A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
IBSPBuilder — Interface, package away3d.graphs.bsp.builder |
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IBSPPlanePicker — Interface, package away3d.graphs.bsp.builder |
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IBSPPortalProvider — Interface, package away3d.graphs.bsp.builder |
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Used for BSP Builder classes through which BSPPortals can be retrieved (be it portal generators or wrappers)
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IClonable — Interface, package away3d.core.utils |
| Interface for object that can be cloned |
_id — Property, class away3d.core.base.Object3D |
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id — Property, class away3d.core.base.Object3D |
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id — Property, class away3d.loaders.data.ObjectData |
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Colada animation
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id — Property, class away3d.materials.Material |
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Unique identifier
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id — Property, class away3d.materials.utils.data.MeshData |
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IIterator — Interface, package away3d.graphs |
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ILODObject — Interface, package away3d.containers |
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Interface for objects that can toggle their visibily depending on view and distance to camera
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imagename — Property, class away3d.materials.utils.data.MeshData |
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images — Property, class away3d.loaders.utils.TextureLoadQueue |
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Returns an array of loader objects containing the loaded images
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IN — Constant Static Property, class away3d.core.geom.Frustum |
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_index — Property, class away3d.core.base.Element |
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index — Property, class away3d.graphs.bsp.BSPPortal |
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index — Property, class away3d.materials.AnimatedBitmapMaterial |
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returns the frame index of the animation. |
index — Property, class away3d.materials.utils.data.MeshData |
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indexes — Property, class away3d.core.base.Mesh |
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Placeholder for md2 frame indexes
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_indexes — Property, class away3d.primitives.CurveLineSegment |
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indices — Property, class away3d.core.base.Mesh |
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Returns an array of the indices contained in the mesh object. |
infogroup — Property, class away3d.test.BaseDemo |
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ini — Property, class away3d.animators.Animator |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property, class away3d.core.base.Geometry |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property, class away3d.core.base.Object3D |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property, class away3d.core.clip.Clipping |
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ini — Property, class away3d.core.filter.FogFilter |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property, class away3d.lights.AbstractLight |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property, class away3d.loaders.AbstractParser |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the parser constructor. |
ini — Property, class away3d.materials.WireframeMaterial |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property, class away3d.modifiers.PathAlignModifier |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
ini — Property, class away3d.primitives.data.CubeMaterialsData |
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Instance of the Init object used to hold and parse default property values
specified by the initialiser object in the 3d object constructor. |
init(container:flash.display:Sprite, desc:String) — Static Method , class away3d.core.stats.Tasks |
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init(event:flash.events:Event) — method, class away3d.test.SimpleView |
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Init — class, package away3d.core.utils |
| Convinient object initialization support |
Init(init:Object) — Constructor, class away3d.core.utils.Init |
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innerRefraction — Property, class away3d.materials.FresnelPBMaterial |
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The refractive index of the inner medium (ie the material itself)
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innerRefraction — Property, class away3d.materials.GlassMaterial |
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The refractive index of the inner medium (ie the material itself)
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instance — Static Property, class away3d.core.stats.Tasks |
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instance — Static Property, class away3d.debug.AwayStats |
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Holds a reference to the stats widget (or if several have been created
during session, the one that was last instantiated.) Allows you to set
properties and register views from anywhere in your code. |
inTangent — Property, class away3d.animators.data.Channel |
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interactive — Property, class away3d.materials.MovieMaterial |
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Indicates whether the material will pass mouse interaction through to the movieclip
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interpolate — Property, class away3d.animators.Animator |
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Defines whether the animation interpolates between channel points. |
interpolations — Property, class away3d.animators.data.Channel |
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INTERSECT — Constant Static Property, class away3d.core.geom.Frustum |
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INTERSECT — Constant Static Property, class away3d.core.geom.Plane3D |
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intersectBoundingRadius(pos:flash.geom:Vector3D, radius:Number) — method, class away3d.materials.utils.data.Ray |
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Checks ray intersection by mesh.boundingRadius
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INTERSECTING_OBJECTS — Static Property, class away3d.core.render.Renderer |
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Perform triangles splitting to correctly render scenes with intersecting objects. |
invalidated — Property, class away3d.core.utils.FaceMaterialVO |
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invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.BitmapMaterial |
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invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.WhiteShadingBitmapMaterial |
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invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.DepthShader |
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invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.DiffuseDot3Shader |
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invalidateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.SpecularDot3Shader |
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inverseAdd(colora:int, colorb:int) — Static Method , class away3d.core.utils.Color |
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inverseSceneTransform — Property, class away3d.core.base.Object3D |
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Returns the inverse of sceneTransform. |
inverseTransform — Property, class away3d.animators.data.SkinController |
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invert() — method, class away3d.core.base.Face |
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Inverts the geometry of the face object by swapping the v1, v2 and uv1, uv2 points. |
invert() — method, class away3d.core.geom.NGon |
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Inverts the NGon
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invertFaces() — method, class away3d.core.base.Geometry |
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Inverts the geometry of all face objects. |
invertFaces() — method, class away3d.core.base.Mesh |
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Inverts the geometry of all face objects. |
invertX — Property, class away3d.materials.utils.NormalMapGenerator |
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Set to true if the mesh was created using a righthanded system, inverting the x (red) information in the normal map. |
_invFraction — Property, class away3d.animators.Animator |
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invtexturemapping — Property, class away3d.core.utils.FaceMaterialVO |
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invViewMatrix — Property, class away3d.cameras.Camera3D |
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ioError — Event, class away3d.loaders.utils.TextureLoadQueue |
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IOErrorText — Property, class away3d.loaders.Loader3D |
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IOverlay — Interface, package away3d.overlays |
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IPhysicsScene — Interface, package away3d.containers |
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IPrimitiveFilter — Interface, package away3d.core.filter |
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Interface for filters that work on primitive arrays
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IPrimitiveQuadrantFilter — Interface, package away3d.core.filter |
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Interface for filters that work on primitive quadrant trees
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isBack — Property, class away3d.core.base.Face |
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isBack — Property, class away3d.materials.utils.data.RenderData |
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isDirty — Property, class away3d.core.stats.Tasks |
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isEmpty() — method, class away3d.graphs.bsp.BSPNode |
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Checks if a leaf is empty
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isInList(list:Vector$uint, index:int) — method, class away3d.graphs.bsp.BSPPortal |
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Checks if a portal is within a bit mask list
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_isLeaf — Property, class away3d.graphs.bsp.BSPNode |
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isLeaf — Property, class away3d.graphs.bsp.BSPNode |
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isNeglectable() — method, class away3d.core.geom.NGon |
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Determines if an NGon is too small to be of any use
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ISound3DDriver — Interface, package away3d.audio.drivers |
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isPlaying — Property, class away3d.animators.Animator |
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Returns true when the animation is playing
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_isSplitter — Property, class away3d.core.geom.NGon |
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IteratorEvent — class, package away3d.events |
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IteratorEvent(type:String, bubbles:Boolean, cancelable:Boolean) — Constructor, class away3d.events.IteratorEvent |
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ITreeNode — Interface, package away3d.graphs |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |