A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_scale — Property, class away3d.audio.drivers.AbstractSound3DDriver |
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scale — Property, class away3d.audio.drivers.AbstractSound3DDriver |
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scale — Property, interface away3d.audio.drivers.ISound3DDriver |
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Arbitrary value by which all distances are divided. |
scale(scale:Number) — method, class away3d.core.base.Object3D |
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Scales the contents of the 3d object. |
scale — Property, class away3d.loaders.data.ObjectData |
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scale — Property, class away3d.modifiers.HeightMapModifier |
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The scale multiplier applied to the height values of the height map. |
scaleAboutCenter(scale:Number) — method, class away3d.core.base.Face |
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Scales the face by a given factor about its unweighed center. |
SCALE_CHANGED — Constant Static Property, class away3d.events.Object3DEvent |
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Defines the value of the type property of a scaleChanged event object. |
scaleDistance — Property, class away3d.audio.Sound3D |
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Defines a scale value used by the driver when adjusting sound
intensity to simulate distance. |
scaleFactor — Property, class away3d.overlays.LensFlare |
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scaleMax — Property, class away3d.overlays.LensFlare |
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scales — Property, class away3d.extrusions.PathDuplicator |
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Sets and defines the optional Array of Vector3D's. |
scales — Property, class away3d.extrusions.PathExtrusion |
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An optional Array of Vector3D objects that defines a series of scales to be set on each PathCommand. |
scales — Property, class away3d.tools.Replicate |
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Defines the scales x, y and z applied during the replicate process
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scaleX — Property, class away3d.containers.Bone |
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_scaleX — Property, class away3d.core.base.Object3D |
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scaleX — Property, class away3d.core.base.Object3D |
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Defines the scale of the 3d object along the x-axis, relative to local coordinates. |
scaleX — Property, class away3d.materials.TransformBitmapMaterial |
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Scales the x coordinates of the texture in uv-space
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scaleY — Property, class away3d.containers.Bone |
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_scaleY — Property, class away3d.core.base.Object3D |
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scaleY — Property, class away3d.core.base.Object3D |
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Defines the scale of the 3d object along the y-axis, relative to local coordinates. |
scaleY — Property, class away3d.materials.TransformBitmapMaterial |
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Scales the y coordinates of the texture in uv-space
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scaleZ — Property, class away3d.containers.Bone |
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_scaleZ — Property, class away3d.core.base.Object3D |
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scaleZ — Property, class away3d.core.base.Object3D |
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Defines the scale of the 3d object along the z-axis, relative to local coordinates. |
scaling — Property, class away3d.core.vos.SpriteVO |
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scaling — Property, class away3d.extrusions.PathDuplicator |
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Defines the scaling of the final generated mesh. |
scaling — Property, class away3d.loaders.AC3D |
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A scaling factor for all geometry in the model. |
scaling — Property, class away3d.loaders.Ase |
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A scaling factor for all geometry in the model. |
scaling — Property, class away3d.loaders.Collada |
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A scaling factor for all geometry in the model. |
scaling — Property, class away3d.loaders.Max3DS |
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A scaling factor for all geometry in the model. |
scaling — Property, class away3d.loaders.Md2 |
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A scaling factor for all geometry in the model. |
scaling — Property, class away3d.loaders.Obj |
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A scaling factor for all geometry in the model. |
scaling — Property, class away3d.loaders.Swf |
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A scaling factor for all geometry in the model. |
scaling — Property, class away3d.materials.BitmapMaskMaterial |
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scaling — Property, class away3d.sprites.Sprite3D |
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Defines the scaling of the 3d sprite when an BitmapMaterial is used. |
scene — Property, class away3d.containers.View3D |
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Scene used when rendering. |
_scene — Property, class away3d.core.base.Object3D |
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scene — Property, class away3d.core.base.Object3D |
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Returns the parent scene of the 3d object
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scene — Property, class away3d.test.Slide |
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Scene3D — class, package away3d.containers |
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The root container of all 3d objects in a single scene
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Scene3D(... rest) — Constructor, class away3d.containers.Scene3D |
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Creates a new Scene3D object
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sceneChanged — Event, class away3d.core.base.Object3D |
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Dispatched when the parent scene of the 3d object changes. |
SCENE_CHANGED — Constant Static Property, class away3d.events.Object3DEvent |
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Defines the value of the type property of a sceneChanged event object. |
sceneDirection — Property, class away3d.lights.DirectionalLight3D |
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scenePivotPoint — Property, class away3d.core.base.Object3D |
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scenePosition — Property, class away3d.core.base.Object3D |
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Returns the position of the 3d object, relative to the global coordinates of the Scene3D object. |
scenePosition — Property, class away3d.lights.PointLight3D |
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scenePosition — Property, class away3d.materials.utils.data.MeshData |
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sceneTransform — Property, class away3d.animators.data.SkinController |
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sceneTransform — Property, class away3d.core.base.Object3D |
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Returns the transformation of the 3d object, relative to the global coordinates of the Scene3D object. |
scenetransformChanged — Event, class away3d.core.base.Object3D |
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Dispatched when the scene transform matrix of the 3d object changes. |
SCENETRANSFORM_CHANGED — Constant Static Property, class away3d.events.Object3DEvent |
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Defines the value of the type property of a scenetransformChanged event object. |
sceneX — Property, class away3d.core.utils.HitManager |
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sceneX — Property, class away3d.events.MouseEvent3D |
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The x coordinate at which the event occurred in global scene coordinates. |
sceneY — Property, class away3d.core.utils.HitManager |
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sceneY — Property, class away3d.events.MouseEvent3D |
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The y coordinate at which the event occurred in global scene coordinates. |
sceneZ — Property, class away3d.core.utils.HitManager |
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sceneZ — Property, class away3d.events.MouseEvent3D |
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The z coordinate at which the event occurred in global scene coordinates. |
scopeMenu — Property, class away3d.core.stats.Stats |
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screen(object:away3d.core.base:Object3D, vertex:away3d.core.base:Vertex) — method, class away3d.cameras.Camera3D |
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Returns a ScreenVertex object describing the resolved x and y position of the given Vertex object. |
screen(container:flash.display:Sprite, _loaderWidth:Number, _loaderHeight:Number) — method, class away3d.core.clip.Clipping |
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Returns a clipping object initilised with the edges of the flash movie as the clipping bounds. |
screenClipping — Property, class away3d.containers.View3D |
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screenIndices — Property, class away3d.core.utils.ViewSourceObject |
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_screenIndices — Property, class away3d.materials.BitmapMaterial |
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_screenIndices — Property, class away3d.materials.shaders.AbstractShader |
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_screenMatrix — Property, class away3d.cameras.lenses.AbstractLens |
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SCREEN_UPDATED — Constant Static Property, class away3d.events.ClippingEvent |
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Defines the value of the type property of a ScreenUpdated event object. |
screenUVTs — Property, class away3d.core.utils.ViewSourceObject |
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_screenUVTs — Property, class away3d.materials.BitmapMaterial |
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_screenUVTs — Property, class away3d.materials.shaders.AbstractShader |
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ScreenVertex — final class, package away3d.core.draw |
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representation of a 3d vertex resolved to the view. |
ScreenVertex(x:Number, y:Number, z:Number) — Constructor, class away3d.core.draw.ScreenVertex |
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Creates a new PrimitiveQuadrantTreeNode object. |
screenVertices — Property, class away3d.core.utils.ViewSourceObject |
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_screenVertices — Property, class away3d.materials.BitmapMaterial |
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_screenVertices — Property, class away3d.materials.shaders.AbstractShader |
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screenX — Property, class away3d.core.utils.HitManager |
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screenX — Property, class away3d.events.MouseEvent3D |
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The horizontal coordinate at which the event occurred in view coordinates. |
screenXOffset — Property, class away3d.core.base.Object3D |
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Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true
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screenY — Property, class away3d.core.utils.HitManager |
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screenY — Property, class away3d.events.MouseEvent3D |
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The vertical coordinate at which the event occurred in view coordinates. |
screenYOffset — Property, class away3d.core.base.Object3D |
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Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true
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screenZ — Property, class away3d.core.session.AbstractSession |
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screenZ — Property, class away3d.core.utils.HitManager |
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screenZ — Property, class away3d.core.vos.ElementVO |
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screenZ — Property, class away3d.events.MouseEvent3D |
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The depth coordinate at which the event occurred in view coordinates. |
screenZOffset — Property, class away3d.core.base.Object3D |
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Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
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screenZs — Property, class away3d.core.render.QuadrantTreeNode |
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Array of primitives screenZs that belong to the quadrant. |
_scz — Property, class away3d.cameras.lenses.AbstractLens |
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SeaTurtle — class, package away3d.primitives |
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Creates a sea turtle model (exported using asAS3Class). |
SeaTurtle(init:Object) — Constructor, class away3d.primitives.SeaTurtle |
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securityError — Event, class away3d.loaders.utils.TextureLoadQueue |
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seek(val:Number) — method, class away3d.materials.VideoMaterial |
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Seeks to a given time in the file, specified in seconds, with a precision of three decimal places (milliseconds). |
segment — Property, class away3d.core.vos.SegmentVO |
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Segment — class, package away3d.core.base |
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A line element used in the wiremesh and mesh object
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Segment(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, material:away3d.materials:Material) — Constructor, class away3d.core.base.Segment |
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Creates a new Segment object. |
SEGMENT — Constant Static Property, class away3d.core.project.PrimitiveType |
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segments — Property, class away3d.core.base.Geometry |
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Returns an array of the segments contained in the geometry object. |
segments — Property, class away3d.core.base.Mesh |
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Returns an array of the segments contained in the mesh object. |
segments — Property, class away3d.primitives.AbstractPrimitive |
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Returns an array of the segments contained in the mesh object. |
segmentsD — Property, class away3d.primitives.Cube |
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Defines the number of vertical segments that make up the cube. |
segmentsH — Property, class away3d.primitives.Cone |
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Defines the number of vertical segments that make up the cone. |
segmentsH — Property, class away3d.primitives.Cube |
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Defines the number of vertical segments that make up the cube. |
segmentsH — Property, class away3d.primitives.Cylinder |
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Defines the number of vertical segments that make up the cylinder. |
segmentsH — Property, class away3d.primitives.GridPlane |
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Defines the number of vertical segments that make up the grid. |
segmentsH — Property, class away3d.primitives.Plane |
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Defines the number of vertical segments that make up the plane. |
segmentsH — Property, class away3d.primitives.Sphere |
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Defines the number of vertical segments that make up the sphere. |
segmentsH — Property, class away3d.primitives.WireCone |
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Defines the number of vertical segments that make up the wire cone. |
segmentsH — Property, class away3d.primitives.WireCylinder |
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Defines the number of vertical segments that make up the wire cylinder. |
segmentsH — Property, class away3d.primitives.WirePlane |
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Defines the number of vertical segments that make up the wire plane. |
segmentsH — Property, class away3d.primitives.WireSphere |
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Defines the number of vertical segments that make up the wire sphere. |
segmentspread — Property, class away3d.extrusions.PathDuplicator |
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if the optional Array of meshes is passed, segmentspread define if the meshes[index] is repeated per segments or duplicated after each others. |
segmentsR — Property, class away3d.primitives.Torus |
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Defines the number of radial segments that make up the torus. |
segmentsR — Property, class away3d.primitives.TorusKnot |
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Defines the number of radial segments that make up the torus knot. |
segmentsR — Property, class away3d.primitives.WireTorus |
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Defines the number of radial segments that make up the wire torus. |
segmentsT — Property, class away3d.primitives.Torus |
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Defines the number of tubular segments that make up the torus. |
segmentsT — Property, class away3d.primitives.TorusKnot |
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Defines the number of tubular segments that make up the torus knot. |
segmentsT — Property, class away3d.primitives.WireTorus |
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Defines the number of tubular segments that make up the wire torus. |
segmentsW — Property, class away3d.primitives.Cone |
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Defines the number of horizontal segments that make up the cone. |
segmentsW — Property, class away3d.primitives.Cube |
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Defines the number of horizontal segments that make up the cube. |
segmentsW — Property, class away3d.primitives.Cylinder |
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Defines the number of horizontal segments that make up the cylinder. |
segmentsW — Property, class away3d.primitives.GridPlane |
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Defines the number of horizontal segments that make up the grid. |
segmentsW — Property, class away3d.primitives.Plane |
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Defines the number of horizontal segments that make up the plane. |
segmentsW — Property, class away3d.primitives.Sphere |
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Defines the number of horizontal segments that make up the sphere. |
segmentsW — Property, class away3d.primitives.WireCone |
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Defines the number of horizontal segments that make up the wire cone. |
segmentsW — Property, class away3d.primitives.WireCylinder |
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Defines the number of horizontal segments that make up the wire cylinder. |
segmentsW — Property, class away3d.primitives.WirePlane |
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Defines the number of horizontal segments that make up the wire plane. |
segmentsW — Property, class away3d.primitives.WireSphere |
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Defines the number of horizontal segments that make up the wire sphere. |
segmentVO — Property, class away3d.core.base.Segment |
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SegmentVO — class, package away3d.core.vos |
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segmentVOs — Property, class away3d.core.base.Mesh |
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Returns an array of the segmentVOs contained in the mesh object. |
selected — Property, class away3d.test.Button |
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sequenceDone — Event, class away3d.core.base.Geometry |
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Dispatched when a sequence of animations completes. |
SEQUENCE_DONE — Constant Static Property, class away3d.events.AnimatorEvent |
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Defines the value of the type property of a sequenceDone event object. |
SEQUENCE_UPDATE — Constant Static Property, class away3d.events.AnimatorEvent |
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Defines the value of the type property of a sequenceUpdate event object. |
session — Property, class away3d.containers.View3D |
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Session object used to draw all drawing primitives returned from the renderer to the view container. |
_session — Property, class away3d.core.base.Object3D |
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session — Property, class away3d.core.base.Object3D |
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The render session used by the 3d object
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session — Property, class away3d.events.SessionEvent |
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A reference to the session object that is relevant to the event. |
session — Property, class away3d.test.Slide |
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sessionChanged — Event, class away3d.core.base.Object3D |
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Dispatched when the render session property of the 3d object changes. |
SESSION_CHANGED — Constant Static Property, class away3d.events.Object3DEvent |
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Defines the value of the type property of a sessionChanged event object. |
SessionEvent — class, package away3d.events |
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Passed as a parameter when a session event occurs
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SessionEvent(type:String, session:away3d.core.session:AbstractSession) — Constructor, class away3d.events.SessionEvent |
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Creates a new FaceEvent object. |
sessions — Property, class away3d.core.session.AbstractSession |
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Array of child sessions. |
sessionUpdated — Event, class away3d.core.session.AbstractSession |
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Dispatched when the render contents of the session require updating. |
SESSION_UPDATED — Constant Static Property, class away3d.events.SessionEvent |
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Defines the value of the type property of a sessionUpdated event object. |
setBurnClip(sprite:flash.display:Sprite) — method, class away3d.overlays.LensFlare |
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setColorEvent(color:Number, eventid:String, listener:Function) — method, class away3d.extrusions.CollisionMap |
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Defines a color event for this class
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setFrames(sources:Array) — method, class away3d.materials.AnimatedBitmapMaterial |
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Resets the cached bitmapData objects making up the animation with a pre-defined array. |
setHaloAsset(sprite:flash.display:Sprite) — method, class away3d.overlays.LensFlare |
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setMovie(movie:flash.display:MovieClip) — method, class away3d.materials.AnimatedBitmapMaterial |
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Resets the movieclip used by the material. |
setNormal(normalMapData:flash.display:BitmapData, i:uint, j:uint, normal:flash.geom:Vector3D, coordinates:String) — method, class away3d.materials.utils.NormalBumpMaker |
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Converts the calculated normal vector into RGB values and sets the pixel value. |
setOffsetCenter() — method, class away3d.tools.utils.Drag3D |
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Defines an offset for the drag from center mesh to mouse position. |
setSource(sourceBmd:flash.display:BitmapData, channel:String, factorX:Number, factorY:Number, factorZ:Number) — method, class away3d.extrusions.ElevationReader |
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Optional method to be allow the use of a custom (externally) prerendered map. |
setValue(x:Number, y:Number, z:Number) — method, class away3d.core.base.Vertex |
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Sets the vertex coordinates
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shading — Property, class away3d.loaders.Collada |
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Controls the use of shading materials when color textures are encountered. |
ShadingColorMaterial — class, package away3d.materials |
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Color material with flat shading. |
ShadingColorMaterial(color:any, init:Object) — Constructor, class away3d.materials.ShadingColorMaterial |
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Creates a new ShadingColorMaterial object. |
SHADING_MATERIAL — Constant Static Property, class away3d.loaders.data.MaterialData |
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String representing a shaded material. |
_shapeActive — Property, class away3d.core.session.AbstractSession |
| Array for storing added displayobjects to the canvas |
_shapeStore — Property, class away3d.core.session.AbstractSession |
| Array for storing old displayobjects to the canvas |
shiftKey — Property, class away3d.events.MouseEvent3D |
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Indicates whether the Shift key is active (true) or inactive (false). |
shininess — Property, class away3d.loaders.data.MaterialData |
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Optional shininess of the material. |
shininess — Property, class away3d.materials.Dot3BitmapMaterial |
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The exponential dropoff value used for specular highlights. |
shininess — Property, class away3d.materials.Dot3BitmapMaterialF10 |
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The exponential dropoff value used for specular highlights. |
shininess — Property, class away3d.materials.Dot3MovieMaterial |
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The exponential dropoff value used for specular highlights. |
shininess — Property, class away3d.materials.PhongBitmapMaterial |
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The exponential dropoff value used for specular highlights. |
shininess — Property, class away3d.materials.PhongColorMaterial |
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The exponential dropoff value used for specular highlights. |
shininess — Property, class away3d.materials.PhongMovieMaterial |
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The exponential dropoff value used for specular highlights. |
shininess — Property, class away3d.materials.ShadingColorMaterial |
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Coefficient for shininess level
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shininess — Property, class away3d.materials.WhiteShadingBitmapMaterial |
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Coefficient for shininess level
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shininess — Property, class away3d.materials.shaders.SpecularDot3Shader |
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The exponential dropoff value used for specular highlights. |
shininess — Property, class away3d.materials.shaders.SpecularPhongShader |
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The exponential dropoff value used for specular highlights. |
showAnchors — Property, class away3d.core.geom.Path |
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Defines if the anchors must be displayed if debugPath has been called. |
showAnchors — Property, class away3d.core.geom.PathDebug |
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Defines if the anchors must be displayed in debugmode. |
showNext() — method, class away3d.materials.utils.WaterMap |
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Show the next step in the animation cycle
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showNormals — Property, class away3d.materials.BitmapMaterial |
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Displays the normals per face in pink lines. |
side(x:Number, y:Number) — method, class away3d.core.geom.Line2D |
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sideMaterial — Property, class away3d.primitives.Arrow |
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Defines if thickness is set, a material for the extruded sides of the Arrow object. |
sides — Property, class away3d.primitives.RegularPolygon |
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Defines the number of sides of the polygon. |
sides — Property, class away3d.primitives.WireRegularPolygon |
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Defines the number of sides of the polygon. |
sideV(v:away3d.core.draw:ScreenVertex) — method, class away3d.core.geom.Line2D |
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SimplePanVolumeDriver — class, package away3d.audio.drivers |
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The Simple pan/volume Sound3D driver will alter the pan and volume properties on the
sound transform object of a regular flash.media.Sound3D representation of the sound. |
SimplePanVolumeDriver() — Constructor, class away3d.audio.drivers.SimplePanVolumeDriver |
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SimplePlanePicker — class, package away3d.graphs.bsp.builder |
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SimplePlanePicker() — Constructor, class away3d.graphs.bsp.builder.SimplePlanePicker |
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SimpleShadow — class, package away3d.materials.utils |
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This class generates a top projection shadow from vertex information of a given Object3D,
Most suitable for still objects. |
SimpleShadow(object3d:away3d.core.base:Object3D, color:uint, blur:Number, base:Number, range:Number) — Constructor, class away3d.materials.utils.SimpleShadow |
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Creates a new SimpleShadow object. |
SimpleView — class, package away3d.test |
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SimpleView(task:String, desc:String) — Constructor, class away3d.test.SimpleView |
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SimpleView for testing/demo purpose
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size — Property, class away3d.primitives.TextField3D |
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Defines the size of the text in pixels. |
skeleton — Property, class away3d.loaders.data.MeshData |
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SKIN_ANIMATION — Constant Static Property, class away3d.loaders.data.AnimationDataType |
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String representing a skin animation. |
SkinController — class, package away3d.animators.data |
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skinControllers — Property, class away3d.core.base.Geometry |
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Array of controller objects used to bind vertices with joints in a skin. |
skinControllers — Property, class away3d.loaders.data.GeometryData |
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Array of skin controller objects used in bone animations
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SkinExtrude — class, package away3d.extrusions |
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SkinExtrude(aPoints:Array, init:Object) — Constructor, class away3d.extrusions.SkinExtrude |
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skinnedVertex — Property, class away3d.animators.data.SkinVertex |
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skinVertex — Property, class away3d.core.base.Vertex |
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SkinVertex — class, package away3d.animators.data |
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SkinVertex(vertex:away3d.core.base:Vertex) — Constructor, class away3d.animators.data.SkinVertex |
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skinVertices — Property, class away3d.animators.data.SkinController |
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Store of all SkinVertex objects being controlled
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skinVertices — Property, class away3d.core.base.Geometry |
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Array of vertices used in a skin. |
skinVertices — Property, class away3d.loaders.data.GeometryData |
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Array of skin vertex objects used in bone animations
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Skybox — class, package away3d.primitives |
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QTVR-style 360 panorama renderer that is initialized with six images. |
Skybox(front:away3d.materials:Material, left:away3d.materials:Material, back:away3d.materials:Material, right:away3d.materials:Material, up:away3d.materials:Material, down:away3d.materials:Material) — Constructor, class away3d.primitives.Skybox |
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Creates a new Skybox object. |
Skybox6 — class, package away3d.primitives |
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QTVR-style 360 panorama renderer that is initialized with one solid image. |
Skybox6(material:away3d.materials:Material) — Constructor, class away3d.primitives.Skybox6 |
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Creates a new Skybox6 object. |
Slide — class, package away3d.test |
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Represents a single slide of the demo
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Slide(title:String, desc:String, scene:away3d.containers:Scene3D, renderer:away3d.core.render:Renderer, session:away3d.core.session:AbstractSession) — Constructor, class away3d.test.Slide |
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smooth — Property, class away3d.materials.BitmapMaterial |
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Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen. |
smooth — Property, class away3d.materials.shaders.AbstractShader |
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Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
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smoothed — Property, class away3d.core.geom.Path |
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returns true if the smoothPath handler is being used. |
smoothing — Property, class away3d.materials.utils.WaterMap |
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Indicates whether or not to use smoothing on the normal map when upscaling
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smoothMaterials — Property, class away3d.primitives.ReflectivePlane |
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smoothPath() — method, class away3d.core.geom.Path |
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handler will smooth the path using anchors as control vector of the PathCommands
note that this is not dynamic, the PathCommands values are overwrited
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smoothscale — Property, class away3d.extrusions.PathDuplicator |
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Defines if a scale array of Vector3D is passed if the scaling should be affecting the whole segment or spreaded from previous curvesegmentscale to the next curvesegmentscale. |
smoothScale — Property, class away3d.extrusions.PathExtrusion |
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Defines if a scaling of a PathCommand defined from the scales array of Vector3D objects should affect the whole PathCommand evenly or be smoothly interpolated from previous PathCommand scale. |
snapObject(object3d:away3d.core.base:Object3D, dovert:Boolean) — method, class away3d.tools.Grid |
|
Apply the grid code to a given object3D. |
snapVertices(vertices:Vector$away3d.core.base:Vertex) — method, class away3d.tools.Grid |
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Apply the grid code to a given set of vertexes. |
Sound3D — class, package away3d.audio |
|
A sound source/emitter object that can be positioned in 3D space, and from which all audio
playback will be transformed to simulate orientation.
The Sound3D object works much in the same fashion as primitives, lights and cameras, in that
it can be added to a scene and positioned therein. |
Sound3D(sound:flash.media:Sound, reference:away3d.core.base:Object3D, driver:away3d.audio.drivers:ISound3DDriver, init:Object) — Constructor, class away3d.audio.Sound3D |
|
Create a Sound3D object, representing the sound source used for playback of a flash Sound object. |
source — Property, class away3d.core.utils.FaceMaterialVO |
| |
source — Property, class away3d.core.utils.ViewSourceObject |
| |
source — Property, class away3d.extrusions.CollisionMap |
|
getter/setter for source bitmapdata
|
source — Property, class away3d.extrusions.ElevationReader |
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returns the generated bitmapdata, a smooth representation of the geometry. |
source — Property, class away3d.materials.utils.SimpleShadow |
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return the generated shadow projection BitmapData;
|
source — Property, class away3d.materials.utils.data.RenderData |
| |
sourcemap — Property, class away3d.materials.utils.data.MeshData |
| |
sourceNode — Property, class away3d.graphs.bsp.BSPPortal |
| |
sources — Property, class away3d.materials.AnimatedBitmapMaterial |
|
returns the frames of the animation. |
sourceSound — Property, class away3d.audio.drivers.AbstractSound3DDriver |
| |
sourceSound — Property, interface away3d.audio.drivers.ISound3DDriver |
|
The sound object (flash.media.Sound) to play at the point of the sound
source. |
sourcesPath — Property, class away3d.loaders.AC3D |
|
An optional unique location url for sources. |
sourceURL — Property, class away3d.containers.View3D |
|
Optional string for storing source url. |
sourceURL — Property, class away3d.core.stats.Stats |
| |
specular — Property, class away3d.lights.DirectionalLight3D |
|
Defines a coefficient for the specular light intensity. |
specular — Property, class away3d.lights.PointLight3D |
|
Defines a coefficient for the specular light intensity. |
specular — Property, class away3d.materials.Dot3BitmapMaterial |
|
Coefficient for specular light level. |
specular — Property, class away3d.materials.Dot3BitmapMaterialF10 |
|
Coefficient for specular light level. |
specular — Property, class away3d.materials.Dot3MovieMaterial |
|
Coefficient for specular light level. |
specular — Property, class away3d.materials.PhongBitmapMaterial |
|
Color value for specular light. |
specular — Property, class away3d.materials.PhongColorMaterial |
|
Coefficient for specular light level. |
specular — Property, class away3d.materials.PhongMovieMaterial |
|
Coefficient for specular light level. |
specular — Property, class away3d.materials.PhongMultiPassMaterial |
|
The strength of the specular highlight
|
specular — Property, class away3d.materials.PhongPBMaterial |
|
The strength of the specular highlight
|
specular — Property, class away3d.materials.ShadingColorMaterial |
|
Defines a color value for specular light. |
specular — Property, class away3d.materials.SpecularMultiPassMaterial |
|
The strength of the specular highlight
|
specular — Property, class away3d.materials.SpecularPBMaterial |
|
The strength of the specular highlight
|
specular — Property, class away3d.materials.shaders.SpecularDot3Shader |
|
Coefficient for specular light level. |
specular — Property, class away3d.materials.shaders.SpecularPhongShader |
|
Color value for specular light. |
specular — Property, class away3d.materials.utils.data.LightData |
| |
specularBitmap — Property, class away3d.lights.AbstractLight |
|
Lightmap for specular intensity. |
specularColor — Property, class away3d.loaders.data.MaterialData |
|
Optional specular color of the material. |
SpecularDot3Shader — class, package away3d.materials.shaders |
|
Diffuse Dot3 shader class for directional lighting. |
SpecularDot3Shader(bitmap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.shaders.SpecularDot3Shader |
|
Creates a new SpecularDot3Shader object. |
specularMap — Property, class away3d.materials.PhongMultiPassMaterial |
|
An optional specular map BitmapData, which modulates the specular reflections
|
specularMap — Property, class away3d.materials.PhongPBMaterial |
| |
specularMap — Property, class away3d.materials.SpecularMultiPassMaterial |
|
An optional specular map BitmapData, which modulates the specular reflections
|
specularMap — Property, class away3d.materials.SpecularPBMaterial |
|
An optional specular map BitmapData, which modulates the specular reflections
|
SpecularMultiPassMaterial — class, package away3d.materials |
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A specular-only texel shader material supporting multiple lights. |
SpecularMultiPassMaterial(bitmap:flash.display:BitmapData, normalMap:flash.display:BitmapData, targetModel:away3d.core.base:Mesh, specularMap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.SpecularMultiPassMaterial |
|
Creates a SpecularMultiPassMaterial. |
SpecularPBMaterial — class, package away3d.materials |
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Bitmap material with per-texel specular-only shading. |
SpecularPBMaterial(bitmap:flash.display:BitmapData, normalMap:flash.display:BitmapData, targetModel:away3d.core.base:Mesh, specularMap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.SpecularPBMaterial |
|
Creates a new SpecularPBMaterial object. |
SpecularPhongShader — class, package away3d.materials.shaders |
|
Specular shader class for directional lighting. |
SpecularPhongShader(init:Object) — Constructor, class away3d.materials.shaders.SpecularPhongShader |
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Creates a new SpecularPhongShader object. |
Sphere — class, package away3d.primitives |
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Creates a 3d sphere primitive. |
Sphere(init:Object) — Constructor, class away3d.primitives.Sphere |
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Creates a new Sphere object. |
SphericalLens — class, package away3d.cameras.lenses |
| |
SphericEnvMapPBMaterial — class, package away3d.materials |
|
BitmapData material which creates reflections based on a spherical map. |
SphericEnvMapPBMaterial(bitmap:flash.display:BitmapData, normalMap:flash.display:BitmapData, envMap:flash.display:BitmapData, targetModel:away3d.core.base:Mesh, init:Object) — Constructor, class away3d.materials.SphericEnvMapPBMaterial |
|
Creates a new SphericEnvMapPBMaterial object. |
split(splitPlane:away3d.core.geom:Plane3D) — method, class away3d.core.geom.NGon |
|
Splits the ngon into two according to a split plane
|
split(plane:away3d.core.geom:Plane3D) — method, class away3d.graphs.bsp.BSPPortal |
|
Splits a portal along a plane
|
splitFace(face:away3d.core.base:Face, side:int) — method, class away3d.core.base.Geometry |
|
Divides a face object into 2 face objects. |
splitFace(face:away3d.core.base:Face, side:int) — method, class away3d.core.base.Mesh |
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Divides a face object into 2 face objects. |
splitFaces(side:int) — method, class away3d.core.base.Geometry |
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Divides all faces objects of a Mesh into 2 face objects. |
splitFaces(side:int) — method, class away3d.core.base.Mesh |
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Divides all faces objects of a Mesh into 2 face objects. |
splitPathCommand(command:away3d.core.geom:PathCommand) — Static Method , class away3d.core.utils.BezierUtils |
| |
splitPortalByChildren(portal:away3d.graphs.bsp:BSPPortal, side:int) — method, class away3d.graphs.bsp.BSPNode |
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Splits a portal by this node's children, creating portals between leaves. |
_splitWeight — Property, class away3d.graphs.bsp.BSPNode |
| |
splitWeight — Property, interface away3d.graphs.bsp.builder.IBSPBuilder |
| |
splitWeight — Property, interface away3d.graphs.bsp.builder.IBSPPlanePicker |
| |
splitWeight — Property, class away3d.graphs.bsp.builder.SimplePlanePicker |
| |
spreadFactor — Property, class away3d.overlays.LensFlare |
| |
SpringCam — class, package away3d.cameras |
|
A 1st and 3d person camera(depending on positionOffset!), hooked on a physical spring on an optional target. |
SpringCam(init:Object) — Constructor, class away3d.cameras.SpringCam |
| |
sprite — Property, class away3d.events.SpriteEvent |
|
A reference to the Billboard object that is relevant to the event. |
sprite — Property, class away3d.materials.VideoMaterial |
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A Sprite we can return to the MovieMaterial
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sprite3d — Property, class away3d.core.vos.SpriteVO |
| |
Sprite3D — class, package away3d.sprites |
|
A graphics element used to represent objects that always face the camera
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Sprite3D(material:away3d.materials:Material, width:Number, height:Number, rotation:Number, align:String, scaling:Number, distanceScaling:Boolean) — Constructor, class away3d.sprites.Sprite3D |
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Creates a new Billboard object. |
SPRITE3D — Constant Static Property, class away3d.core.project.PrimitiveType |
| |
_spriteActive — Property, class away3d.core.session.AbstractSession |
| Array for storing added displayobjects to the canvas |
SpriteAlign — class, package away3d.sprites |
| |
SpriteEvent — class, package away3d.events |
|
Passed as a parameter when a segment event occurs
|
SpriteEvent(type:String, sprite:away3d.sprites:Sprite3D) — Constructor, class away3d.events.SpriteEvent |
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Creates a new BillboardEvent object. |
sprites — Property, class away3d.core.base.Geometry |
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Returns an array of the 3d sprites contained in the geometry object. |
sprites — Property, class away3d.core.base.Mesh |
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Returns an array of the 3d sprites contained in the mesh object. |
sprites — Property, class away3d.primitives.AbstractPrimitive |
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Returns an array of the 3d sprites contained in the mesh object. |
SpriteSession — class, package away3d.core.session |
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Drawing session object that renders all drawing primitives into a Sprite container. |
SpriteSession() — Constructor, class away3d.core.session.SpriteSession |
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Creates a new SpriteRenderSession object. |
_spriteStore — Property, class away3d.core.session.AbstractSession |
| Array for storing old displayobjects to the canvas |
_spriteVO — Property, class away3d.core.render.Renderer |
| |
spriteVO — Property, class away3d.sprites.Sprite3D |
| |
SpriteVO — class, package away3d.core.vos |
| |
spriteVOs — Property, class away3d.core.base.Mesh |
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Returns an array of the spriteVOs contained in the mesh object. |
_src — Property, class away3d.audio.drivers.AbstractSound3DDriver |
| |
start — Event, class away3d.animators.Animator |
|
Dispatched when the animation starts. |
start() — method, class away3d.core.base.Morpher |
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resets all vertex objects to 0,0,0
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start — Property, class away3d.loaders.data.AnimationData |
|
Reference to the time the animation starts. |
start() — method, class away3d.loaders.utils.TextureLoadQueue |
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Starts the load queue loading. |
_start — Property, class away3d.primitives.CurveLineSegment |
| |
start — Property, class away3d.primitives.CurveLineSegment |
|
Defines the starting vertex. |
start — Property, class away3d.primitives.LineSegment |
|
Defines the starting vertex. |
start() — method, class away3d.test.SimpleView |
| |
START — Constant Static Property, class away3d.events.AnimatorEvent |
|
Defines the value of the type property of a start event object. |
_startIndex — Property, class away3d.materials.shaders.AbstractShader |
| |
startIndices — Property, class away3d.core.base.Mesh |
|
Returns an array of the start indices contained in the mesh object. |
startlabel — Property, class away3d.test.BaseDemo |
| |
startNewShape() — method, class away3d.core.base.Graphics3D |
| |
StaticTextField — class, package away3d.core.stats |
| |
StaticTextField(text:String, textFormat:flash.text:TextFormat) — Constructor, class away3d.core.stats.StaticTextField |
| |
stats — Property, class away3d.containers.View3D |
|
Enables/Disables stats panel. |
stats — Property, class away3d.core.stats.Stats |
| |
Stats — class, package away3d.core.stats |
| |
Stats(scope:away3d.containers:View3D, framerate:Number) — Constructor, class away3d.core.stats.Stats |
| |
statsgroup — Property, class away3d.test.BaseDemo |
| |
statsOpen — Property, class away3d.containers.View3D |
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Keeps track of whether the stats panel is currently open. |
statsPanel — Property, class away3d.containers.View3D |
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Object instance of the stats panel. |
step(startVal:flash.geom:Vector3D, endVal:flash.geom:Vector3D, subdivision:int) — Static Method , class away3d.animators.utils.PathUtils |
| |
steps — Property, class away3d.cameras.HoverCamera3D |
|
Fractional step taken each time the hover() method is called. |
stiffness — Property, class away3d.cameras.SpringCam |
|
Stiffness of the spring, how hard is it to extend. |
stop — Event, class away3d.animators.Animator |
|
Dispatched when the animation stops. |
stop() — method, class away3d.animators.Animator |
| |
stop() — method, class away3d.audio.Sound3D |
|
Stop and rewind sound file. |
stop() — method, interface away3d.audio.drivers.ISound3DDriver |
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Stop playback and reset playhead. |
stop() — method, class away3d.audio.drivers.SimplePanVolumeDriver |
| |
stop() — method, class away3d.materials.AnimatedBitmapMaterial |
|
Halts playback of the animation
|
STOP — Constant Static Property, class away3d.events.AnimatorEvent |
|
Defines the value of the type property of a stop event object. |
STOP — Constant Static Property, class away3d.events.VideoEvent |
|
Dispatched when the video stops playing (NetStream.Play.Start)
|
stream — Property, class away3d.events.VideoEvent |
|
A reference to the NetStream that is relevant to the event. |
string(data:any) — Static Method , class away3d.core.utils.Cast |
| |
stuck — Property, class away3d.physics.BSPCollider |
| |
subdivision — Property, class away3d.extrusions.LatheExtrusion |
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Defines the subdivisions created in the mesh for the total number of revolutions. |
subdivision — Property, class away3d.extrusions.PathDuplicator |
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Defines the resolution beetween each CurveSegments. |
subdivision — Property, class away3d.extrusions.PathExtrusion |
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Defines the subdivisions created in the mesh for each PathCommand. |
subdivision — Property, class away3d.primitives.RegularPolygon |
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Defines the subdivision of the polygon. |
subdivision — Property, class away3d.primitives.RoundedCube |
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Defines the geometrical subdivision of the roundedcube. |
subdivisions — Property, class away3d.core.filter.FogFilter |
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Defines the maximum distance (end distance) of the fog layers. |
surface — Property, class away3d.primitives.NURBS |
| |
surfaceCache — Property, class away3d.materials.CompositeMaterial |
| |
_sw — Property, class away3d.cameras.lenses.AbstractLens |
| |
Swf — class, package away3d.loaders |
|
File loader for swfs with injected vector data. |
Swf(init:Object) — Constructor, class away3d.loaders.Swf |
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Creates a new Swf object. |
_sx — Property, class away3d.cameras.lenses.AbstractLens |
| |
_sy — Property, class away3d.cameras.lenses.AbstractLens |
| |
symbol — Property, class away3d.loaders.data.MeshMaterialData |
|
The name of the material used as a unique reference for the mesh. |
_symbolLibrary — Property, class away3d.loaders.AbstractParser |
| |
_sz — Property, class away3d.cameras.lenses.AbstractLens |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |