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R — Constant Static Property, class away3d.primitives.BezierPatch
radius — Property, class away3d.lights.PointLight3D
Defines the radius of the light at full intensity, infleunced object get within this range full color of the light
radius — Property, class away3d.primitives.Cone
Defines the radius of the cone base.
radius — Property, class away3d.primitives.Cylinder
Defines the radius of the cylinder.
radius — Property, class away3d.primitives.GeodesicSphere
Defines the radius of the sphere.
radius — Property, class away3d.primitives.RegularPolygon
Defines the radius of the polygon.
radius — Property, class away3d.primitives.RoundedCube
Defines the radius of the corners of the cube.
radius — Property, class away3d.primitives.Sphere
Defines the radius of the sphere.
radius — Property, class away3d.primitives.Torus
Defines the overall radius of the torus.
radius — Property, class away3d.primitives.TorusKnot
Defines the overall radius of the torus knot.
radius — Property, class away3d.primitives.WireCone
Defines the radius of the wire cone base.
radius — Property, class away3d.primitives.WireCylinder
Defines the radius of the wire cylinder.
radius — Property, class away3d.primitives.WireRegularPolygon
Defines the radius of the polygon.
radius — Property, class away3d.primitives.WireSphere
Defines the radius of the wire sphere.
radius — Property, class away3d.primitives.WireTorus
Defines the overall radius of the wire torus.
radius2 — Property, class away3d.core.base.Element
Returns the squared bounding radius of the 3d element
radius2 — Property, class away3d.core.base.Face
Returns the squared bounding radius of the face.
radius2 — Property, class away3d.core.base.Segment
Returns the squared bounding radius of the segment.
radius2 — Property, class away3d.sprites.Sprite3D
Returns the squared bounding radius of the 3d sprite.
range — Property, class away3d.materials.utils.SimpleShadow
Defines the range for the projection, the greater, the more alpha.
RANGE — Static Property, class away3d.events.PathEvent
ranges — Property, class away3d.materials.utils.data.LightData
_rawData — Property, class away3d.cameras.lenses.AbstractLens
Ray — class, package away3d.materials.utils.data
Ray() — Constructor, class away3d.materials.utils.data.Ray
read(x:Number, y:Number) — method, class away3d.extrusions.CollisionMap
If at the given coordinates a color is found that matches a defined color event, the color event will be triggered.
recenter — Property, class away3d.extrusions.PathDuplicator
Defines if the final mesh should have its pivot reset to its center after generation.
recenter — Property, class away3d.tools.Explode
if unicmeshes is true, defines if the unic meshes are recentered or not.
rect(minX:Number, minY:Number, maxX:Number, maxY:Number) — method, class away3d.core.clip.Clipping
Checks a bounding rectangle for clipping.
rect(minX:Number, minY:Number, maxX:Number, maxY:Number) — method, class away3d.core.clip.FrustumClipping
Checks a bounding rectangle for clipping.
rect(minX:Number, minY:Number, maxX:Number, maxY:Number) — method, class away3d.core.clip.NearfieldClipping
Checks a bounding rectangle for clipping.
RectangleClipping — class, package away3d.core.clip
Rectangle clipping
RectangleClipping(init:Object) — Constructor, class away3d.core.clip.RectangleClipping
RECURSED_PORTAL_COMPLETE — Constant Static Property, class away3d.graphs.bsp.BSPPortal
red — Constant Static Property, class away3d.core.utils.Color
RED — Constant Static Property, class away3d.materials.utils.HeightMapDataChannel
reflectionAlpha — Property, class away3d.primitives.ReflectivePlane
reflectionBlur — Property, class away3d.primitives.ReflectivePlane
reflectionBlurFilter — Property, class away3d.primitives.ReflectivePlane
reflectionBmd — Property, class away3d.primitives.ReflectivePlane
reflectionColorTransform — Property, class away3d.primitives.ReflectivePlane
reflectionQuality — Property, class away3d.primitives.ReflectivePlane
reflectionView — Property, class away3d.primitives.ReflectivePlane
reflectiveness — Property, class away3d.materials.EnviroBitmapMaterial
Coefficient for the reflectiveness of the material.
reflectiveness — Property, class away3d.materials.EnviroColorMaterial
Coefficient for the reflectiveness of the environment map.
reflectiveness — Property, class away3d.materials.shaders.EnviroShader
Coefficient for the reflectiveness of the environment map.
ReflectivePlane — class, package away3d.primitives
ReflectivePlane(view:away3d.containers:View3D) — Constructor, class away3d.primitives.ReflectivePlane
reflectivityMap — Property, class away3d.materials.CubicEnvMapPBMaterial
A texture map that indicates the reflection amount for each texel
reflectivityMap — Property, class away3d.materials.SphericEnvMapPBMaterial
A texture map that indicates the reflection amount for each texel
refractionStrength — Property, class away3d.materials.FresnelPBMaterial
The maximum amount of refraction to be performed on the diffuse texture, used to simulate water
refreshNormals() — method, class away3d.modifiers.HeightMapModifier
refreshNURBS() — method, class away3d.primitives.NURBS
Refresh the mesh without reconstructing all the supporting data.
refreshPatch() — method, class away3d.primitives.BezierPatch
Refresh the patch with updated patch data information - this is far quicker than re-building the patch
refreshPositions() — method, class away3d.modifiers.HeightMapModifier
Apply the actual displacement and sets it as new base for further displacements.
_ref_v — Property, class away3d.audio.drivers.AbstractSound3DDriver
registerView(view3d:away3d.containers:View3D) — method, class away3d.debug.AwayStats
Add a view to the list of those that are taken into account when calculating on-screen and total poly counts.
RegularPolygon — class, package away3d.primitives
Creates a regular polygon.
RegularPolygon(init:Object) — Constructor, class away3d.primitives.RegularPolygon
Creates a new RegularPolygon object.
remove(priIndex:uint) — method, class away3d.core.render.QuadrantRenderer
removes a drawing primitive from the quadrant tree.
removeChild(child:away3d.core.base:Object3D) — method, class away3d.containers.ObjectContainer3D
Removes a 3d object from the child array of the container
removeChild(child:away3d.core.base:Object3D) — method, class away3d.graphs.bsp.BSPTree
Removes a 3d object from the child array of the container
removeChildByName(name:String) — method, class away3d.containers.ObjectContainer3D
Removes a 3d object from the child array of the container
removeChildSession(session:away3d.core.session:AbstractSession) — method, class away3d.core.session.AbstractSession
Removes a child session of the session object.
removeColinears() — method, class away3d.core.geom.NGon
removeDebugPrimitive(parent:away3d.containers:ObjectContainer3D) — method, class away3d.lights.PointLight3D
removeFace(face:away3d.core.base:Face) — method, class away3d.core.base.Geometry
Removes a face element from the geometry object.
removeFace(face:away3d.core.base:Face) — method, class away3d.core.base.Mesh
Removes a face object from the mesh object.
removeFace(face:away3d.core.base:Face) — method, class away3d.graphs.bsp.BSPNode
removeFromCheck() — method, class away3d.core.utils.Init
removeFromList(list:Vector$uint, index:int) — method, class away3d.graphs.bsp.BSPPortal
Removes a portal to a bit mask list
removeLight(light:away3d.lights:AbstractLight) — method, class away3d.containers.ObjectContainer3D
Removes a light from the container
removeMaterial(material:away3d.materials:LayerMaterial) — method, class away3d.materials.CompositeMaterial
removeMesh(mesh:away3d.graphs.bsp:BSPMeshManager) — method, class away3d.graphs.bsp.BSPNode
removeOnCameraUpdate(listener:Function) — method, class away3d.cameras.Camera3D
Default method for removing a cameraUpdated event listener
removeOnChange(listener:Function) — method, class away3d.core.utils.ValueObject
removeOnClippingUpdate(listener:Function) — method, class away3d.core.clip.Clipping
Default method for removing a clippingUpdated event listener
removeOnCycle(listener:Function) — method, class away3d.animators.Animator
Default method for removing a cycle event listener
removeOnDimensionsChange(listener:Function) — method, class away3d.core.base.Object3D
Default method for removing a dimensionschanged event listener
removeOnEnterKeyFrame(listener:Function) — method, class away3d.animators.Animator
Default method for removing a enterKeyFrame event listener
removeOnError(listener:Function) — method, class away3d.loaders.AbstractParser
Default method for removing a parseError event listener
removeOnError(listener:Function) — method, class away3d.loaders.Loader3D
Default method for removing a loadError event listener
removeOnExportComplete(listener:Function) — method, class away3d.exporters.AC3DExporter
Default method for removing a complete event listener
removeOnExportComplete(listener:Function) — method, class away3d.exporters.AS3Exporter
Default method for removing a complete event listener
removeOnExportComplete(listener:Function) — method, class away3d.exporters.AS3LiteExporter
Default method for removing a complete event listener
removeOnExportComplete(listener:Function) — method, class away3d.exporters.AWDataExporter
Default method for removing a complete event listener
removeOnExportComplete(listener:Function) — method, class away3d.exporters.Elevation2AS3
Default method for removing a complete event listener
removeOnExportComplete(listener:Function) — method, class away3d.exporters.ObjExporter
Default method for removing a complete event listener
removeOnGeometryUpdate(listener:Function) — method, class away3d.core.base.Geometry
Default method for removing a geometryUpdated event listener
removeOnLoadError(listener:Function) — method, class away3d.materials.BitmapFileMaterial
Default method for removing a loadError event listener
removeOnLoadProgress(listener:Function) — method, class away3d.materials.BitmapFileMaterial
Default method for removing a loadProgress event listener
removeOnLoadSuccess(listener:Function) — method, class away3d.materials.BitmapFileMaterial
Default method for removing a loadSuccess event listener
removeOnMappingChange(listener:Function) — method, class away3d.core.base.Element
Default method for removing a mappingchanged event listener
removeOnMappingChange(listener:Function) — method, class away3d.core.base.Geometry
Default method for removing a mappingChanged event listener
removeOnMaterialChange(listener:Function) — method, class away3d.primitives.data.CubeMaterialsData
Default method for removing a materialChanged event listener
removeOnMaterialUpdate(listener:Function) — method, class away3d.core.base.Geometry
Default method for removing a materialUpdated event listener
removeOnMaterialUpdate(listener:Function) — method, class away3d.materials.Material
Default method for removing a materialupdated event listener
removeOnMouseDown(listener:Function) — method, class away3d.containers.View3D
Default method for removing a mouseDown3d event listener.
removeOnMouseDown(listener:Function) — method, class away3d.core.base.Object3D
Default method for removing a mouseDown3D event listener
removeOnMouseMove(listener:Function) — method, class away3d.containers.View3D
Default method for removing a mouseMove3D event listener.
removeOnMouseMove(listener:Function) — method, class away3d.core.base.Object3D
Default method for removing a mouseMove3D event listener
removeOnMouseOut(listener:Function) — method, class away3d.containers.View3D
Default method for removing a 3d mouseOut event listener.
removeOnMouseOut(listener:Function) — method, class away3d.core.base.Object3D
Default method for removing a mouseOut3D event listener
removeOnMouseOver(listener:Function) — method, class away3d.containers.View3D
Default method for removing a 3d mouseOver event listener.
removeOnMouseOver(listener:Function) — method, class away3d.core.base.Object3D
Default method for removing a mouseOver3D event listener
removeOnMouseUp(listener:Function) — method, class away3d.containers.View3D
Default method for removing a 3d mouseUp event listener.
removeOnMouseUp(listener:Function) — method, class away3d.core.base.Object3D
Default method for removing a mouseUp3D event listener
removeOnPositionChange(listener:Function) — method, class away3d.core.base.Object3D
Default method for removing a positionchanged event listener
removeOnProgress(listener:Function) — method, class away3d.loaders.AbstractParser
Default method for removing a parseProgress event listener
removeOnProgress(listener:Function) — method, class away3d.loaders.Loader3D
Default method for removing a loadProgress event listener
removeOnRollOut(listener:Function) — method, class away3d.core.base.Object3D
Default method for removing a rollOut3D event listener
removeOnRollOver(listener:Function) — method, class away3d.core.base.Object3D
Default method for removing a rollOver3D event listener
removeOnScaleChange(listener:Function) — method, class away3d.core.base.Object3D
Default method for removing a scalechanged event listener
removeOnSceneChange(listener:Function) — method, class away3d.core.base.Object3D
Default method for removing a scenechanged event listener
removeOnSceneTransformChange(listener:Function) — method, class away3d.core.base.Object3D
Default method for removing a scenetransformchanged event listener
removeOnScreenUpdate(listener:Function) — method, class away3d.core.clip.Clipping
Default method for removing a screenUpdated event listener
removeOnSessionChange(listener:Function) — method, class away3d.core.base.Object3D
Default method for removing a sessionchanged event listener
removeOnSessionUpdate(listener:Function) — method, class away3d.core.session.AbstractSession
Default method for removing a sessionUpdated event listener
removeOnSuccess(listener:Function) — method, class away3d.loaders.AbstractParser
Default method for removing a parseSuccess event listener
removeOnSuccess(listener:Function) — method, class away3d.loaders.Loader3D
Default method for removing a loadSuccess event listener
removeOnTraceComplete(listener:Function) — method, class away3d.materials.utils.HeightMapGenerator
Default method for removing a tracecomplete event listener
removeOnTraceComplete(listener:Function) — method, class away3d.materials.utils.LightPrebaker
Default method for removing a tracecomplete event listener
removeOnTraceComplete(listener:Function) — method, class away3d.materials.utils.NormalMapGenerator
Default method for removing a tracecomplete event listener
removeOnTraceCount(listener:Function) — method, class away3d.materials.utils.LightPrebaker
Default method for removing a tracecount event listener
removeOnTraceProgress(listener:Function) — method, class away3d.materials.utils.HeightMapGenerator
Default method for removing a traceprogress event listener
removeOnTraceProgress(listener:Function) — method, class away3d.materials.utils.LightPrebaker
Default method for removing a traceprogress event listener
removeOnTraceProgress(listener:Function) — method, class away3d.materials.utils.NormalMapGenerator
Default method for removing a traceprogress event listener
removeOnVertexChange(listener:Function) — method, class away3d.core.base.Element
Default method for removing a vertexchanged event listener
removeOnVertexValueChange(listener:Function) — method, class away3d.core.base.Element
Default method for removing a vertexvaluechanged event listener
removeOnVisibilityUpdate(listener:Function) — method, class away3d.core.base.Object3D
Default method for removing a visibilityUpdated event listener
removeOnVisibleChange(listener:Function) — method, class away3d.core.base.Element
Default method for removing a visiblechanged event listener
removeOverlay(value:away3d.overlays:IOverlay) — method, class away3d.containers.View3D
Removes an overlay effect on top of the view container.
removePortalsFromNeighbours(portals:Vector$away3d.graphs.bsp:BSPPortal) — method, class away3d.graphs.bsp.BSPPortal
Checks all the portals in the front list and tests if they fall within any of the neighbours' antipenumbra.
removeSegment(segment:away3d.core.base:Segment) — method, class away3d.core.base.Geometry
Removes a segment element from the geometry object.
removeSegment(segment:away3d.core.base:Segment) — method, class away3d.core.base.Mesh
Removes a segment object from the mesh object.
removeSegment(index:int, join:Boolean) — method, class away3d.core.geom.Path
removes a segment in the path according to id.
removeSprite(sprite3d:away3d.sprites:Sprite3D) — method, class away3d.core.base.Geometry
Removes a 3d sprite element from the geometry object.
removeSprite(sprite3d:away3d.sprites:Sprite3D) — method, class away3d.core.base.Mesh
Removes a 3d sprite object from the mesh object.
removeTemporaryChild(mesh:away3d.core.base:Mesh) — method, class away3d.graphs.bsp.BSPTree
render() — method, class away3d.containers.View3D
Renders a snapshot of the view to the render session's view container.
render() — method, class away3d.core.render.BSPRenderer
render() — method, class away3d.core.render.BasicRenderer
render() — method, class away3d.core.render.QuadrantRenderer
render(limit:Number) — method, class away3d.core.render.QuadrantTreeNode
Sorts and renders the contents of the quadrant tree
render() — method, class away3d.core.render.Renderer
render(view:away3d.containers:View3D) — method, class away3d.core.session.AbstractSession
render(view:away3d.containers:View3D) — method, class away3d.core.session.BitmapSession
render — Property, class away3d.materials.utils.data.MeshData
RENDER_COMPLETE — Constant Static Property, class away3d.events.ViewEvent
Defines the value of the type property of a renderComplete event object.
renderdata — Property, class away3d.materials.utils.LightPrebaker
getter that returns an array of all generated BitmapData objects
RenderData — class, package away3d.materials.utils.data
RenderData(name:String, source:flash.display:BitmapData, isBack:Boolean) — Constructor, class away3d.materials.utils.data.RenderData
renderDot(color:int, alpha:Number, x:Number, y:Number, layerGraphics:flash.display:Graphics, w:int) — method, class away3d.core.session.AbstractSession
Draws a rect dot at given coordinates
renderer — Property, class away3d.containers.View3D
Renderer object used to traverse the scenegraph and output the drawing primitives required to render the scene to the view.
renderer — Property, class away3d.core.base.Object3D
An optional renderer object that can be used to render the contents of the object.
renderer — Property, class away3d.core.render.QuadrantTreeNode
The quadrant renderer.
renderer — Property, class away3d.core.session.AbstractSession
renderer — Property, class away3d.test.Slide
Renderer — class, package away3d.core.render
A static class for an easy access to the most useful renderers.
renderFogColor(color:int, alpha:Number, minX:Number, maxX:Number, minY:Number, maxY:Number) — method, class away3d.core.session.AbstractSession
Draws a fog element into the graphics object.
renderLightMap() — method, class away3d.materials.DiffuseMultiPassMaterial
Renders the multiple passes to the light map
renderLightMap() — method, class away3d.materials.PhongMultiPassMaterial
Renders the multiple passes to the light map
renderLightMap() — method, class away3d.materials.SpecularMultiPassMaterial
Renders the multiple passes to the light map
renderLine(v0x:Number, v0y:Number, v1x:Number, v1y:Number, width:Number, color:uint, alpha:Number) — method, class away3d.core.session.AbstractSession
Draws a segment element into the graphics object.
renderMark — Property, class away3d.graphs.bsp.BSPNode
renderMode — Property, class away3d.primitives.BezierPatch
renderShader(priIndex:uint) — method, class away3d.materials.shaders.AbstractShader
Renders the shader to the specified face.
renderShader(priIndex:uint) — method, class away3d.materials.shaders.AmbientShader
Renders the shader to the specified face.
renderShader(priIndex:uint) — method, class away3d.materials.shaders.DepthShader
Renders the shader to the specified face.
renderShader(priIndex:uint) — method, class away3d.materials.shaders.DiffuseDot3Shader
Renders the shader to the specified face.
renderShader(priIndex:uint) — method, class away3d.materials.shaders.DiffusePhongShader
Renders the shader to the specified face.
renderShader(priIndex:uint) — method, class away3d.materials.shaders.EnviroShader
Renders the shader to the specified face.
renderShader(priIndex:uint) — method, class away3d.materials.shaders.SpecularDot3Shader
Renders the shader to the specified face.
renderShader(priIndex:uint) — method, class away3d.materials.shaders.SpecularPhongShader
Renders the shader to the specified face.
renderSource(source:away3d.core.base:Object3D, containerRect:flash.geom:Rectangle, mapping:flash.geom:Matrix) — method, class away3d.materials.BitmapMaterial
renderSpriteBitmap(bitmap:flash.display:BitmapData, smooth:Boolean, priIndex:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, renderer:away3d.core.render:Renderer) — method, class away3d.core.session.AbstractSession
Draws a billboard element with a fill bitmap into the graphics object.
renderSpriteColor(color:int, alpha:Number, priIndex:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, renderer:away3d.core.render:Renderer) — method, class away3d.core.session.AbstractSession
Draws a billboard element with a fill color into the graphics object.
renderSpriteLine(thickness:Number, wireColor:int, wireAlpha:Number, priIndex:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, renderer:away3d.core.render:Renderer) — method, class away3d.core.session.AbstractSession
Draws a billboard element with a fill color into the graphics object.
renderTriangleBitmap(bitmap:flash.display:BitmapData, uvtData:Vector$Number, screenVertices:Vector$Number, screenIndices:Vector$int, startIndex:uint, endIndex:uint, smooth:Boolean, repeat:Boolean, layerGraphics:flash.display:Graphics) — method, class away3d.core.session.AbstractSession
Draws a triangle element with a bitmap texture into the graphics object (Flash 10)
renderTriangleBitmapMask(bitmap:flash.display:BitmapData, offX:Number, offY:Number, sc:Number, screenVertices:Vector$Number, screenIndices:Vector$int, startIndex:uint, endIndex:uint, smooth:Boolean, repeat:Boolean, layerGraphics:flash.display:Graphics) — method, class away3d.core.session.AbstractSession
Draws a triangle element with a bitmap texture into the graphics object, with no uv transforms.
renderTriangleColor(color:int, alpha:Number, screenVertices:Vector$Number, commands:Vector$String, screenIndices:Vector$int, startIndex:Number, endIndex:Number, layerGraphics:flash.display:Graphics) — method, class away3d.core.session.AbstractSession
Draws a triangle element with a fill color into the graphics object.
renderTriangleLine(thickness:Number, wireColor:int, wireAlpha:Number, screenVertices:Vector$Number, commands:Vector$String, screenIndices:Vector$int, startIndex:Number, endIndex:Number) — method, class away3d.core.session.AbstractSession
Draws a wire triangle element into the graphics object.
renderTriangleLineFill(thickness:Number, color:int, alpha:Number, wireColor:int, wireAlpha:Number, screenVertices:Vector$Number, commands:Vector$String, screenIndices:Vector$int, startIndex:int, endIndex:int) — method, class away3d.core.session.AbstractSession
Draws a wire triangle element with a fill color into the graphics object.
repeat — Property, class away3d.materials.BitmapMaterial
Determines if texture bitmap will tile in uv-space
replaceMaterial(material:away3d.materials:Material, newMaterial:away3d.materials:Material, clearPreviousMaterial:Boolean) — method, class away3d.graphs.bsp.BSPTree
Replaces the Material of a mesh by another one
Replicate — class, package away3d.tools
Class Replicate create a new Mesh object from transformed copies of the original.
Replicate(copies:int, positions:flash.geom:Vector3D, rotations:flash.geom:Vector3D, scales:flash.geom:Vector3D) — Constructor, class away3d.tools.Replicate
Class Replicate create a new Mesh object from transformed copies of the original.
reset() — method, class away3d.core.base.Vertex
Reset the position of the vertex object by Vector3D.
reset(xdiv:Number, ydiv:Number, width:Number, height:Number) — method, class away3d.core.render.QuadrantTreeNode
Clears the quadrant of all primitives and child nodes
reset() — method, class away3d.core.utils.CameraVarsStore
reset(width:Number, height:Number) — method, class away3d.core.utils.FaceDictionaryVO
reset() — method, interface away3d.graphs.IIterator
reset() — method, class away3d.graphs.TreeIterator
Resets the traversal for the tree.
reset() — method, class away3d.graphs.VectorIterator
Resets the traversal for the tree.
reset() — method, class away3d.modifiers.HeightMapModifier
Resets the verticies to their original values
resetDof(enabled:Boolean) — Static Method , class away3d.core.utils.DofCache
resetWith(predicate:Function) — method, class away3d.graphs.VectorIterator
resize(width:Number, height:Number, transparent:Boolean) — method, class away3d.core.utils.FaceMaterialVO
resized — Property, class away3d.core.utils.FaceMaterialVO
restrain — Property, class away3d.modifiers.PathAlignModifier
Forces the y alignment to face only 1 direction.
result — Property, class away3d.events.ParserEvent
A reference to the parsed object that is relevant to the event.
reverseArea — Property, class away3d.core.vos.FaceVO
revolutions — Property, class away3d.extrusions.LatheExtrusion
Defines the number of revolutions performed by the lathe extrusion.
right — Property, class away3d.primitives.data.CubeMaterialsData
Defines the material applied to the right side of the cube.
RIGHT — Constant Static Property, class away3d.core.geom.Frustum
RIGHT — Constant Static Property, class away3d.primitives.BezierPatch
RIGHT — Constant Static Property, class away3d.primitives.utils.CubeFaces
The face on the right hand side
RIGHT — Constant Static Property, class away3d.sprites.SpriteAlign
rightbottom — Property, class away3d.core.render.QuadrantTreeNode
The quadrant tree node for the bottom right quadrant.
rightbottomFlag — Property, class away3d.core.render.QuadrantTreeNode
Determines if the bounds of the bottom right quadrant need re-calculating.
rightChild — Property, interface away3d.graphs.ITreeNode
rightChild — Property, class away3d.graphs.bsp.BSPNode
righttop — Property, class away3d.core.render.QuadrantTreeNode
The quadrant tree node for the top right quadrant.
righttopFlag — Property, class away3d.core.render.QuadrantTreeNode
Determines if the bounds of the top right quadrant need re-calculating.
roll(angle:Number) — method, class away3d.core.base.Object3D
Rotates the 3d object around it's local z-axis
rollOut — Event, class away3d.core.base.Object3D
Dispatched when a user rolls out of the 3d object.
ROLL_OUT — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a rollOut3d event object.
rollOver — Event, class away3d.core.base.Object3D
Dispatched when a user rolls over the 3d object.
ROLL_OVER — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a rollOver3d event object.
rootBone — Property, class away3d.core.base.Geometry
Reference to the root heirarchy of bone controllers for a skin.
_rootNode — Property, class away3d.graphs.bsp.BSPTree
rootNode — Property, class away3d.graphs.bsp.BSPTree
rootNode — Property, interface away3d.graphs.bsp.builder.IBSPBuilder
rotate(axis:flash.geom:Vector3D, angle:Number) — method, class away3d.core.base.Object3D
Rotates the 3d object around an axis by a defined angle
rotatePoint(aPoint:flash.geom:Vector3D, rotation:flash.geom:Vector3D) — Static Method , class away3d.animators.utils.PathUtils
rotateTo(ax:Number, ay:Number, az:Number) — method, class away3d.core.base.Object3D
Rotates the 3d object directly to a euler angle
rotation — Property, class away3d.animators.PathAnimator
returns the current interpolated rotation along the path.
rotation — Property, class away3d.core.vos.SpriteVO
rotation — Property, class away3d.materials.TransformBitmapMaterial
Rotates the texture in uv-space
rotation — Property, class away3d.sprites.Sprite3D
Defines the rotation of the 3d sprite.
rotationFactor — Property, class away3d.overlays.LensFlare
rotations — Property, class away3d.animators.PathAnimator
Defines an optional array of rotations in order to follow a path that is twisted along its axis.
rotations — Property, class away3d.extrusions.PathDuplicator
Sets and defines the optional Array of Vector3D's.
rotations — Property, class away3d.extrusions.PathExtrusion
An optional Array of Vector3D objects that defines a series of rotations to be set on each PathCommand.
rotations — Property, class away3d.materials.utils.data.MeshData
rotations — Property, class away3d.tools.Replicate
Defines the rotations x, y and z applied during the replicate process
rotationX — Property, class away3d.containers.Bone
_rotationX — Property, class away3d.core.base.Object3D
rotationX — Property, class away3d.core.base.Object3D
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D.
rotationY — Property, class away3d.containers.Bone
_rotationY — Property, class away3d.core.base.Object3D
rotationY — Property, class away3d.core.base.Object3D
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D.
rotationZ — Property, class away3d.containers.Bone
_rotationZ — Property, class away3d.core.base.Object3D
rotationZ — Property, class away3d.core.base.Object3D
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D.
RoundedCube — class, package away3d.primitives
Creates a 3d roundedcube primitive.
RoundedCube(init:Object) — Constructor, class away3d.primitives.RoundedCube
Creates a new RoundedCube object.
run(event:flash.events:Event) — method, class away3d.test.SimpleView
RX — Constant Static Property, class away3d.primitives.BezierPatch
RY — Constant Static Property, class away3d.primitives.BezierPatch
RZ — Constant Static Property, class away3d.primitives.BezierPatch
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