.VideoMaterial
Seeks to a given time in the file, specified in seconds, with a precision of three decimal places (milliseconds).
segment — Property, class away3d.core.vos.SegmentVO
Segment — class, package away3d.core.base
A line element used in the wiremesh and mesh object
Segment(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, material:away3d.materials:Material) — Constructor, class away3d.core.base.Segment
Creates a new Segment object.
SEGMENT — Constant Static Property, class away3d.core.project.PrimitiveType
segments — Property, class away3d.core.base.Geometry
Returns an array of the segments contained in the geometry object.
segments — Property, class away3d.core.base.Mesh
Returns an array of the segments contained in the mesh object.
segments — Property, class away3d.primitives.AbstractPrimitive
Returns an array of the segments contained in the mesh object.
segmentsD — Property, class away3d.primitives.Cube
Defines the number of vertical segments that make up the cube.
segmentsH — Property, class away3d.primitives.Cone
Defines the number of vertical segments that make up the cone.
segmentsH — Property, class away3d.primitives.Cube
Defines the number of vertical segments that make up the cube.
segmentsH — Property, class away3d.primitives.Cylinder
Defines the number of vertical segments that make up the cylinder.
segmentsH — Property, class away3d.primitives.GridPlane
Defines the number of vertical segments that make up the grid.
segmentsH — Property, class away3d.primitives.Plane
Defines the number of vertical segments that make up the plane.
segmentsH — Property, class away3d.primitives.Sphere
Defines the number of vertical segments that make up the sphere.
segmentsH — Property, class away3d.primitives.WireCone
Defines the number of vertical segments that make up the wire cone.
segmentsH — Property, class away3d.primitives.WireCylinder
Defines the number of vertical segments that make up the wire cylinder.
segmentsH — Property, class away3d.primitives.WirePlane
Defines the number of vertical segments that make up the wire plane.
segmentsH — Property, class away3d.primitives.WireSphere
Defines the number of vertical segments that make up the wire sphere.
segmentspread — Property, class away3d.extrusions.PathDuplicator
if the optional Array of meshes is passed, segmentspread define if the meshes[index] is repeated per segments or duplicated after each others.
segmentsR — Property, class away3d.primitives.Torus
Defines the number of radial segments that make up the torus.
segmentsR — Property, class away3d.primitives.TorusKnot
Defines the number of radial segments that make up the torus knot.
segmentsR — Property, class away3d.primitives.WireTorus
Defines the number of radial segments that make up the wire torus.
segmentsT — Property, class away3d.primitives.Torus
Defines the number of tubular segments that make up the torus.
segmentsT — Property, class away3d.primitives.TorusKnot
Defines the number of tubular segments that make up the torus knot.
segmentsT — Property, class away3d.primitives.WireTorus
Defines the number of tubular segments that make up the wire torus.
segmentsW — Property, class away3d.primitives.Cone
Defines the number of horizontal segments that make up the cone.
segmentsW — Property, class away3d.primitives.Cube
Defines the number of horizontal segments that make up the cube.
segmentsW — Property, class away3d.primitives.Cylinder
Defines the number of horizontal segments that make up the cylinder.
segmentsW — Property, class away3d.primitives.GridPlane
Defines the number of horizontal segments that make up the grid.
segmentsW — Property, class away3d.primitives.Plane
Defines the number of horizontal segments that make up the plane.
segmentsW — Property, class away3d.primitives.Sphere
Defines the number of horizontal segments that make up the sphere.
segmentsW — Property, class away3d.primitives.WireCone
Defines the number of horizontal segments that make up the wire cone.
segmentsW — Property, class away3d.primitives.WireCylinder
Defines the number of horizontal segments that make up the wire cylinder.
segmentsW — Property, class away3d.primitives.WirePlane
Defines the number of horizontal segments that make up the wire plane.
segmentsW — Property, class away3d.primitives.WireSphere
Defines the number of horizontal segments that make up the wire sphere.
segmentVO — Property, class away3d.core.base.Segment
SegmentVO — class, package away3d.core.vos
segmentVOs — Property, class away3d.core.base.Mesh
Returns an array of the segmentVOs contained in the mesh object.
selected — Property, class away3d.test.Button
sequenceDone — Event, class away3d.core.base.Geometry
Dispatched when a sequence of animations completes.
SEQUENCE_DONE — Constant Static Property, class away3d.events.AnimatorEvent
Defines the value of the type property of a sequenceDone event object.
SEQUENCE_UPDATE — Constant Static Property, class away3d.events.AnimatorEvent
Defines the value of the type property of a sequenceUpdate event object.
session — Property, class away3d.containers.View3D
Session object used to draw all drawing primitives returned from the renderer to the view container.
_session — Property, class away3d.core.base.Object3D
session — Property, class away3d.core.base.Object3D
The render session used by the 3d object
session — Property, class away3d.events.SessionEvent
A reference to the session object that is relevant to the event.
session — Property, class away3d.test.Slide
sessionChanged — Event, class away3d.core.base.Object3D
Dispatched when the render session property of the 3d object changes.
SESSION_CHANGED — Constant Static Property, class away3d.events.Object3DEvent
Defines the value of the type property of a sessionChanged event object.
SessionEvent — class, package away3d.events
Passed as a parameter when a session event occurs
SessionEvent(type:String, session:away3d.core.session:AbstractSession) — Constructor, class away3d.events.SessionEvent
Creates a new FaceEvent object.
sessions — Property, class away3d.core.session.AbstractSession
Array of child sessions.
sessionUpdated — Event, class away3d.core.session.AbstractSession
Dispatched when the render contents of the session require updating.
SESSION_UPDATED — Constant Static Property, class away3d.events.SessionEvent
Defines the value of the type property of a sessionUpdated event object.
setBurnClip(sprite:flash.display:Sprite) — method, class away3d.overlays.LensFlare
setColorEvent(color:Number, eventid:String, listener:Function) — method, class away3d.extrusions.CollisionMap
Defines a color event for this class
setFrames(sources:Array) — method, class away3d.materials.AnimatedBitmapMaterial
Resets the cached bitmapData objects making up the animation with a pre-defined array.
setHaloAsset(sprite:flash.display:Sprite) — method, class away3d.overlays.LensFlare
setMovie(movie:flash.display:MovieClip) — method, class away3d.materials.AnimatedBitmapMaterial
Resets the movieclip used by the material.
setNormal(normalMapData:flash.display:BitmapData, i:uint, j:uint, normal:flash.geom:Vector3D, coordinates:String) — method, class away3d.materials.utils.NormalBumpMaker
Converts the calculated normal vector into RGB values and sets the pixel value.
setOffsetCenter() — method, class away3d.tools.utils.Drag3D
Defines an offset for the drag from center mesh to mouse position.
setSource(sourceBmd:flash.display:BitmapData, channel:String, factorX:Number, factorY:Number, factorZ:Number) — method, class away3d.extrusions.ElevationReader
Optional method to be allow the use of a custom (externally) prerendered map.
setValue(x:Number, y:Number, z:Number) — method, class away3d.core.base.Vertex
Sets the vertex coordinates
shading — Property, class away3d.loaders.Collada
Controls the use of shading materials when color textures are encountered.
ShadingColorMaterial — class, package away3d.materials
Color material with flat shading.
ShadingColorMaterial(color:any, init:Object) — Constructor, class away3d.materials.ShadingColorMaterial
Creates a new ShadingColorMaterial object.
SHADING_MATERIAL — Constant Static Property, class away3d.loaders.data.MaterialData
String representing a shaded material.
