Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.
Class | Package | Description | |
---|---|---|---|
AbstractLens | away3d.cameras.lenses | Abstract lens for resolving perspective using the Camera3D object's position and properties | |
AbstractLight | away3d.lights | Lightsource that colors all shaded materials evenly from any angle | |
AbstractParser | away3d.loaders | Abstract parsing object used as a base class for all loaders to extend from. | |
AbstractPrimitive | away3d.primitives | Abstract base class for shaded primitives | |
AbstractSession | away3d.core.session | Abstract Drawing session object containing the method used for drawing the view to screen. | |
AbstractShader | away3d.materials.shaders | Base class for shaders. | |
AbstractSound3DDriver | away3d.audio.drivers | ||
AC3D | away3d.loaders | File loader for the AC3D file format (.ac). | |
AC3DExporter | away3d.exporters | Class AC3DExporter generates a string in the AC3D .ac format representing the object3D(s). | |
Align | away3d.tools | Class Aligns arrays of Object3Ds, Vector3D's or Vertexes compared to each other.Align | |
AmbientLight3D | away3d.lights | Lightsource that colors all shaded materials evenly from any angle | |
AmbientShader | away3d.materials.shaders | Shader class for ambient lighting | |
AnimatedBitmapMaterial | away3d.materials | Bitmap material that allows fast rendering of animations by caching bitmapdata objects for each frame. | |
AnimationData | away3d.loaders.data | Data class for the animation of a mesh. | |
AnimationDataType | away3d.loaders.data | ||
AnimationLibrary | away3d.loaders.utils | Store for all animations associated with an externally loaded file. | |
Animator | away3d.animators | Base class for all animator objects. | |
AnimatorEvent | away3d.events | Passed as a parameter when an animator event occurs | |
AnotherRivalFilter | away3d.core.filter | Corrects triangle z-sorting | |
Arrow | away3d.primitives | Creates a 3D arrow primitive. | |
AS3Exporter | away3d.exporters | ||
AS3LiteExporter | away3d.exporters | ||
Ase | away3d.loaders | File loader for the ASE file format. | |
AwayStats | away3d.debug | Stats monitor for Away3D or general use in any project. | |
AWData | away3d.loaders | File loader/parser for the native .awd data file format. | |
AWDataExporter | away3d.exporters | ||
AWTweener | away3d.animators.utils | ||
BaryCentricTest | away3d.tools.utils | Classe returns the uv's from a Vector3D on a triangle plane defined with Vertex objects. | |
BaseDemo | away3d.test | Base class for Away3D demos | |
BasicRenderer | away3d.core.render | Default renderer for a view. | |
BezierPatch | away3d.primitives | BezierPatch primitive creates a smooth mesh based on a 4x4 vertex patch using a cubic bezier curve. | |
BezierUtils | away3d.core.utils | ||
BitmapFileMaterial | away3d.materials | Bitmap material that loads it's texture from an external bitmapasset file. | |
BitmapMaskMaterial | away3d.materials | Basic bitmap material | |
BitmapMaterial | away3d.materials | Basic bitmap material | |
BitmapSession | away3d.core.session | Drawing session object that renders all drawing primitives into a Bitmap container. | |
Bone | away3d.containers | ||
BoneData | away3d.loaders.data | Data class for a bone used in SkinAnimation. | |
BonesAnimator | away3d.animators | ||
BSPBuilder | away3d.graphs.bsp.builder | ||
BSPBuildEvent | away3d.events | ||
BSPCollider | away3d.physics | BSPCollider manages an object to move around in a BSPTree while doing collision detection. | |
BSPHitTest | away3d.graphs.bsp | Ray to BSP geometry hittest Ideal to build FPS game, where weapons need to check a hit, in order to animate a missile etc... | |
BSPNode | away3d.graphs.bsp | BSPNode is a single node in a BSPTree | |
BSPPortal | away3d.graphs.bsp | ||
BSPPVSBuilder | away3d.graphs.bsp.builder | ||
BSPRenderer | away3d.core.render | BSP renderer for a view. | |
BSPTree | away3d.graphs.bsp | BSPTree is a scene graph structure that allows static scenes to be rendered without z-sorting or z-conflicts, and performs early culling to remove big parts of the geometry that don't need to be rendered. | |
Button | away3d.test | Simple rounded rectangle button | |
CacheStore | away3d.core.utils | ||
Camera3D | away3d.cameras | Basic camera used to resolve a view. | |
