Class | Description | |
---|---|---|
AnimatedBitmapMaterial | Bitmap material that allows fast rendering of animations by caching bitmapdata objects for each frame. | |
BitmapFileMaterial | Bitmap material that loads it's texture from an external bitmapasset file. | |
BitmapMaskMaterial | Basic bitmap material | |
BitmapMaterial | Basic bitmap material | |
ColorMaterial | Material for solid color drawing | |
CompositeMaterial | Container for caching multiple bitmapmaterial objects. | |
CubicEnvMapPBMaterial | BitmapData material which creates reflections based on a cube map. | |
DepthBitmapMaterial | Bitmap material with depth shading. | |
DiffuseMultiPassMaterial | A diffuse texel shader material with support for multiple and directional lights | |
DiffusePBMaterial | Bitmap material with per-texel diffuse (Lambert) shading. | |
Dot3BitmapMaterial | Bitmap material with DOT3 shading. | |
Dot3BitmapMaterialF10 | Bitmap material with DOT3 shading. | |
Dot3MovieMaterial | Animated movie material with DOT3 shading. | |
EnviroBitmapMaterial | Bitmap material with environment shading. | |
EnviroColorMaterial | Color material with environment shading. | |
FresnelPBMaterial | BitmapData material which creates reflections based on a cube map. | |
GlassMaterial | BitmapData material which creates reflections based on a cube map. | |
LayerMaterial | Basic bitmap material | |
Material | Base class for all materials | |
MovieMaterial | Animated movie material. | |
PhongBitmapMaterial | Bitmap material with phong shading. | |
PhongColorMaterial | Color material with phong shading. | |
PhongMovieMaterial | Animated movie material with phong shading. | |
PhongMultiPassMaterial | A Phong texel shader material supporting multiple lights. | |
PhongPBMaterial | Bitmap material with per-texel phong shading. | |
ShadingColorMaterial | Color material with flat shading. | |
SpecularMultiPassMaterial | A specular-only texel shader material supporting multiple lights. | |
SpecularPBMaterial | Bitmap material with per-texel specular-only shading. | |
SphericEnvMapPBMaterial | BitmapData material which creates reflections based on a spherical map. | |
TransformBitmapMaterial | Basic bitmap texture material | |
VideoMaterial | ||
WhiteShadingBitmapMaterial | Bitmap material with flat white lighting | |
WireColorMaterial | Wire material for solid color drawing with optional face border outlining | |
WireframeMaterial | Wire material for face border outlining only |