_shapeActive — Property, class away3d.core.session.AbstractSession
Array for storing added displayobjects to the canvas
_shapeStore — Property, class away3d.core.session.AbstractSession
Array for storing old displayobjects to the canvas
shiftKey — Property, class away3d.events.MouseEvent3D
Indicates whether the Shift key is active (true) or inactive (false).
shininess — Property, class away3d.loaders.data.MaterialData
Optional shininess of the material.
shininess — Property, class away3d.materials.Dot3BitmapMaterial
The exponential dropoff value used for specular highlights.
shininess — Property, class away3d.materials.Dot3BitmapMaterialF10
The exponential dropoff value used for specular highlights.
shininess — Property, class away3d.materials.Dot3MovieMaterial
The exponential dropoff value used for specular highlights.
shininess — Property, class away3d.materials.PhongBitmapMaterial
The exponential dropoff value used for specular highlights.
shininess — Property, class away3d.materials.PhongColorMaterial
The exponential dropoff value used for specular highlights.
shininess — Property, class away3d.materials.PhongMovieMaterial
The exponential dropoff value used for specular highlights.
shininess — Property, class away3d.materials.ShadingColorMaterial
Coefficient for shininess level
shininess — Property, class away3d.materials.WhiteShadingBitmapMaterial
Coefficient for shininess level
shininess — Property, class away3d.materials.shaders.SpecularDot3Shader
The exponential dropoff value used for specular highlights.
shininess — Property, class away3d.materials.shaders.SpecularPhongShader
The exponential dropoff value used for specular highlights.
showAnchors — Property, class away3d.core.geom.Path
Defines if the anchors must be displayed if debugPath has been called.
showAnchors — Property, class away3d.core.geom.PathDebug
Defines if the anchors must be displayed in debugmode.
showNext() — method, class away3d.materials.utils.WaterMap
Show the next step in the animation cycle
showNormals — Property, class away3d.materials.BitmapMaterial
Displays the normals per face in pink lines.
side(x:Number, y:Number) — method, class away3d.core.geom.Line2D
sideMaterial — Property, class away3d.primitives.Arrow
Defines if thickness is set, a material for the extruded sides of the Arrow object.
sides — Property, class away3d.primitives.RegularPolygon
Defines the number of sides of the polygon.
sides — Property, class away3d.primitives.WireRegularPolygon
Defines the number of sides of the polygon.
sideV(v:away3d.core.draw:ScreenVertex) — method, class away3d.core.geom.Line2D
SimplePanVolumeDriver — class, package away3d.audio.drivers
The Simple pan/volume Sound3D driver will alter the pan and volume properties on the sound transform object of a regular flash.media.Sound3D representation of the sound.
SimplePanVolumeDriver() — Constructor, class away3d.audio.drivers.SimplePanVolumeDriver
SimplePlanePicker — class, package away3d.graphs.bsp.builder
SimplePlanePicker() — Constructor, class away3d.graphs.bsp.builder.SimplePlanePicker
SimpleShadow — class, package away3d.materials.utils
This class generates a top projection shadow from vertex information of a given Object3D, Most suitable for still objects.
SimpleShadow(object3d:away3d.core.base:Object3D, color:uint, blur:Number, base:Number, range:Number) — Constructor, class away3d.materials.utils.SimpleShadow
Creates a new SimpleShadow object.
SimpleView — class, package away3d.test
SimpleView(task:String, desc:String) — Constructor, class away3d.test.SimpleView
SimpleView for testing/demo purpose
size — Property, class away3d.primitives.TextField3D
Defines the size of the text in pixels.
skeleton — Property, class away3d.loaders.data.MeshData
SKIN_ANIMATION — Constant Static Property, class away3d.loaders.data.AnimationDataType
String representing a skin animation.
SkinController — class, package away3d.animators.data
skinControllers — Property, class away3d.core.base.Geometry
Array of controller objects used to bind vertices with joints in a skin.
skinControllers — Property, class away3d.loaders.data.GeometryData
Array of skin controller objects used in bone animations
SkinExtrude — class, package away3d.extrusions
SkinExtrude(aPoints:Array, init:Object) — Constructor, class away3d.extrusions.SkinExtrude
skinnedVertex — Property, class away3d.animators.data.SkinVertex
skinVertex — Property, class away3d.core.base.Vertex
SkinVertex — class, package away3d.animators.data
SkinVertex(vertex:away3d.core.base:Vertex) — Constructor, class away3d.animators.data.SkinVertex
skinVertices — Property, class away3d.animators.data.SkinController
Store of all SkinVertex objects being controlled
skinVertices — Property, class away3d.core.base.Geometry
Array of vertices used in a skin.
skinVertices — Property, class away3d.loaders.data.GeometryData
Array of skin vertex objects used in bone animations
Skybox — class, package away3d.primitives
QTVR-style 360 panorama renderer that is initialized with six images.
Skybox(front:away3d.materials:Material, left:away3d.materials:Material, back:away3d.materials:Material, right:away3d.materials:Material, up:away3d.materials:Material, down:away3d.materials:Material) — Constructor, class away3d.primitives.Skybox
Creates a new Skybox object.
Skybox6 — class, package away3d.primitives
QTVR-style 360 panorama renderer that is initialized with one solid image.
Skybox6(material:away3d.materials:Material) — Constructor, class away3d.primitives.Skybox6
Creates a new Skybox6 object.
Slide — class, package away3d.test
Represents a single slide of the demo
Slide(title:String, desc:String, scene:away3d.containers:Scene3D, renderer:away3d.core.render:Renderer, session:away3d.core.session:AbstractSession) — Constructor, class away3d.test.Slide
smooth — Property, class away3d.materials.BitmapMaterial
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen.
smooth — Property, class away3d.materials.shaders.AbstractShader
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
smoothed — Property, class away3d.core.geom.Path
returns true if the smoothPath handler is being used.
smoothing — Property, class away3d.materials.utils.WaterMap
Indicates whether or not to use smoothing on the normal map when upscaling
smoothMaterials — Property, class away3d.primitives.ReflectivePlane
smoothPath() — method, class away3d.core.geom.Path
handler will smooth the path using anchors as control vector of the PathCommands note that this is not dynamic, the PathCommands values are overwrited
smoothscale — Property, class away3d.extrusions.PathDuplicator
Defines if a scale array of Vector3D is passed if the scaling should be affecting the whole segment or spreaded from previous curvesegmentscale to the next curvesegmentscale.
smoothScale — Property, class away3d.extrusions.PathExtrusion
Defines if a scaling of a PathCommand defined from the scales array of Vector3D objects should affect the whole PathCommand evenly or be smoothly interpolated from previous PathCommand scale.
snapObject(object3d:away3d.core.base:Object3D, dovert:Boolean) — method, class away3d.tools.Grid
Apply the grid code to a given object3D.
snapVertices(vertices:Vector$away3d.core.base:Vertex) — method, class away3d.tools.Grid
Apply the grid code to a given set of vertexes.
Sound3D — class, package away3d.audio
A sound source/emitter object that can be positioned in 3D space, and from which all audio playback will be transformed to simulate orientation. The Sound3D object works much in the same fashion as primitives, lights and cameras, in that it can be added to a scene and positioned therein.
Sound3D(sound:flash.media:Sound, reference:away3d.core.base:Object3D, driver:away3d.audio.drivers:ISound3DDriver, init:Object) — Constructor, class away3d.audio.Sound3D
Create a Sound3D object, representing the sound source used for playback of a flash Sound object.
source — Property, class away3d.core.utils.FaceMaterialVO
source — Property, class away3d.core.utils.ViewSourceObject
source — Property, class away3d.extrusions.CollisionMap
getter/setter for source bitmapdata
source — Property, class away3d.extrusions.ElevationReader
returns the generated bitmapdata, a smooth representation of the geometry.
source — Property, class away3d.materials.utils.SimpleShadow
return the generated shadow projection BitmapData;
source — Property, class away3d.materials.utils.data.RenderData
sourcemap — Property, class away3d.materials.utils.data.MeshData
sourceNode — Property, class away3d.graphs.bsp.BSPPortal
sources — Property, class away3d.materials.AnimatedBitmapMaterial
returns the frames of the animation.
sourceSound — Property, class away3d.audio.drivers.AbstractSound3DDriver
sourceSound — Property, interface away3d.audio.drivers.ISound3DDriver
The sound object (flash.media.Sound) to play at the point of the sound source.
sourcesPath — Property, class away3d.loaders.AC3D
An optional unique location url for sources.
sourceURL — Property, class away3d.containers.View3D
Optional string for storing source url.
sourceURL — Property, class away3d.core.stats.Stats
specular — Property, class away3d.lights.DirectionalLight3D
Defines a coefficient for the specular light intensity.
specular — Property, class away3d.lights.PointLight3D
Defines a coefficient for the specular light intensity.
specular — Property, class away3d.materials.Dot3BitmapMaterial
Coefficient for specular light level.
specular — Property, class away3d.materials.Dot3BitmapMaterialF10
Coefficient for specular light level.
specular — Property, class away3d.materials.Dot3MovieMaterial
Coefficient for specular light level.
specular — Property, class away3d.materials.PhongBitmapMaterial
Color value for specular light.
specular — Property, class away3d.materials.PhongColorMaterial
Coefficient for specular light level.
specular — Property, class away3d.materials.PhongMovieMaterial
Coefficient for specular light level.
specular — Property, class away3d.materials.PhongMultiPassMaterial
The strength of the specular highlight
specular — Property, class away3d.materials.PhongPBMaterial
The strength of the specular highlight
specular — Property, class away3d.materials.ShadingColorMaterial
Defines a color value for specular light.
specular — Property, class away3d.materials.SpecularMultiPassMaterial
The strength of the specular highlight
specular — Property, class away3d.materials.SpecularPBMaterial
The strength of the specular highlight
specular — Property, class away3d.materials.shaders.SpecularDot3Shader
Coefficient for specular light level.
specular — Property, class away3d.materials.shaders.SpecularPhongShader
Color value for specular light.
specular — Property, class away3d.materials.utils.data.LightData
specularBitmap — Property, class away3d.lights.AbstractLight
Lightmap for specular intensity.
specularColor — Property, class away3d.loaders.data.MaterialData
Optional specular color of the material.
SpecularDot3Shader — class, package away3d.materials.shaders
Diffuse Dot3 shader class for directional lighting.
SpecularDot3Shader(bitmap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.shaders.SpecularDot3Shader
Creates a new SpecularDot3Shader object.
specularMap — Property, class away3d.materials.PhongMultiPassMaterial
An optional specular map BitmapData, which modulates the specular reflections
specularMap — Property, class away3d.materials.PhongPBMaterial
specularMap — Property, class away3d.materials.SpecularMultiPassMaterial
An optional specular map BitmapData, which modulates the specular reflections
specularMap — Property, class away3d.materials.SpecularPBMaterial
An optional specular map BitmapData, which modulates the specular reflections
SpecularMultiPassMaterial — class, package away3d.materials
A specular-only texel shader material supporting multiple lights.
SpecularMultiPassMaterial(bitmap:flash.display:BitmapData, normalMap:flash.display:BitmapData, targetModel:away3d.core.base:Mesh, specularMap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.SpecularMultiPassMaterial
Creates a SpecularMultiPassMaterial.
SpecularPBMaterial — class, package away3d.materials
Bitmap material with per-texel specular-only shading.
SpecularPBMaterial(bitmap:flash.display:BitmapData, normalMap:flash.display:BitmapData, targetModel:away3d.core.base:Mesh, specularMap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.SpecularPBMaterial
Creates a new SpecularPBMaterial object.
SpecularPhongShader — class, package away3d.materials.shaders
Specular shader class for directional lighting.
SpecularPhongShader(init:Object) — Constructor, class away3d.materials.shaders.SpecularPhongShader
Creates a new SpecularPhongShader object.
Sphere — class, package away3d.primitives
Creates a 3d sphere primitive.
Sphere(init:Object) — Constructor, class away3d.primitives.Sphere
Creates a new Sphere object.
SphericalLens — class, package away3d.cameras.lenses
SphericEnvMapPBMaterial — class, package away3d.materials
BitmapData material which creates reflections based on a spherical map.
