A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
R — Constant Static Property, class away3d.primitives.BezierPatch |
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radius — Property, class away3d.lights.PointLight3D |
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Defines the radius of the light at full intensity, infleunced object get within this range full color of the light
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radius — Property, class away3d.primitives.Cone |
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Defines the radius of the cone base. |
radius — Property, class away3d.primitives.Cylinder |
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Defines the radius of the cylinder. |
radius — Property, class away3d.primitives.GeodesicSphere |
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Defines the radius of the sphere. |
radius — Property, class away3d.primitives.RegularPolygon |
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Defines the radius of the polygon. |
radius — Property, class away3d.primitives.RoundedCube |
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Defines the radius of the corners of the cube. |
radius — Property, class away3d.primitives.Sphere |
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Defines the radius of the sphere. |
radius — Property, class away3d.primitives.Torus |
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Defines the overall radius of the torus. |
radius — Property, class away3d.primitives.TorusKnot |
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Defines the overall radius of the torus knot. |
radius — Property, class away3d.primitives.WireCone |
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Defines the radius of the wire cone base. |
radius — Property, class away3d.primitives.WireCylinder |
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Defines the radius of the wire cylinder. |
radius — Property, class away3d.primitives.WireRegularPolygon |
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Defines the radius of the polygon. |
radius — Property, class away3d.primitives.WireSphere |
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Defines the radius of the wire sphere. |
radius — Property, class away3d.primitives.WireTorus |
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Defines the overall radius of the wire torus. |
radius2 — Property, class away3d.core.base.Element |
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Returns the squared bounding radius of the 3d element
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radius2 — Property, class away3d.core.base.Face |
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Returns the squared bounding radius of the face. |
radius2 — Property, class away3d.core.base.Segment |
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Returns the squared bounding radius of the segment. |
radius2 — Property, class away3d.sprites.Sprite3D |
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Returns the squared bounding radius of the 3d sprite. |
range — Property, class away3d.materials.utils.SimpleShadow |
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Defines the range for the projection, the greater, the more alpha. |
RANGE — Static Property, class away3d.events.PathEvent |
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ranges — Property, class away3d.materials.utils.data.LightData |
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_rawData — Property, class away3d.cameras.lenses.AbstractLens |
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Ray — class, package away3d.materials.utils.data |
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Ray() — Constructor, class away3d.materials.utils.data.Ray |
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read(x:Number, y:Number) — method, class away3d.extrusions.CollisionMap |
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If at the given coordinates a color is found that matches a defined color event, the color event will be triggered. |
recenter — Property, class away3d.extrusions.PathDuplicator |
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Defines if the final mesh should have its pivot reset to its center after generation. |
recenter — Property, class away3d.tools.Explode |
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if unicmeshes is true, defines if the unic meshes are recentered or not. |
rect(minX:Number, minY:Number, maxX:Number, maxY:Number) — method, class away3d.core.clip.Clipping |
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Checks a bounding rectangle for clipping. |
rect(minX:Number, minY:Number, maxX:Number, maxY:Number) — method, class away3d.core.clip.FrustumClipping |
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Checks a bounding rectangle for clipping. |
rect(minX:Number, minY:Number, maxX:Number, maxY:Number) — method, class away3d.core.clip.NearfieldClipping |
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Checks a bounding rectangle for clipping. |
RectangleClipping — class, package away3d.core.clip |
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Rectangle clipping
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RectangleClipping(init:Object) — Constructor, class away3d.core.clip.RectangleClipping |
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RECURSED_PORTAL_COMPLETE — Constant Static Property, class away3d.graphs.bsp.BSPPortal |
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red — Constant Static Property, class away3d.core.utils.Color |
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RED — Constant Static Property, class away3d.materials.utils.HeightMapDataChannel |
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reflectionAlpha — Property, class away3d.primitives.ReflectivePlane |
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reflectionBlur — Property, class away3d.primitives.ReflectivePlane |
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reflectionBlurFilter — Property, class away3d.primitives.ReflectivePlane |
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reflectionBmd — Property, class away3d.primitives.ReflectivePlane |
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reflectionColorTransform — Property, class away3d.primitives.ReflectivePlane |
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reflectionQuality — Property, class away3d.primitives.ReflectivePlane |
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reflectionView — Property, class away3d.primitives.ReflectivePlane |
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reflectiveness — Property, class away3d.materials.EnviroBitmapMaterial |