CameraEvent | away3d.events | Passed as a parameter when a camera event occurs | |
CameraVarsStore | away3d.core.utils | ||
Cast | away3d.core.utils | Helper class for casting assets to usable objects | |
CastError | away3d.core.utils | ||
CentralMaterialLibrary | away3d.loaders.utils | Store for all materials associated with an externally loaded file. | |
Channel | away3d.animators.data | ||
ChannelData | away3d.loaders.data | Data class for an animation channel | |
ChannelLibrary | away3d.loaders.utils | Store for all animation channels associated with an externally loaded file. | |
Clipping | away3d.core.clip | Base clipping class for no clipping. | |
ClippingEvent | away3d.events | Passed as a parameter when a clip event occurs | |
Collada | away3d.loaders | File loader for the Collada file format with animation. | |
CollisionMap | away3d.extrusions | ||
Color | away3d.core.utils | Static helper class for color manipulations | |
ColorMaterial | away3d.materials | Material for solid color drawing | |
CompositeMaterial | away3d.materials | Container for caching multiple bitmapmaterial objects. | |
Cone | away3d.primitives | Creates a 3d cone primitive. | |
ContainerData | away3d.loaders.data | Data class for 3d object containers. | |
Cube | away3d.primitives | Creates a 3d Cube primitive. | |
CubeFaces | away3d.primitives.utils | The names of the cube map faces used in CubicEnvMapPBMaterial, to determine the positions of each side's texture | |
CubeMappingType | away3d.primitives | Static class that provides constant values for the UV mapping options of the Cube primitive. | |
CubeMaterialsData | away3d.primitives.data | Data structure for individual materials on the sides of a cube. | |
CubicEnvMapPBMaterial | away3d.materials | BitmapData material which creates reflections based on a cube map. | |
CurveLineSegment | away3d.primitives | Creates a 3d curved line segment. | |
Cylinder | away3d.primitives | Creates a 3d cylinder primitive. | |
Debug | away3d.core.utils | Class for emmiting debuging messages, warnings and errors | |
DepthBitmapMaterial | away3d.materials | Bitmap material with depth shading. | |
DepthOfFieldSprite | away3d.sprites | Spherical billboard (always facing the camera) sprite object that uses a cached array of bitmapData objects as it's texture. | |
DepthShader | away3d.materials.shaders | Shader class for environment lighting. | |
DiffuseDot3Shader | away3d.materials.shaders | Diffuse Dot3 shader class for directional lighting. | |
DiffuseMultiPassMaterial | away3d.materials | A diffuse texel shader material with support for multiple and directional lights | |
DiffusePBMaterial | away3d.materials | Bitmap material with per-texel diffuse (Lambert) shading. | |
DiffusePhongShader | away3d.materials.shaders | Diffuse shader class for directional lighting. | |
DirectionalLight3D | away3d.lights | Lightsource that colors all shaded materials proportional to the dot product of the offset vector with the normal vector. | |
DirectionalSprite | away3d.sprites | Spherical billboard (always facing the camera) sprite object that uses an array of bitmapData objects defined with viewing direction vectors. | |
DofCache | away3d.core.utils | Provides static pre-blurred bitmap images for depth of field-effect when used together with billboarded sprites, such as Billboards. | |
Dot3BitmapMaterial | away3d.materials | Bitmap material with DOT3 shading. | |
Dot3BitmapMaterialF10 | away3d.materials | Bitmap material with DOT3 shading. | |
Dot3MovieMaterial | away3d.materials | Animated movie material with DOT3 shading. | |
Drag3D | away3d.tools.utils | Class Drag3D allows free dragging of an object3D locked to planes XY, XZ and YZ. | |
Element | away3d.core.base | Basic 3d element object Not intended for direct use - use Segment or Face. | |
ElementEvent | away3d.events | Passed as a parameter when a meshelement event occurs | |
ElementVO | away3d.core.vos | ||
Elevation | away3d.extrusions | Class Elevation returns a multidimentional array of Vector3D's to pass to the SkinClass in order to generate an elevated mesh from. | |
Elevation2AS3 | away3d.exporters | Class Elevation2AS3 generates a string class of the elevation to pass to the SkinClass and ElevationReader in order to save space and processing time. | |
ElevationModifier | away3d.extrusions | Class ElevationModifier updates the vertexes of a flat Mesh such as a Plane, RegularPolygon with a bimap information.ElevationModifier | |
ElevationReader | away3d.extrusions | ||
EnviroBitmapMaterial | away3d.materials | Bitmap material with environment shading. | |
EnviroColorMaterial | away3d.materials | Color material with environment shading. | |
EnviroShader | away3d.materials.shaders | Shader class for environment lighting. | |
Explode | away3d.tools | Class Explode corrects all the faces of an object3d with unic vertexes.Explode Each faces can then be moved independently without influence for the surrounding faces. | |
ExporterEvent | away3d.events | ||
Face | away3d.core.base | A triangle element used in the mesh object | |
FaceData | away3d.loaders.data | Data class for a face object. | |
FaceDictionaryVO | away3d.core.utils | ||
FaceLink | away3d.animators | ||
FaceMaterialVO | away3d.core.utils | ||
FaceNormalShader | away3d.core.utils | ||
FaceNormalShaderVO | away3d.core.utils | ||
FaceVO | away3d.core.vos | ||
FogFilter | away3d.core.filter | Adds fog layers to a view and provides automatic farfield filtering for primitives outside the furthest fog layers. | |
FogVO | away3d.core.vos | ||
FresnelPBMaterial | away3d.materials | BitmapData material which creates reflections based on a cube map. | |
Frustum | away3d.core.geom | ||
FrustumClipping | away3d.core.clip | Frustum Clipping | |
GeodesicSphere | away3d.primitives | Creates a 3d geodesic sphere primitive. | |
Geometry | away3d.core.base | 3d object containing face and segment elements | |
GeometryData | away3d.loaders.data | Data class for the geometry data used in a mesh object | |
GeometryEvent | away3d.events | Passed as a parameter when a geometry event occurs | |
GeometryLibrary | away3d.loaders.utils | Store for all geometries associated with an externally loaded file. | |
GlassMaterial | away3d.materials | BitmapData material which creates reflections based on a cube map. | |
Graphics3D | away3d.core.base | ||
Grid | away3d.tools | Class Grid snaps vertexes/objects according to a given grid unit.Grid | |
GridPlane | away3d.primitives | Creates a 3d grid primitive. | |
Grow | away3d.materials.utils.data | ||
HeightMapDataChannel | away3d.materials.utils | ||
HeightMapGenerator | away3d.materials.utils | Dispatched full trace is done. | |
HeightMapModifier | away3d.modifiers | ||
HitManager | away3d.core.utils | ||
HoverCamera3D | away3d.cameras | Extended camera used to hover round a specified target object. | |
IBSPBuilder | away3d.graphs.bsp.builder | ||
IBSPPlanePicker | away3d.graphs.bsp.builder | ||
IBSPPortalProvider | away3d.graphs.bsp.builder | Used for BSP Builder classes through which BSPPortals can be retrieved (be it portal generators or wrappers) | |
IClonable | away3d.core.utils | Interface for object that can be cloned | |
IIterator | away3d.graphs | ||
ILODObject | away3d.containers | Interface for objects that can toggle their visibily depending on view and distance to camera | |
Init | away3d.core.utils | Convinient object initialization support | |
IOverlay | away3d.overlays | ||
IPhysicsScene | away3d.containers | ||
IPrimitiveFilter | away3d.core.filter | Interface for filters that work on primitive arrays | |
IPrimitiveQuadrantFilter | away3d.core.filter | Interface for filters that work on primitive quadrant trees | |
ISound3DDriver | away3d.audio.drivers | ||
IteratorEvent | away3d.events | ||
ITreeNode | away3d.graphs | ||
Kmz | away3d.loaders | File loader for the KMZ 4 file format (exported from Google Sketchup). | |
LatheExtrusion | away3d.extrusions | Class for generating meshes with axial symmetry such as donuts, pipes, vases etc. | |
LayerMaterial | away3d.materials | Basic bitmap material | |
LensFlare | away3d.overlays | ||
LightData | away3d.materials.utils.data | Class holds typed data for the prebaking class | |
LightPrebaker | away3d.materials.utils | ||
Line2D | away3d.core.geom | Line in 2D space | |
LinearExtrusion | away3d.extrusions | ||
LineSegment | away3d.primitives | Creates a 3d line segment. | |
Loader3D | away3d.loaders | Abstract loader class used as a placeholder for loading 3d content | |
Loader3DEvent | away3d.events | Passed as a parameter when a 3d object loader event occurs | |
LoaderCube | away3d.loaders | Default loader class used as a placeholder for loading 3d content | |
LODObject | away3d.containers | 3d object container that is drawn only if its scaling to perspective falls within a given range. | |
Logo | away3d.core.stats | ||
LScan | away3d.materials.utils.data | Class holds typed data for the prebaking and the normalgenerator classes | |
Material | away3d.materials | Base class for all materials | |
MaterialData | away3d.loaders.data | Data class for the material data of a face. | |
MaterialEvent | away3d.events | Passed as a parameter when a material event occurs | |
MaterialLibrary | away3d.loaders.utils | Store for all materials associated with an externally loaded file. | |
Matrix3DUtils | away3d.core.math | ||
Max3DS | away3d.loaders | File loader for the 3DS file format. | |
MaxPolyFilter | away3d.core.filter | Defines a maximum allowed drawing primitives. | |
Md2 | away3d.loaders | File loader for the Md2 file format. | |
Merge | away3d.tools | Class Merge merges two meshes into one.Merge | |
Mesh | away3d.core.base | 3d object containing face and segment elements | |
MeshData | away3d.loaders.data | Data class for the mesh data of a 3d object | |
MeshData | away3d.materials.utils.data | Class holds typed data for the prebaking class | |
MeshMaterialData | away3d.loaders.data | Data class for teh material of a 3d object | |
Mirror | away3d.tools | Class Mirror an Object3D geometry and its uv's.Mirror | |
Morpher | away3d.core.base | Keyframe animation morpher | |
MouseEvent3D | away3d.events | Passed as a parameter when a 3d mouse event occurs | |
MovieClipSprite | away3d.sprites | Spherical billboard (always facing the camera) sprite object that uses a movieclip as it's texture. | |
MovieMaterial | away3d.materials | Animated movie material. | |
NearfieldClipping | away3d.core.clip | Rectangle clipping combined with nearfield clipping | |
NGon | away3d.core.geom | NGon is an object describing a shape in 3D of any number of points | |
NormalBumpMaker | away3d.materials.utils | Utility class, principally to transform bump map data into normal map data. | |
NormalMapGenerator | away3d.materials.utils | ||
NormalMapType | away3d.materials.utils | ||
NURBS | away3d.primitives | ||
Obj | away3d.loaders | File loader for the OBJ file format. note: Multiple objects support and autoload mtls are supported since Away v 2.1. Class tested with the following 3D apps: - Strata CX mac 5.5 - Biturn ver 0.87b4 PC - LightWave 3D OBJ Export v2.1 PC - Max2Obj Version 4.0 PC - AC3D 6.2.025 mac - Carrara (file provided) - Hexagon (file provided) - LD3T (file provided) - geometry supported tags: f,v,vt, g - geometry unsupported tags:vn,ka, kd r g b, kd, ks r g b,ks,ke r g b,ke,d alpha,d,tr alpha,tr,ns s,ns,illum n,illum,map_Ka,map_Bump - mtl unsupported tags: kd,ka,ks,ns,tr export from apps as polygon group or mesh as .obj file. added support for 3dmax negative vertexes references | |
Object3D | away3d.core.base | Base class for all 3d objects. | |
Object3DEvent | away3d.events | Passed as a parameter when a 3d object event occurs | |
ObjectContainer3D | away3d.containers | 3d object container node for other 3d objects in a scene | |
ObjectData | away3d.loaders.data | Data class for a generic 3d object | |
ObjExporter | away3d.exporters | Class ObjExporter generates a string in the WaveFront obj format representing the object3D(s). | |
OrthogonalLens | away3d.cameras.lenses | ||
Panel | away3d.test | Simple rounded rectangle panel | |
ParserEvent | away3d.events | Passed as a parameter when a 3d object loader event occurs | |
PatchData | away3d.primitives.data | PatchData class to provide base patch generation from control points and caching for faster updates. | |
Path | away3d.core.geom | Holds information about a single Path definition. | |
PathAlignModifier | away3d.modifiers | ||
PathAnimator | away3d.animators | ||
PathCommand | away3d.core.geom | ||
PathDebug | away3d.core.geom | displays the path information | |
PathDuplicator | away3d.extrusions | ||
PathEvent | away3d.events | ||
PathExtrusion | away3d.extrusions | ||
PathUtils | away3d.animators.utils | Geometry handlers for classes using Path objects | |
PerspectiveLens | away3d.cameras.lenses | ||
PhongBitmapMaterial | away3d.materials | Bitmap material with phong shading. | |
PhongColorMaterial | away3d.materials | Color material with phong shading. | |
PhongMovieMaterial | away3d.materials | Animated movie material with phong shading. | |
PhongMultiPassMaterial | away3d.materials | A Phong texel shader material supporting multiple lights. | |
PhongPBMaterial | away3d.materials | Bitmap material with per-texel phong shading. | |
Plane | away3d.primitives | Creates a 3d plane primitive. | |
Plane3D | away3d.core.geom | Plane in 3D space | |
PointLight3D | away3d.lights | Lightsource that colors all shaded materials proportional to the dot product of the distance vector with the normal vector. | |
PrimitiveProjector | away3d.core.project | ||
PrimitiveTraverser | away3d.core.traverse | Traverser that gathers drawing primitives to render the scene. | |
PrimitiveType | away3d.core.project | ||
ProjectionTraverser | away3d.core.traverse | Traverser that resolves the transform tree in a scene, ready for rendering. | |
Projector | away3d.materials.utils | Class remaps the uvs of an Object3D for a given orientation: projection strings = "front", "back", "top", "bottom", "left","right", "cylindricalX", "cylindricalY", "cylindricalZ", "spherical" or "spherical2" | |
QuadrantRenderer | away3d.core.render | Renderer that uses quadrant tree for storing and operating drawing primitives. | |
QuadrantRiddleFilter | away3d.core.filter | Splits all intersecting triangles and line segments. | |
QuadrantTreeNode | away3d.core.render | Quadrant tree node | |
Quaternion | away3d.core.math | A Quaternion object. | |
Ray | away3d.materials.utils.data | ||
RectangleClipping | away3d.core.clip | Rectangle clipping | |
ReflectivePlane | away3d.primitives | ||
RegularPolygon | away3d.primitives | Creates a regular polygon. | |
RenderData | away3d.materials.utils.data | ||
Renderer | away3d.core.render | A static class for an easy access to the most useful renderers. | |
Replicate | away3d.tools | Class Replicate create a new Mesh object from transformed copies of the original. | |
RoundedCube | away3d.primitives | Creates a 3d roundedcube primitive. | |
Scene3D | away3d.containers | The root container of all 3d objects in a single scene | |
ScreenVertex | away3d.core.draw | representation of a 3d vertex resolved to the view. | |
SeaTurtle | away3d.primitives | Creates a sea turtle model (exported using asAS3Class). | |
Segment | away3d.core.base | A line element used in the wiremesh and mesh object | |
SegmentVO | away3d.core.vos | ||
SessionEvent | away3d.events | Passed as a parameter when a session event occurs | |
ShadingColorMaterial | away3d.materials | Color material with flat shading. | |
SimplePanVolumeDriver | away3d.audio.drivers | The Simple pan/volume Sound3D driver will alter the pan and volume properties on the sound transform object of a regular flash.media.Sound3D representation of the sound. | |
SimplePlanePicker | away3d.graphs.bsp.builder | ||
SimpleShadow | away3d.materials.utils | This class generates a top projection shadow from vertex information of a given Object3D, Most suitable for still objects. | |
SimpleView | away3d.test | ||
SkinController | away3d.animators.data | ||
SkinExtrude | away3d.extrusions | ||
SkinVertex | away3d.animators.data | ||
Skybox | away3d.primitives | QTVR-style 360 panorama renderer that is initialized with six images. | |
Skybox6 | away3d.primitives | QTVR-style 360 panorama renderer that is initialized with one solid image. | |
Slide | away3d.test | Represents a single slide of the demo | |
Sound3D | away3d.audio | A sound source/emitter object that can be positioned in 3D space, and from which all audio playback will be transformed to simulate orientation. The Sound3D object works much in the same fashion as primitives, lights and cameras, in that it can be added to a scene and positioned therein. | |
SpecularDot3Shader | away3d.materials.shaders | Diffuse Dot3 shader class for directional lighting. | |
SpecularMultiPassMaterial | away3d.materials | A specular-only texel shader material supporting multiple lights. | |
SpecularPBMaterial | away3d.materials | Bitmap material with per-texel specular-only shading. | |
SpecularPhongShader | away3d.materials.shaders | Specular shader class for directional lighting. | |
Sphere | away3d.primitives | Creates a 3d sphere primitive. | |
SphericalLens | away3d.cameras.lenses | ||
SphericEnvMapPBMaterial | away3d.materials | BitmapData material which creates reflections based on a spherical map. | |
SpringCam | away3d.cameras | A 1st and 3d person camera(depending on positionOffset!), hooked on a physical spring on an optional target. | |
Sprite3D | away3d.sprites | A graphics element used to represent objects that always face the camera | |
SpriteAlign | away3d.sprites | ||
SpriteEvent | away3d.events | Passed as a parameter when a segment event occurs | |
SpriteSession | away3d.core.session | Drawing session object that renders all drawing primitives into a Sprite container. | |
SpriteVO | away3d.core.vos | ||
StaticTextField | away3d.core.stats | ||
Stats | away3d.core.stats | ||
Swf | away3d.loaders | File loader for swfs with injected vector data. | |
TangentToObjectMapper | away3d.materials.utils | A util class that transforms a tangent space normal map to an object space normal map. | |
TargetCamera3D | away3d.cameras | Extended camera used to automatically look at a specified target object. | |
Tasks | away3d.core.stats | Task monitor | |
TextExtrusion | away3d.extrusions | ||
TextField3D | away3d.primitives | ||
TextureLoader | away3d.loaders.utils | Used to store the name and loader reference of an external texture image. | |
TextureLoadQueue | away3d.loaders.utils | Creates a queue of textures that load sequentially | |
TickTraverser | away3d.core.traverse | Traverser that fires a time-based method for all objects in scene | |
Torus | away3d.primitives | Creates a 3d torus primitive. | |
TorusKnot | away3d.primitives | Creates a 3d pq-torus knot primitive (http://en.wikipedia.org/wiki/Torus_knot) | |
TraceEvent | away3d.events | ||
TransformBitmapMaterial | away3d.materials | Basic bitmap texture material | |
Traverser | away3d.core.traverse | Abstract class for all traverser that perform actions on the whole scene. | |
TreeIterator | away3d.graphs | ||
Triangle | away3d.primitives | Creates a 3d triangle. | |
Trident | away3d.primitives | Creates an axis trident. | |
UV | away3d.core.base | Texture coordinates value object. | |
ValueObject | away3d.core.utils | ||
Vector3DUtils | away3d.core.math | ||
VectorIterator | away3d.graphs | ||
Vertex | away3d.core.base | A vertex coordinate value object. | |
VertexAnimator | away3d.animators | ||
VertexClassification | away3d.core.base | ||
VertexData | away3d.modifiers.data | ||
VideoEvent | away3d.events | Passed as a parameter when a material event occurs | |
VideoMaterial | away3d.materials | ||
View3D | away3d.containers | Sprite container used for storing camera, scene, session, renderer and clip references, and resolving mouse events | |
ViewEvent | away3d.events | Passed as a parameter when a view3d event occurs | |
ViewSourceObject | away3d.core.utils | ||
WaterMap | away3d.materials.utils | Water maps allows you to stitch several procedural water normal maps and update the animation with a single method call. | |
WeightedVertex | away3d.primitives.data | A WeightedVertex that simply extends vertex with a w weight property. | |
Weld | away3d.tools | Class Weld removes from the faces found of one or more object3d all the duplicated vertexes and uv's.Weld | |
WhiteShadingBitmapMaterial | away3d.materials | Bitmap material with flat white lighting | |
WireColorMaterial | away3d.materials | Wire material for solid color drawing with optional face border outlining | |
WireCone | away3d.primitives | Creates a 3d wire cone primitive. | |
WireCube | away3d.primitives | Creates a 3d wire cube primitive. | |
WireCylinder | away3d.primitives | Creates a 3d wire cylinder primitive. | |
WireframeMaterial | away3d.materials | Wire material for face border outlining only | |
WirePlane | away3d.primitives | Creates a 3d wire plane primitive. | |
WireRegularPolygon | away3d.primitives | Creates a 3d wire polygon. | |
WireSphere | away3d.primitives | Creates a 3d wire sphere primitive. | |
WireTorus | away3d.primitives | Creates a 3d wire torus primitive. | |
ZDepthFilter | away3d.core.filter | Defines a maximum z value for rendering primitives | |
ZoomFocusLens | away3d.cameras.lenses | ||
ZSortFilter | away3d.core.filter | Sorts drawing primitives by z coordinate. |