| Package | away3d.materials |
| Class | public class ShadingColorMaterial |
| Inheritance | ShadingColorMaterial ColorMaterial WireColorMaterial WireframeMaterial Material flash.events.EventDispatcher |
| Property | Defined By | ||
|---|---|---|---|
![]() | alpha : Number
Determines the alpha value of the material
| WireColorMaterial | |
| ambient : uint
Defines a color value for ambient light. | ShadingColorMaterial | ||
| cache : Boolean
Defines whether the resulting shaded color of the surface should be cached. | ShadingColorMaterial | ||
| color : uint [override]
Defines the color, A string, hex value or colorname representing the color of the material. | ShadingColorMaterial | ||
![]() | debug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines. | ColorMaterial | |
| diffuse : uint
Defines a color value for diffuse light. | ShadingColorMaterial | ||
![]() | id : int [read-only]
Unique identifier
| Material | |
| shininess : Number
Coefficient for shininess level
| ShadingColorMaterial | ||
| specular : uint
Defines a color value for specular light. | ShadingColorMaterial | ||
![]() | thickness : Number
Determines the thickness value of the wire
| WireframeMaterial | |
![]() | visible : Boolean [override] [read-only]
Indicates whether the material is visible
| WireColorMaterial | |
![]() | wireAlpha : Number
Determines the alpha value of the wire
| WireframeMaterial | |
![]() | wireColor : uint
24 bit color value representing the wire color
| WireframeMaterial | |
| Method | Defined By | ||
|---|---|---|---|
ShadingColorMaterial(color:* = null, init:Object = null)
Creates a new ShadingColorMaterial object. | ShadingColorMaterial | ||
![]() | addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| Material | |
![]() | [override]
Duplicates the material properties to another material object. | ColorMaterial | |
![]() | removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| Material | |
| ambient | property |
public var ambient:uintDefines a color value for ambient light.
| cache | property |
public var cache:BooleanDefines whether the resulting shaded color of the surface should be cached.
| color | property |
color:uint[override] Defines the color, A string, hex value or colorname representing the color of the material.
public function get color():uint public function set color(value:uint):void| diffuse | property |
public var diffuse:uintDefines a color value for diffuse light.
| shininess | property |
public var shininess:NumberCoefficient for shininess level
| specular | property |
public var specular:uintDefines a color value for specular light.
| ShadingColorMaterial | () | Constructor |
public function ShadingColorMaterial(color:* = null, init:Object = null)
Creates a new ShadingColorMaterial object.
color:* (default = null) — A string, hex value or colorname representing the color of the material.
| |
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
|