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Coefficient for the reflectiveness of the material. |
reflectiveness — Property, class away3d.materials.EnviroColorMaterial |
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Coefficient for the reflectiveness of the environment map. |
reflectiveness — Property, class away3d.materials.shaders.EnviroShader |
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Coefficient for the reflectiveness of the environment map. |
ReflectivePlane — class, package away3d.primitives |
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ReflectivePlane(view:away3d.containers:View3D) — Constructor, class away3d.primitives.ReflectivePlane |
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reflectivityMap — Property, class away3d.materials.CubicEnvMapPBMaterial |
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A texture map that indicates the reflection amount for each texel
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reflectivityMap — Property, class away3d.materials.SphericEnvMapPBMaterial |
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A texture map that indicates the reflection amount for each texel
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refractionStrength — Property, class away3d.materials.FresnelPBMaterial |
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The maximum amount of refraction to be performed on the diffuse texture, used to simulate water
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refreshNormals() — method, class away3d.modifiers.HeightMapModifier |
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refreshNURBS() — method, class away3d.primitives.NURBS |
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Refresh the mesh without reconstructing all the supporting data. |
refreshPatch() — method, class away3d.primitives.BezierPatch |
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Refresh the patch with updated patch data information - this is far quicker than re-building the patch
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refreshPositions() — method, class away3d.modifiers.HeightMapModifier |
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Apply the actual displacement and sets it as new base for further displacements. |
_ref_v — Property, class away3d.audio.drivers.AbstractSound3DDriver |
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registerView(view3d:away3d.containers:View3D) — method, class away3d.debug.AwayStats |
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Add a view to the list of those that are taken into account when
calculating on-screen and total poly counts. |
RegularPolygon — class, package away3d.primitives |
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Creates a regular polygon. |
RegularPolygon(init:Object) — Constructor, class away3d.primitives.RegularPolygon |
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Creates a new RegularPolygon object. |
remove(priIndex:uint) — method, class away3d.core.render.QuadrantRenderer |
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removes a drawing primitive from the quadrant tree. |
removeChild(child:away3d.core.base:Object3D) — method, class away3d.containers.ObjectContainer3D |
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Removes a 3d object from the child array of the container
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removeChild(child:away3d.core.base:Object3D) — method, class away3d.graphs.bsp.BSPTree |
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Removes a 3d object from the child array of the container
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removeChildByName(name:String) — method, class away3d.containers.ObjectContainer3D |
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Removes a 3d object from the child array of the container
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removeChildSession(session:away3d.core.session:AbstractSession) — method, class away3d.core.session.AbstractSession |
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Removes a child session of the session object. |
removeColinears() — method, class away3d.core.geom.NGon |
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removeDebugPrimitive(parent:away3d.containers:ObjectContainer3D) — method, class away3d.lights.PointLight3D |
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removeFace(face:away3d.core.base:Face) — method, class away3d.core.base.Geometry |
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Removes a face element from the geometry object. |
removeFace(face:away3d.core.base:Face) — method, class away3d.core.base.Mesh |
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Removes a face object from the mesh object. |
removeFace(face:away3d.core.base:Face) — method, class away3d.graphs.bsp.BSPNode |
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removeFromCheck() — method, class away3d.core.utils.Init |
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removeFromList(list:Vector$uint, index:int) — method, class away3d.graphs.bsp.BSPPortal |
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Removes a portal to a bit mask list
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removeLight(light:away3d.lights:AbstractLight) — method, class away3d.containers.ObjectContainer3D |
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Removes a light from the container
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removeMaterial(material:away3d.materials:LayerMaterial) — method, class away3d.materials.CompositeMaterial |
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removeMesh(mesh:away3d.graphs.bsp:BSPMeshManager) — method, class away3d.graphs.bsp.BSPNode |
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removeOnCameraUpdate(listener:Function) — method, class away3d.cameras.Camera3D |
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Default method for removing a cameraUpdated event listener
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removeOnChange(listener:Function) — method, class away3d.core.utils.ValueObject |
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removeOnClippingUpdate(listener:Function) — method, class away3d.core.clip.Clipping |
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Default method for removing a clippingUpdated event listener
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removeOnCycle(listener:Function) — method, class away3d.animators.Animator |
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Default method for removing a cycle event listener
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removeOnDimensionsChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for removing a dimensionschanged event listener
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removeOnEnterKeyFrame(listener:Function) — method, class away3d.animators.Animator |
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Default method for removing a enterKeyFrame event listener
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removeOnError(listener:Function) — method, class away3d.loaders.AbstractParser |
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Default method for removing a parseError event listener
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removeOnError(listener:Function) — method, class away3d.loaders.Loader3D |
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Default method for removing a loadError event listener
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removeOnExportComplete(listener:Function) — method, class away3d.exporters.AC3DExporter |
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Default method for removing a complete event listener
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removeOnExportComplete(listener:Function) — method, class away3d.exporters.AS3Exporter |
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Default method for removing a complete event listener
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removeOnExportComplete(listener:Function) — method, class away3d.exporters.AS3LiteExporter |
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Default method for removing a complete event listener
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removeOnExportComplete(listener:Function) — method, class away3d.exporters.AWDataExporter |
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Default method for removing a complete event listener
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removeOnExportComplete(listener:Function) — method, class away3d.exporters.Elevation2AS3 |
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Default method for removing a complete event listener
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removeOnExportComplete(listener:Function) — method, class away3d.exporters.ObjExporter |
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Default method for removing a complete event listener
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removeOnGeometryUpdate(listener:Function) — method, class away3d.core.base.Geometry |
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Default method for removing a geometryUpdated event listener
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removeOnLoadError(listener:Function) — method, class away3d.materials.BitmapFileMaterial |
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Default method for removing a loadError event listener
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removeOnLoadProgress(listener:Function) — method, class away3d.materials.BitmapFileMaterial |
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Default method for removing a loadProgress event listener
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removeOnLoadSuccess(listener:Function) — method, class away3d.materials.BitmapFileMaterial |
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Default method for removing a loadSuccess event listener
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removeOnMappingChange(listener:Function) — method, class away3d.core.base.Element |
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Default method for removing a mappingchanged event listener
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removeOnMappingChange(listener:Function) — method, class away3d.core.base.Geometry |
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Default method for removing a mappingChanged event listener
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removeOnMaterialChange(listener:Function) — method, class away3d.primitives.data.CubeMaterialsData |
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Default method for removing a materialChanged event listener
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removeOnMaterialUpdate(listener:Function) — method, class away3d.core.base.Geometry |
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Default method for removing a materialUpdated event listener
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removeOnMaterialUpdate(listener:Function) — method, class away3d.materials.Material |
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Default method for removing a materialupdated event listener
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removeOnMouseDown(listener:Function) — method, class away3d.containers.View3D |
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Default method for removing a mouseDown3d event listener. |
removeOnMouseDown(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for removing a mouseDown3D event listener
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removeOnMouseMove(listener:Function) — method, class away3d.containers.View3D |
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Default method for removing a mouseMove3D event listener. |
removeOnMouseMove(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for removing a mouseMove3D event listener
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removeOnMouseOut(listener:Function) — method, class away3d.containers.View3D |
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Default method for removing a 3d mouseOut event listener. |
removeOnMouseOut(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for removing a mouseOut3D event listener
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removeOnMouseOver(listener:Function) — method, class away3d.containers.View3D |
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Default method for removing a 3d mouseOver event listener. |
removeOnMouseOver(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for removing a mouseOver3D event listener
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removeOnMouseUp(listener:Function) — method, class away3d.containers.View3D |
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Default method for removing a 3d mouseUp event listener. |
removeOnMouseUp(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for removing a mouseUp3D event listener
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removeOnPositionChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for removing a positionchanged event listener
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removeOnProgress(listener:Function) — method, class away3d.loaders.AbstractParser |
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Default method for removing a parseProgress event listener
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removeOnProgress(listener:Function) — method, class away3d.loaders.Loader3D |
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Default method for removing a loadProgress event listener
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removeOnRollOut(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for removing a rollOut3D event listener
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removeOnRollOver(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for removing a rollOver3D event listener
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removeOnScaleChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for removing a scalechanged event listener
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removeOnSceneChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for removing a scenechanged event listener
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removeOnSceneTransformChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for removing a scenetransformchanged event listener
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removeOnScreenUpdate(listener:Function) — method, class away3d.core.clip.Clipping |
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Default method for removing a screenUpdated event listener
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removeOnSessionChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for removing a sessionchanged event listener
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removeOnSessionUpdate(listener:Function) — method, class away3d.core.session.AbstractSession |
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Default method for removing a sessionUpdated event listener
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removeOnSuccess(listener:Function) — method, class away3d.loaders.AbstractParser |
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Default method for removing a parseSuccess event listener
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removeOnSuccess(listener:Function) — method, class away3d.loaders.Loader3D |
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Default method for removing a loadSuccess event listener
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removeOnTraceComplete(listener:Function) — method, class away3d.materials.utils.HeightMapGenerator |
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Default method for removing a tracecomplete event listener
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removeOnTraceComplete(listener:Function) — method, class away3d.materials.utils.LightPrebaker |
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Default method for removing a tracecomplete event listener
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removeOnTraceComplete(listener:Function) — method, class away3d.materials.utils.NormalMapGenerator |
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Default method for removing a tracecomplete event listener
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removeOnTraceCount(listener:Function) — method, class away3d.materials.utils.LightPrebaker |
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Default method for removing a tracecount event listener
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removeOnTraceProgress(listener:Function) — method, class away3d.materials.utils.HeightMapGenerator |
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Default method for removing a traceprogress event listener
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removeOnTraceProgress(listener:Function) — method, class away3d.materials.utils.LightPrebaker |
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Default method for removing a traceprogress event listener
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removeOnTraceProgress(listener:Function) — method, class away3d.materials.utils.NormalMapGenerator |
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Default method for removing a traceprogress event listener
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removeOnVertexChange(listener:Function) — method, class away3d.core.base.Element |
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Default method for removing a vertexchanged event listener
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removeOnVertexValueChange(listener:Function) — method, class away3d.core.base.Element |
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Default method for removing a vertexvaluechanged event listener
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removeOnVisibilityUpdate(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for removing a visibilityUpdated event listener
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removeOnVisibleChange(listener:Function) — method, class away3d.core.base.Element |
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Default method for removing a visiblechanged event listener
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removeOverlay(value:away3d.overlays:IOverlay) — method, class away3d.containers.View3D |
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Removes an overlay effect on top of the view container. |
removePortalsFromNeighbours(portals:Vector$away3d.graphs.bsp:BSPPortal) — method, class away3d.graphs.bsp.BSPPortal |
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Checks all the portals in the front list and tests if they fall within any of the neighbours' antipenumbra. |
removeSegment(segment:away3d.core.base:Segment) — method, class away3d.core.base.Geometry |
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Removes a segment element from the geometry object. |
removeSegment(segment:away3d.core.base:Segment) — method, class away3d.core.base.Mesh |
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Removes a segment object from the mesh object. |
removeSegment(index:int, join:Boolean) — method, class away3d.core.geom.Path |
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removes a segment in the path according to id. |
removeSprite(sprite3d:away3d.sprites:Sprite3D) — method, class away3d.core.base.Geometry |
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Removes a 3d sprite element from the geometry object. |
removeSprite(sprite3d:away3d.sprites:Sprite3D) — method, class away3d.core.base.Mesh |
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Removes a 3d sprite object from the mesh object. |
removeTemporaryChild(mesh:away3d.core.base:Mesh) — method, class away3d.graphs.bsp.BSPTree |
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render() — method, class away3d.containers.View3D |
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Renders a snapshot of the view to the render session's view container. |
render() — method, class away3d.core.render.BSPRenderer |
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render() — method, class away3d.core.render.BasicRenderer |
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render() — method, class away3d.core.render.QuadrantRenderer |
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render(limit:Number) — method, class away3d.core.render.QuadrantTreeNode |
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Sorts and renders the contents of the quadrant tree
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render() — method, class away3d.core.render.Renderer |
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render(view:away3d.containers:View3D) — method, class away3d.core.session.AbstractSession |
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render(view:away3d.containers:View3D) — method, class away3d.core.session.BitmapSession |
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render — Property, class away3d.materials.utils.data.MeshData |
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RENDER_COMPLETE — Constant Static Property, class away3d.events.ViewEvent |
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Defines the value of the type property of a renderComplete event object. |
renderdata — Property, class away3d.materials.utils.LightPrebaker |
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getter that returns an array of all generated BitmapData objects
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RenderData — class, package away3d.materials.utils.data |
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RenderData(name:String, source:flash.display:BitmapData, isBack:Boolean) — Constructor, class away3d.materials.utils.data.RenderData |
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renderDot(color:int, alpha:Number, x:Number, y:Number, layerGraphics:flash.display:Graphics, w:int) — method, class away3d.core.session.AbstractSession |
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Draws a rect dot at given coordinates
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renderer — Property, class away3d.containers.View3D |
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Renderer object used to traverse the scenegraph and output the drawing primitives required to render the scene to the view. |
renderer — Property, class away3d.core.base.Object3D |
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An optional renderer object that can be used to render the contents of the object. |
renderer — Property, class away3d.core.render.QuadrantTreeNode |
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The quadrant renderer. |
renderer — Property, class away3d.core.session.AbstractSession |
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renderer — Property, class away3d.test.Slide |
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Renderer — class, package away3d.core.render |
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A static class for an easy access to the most useful renderers. |
renderFogColor(color:int, alpha:Number, minX:Number, maxX:Number, minY:Number, maxY:Number) — method, class away3d.core.session.AbstractSession |
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Draws a fog element into the graphics object. |
renderLightMap() — method, class away3d.materials.DiffuseMultiPassMaterial |
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Renders the multiple passes to the light map
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renderLightMap() — method, class away3d.materials.PhongMultiPassMaterial |
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Renders the multiple passes to the light map
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renderLightMap() — method, class away3d.materials.SpecularMultiPassMaterial |
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Renders the multiple passes to the light map
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renderLine(v0x:Number, v0y:Number, v1x:Number, v1y:Number, width:Number, color:uint, alpha:Number) — method, class away3d.core.session.AbstractSession |
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Draws a segment element into the graphics object. |
renderMark — Property, class away3d.graphs.bsp.BSPNode |
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renderMode — Property, class away3d.primitives.BezierPatch |
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renderShader(priIndex:uint) — method, class away3d.materials.shaders.AbstractShader |
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Renders the shader to the specified face. |
renderShader(priIndex:uint) — method, class away3d.materials.shaders.AmbientShader |
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Renders the shader to the specified face. |
renderShader(priIndex:uint) — method, class away3d.materials.shaders.DepthShader |
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Renders the shader to the specified face. |
renderShader(priIndex:uint) — method, class away3d.materials.shaders.DiffuseDot3Shader |
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Renders the shader to the specified face. |
renderShader(priIndex:uint) — method, class away3d.materials.shaders.DiffusePhongShader |
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Renders the shader to the specified face. |
renderShader(priIndex:uint) — method, class away3d.materials.shaders.EnviroShader |
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Renders the shader to the specified face. |
renderShader(priIndex:uint) — method, class away3d.materials.shaders.SpecularDot3Shader |
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Renders the shader to the specified face. |
renderShader(priIndex:uint) — method, class away3d.materials.shaders.SpecularPhongShader |
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Renders the shader to the specified face. |
renderSource(source:away3d.core.base:Object3D, containerRect:flash.geom:Rectangle, mapping:flash.geom:Matrix) — method, class away3d.materials.BitmapMaterial |
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renderSpriteBitmap(bitmap:flash.display:BitmapData, smooth:Boolean, priIndex:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, renderer:away3d.core.render:Renderer) — method, class away3d.core.session.AbstractSession |
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Draws a billboard element with a fill bitmap into the graphics object. |
renderSpriteColor(color:int, alpha:Number, priIndex:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, renderer:away3d.core.render:Renderer) — method, class away3d.core.session.AbstractSession |
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Draws a billboard element with a fill color into the graphics object. |
renderSpriteLine(thickness:Number, wireColor:int, wireAlpha:Number, priIndex:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, renderer:away3d.core.render:Renderer) — method, class away3d.core.session.AbstractSession |
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Draws a billboard element with a fill color into the graphics object. |
renderTriangleBitmap(bitmap:flash.display:BitmapData, uvtData:Vector$Number, screenVertices:Vector$Number, screenIndices:Vector$int, startIndex:uint, endIndex:uint, smooth:Boolean, repeat:Boolean, layerGraphics:flash.display:Graphics) — method, class away3d.core.session.AbstractSession |
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Draws a triangle element with a bitmap texture into the graphics object (Flash 10)
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renderTriangleBitmapMask(bitmap:flash.display:BitmapData, offX:Number, offY:Number, sc:Number, screenVertices:Vector$Number, screenIndices:Vector$int, startIndex:uint, endIndex:uint, smooth:Boolean, repeat:Boolean, layerGraphics:flash.display:Graphics) — method, class away3d.core.session.AbstractSession |
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Draws a triangle element with a bitmap texture into the graphics object, with no uv transforms. |
renderTriangleColor(color:int, alpha:Number, screenVertices:Vector$Number, commands:Vector$String, screenIndices:Vector$int, startIndex:Number, endIndex:Number, layerGraphics:flash.display:Graphics) — method, class away3d.core.session.AbstractSession |
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Draws a triangle element with a fill color into the graphics object. |
renderTriangleLine(thickness:Number, wireColor:int, wireAlpha:Number, screenVertices:Vector$Number, commands:Vector$String, screenIndices:Vector$int, startIndex:Number, endIndex:Number) — method, class away3d.core.session.AbstractSession |
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Draws a wire triangle element into the graphics object. |
renderTriangleLineFill(thickness:Number, color:int, alpha:Number, wireColor:int, wireAlpha:Number, screenVertices:Vector$Number, commands:Vector$String, screenIndices:Vector$int, startIndex:int, endIndex:int) — method, class away3d.core.session.AbstractSession |
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Draws a wire triangle element with a fill color into the graphics object. |
repeat — Property, class away3d.materials.BitmapMaterial |
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Determines if texture bitmap will tile in uv-space
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replaceMaterial(material:away3d.materials:Material, newMaterial:away3d.materials:Material, clearPreviousMaterial:Boolean) — method, class away3d.graphs.bsp.BSPTree |
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Replaces the Material of a mesh by another one
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Replicate — class, package away3d.tools |
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Class Replicate create a new Mesh object from transformed copies of the original. |
Replicate(copies:int, positions:flash.geom:Vector3D, rotations:flash.geom:Vector3D, scales:flash.geom:Vector3D) — Constructor, class away3d.tools.Replicate |
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Class Replicate create a new Mesh object from transformed copies of the original. |
reset() — method, class away3d.core.base.Vertex |
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Reset the position of the vertex object by Vector3D. |
reset(xdiv:Number, ydiv:Number, width:Number, height:Number) — method, class away3d.core.render.QuadrantTreeNode |
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Clears the quadrant of all primitives and child nodes
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reset() — method, class away3d.core.utils.CameraVarsStore |
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reset(width:Number, height:Number) — method, class away3d.core.utils.FaceDictionaryVO |
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reset() — method, interface away3d.graphs.IIterator |
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reset() — method, class away3d.graphs.TreeIterator |
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Resets the traversal for the tree. |
reset() — method, class away3d.graphs.VectorIterator |
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Resets the traversal for the tree. |
reset() — method, class away3d.modifiers.HeightMapModifier |
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Resets the verticies to their original values
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resetDof(enabled:Boolean) — Static Method , class away3d.core.utils.DofCache |
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resetWith(predicate:Function) — method, class away3d.graphs.VectorIterator |
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resize(width:Number, height:Number, transparent:Boolean) — method, class away3d.core.utils.FaceMaterialVO |
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resized — Property, class away3d.core.utils.FaceMaterialVO |
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restrain — Property, class away3d.modifiers.PathAlignModifier |
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Forces the y alignment to face only 1 direction. |
result — Property, class away3d.events.ParserEvent |
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A reference to the parsed object that is relevant to the event. |
reverseArea — Property, class away3d.core.vos.FaceVO |
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revolutions — Property, class away3d.extrusions.LatheExtrusion |
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Defines the number of revolutions performed by the lathe extrusion. |
right — Property, class away3d.primitives.data.CubeMaterialsData |
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Defines the material applied to the right side of the cube. |
RIGHT — Constant Static Property, class away3d.core.geom.Frustum |
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RIGHT — Constant Static Property, class away3d.primitives.BezierPatch |
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RIGHT — Constant Static Property, class away3d.primitives.utils.CubeFaces |
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The face on the right hand side
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RIGHT — Constant Static Property, class away3d.sprites.SpriteAlign |
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rightbottom — Property, class away3d.core.render.QuadrantTreeNode |
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The quadrant tree node for the bottom right quadrant. |
rightbottomFlag — Property, class away3d.core.render.QuadrantTreeNode |
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Determines if the bounds of the bottom right quadrant need re-calculating. |
rightChild — Property, interface away3d.graphs.ITreeNode |
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rightChild — Property, class away3d.graphs.bsp.BSPNode |
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righttop — Property, class away3d.core.render.QuadrantTreeNode |
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The quadrant tree node for the top right quadrant. |
righttopFlag — Property, class away3d.core.render.QuadrantTreeNode |
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Determines if the bounds of the top right quadrant need re-calculating. |
roll(angle:Number) — method, class away3d.core.base.Object3D |
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Rotates the 3d object around it's local z-axis
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rollOut — Event, class away3d.core.base.Object3D |
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Dispatched when a user rolls out of the 3d object. |
ROLL_OUT — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a rollOut3d event object. |
rollOver — Event, class away3d.core.base.Object3D |
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Dispatched when a user rolls over the 3d object. |
ROLL_OVER — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a rollOver3d event object. |
rootBone — Property, class away3d.core.base.Geometry |
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Reference to the root heirarchy of bone controllers for a skin. |
_rootNode — Property, class away3d.graphs.bsp.BSPTree |
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rootNode — Property, class away3d.graphs.bsp.BSPTree |
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rootNode — Property, interface away3d.graphs.bsp.builder.IBSPBuilder |
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rotate(axis:flash.geom:Vector3D, angle:Number) — method, class away3d.core.base.Object3D |
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Rotates the 3d object around an axis by a defined angle
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rotatePoint(aPoint:flash.geom:Vector3D, rotation:flash.geom:Vector3D) — Static Method , class away3d.animators.utils.PathUtils |
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rotateTo(ax:Number, ay:Number, az:Number) — method, class away3d.core.base.Object3D |
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Rotates the 3d object directly to a euler angle
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rotation — Property, class away3d.animators.PathAnimator |
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returns the current interpolated rotation along the path. |
rotation — Property, class away3d.core.vos.SpriteVO |
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rotation — Property, class away3d.materials.TransformBitmapMaterial |
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Rotates the texture in uv-space
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rotation — Property, class away3d.sprites.Sprite3D |
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Defines the rotation of the 3d sprite. |
rotationFactor — Property, class away3d.overlays.LensFlare |
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rotations — Property, class away3d.animators.PathAnimator |
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Defines an optional array of rotations in order to follow a path that is twisted along its axis. |
rotations — Property, class away3d.extrusions.PathDuplicator |
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Sets and defines the optional Array of Vector3D's. |
rotations — Property, class away3d.extrusions.PathExtrusion |
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An optional Array of Vector3D objects that defines a series of rotations to be set on each PathCommand. |
rotations — Property, class away3d.materials.utils.data.MeshData |
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rotations — Property, class away3d.tools.Replicate |
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Defines the rotations x, y and z applied during the replicate process
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rotationX — Property, class away3d.containers.Bone |
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_rotationX — Property, class away3d.core.base.Object3D |
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rotationX — Property, class away3d.core.base.Object3D |
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Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D. |
rotationY — Property, class away3d.containers.Bone |
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_rotationY — Property, class away3d.core.base.Object3D |
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rotationY — Property, class away3d.core.base.Object3D |
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Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D. |
rotationZ — Property, class away3d.containers.Bone |
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_rotationZ — Property, class away3d.core.base.Object3D |
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rotationZ — Property, class away3d.core.base.Object3D |
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Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D. |
RoundedCube — class, package away3d.primitives |
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Creates a 3d roundedcube primitive. |
RoundedCube(init:Object) — Constructor, class away3d.primitives.RoundedCube |
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Creates a new RoundedCube object. |
run(event:flash.events:Event) — method, class away3d.test.SimpleView |
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RX — Constant Static Property, class away3d.primitives.BezierPatch |
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RY — Constant Static Property, class away3d.primitives.BezierPatch |
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RZ — Constant Static Property, class away3d.primitives.BezierPatch |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |