Package | away3d.materials |
Class | public class Dot3BitmapMaterialF10 |
Inheritance | Dot3BitmapMaterialF10 BitmapMaterial LayerMaterial ColorMaterial WireColorMaterial WireframeMaterial Material flash.events.EventDispatcher |
Property | Defined By | ||
---|---|---|---|
alpha : Number [override]
Defines an alpha value for the texture bitmap. | BitmapMaterial | ||
bitmap : BitmapData
Defines the bitmapData object being used as the material texture. | BitmapMaterial | ||
blendMode : String
Defines a blendMode value for the texture bitmap. | BitmapMaterial | ||
color : uint [override]
Defines a colored tint for the texture bitmap. | BitmapMaterial | ||
colorTransform : ColorTransform
Defines a colortransform for the texture bitmap. | BitmapMaterial | ||
debug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines. | ColorMaterial | ||
height : Number [read-only]
Returns the height of the bitmapData being used as the material texture. | BitmapMaterial | ||
id : int [read-only]
Unique identifier
| Material | ||
normalMap : BitmapData
Returns the bitmapData object being used as the material normal map. | Dot3BitmapMaterialF10 | ||
repeat : Boolean
Determines if texture bitmap will tile in uv-space
| BitmapMaterial | ||
shininess : Number
The exponential dropoff value used for specular highlights. | Dot3BitmapMaterialF10 | ||
showNormals : Boolean
Displays the normals per face in pink lines. | BitmapMaterial | ||
smooth : Boolean
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen. | BitmapMaterial | ||
specular : uint
Coefficient for specular light level. | Dot3BitmapMaterialF10 | ||
thickness : Number
Determines the thickness value of the wire
| WireframeMaterial | ||
visible : Boolean [override] [read-only]
Indicates whether the material is visible
| WireColorMaterial | ||
width : Number [read-only]
Returns the width of the bitmapData being used as the material texture. | BitmapMaterial | ||
wireAlpha : Number
Determines the alpha value of the wire
| WireframeMaterial | ||
wireColor : uint
24 bit color value representing the wire color
| WireframeMaterial |
Method | Defined By | ||
---|---|---|---|
Dot3BitmapMaterialF10(bitmap:BitmapData, normalMap:BitmapData, init:Object = null)
Creates a new Dot3BitmapMaterial object. | Dot3BitmapMaterialF10 | ||
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| Material | ||
[override]
Duplicates the material properties to another material object. | ColorMaterial | ||
getPixel32(u:Number, v:Number):uint
Returns the argb value of the bitmapData pixel at the given u v coordinate. | BitmapMaterial | ||
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| Material |
Method | Defined By | ||
---|---|---|---|
getDefaultThickness():Number | WireframeMaterial | ||
BitmapMaterial | |||
BitmapMaterial | |||
renderSource(source:Object3D, containerRect:Rectangle, mapping:Matrix):void | BitmapMaterial | ||
updateColorTransform():void
Updates the colortransform object applied to the texture from the color and alpha properties. | BitmapMaterial | ||
BitmapMaterial | |||
updateRenderBitmap():void [override]
Updates the texture bitmapData with the colortransform determined from the color and alpha properties. | Dot3BitmapMaterialF10 |
normalMap | property |
normalMap:BitmapData
Returns the bitmapData object being used as the material normal map.
public function get normalMap():BitmapData
public function set normalMap(value:BitmapData):void
shininess | property |
shininess:Number
The exponential dropoff value used for specular highlights.
public function get shininess():Number
public function set shininess(value:Number):void
specular | property |
specular:uint
Coefficient for specular light level.
public function get specular():uint
public function set specular(value:uint):void
Dot3BitmapMaterialF10 | () | Constructor |
public function Dot3BitmapMaterialF10(bitmap:BitmapData, normalMap:BitmapData, init:Object = null)
Creates a new Dot3BitmapMaterial
object.
bitmap:BitmapData — The bitmapData object to be used as the material's texture.
| |
normalMap:BitmapData — The bitmapData object to be used as the material's DOT3 map.
| |
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
updateRenderBitmap | () | method |
override protected function updateRenderBitmap():void
Updates the texture bitmapData with the colortransform determined from the color
and alpha
properties.
See also