Package | away3d.materials.shaders |
Class | public class SpecularPhongShader |
Inheritance | SpecularPhongShader AbstractShader LayerMaterial ColorMaterial WireColorMaterial WireframeMaterial Material flash.events.EventDispatcher |
See also
Property | Defined By | ||
---|---|---|---|
alpha : Number
Determines the alpha value of the material
| WireColorMaterial | ||
blendMode : String
Defines a blendMode value for the shader bitmap. | AbstractShader | ||
color : uint
24 bit color value representing the material color
| WireColorMaterial | ||
debug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines. | ColorMaterial | ||
id : int [read-only]
Unique identifier
| Material | ||
shininess : Number
The exponential dropoff value used for specular highlights. | SpecularPhongShader | ||
smooth : Boolean
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
| AbstractShader | ||
specular : uint
Color value for specular light. | SpecularPhongShader | ||
thickness : Number
Determines the thickness value of the wire
| WireframeMaterial | ||
visible : Boolean [override] [read-only]
Indicates whether the material is visible
| WireColorMaterial | ||
wireAlpha : Number
Determines the alpha value of the wire
| WireframeMaterial | ||
wireColor : uint
24 bit color value representing the wire color
| WireframeMaterial |
Method | Defined By | ||
---|---|---|---|
SpecularPhongShader(init:Object = null)
Creates a new SpecularPhongShader object. | SpecularPhongShader | ||
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| Material | ||
[override]
Duplicates the material properties to another material object. | ColorMaterial | ||
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| Material |
Method | Defined By | ||
---|---|---|---|
calcMapping(priIndex:uint, map:Matrix):Matrix [override] | SpecularPhongShader | ||
calcUVT(priIndex:uint, uvt:Vector.<Number>):Vector.<Number> [override] | SpecularPhongShader | ||
getDefaultThickness():Number | WireframeMaterial | ||
getMapping(priIndex:uint):Matrix
Calculates the mapping matrix required to draw the triangle texture to screen. | AbstractShader | ||
getUVData(priIndex:uint):Vector.<Number> | AbstractShader | ||
renderShader(priIndex:uint):void [override]
Renders the shader to the specified face. | SpecularPhongShader | ||
SpecularPhongShader |
shininess | property |
shininess:Number
The exponential dropoff value used for specular highlights.
public function get shininess():Number
public function set shininess(value:Number):void
specular | property |
specular:uint
Color value for specular light.
public function get specular():uint
public function set specular(value:uint):void
SpecularPhongShader | () | Constructor |
public function SpecularPhongShader(init:Object = null)
Creates a new SpecularPhongShader
object.
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
calcMapping | () | method |
override protected function calcMapping(priIndex:uint, map:Matrix):Matrix
Parameters
priIndex:uint | |
map:Matrix |
Matrix |
calcUVT | () | method |
override protected function calcUVT(priIndex:uint, uvt:Vector.<Number>):Vector.<Number>
Parameters
priIndex:uint | |
uvt:Vector.<Number> |
Vector.<Number> |
renderShader | () | method |
override protected function renderShader(priIndex:uint):void
Renders the shader to the specified face.
Parameters
priIndex:uint — The index of the primitive being rendered.
|
updateFaces | () | method |
protected function updateFaces(source:Object3D, view:View3D):void
Parameters
source:Object3D | |
view:View3D |