SphericEnvMapPBMaterial(bitmap:flash.display:BitmapData, normalMap:flash.display:BitmapData, envMap:flash.display:BitmapData, targetModel:away3d.core.base:Mesh, init:Object) — Constructor, class away3d.materials.SphericEnvMapPBMaterial
Creates a new SphericEnvMapPBMaterial object.
split(splitPlane:away3d.core.geom:Plane3D) — method, class away3d.core.geom.NGon
Splits the ngon into two according to a split plane
split(plane:away3d.core.geom:Plane3D) — method, class away3d.graphs.bsp.BSPPortal
Splits a portal along a plane
splitFace(face:away3d.core.base:Face, side:int) — method, class away3d.core.base.Geometry
Divides a face object into 2 face objects.
splitFace(face:away3d.core.base:Face, side:int) — method, class away3d.core.base.Mesh
Divides a face object into 2 face objects.
splitFaces(side:int) — method, class away3d.core.base.Geometry
Divides all faces objects of a Mesh into 2 face objects.
splitFaces(side:int) — method, class away3d.core.base.Mesh
Divides all faces objects of a Mesh into 2 face objects.
splitPathCommand(command:away3d.core.geom:PathCommand) — Static Method , class away3d.core.utils.BezierUtils
splitPortalByChildren(portal:away3d.graphs.bsp:BSPPortal, side:int) — method, class away3d.graphs.bsp.BSPNode
Splits a portal by this node's children, creating portals between leaves.
_splitWeight — Property, class away3d.graphs.bsp.BSPNode
splitWeight — Property, interface away3d.graphs.bsp.builder.IBSPBuilder
splitWeight — Property, interface away3d.graphs.bsp.builder.IBSPPlanePicker
splitWeight — Property, class away3d.graphs.bsp.builder.SimplePlanePicker
spreadFactor — Property, class away3d.overlays.LensFlare
SpringCam — class, package away3d.cameras
A 1st and 3d person camera(depending on positionOffset!), hooked on a physical spring on an optional target.
SpringCam(init:Object) — Constructor, class away3d.cameras.SpringCam
sprite — Property, class away3d.events.SpriteEvent
A reference to the Billboard object that is relevant to the event.
sprite — Property, class away3d.materials.VideoMaterial
A Sprite we can return to the MovieMaterial
sprite3d — Property, class away3d.core.vos.SpriteVO
Sprite3D — class, package away3d.sprites
A graphics element used to represent objects that always face the camera
Sprite3D(material:away3d.materials:Material, width:Number, height:Number, rotation:Number, align:String, scaling:Number, distanceScaling:Boolean) — Constructor, class away3d.sprites.Sprite3D
Creates a new Billboard object.
SPRITE3D — Constant Static Property, class away3d.core.project.PrimitiveType
_spriteActive — Property, class away3d.core.session.AbstractSession
Array for storing added displayobjects to the canvas
SpriteAlign — class, package away3d.sprites
SpriteEvent — class, package away3d.events
Passed as a parameter when a segment event occurs
SpriteEvent(type:String, sprite:away3d.sprites:Sprite3D) — Constructor, class away3d.events.SpriteEvent
Creates a new BillboardEvent object.
sprites — Property, class away3d.core.base.Geometry
Returns an array of the 3d sprites contained in the geometry object.
sprites — Property, class away3d.core.base.Mesh
Returns an array of the 3d sprites contained in the mesh object.
sprites — Property, class away3d.primitives.AbstractPrimitive
Returns an array of the 3d sprites contained in the mesh object.
SpriteSession — class, package away3d.core.session
Drawing session object that renders all drawing primitives into a Sprite container.
SpriteSession() — Constructor, class away3d.core.session.SpriteSession
Creates a new SpriteRenderSession object.
_spriteStore — Property, class away3d.core.session.AbstractSession
Array for storing old displayobjects to the canvas
_spriteVO — Property, class away3d.core.render.Renderer
spriteVO — Property, class away3d.sprites.Sprite3D
SpriteVO — class, package away3d.core.vos
spriteVOs — Property, class away3d.core.base.Mesh
Returns an array of the spriteVOs contained in the mesh object.
_src — Property, class away3d.audio.drivers.AbstractSound3DDriver
start — Event, class away3d.animators.Animator
Dispatched when the animation starts.
start() — method, class away3d.core.base.Morpher
resets all vertex objects to 0,0,0
start — Property, class away3d.loaders.data.AnimationData
Reference to the time the animation starts.
start() — method, class away3d.loaders.utils.TextureLoadQueue
Starts the load queue loading.
_start — Property, class away3d.primitives.CurveLineSegment
start — Property, class away3d.primitives.CurveLineSegment
Defines the starting vertex.
start — Property, class away3d.primitives.LineSegment
Defines the starting vertex.
start() — method, class away3d.test.SimpleView
START — Constant Static Property, class away3d.events.AnimatorEvent
Defines the value of the type property of a start event object.
_startIndex — Property, class away3d.materials.shaders.AbstractShader
startIndices — Property, class away3d.core.base.Mesh
Returns an array of the start indices contained in the mesh object.
startlabel — Property, class away3d.test.BaseDemo
startNewShape() — method, class away3d.core.base.Graphics3D
StaticTextField — class, package away3d.core.stats
StaticTextField(text:String, textFormat:flash.text:TextFormat) — Constructor, class away3d.core.stats.StaticTextField
stats — Property, class away3d.containers.View3D
Enables/Disables stats panel.
stats — Property, class away3d.core.stats.Stats
Stats — class, package away3d.core.stats
Stats(scope:away3d.containers:View3D, framerate:Number) — Constructor, class away3d.core.stats.Stats
statsgroup — Property, class away3d.test.BaseDemo
statsOpen — Property, class away3d.containers.View3D
Keeps track of whether the stats panel is currently open.
statsPanel — Property, class away3d.containers.View3D
Object instance of the stats panel.
step(startVal:flash.geom:Vector3D, endVal:flash.geom:Vector3D, subdivision:int) — Static Method , class away3d.animators.utils.PathUtils
steps — Property, class away3d.cameras.HoverCamera3D
Fractional step taken each time the hover() method is called.
stiffness — Property, class away3d.cameras.SpringCam
Stiffness of the spring, how hard is it to extend.
stop — Event, class away3d.animators.Animator
Dispatched when the animation stops.
stop() — method, class away3d.animators.Animator
stop() — method, class away3d.audio.Sound3D
Stop and rewind sound file.
stop() — method, interface away3d.audio.drivers.ISound3DDriver
Stop playback and reset playhead.
stop() — method, class away3d.audio.drivers.SimplePanVolumeDriver
stop() — method, class away3d.materials.AnimatedBitmapMaterial
Halts playback of the animation
STOP — Constant Static Property, class away3d.events.AnimatorEvent
Defines the value of the type property of a stop event object.
STOP — Constant Static Property, class away3d.events.VideoEvent
Dispatched when the video stops playing (NetStream.Play.Start)
stream — Property, class away3d.events.VideoEvent
A reference to the NetStream that is relevant to the event.
string(data:any) — Static Method , class away3d.core.utils.Cast
stuck — Property, class away3d.physics.BSPCollider
subdivision — Property, class away3d.extrusions.LatheExtrusion
Defines the subdivisions created in the mesh for the total number of revolutions.
subdivision — Property, class away3d.extrusions.PathDuplicator
Defines the resolution beetween each CurveSegments.
subdivision — Property, class away3d.extrusions.PathExtrusion
Defines the subdivisions created in the mesh for each PathCommand.
subdivision — Property, class away3d.primitives.RegularPolygon
Defines the subdivision of the polygon.
subdivision — Property, class away3d.primitives.RoundedCube
Defines the geometrical subdivision of the roundedcube.
subdivisions — Property, class away3d.core.filter.FogFilter
Defines the maximum distance (end distance) of the fog layers.
surface — Property, class away3d.primitives.NURBS
surfaceCache — Property, class away3d.materials.CompositeMaterial
_sw — Property, class away3d.cameras.lenses.AbstractLens
Swf — class, package away3d.loaders
File loader for swfs with injected vector data.
Swf(init:Object) — Constructor, class away3d.loaders.Swf
Creates a new Swf object.
_sx — Property, class away3d.cameras.lenses.AbstractLens
_sy — Property, class away3d.cameras.lenses.AbstractLens
symbol — Property, class away3d.loaders.data.MeshMaterialData
The name of the material used as a unique reference for the mesh.
_symbolLibrary — Property, class away3d.loaders.AbstractParser
_sz — Property, class away3d.cameras.lenses.AbstractLens
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