A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
u — Property, class away3d.core.base.UV |
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Defines the horizontal corrdinate of the texture value. |
uControlPoints — Property, class away3d.primitives.NURBS |
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Defines the number of control points along the U splines
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uKnot — Property, class away3d.primitives.NURBS |
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Defines the knot sequence in the U direction that determines where and how the control points
affect the NURBS curve. |
unicgeometry — Property, class away3d.tools.Merge |
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Defines if mesh2 will be merged using new instances of UV's and Vertexes or shared from mesh1. |
unicmeshes — Property, class away3d.tools.Explode |
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Defines if an isolated face becomes a unic Mesh objects or not. |
unit — Property, class away3d.tools.Grid |
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Defines if the grid unit. |
unproject(mX:Number, mY:Number) — method, class away3d.cameras.Camera3D |
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unregisterView(view3d:away3d.containers:View3D) — method, class away3d.debug.AwayStats |
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Remove a view from the list of those that are taken into account when
calculating on-screen and total poly counts. |
uOrder — Property, class away3d.primitives.NURBS |
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Defines the number of control points along the U splines that influence any given point on the curve
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update(time:Number) — method, class away3d.animators.Animator |
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Updates the position of the playhead to the given time in seconds. |
update(updateNormal:Boolean) — method, class away3d.animators.FaceLink |
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update(time:Number, interpolate:Boolean) — method, class away3d.animators.data.Channel |
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Updates the channel's target with the data point at the given time in seconds. |
update() — method, class away3d.animators.data.SkinController |
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update() — method, class away3d.animators.data.SkinVertex |
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update() — method, class away3d.cameras.Camera3D |
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Updates the transformation matrix used to resolve the scene to the view. |
update(sourceBmd:flash.display:BitmapData, mesh:away3d.core.base:Object3D, channel:String, elevate:Number, axis:String) — method, class away3d.extrusions.ElevationModifier |
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Updates the vertexes of a Mesh on the z axis according to color information stored into a BitmapData
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update() — method, class away3d.materials.MovieMaterial |
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Updates the texture bitmap with the current frame of the movieclip object
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update(color:Number) — method, class away3d.materials.utils.SimpleShadow |
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generates the shadow projection
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update() — method, interface away3d.overlays.IOverlay |
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update() — method, class away3d.overlays.LensFlare |
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updateAmbientDiffuse() — method, class away3d.lights.DirectionalLight3D |
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Updates the bitmapData object used as the lightmap for the combined ambient and diffue light shading. |
updateAnchorAt(index:int) — method, class away3d.core.geom.PathDebug |
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updateBounds() — method, class away3d.core.base.Mesh |
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updateColorTransform() — method, class away3d.materials.BitmapMaterial |
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Updates the colortransform object applied to the texture from the color and alpha properties. |
updateColorTransform() — method, class away3d.materials.PhongColorMaterial |
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Updates the colortransform object applied to the texture from the color and alpha properties. |
updated — Property, class away3d.containers.View3D |
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Flag used to determine if the camera has updated the view. |
updated — Property, class away3d.core.session.AbstractSession |
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updated — Property, class away3d.core.utils.FaceMaterialVO |
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updateDebugPrimitive() — method, class away3d.lights.PointLight3D |
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updateDimensions() — method, class away3d.containers.ObjectContainer3D |
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updateDimensions() — method, class away3d.core.base.Mesh |
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updateDimensions() — method, class away3d.core.base.Object3D |
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updateDrag() — method, class away3d.tools.utils.Drag3D |
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if an object3D is set this handler will calculate the mouse intersection on given plane and will update position
and rotations of the object3d set accordingly
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updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.BitmapMaterial |
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updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.AmbientShader |
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updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.DepthShader |
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updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.DiffuseDot3Shader |
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updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.DiffusePhongShader |
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updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.EnviroShader |
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updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.SpecularDot3Shader |
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updateFaces(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.shaders.SpecularPhongShader |
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updateFilter() — method, class away3d.materials.shaders.DepthShader |
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updateGeometry() — method, class away3d.core.base.Geometry |
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Updates the elements in the geometry object
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updateMaterial(id:String, mat:away3d.materials:Material) — Static Method , class away3d.loaders.utils.CentralMaterialLibrary |
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Replace a material for the given name reference in the library. |
updateMaterialColor(color:uint) — method, class away3d.core.filter.FogFilter |
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Allows color change at runtime of the filter
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updateMaterials(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.core.base.Geometry |
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Updates the materials in the geometry object
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updateMesh(view:away3d.containers:View3D) — method, class away3d.core.base.Mesh |
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Updates the materials in the mesh object
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updatePath(path:away3d.core.geom:Path, precision:Number) — method, class away3d.modifiers.PathAlignModifier |
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Updates the path of the alignment. |
updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.CubicEnvMapPBMaterial |
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updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.DiffusePBMaterial |
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updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.FresnelPBMaterial |
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updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.GlassMaterial |
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updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.PhongMultiPassMaterial |
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Updates the pixel bender shader
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updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.PhongPBMaterial |
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Updates the pixel bender shader
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updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.SpecularMultiPassMaterial |
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Updates the pixel bender shader
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updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.SpecularPBMaterial |
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Updates the pixel bender shader
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updatePixelShader(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — method, class away3d.materials.SphericEnvMapPBMaterial |
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updatePrimitive() — method, class away3d.primitives.AbstractPrimitive |
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updateProgress(val:Number) — method, class away3d.animators.Animator |
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updateProgress(val:Number) — method, class away3d.animators.BonesAnimator |
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updateProgress(val:Number) — method, class away3d.animators.PathAnimator |
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updateProgress(val:Number) — method, class away3d.animators.VertexAnimator |
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updateReferenceVector(v:flash.geom:Vector3D) — method, class away3d.audio.drivers.AbstractSound3DDriver |
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updateReferenceVector(v:flash.geom:Vector3D) — method, interface away3d.audio.drivers.ISound3DDriver |
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Change the position of the sound source relative to the listener, known as
the reference vector. |
updateReferenceVector(v:flash.geom:Vector3D) — method, class away3d.audio.drivers.SimplePanVolumeDriver |
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updateRenderBitmap() — method, class away3d.materials.BitmapMaterial |
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Updates the texture bitmapData with the colortransform determined from the color and alpha properties. |
updateRenderBitmap() — method, class away3d.materials.CompositeMaterial |
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Updates the texture bitmapData with the colortransform determined from the color and alpha properties. |
updateRenderBitmap() — method, class away3d.materials.Dot3BitmapMaterialF10 |
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Updates the texture bitmapData with the colortransform determined from the color and alpha properties. |
UPDATE_SCENE — Constant Static Property, class away3d.events.ViewEvent |
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Defines the value of the type property of a updateScene event object. |
updateScreenClipping() — method, class away3d.containers.View3D |
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updateStats(renderedfaces:int, camera:away3d.cameras:Camera3D) — method, class away3d.core.stats.Stats |
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updateTarget() — method, class away3d.animators.Animator |
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updateTarget() — method, class away3d.animators.BonesAnimator |
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updateTarget() — method, class away3d.animators.PathAnimator |
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updateTarget() — method, class away3d.animators.VertexAnimator |
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updateTime(time:int) — method, interface away3d.containers.IPhysicsScene |
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updateTime(time:int) — method, class away3d.containers.Scene3D |
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Calling manually will update 3d objects that execute updates on their tick() methods. |
updateTransform() — method, class away3d.core.base.Object3D |
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updateVertex(v:away3d.core.base:Vertex, x:Number, y:Number, z:Number, refreshNormals:Boolean) — method, class away3d.core.base.Geometry |
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update vertex information. |
updateVertex(v:away3d.core.base:Vertex, x:Number, y:Number, z:Number, refreshNormals:Boolean) — method, class away3d.core.base.Mesh |
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update vertex information. |
url — Property, class away3d.core.base.Mesh |
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String defining the source of the mesh. |
url — Property, class away3d.core.stats.Stats |
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url — Static Property, class away3d.loaders.AWData |
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useAlpha — Property, class away3d.overlays.LensFlare |
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useBackgroundImageForDistortion — Property, class away3d.primitives.ReflectivePlane |
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useBurning — Property, class away3d.overlays.LensFlare |
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usedof — Static Property, class away3d.core.utils.DofCache |
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uSegments — Property, class away3d.primitives.NURBS |
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Defines the number segments (triangle pair) the final curve will be divided into in the U direction
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useGroups — Property, class away3d.loaders.Obj |
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Determines whether to use group tags for defining object heirarchy. |
useHandCursor — Property, class away3d.core.base.Object3D |
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Defines whether a hand cursor is displayed when the mouse rolls over the 3d object. |
useMtl — Property, class away3d.loaders.Obj |
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Determines whether to use the mtl file for defining material types
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usePVS — Property, class away3d.graphs.bsp.BSPTree |
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useRotation — Property, class away3d.overlays.LensFlare |
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useRotations — Property, class away3d.tools.utils.Drag3D |
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Defines if the target object3d plane will be aligned to object rotations or not
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useScaling — Property, class away3d.overlays.LensFlare |
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uv — Property, class away3d.core.utils.HitManager |
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uv — Property, class away3d.events.MouseEvent3D |
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The uv coordinate inside the draw primitive where the event took place. |
UV — class, package away3d.core.base |
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Texture coordinates value object. |
UV(u:Number, v:Number) — Constructor, class away3d.core.base.UV |
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Creates a new UV object. |
uv0 — Property, class away3d.core.base.Face |
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Defines the uv0 coordinate of the face. |
uv0 — Property, class away3d.loaders.data.FaceData |
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Index of uv coordinate 0. |
uv1 — Property, class away3d.core.base.Face |
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Defines the uv1 coordinate of the face. |
uv1 — Property, class away3d.loaders.data.FaceData |
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Index of uv coordinate 1. |
uv2 — Property, class away3d.core.base.Face |
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Defines the uv2 coordinate of the face. |
uv2 — Property, class away3d.loaders.data.FaceData |
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Index of uv coordinate 2. |
_uvs — Property, class away3d.core.base.Element |
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uvs — Property, class away3d.core.base.Face |
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Returns an array of uv objects that are used by the face. |
uvs — Property, class away3d.core.geom.NGon |
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uvs — Property, class away3d.core.vos.FaceVO |
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uvs — Property, class away3d.loaders.data.GeometryData |
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Array of uv objects. |
_uvs — Property, class away3d.materials.shaders.AbstractShader |
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uvs — Property, class away3d.modifiers.data.VertexData |
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uvs — Property, class away3d.primitives.data.PatchData |
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uvtData — Property, class away3d.core.utils.FaceMaterialVO |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |