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u — Property, class away3d.core.base.UV
Defines the horizontal corrdinate of the texture value.
uControlPoints — Property, class away3d.primitives.NURBS
Defines the number of control points along the U splines
uKnot — Property, class away3d.primitives.NURBS
Defines the knot sequence in the U direction that determines where and how the control points affect the NURBS curve.
unicgeometry — Property, class away3d.tools.Merge
Defines if mesh2 will be merged using new instances of UV's and Vertexes or shared from mesh1.
unicmeshes — Property, class away3d.tools.Explode
Defines if an isolated face becomes a unic Mesh objects or not.
unit — Property, class away3d.tools.Grid
Defines if the grid unit.
unproject(mX:Number, mY:Number) — method, class away3d.cameras.Camera3D
unregisterView(view3d:away3d.containers:View3D) — method, class away3d.debug.AwayStats
Remove a view from the list of those that are taken into account when calculating on-screen and total poly counts.
uOrder — Property, class away3d.primitives.NURBS
Defines the number of control points along the U splines that influence any given point on the curve
update(time:Number) — method, class away3d.animators.Animator
Updates the position of the playhead to the given time in seconds.
update(updateNormal:Boolean) — method, class away3d.animators.FaceLink
update(time:Number, interpolate:Boolean) — method, class away3d.animators.data.Channel
Updates the channel's target with the data point at the given time in seconds.
update() — method, class away3d.animators.data.SkinController
update() — method, class away3d.animators.data.SkinVertex
update() — method, class away3d.cameras.Camera3D
Updates the transformation matrix used to resolve the scene to the view.
update(sourceBmd:flash.display:BitmapData, mesh:away3d.core.base:Object3D, channel:String, elevate:Number, axis:String) — method, class away3d.extrusions.ElevationModifier
Updates the vertexes of a Mesh on the z axis according to color information stored into a BitmapData
update() — method, class away3d.materials.MovieMaterial
Updates the texture bitmap with the current frame of the movieclip object
update(color:Number) — method, class away3d.materials.utils.SimpleShadow
generates the shadow projection
update() — method, interface away3d.overlays.IOverlay
update() — method, class away3d.overlays.LensFlare
updateAmbientDiffuse() — method, class away3d.lights.DirectionalLight3D
Updates the bitmapData object used as the lightmap for the combined ambient and diffue light shading.
updateAnchorAt(index:int) — method, class away3d.core.geom.PathDebug
updateBounds() — method, class away3d.core.base.Mesh
updateColorTransform() — method, class away3d.materials.BitmapMaterial
Updates the colortransform object applied to the texture from the color and alpha properties.
updateColorTransform() — method, class away3d.materials.PhongColorMaterial
Updates the colortransform object applied to the texture from the color and alpha properties.
updated — Property, class away3d.containers.View3D
Flag used to determine if the camera has updated the view.
updated — Property, class away3d.core.session.AbstractSession
updated — Property, class away3d.core.utils.FaceMaterialVO
updateDebugPrimitive() — method, class away3d.lights.PointLight3D
updateDimensions() — method, class away3d.containers.ObjectContainer3D
updateDimensions() — method, class away3d.core.base.Mesh
updateDimensions() — method, class away3d.core.base.Object3D
updateDrag() — method, class away3d.tools.utils.Drag3D
if an object3D is set this handler will calculate the mouse intersection on given plane and will update position and rotations of the object3d set accordingly
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.BitmapMaterial
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.AmbientShader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.DepthShader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.DiffuseDot3Shader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.DiffusePhongShader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.EnviroShader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.SpecularDot3Shader
updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.SpecularPhongShader
updateFilter() — method, class away3d.materials.shaders.DepthShader
updateGeometry() — method, class away3d.core.base.Geometry
Updates the elements in the geometry object
updateMaterial(id:String, mat:away3d.materials:Material) — Static Method , class away3d.loaders.utils.CentralMaterialLibrary
Replace a material for the given name reference in the library.
updateMaterialColor(color:uint) — method, class away3d.core.filter.FogFilter
Allows color change at runtime of the filter
updateMaterials(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.core.base.Geometry
Updates the materials in the geometry object
updateMesh(view:away3d.containers:View3D) — method, class away3d.core.base.Mesh
Updates the materials in the mesh object
updatePath(path:away3d.core.geom:Path, precision:Number) — method, class away3d.modifiers.PathAlignModifier
Updates the path of the alignment.
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.CubicEnvMapPBMaterial
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.DiffusePBMaterial
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.FresnelPBMaterial
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.GlassMaterial
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.PhongMultiPassMaterial
Updates the pixel bender shader
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.PhongPBMaterial
Updates the pixel bender shader
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.SpecularMultiPassMaterial
Updates the pixel bender shader
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.SpecularPBMaterial
Updates the pixel bender shader
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.SphericEnvMapPBMaterial
updatePrimitive() — method, class away3d.primitives.AbstractPrimitive
updateProgress(val:Number) — method, class away3d.animators.Animator
updateProgress(val:Number) — method, class away3d.animators.BonesAnimator
updateProgress(val:Number) — method, class away3d.animators.PathAnimator
updateProgress(val:Number) — method, class away3d.animators.VertexAnimator
updateReferenceVector(v:flash.geom:Vector3D) — method, class away3d.audio.drivers.AbstractSound3DDriver
updateReferenceVector(v:flash.geom:Vector3D) — method, interface away3d.audio.drivers.ISound3DDriver
Change the position of the sound source relative to the listener, known as the reference vector.
updateReferenceVector(v:flash.geom:Vector3D) — method, class away3d.audio.drivers.SimplePanVolumeDriver
updateRenderBitmap() — method, class away3d.materials.BitmapMaterial
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
updateRenderBitmap() — method, class away3d.materials.CompositeMaterial
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
updateRenderBitmap() — method, class away3d.materials.Dot3BitmapMaterialF10
Updates the texture bitmapData with the colortransform determined from the color and alpha properties.
UPDATE_SCENE — Constant Static Property, class away3d.events.ViewEvent
Defines the value of the type property of a updateScene event object.
updateScreenClipping() — method, class away3d.containers.View3D
updateStats(renderedfaces:int, camera:away3d.cameras:Camera3D) — method, class away3d.core.stats.Stats
updateTarget() — method, class away3d.animators.Animator
updateTarget() — method, class away3d.animators.BonesAnimator
updateTarget() — method, class away3d.animators.PathAnimator
updateTarget() — method, class away3d.animators.VertexAnimator
updateTime(time:int) — method, interface away3d.containers.IPhysicsScene
updateTime(time:int) — method, class away3d.containers.Scene3D
Calling manually will update 3d objects that execute updates on their tick() methods.
updateTransform() — method, class away3d.core.base.Object3D
updateVertex(v:away3d.core.base:Vertex, x:Number, y:Number, z:Number, refreshNormals:Boolean) — method, class away3d.core.base.Geometry
update vertex information.
updateVertex(v:away3d.core.base:Vertex, x:Number, y:Number, z:Number, refreshNormals:Boolean) — method, class away3d.core.base.Mesh
update vertex information.
url — Property, class away3d.core.base.Mesh
String defining the source of the mesh.
url — Property, class away3d.core.stats.Stats
url — Static Property, class away3d.loaders.AWData
useAlpha — Property, class away3d.overlays.LensFlare
useBackgroundImageForDistortion — Property, class away3d.primitives.ReflectivePlane
useBurning — Property, class away3d.overlays.LensFlare
usedof — Static Property, class away3d.core.utils.DofCache
uSegments — Property, class away3d.primitives.NURBS
Defines the number segments (triangle pair) the final curve will be divided into in the U direction
useGroups — Property, class away3d.loaders.Obj
Determines whether to use group tags for defining object heirarchy.
useHandCursor — Property, class away3d.core.base.Object3D
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
useMtl — Property, class away3d.loaders.Obj
Determines whether to use the mtl file for defining material types
usePVS — Property, class away3d.graphs.bsp.BSPTree
useRotation — Property, class away3d.overlays.LensFlare
useRotations — Property, class away3d.tools.utils.Drag3D
Defines if the target object3d plane will be aligned to object rotations or not
useScaling — Property, class away3d.overlays.LensFlare
uv — Property, class away3d.core.utils.HitManager
uv — Property, class away3d.events.MouseEvent3D
The uv coordinate inside the draw primitive where the event took place.
UV — class, package away3d.core.base
Texture coordinates value object.
UV(u:Number, v:Number) — Constructor, class away3d.core.base.UV
Creates a new UV object.
uv0 — Property, class away3d.core.base.Face
Defines the uv0 coordinate of the face.
uv0 — Property, class away3d.loaders.data.FaceData
Index of uv coordinate 0.
uv1 — Property, class away3d.core.base.Face
Defines the uv1 coordinate of the face.
uv1 — Property, class away3d.loaders.data.FaceData
Index of uv coordinate 1.
uv2 — Property, class away3d.core.base.Face
Defines the uv2 coordinate of the face.
uv2 — Property, class away3d.loaders.data.FaceData
Index of uv coordinate 2.
_uvs — Property, class away3d.core.base.Element
uvs — Property, class away3d.core.base.Face
Returns an array of uv objects that are used by the face.
uvs — Property, class away3d.core.geom.NGon
uvs — Property, class away3d.core.vos.FaceVO
uvs — Property, class away3d.loaders.data.GeometryData
Array of uv objects.
_uvs — Property, class away3d.materials.shaders.AbstractShader
uvs — Property, class away3d.modifiers.data.VertexData
uvs — Property, class away3d.primitives.data.PatchData
uvtData — Property, class away3d.core.utils.FaceMaterialVO
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