A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Obj — class, package away3d.loaders |
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File loader for the OBJ file format.
note: Multiple objects support and autoload mtls are supported since Away v 2.1.
Class tested with the following 3D apps:
- Strata CX mac 5.5
- Biturn ver 0.87b4 PC
- LightWave 3D OBJ Export v2.1 PC
- Max2Obj Version 4.0 PC
- AC3D 6.2.025 mac
- Carrara (file provided)
- Hexagon (file provided)
- LD3T (file provided)
- geometry supported tags: f,v,vt, g
- geometry unsupported tags:vn,ka, kd r g b, kd, ks r g b,ks,ke r g b,ke,d alpha,d,tr alpha,tr,ns s,ns,illum n,illum,map_Ka,map_Bump
- mtl unsupported tags: kd,ka,ks,ns,tr
export from apps as polygon group or mesh as .obj file.
added support for 3dmax negative vertexes references
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Obj(init:Object) — Constructor, class away3d.loaders.Obj |
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Creates a new Obj object. |
objClone(source:Object) — method, class away3d.primitives.data.PatchData |
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object — Property, class away3d.animators.FaceLink |
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efines another object3D to be attached to the face. |
object — Property, class away3d.core.utils.HitManager |
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object — Property, class away3d.events.MouseEvent3D |
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The 3d object inside which the event took place. |
object — Property, class away3d.events.Object3DEvent |
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A reference to the 3d object that is relevant to the event. |
object — Property, class away3d.events.VideoEvent |
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A reference to the related object (for metadata)
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object — Property, class away3d.materials.utils.SimpleShadow |
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Defines the object3d that will be used for the projection
Note that the update method is automaticaly called when set. |
object3d — Property, class away3d.tools.utils.Drag3D |
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Sets the target object3d to the class. |
object3D — Property, class away3d.core.session.AbstractSession |
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Object3D — class, package away3d.core.base |
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Base class for all 3d objects. |
Object3DEvent — class, package away3d.events |
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Passed as a parameter when a 3d object event occurs
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Object3DEvent(type:String, object:away3d.core.base:Object3D) — Constructor, class away3d.events.Object3DEvent |
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Creates a new MaterialEvent object. |
ObjectContainer3D — class, package away3d.containers |
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3d object container node for other 3d objects in a scene
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ObjectContainer3D(... rest) — Constructor, class away3d.containers.ObjectContainer3D |
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Creates a new ObjectContainer3D object
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objectCulling — Property, class away3d.core.clip.Clipping |
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objectCulling — Property, class away3d.core.clip.FrustumClipping |
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objectCulling — Property, class away3d.core.clip.NearfieldClipping |
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ObjectData — class, package away3d.loaders.data |
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Data class for a generic 3d object
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objectDepth — Property, class away3d.core.base.Object3D |
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Boundary depth of the 3d object
return The depth of the mesh
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objectDepth — Property, class away3d.primitives.AbstractPrimitive |
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Boundary depth of the 3d object
return The depth of the mesh
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objectHeight — Property, class away3d.core.base.Object3D |
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Boundary height of the 3d object
return The height of the mesh
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objectHeight — Property, class away3d.primitives.AbstractPrimitive |
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Boundary height of the 3d object
return The height of the mesh
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objectspace — Property, class away3d.tools.Merge |
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Defines if mesh2 is merged using its objectspace. |
objectSpace — Property, class away3d.tools.Grid |
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Defines if the grid unit is applied in objectspace or worldspace. |
OBJECT_SPACE — Constant Static Property, class away3d.materials.utils.NormalMapType |
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objectWidth — Property, class away3d.core.base.Object3D |
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Boundary width of the 3d object
return The width of the object
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objectWidth — Property, class away3d.primitives.AbstractPrimitive |
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Boundary width of the 3d object
return The width of the object
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ObjExporter — class, package away3d.exporters |
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Class ObjExporter generates a string in the WaveFront obj format representing the object3D(s). |
ObjExporter() — Constructor, class away3d.exporters.ObjExporter |
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Class Obj generates a string in the WaveFront obj format representing the object3D(s). |
objFile — Property, class away3d.exporters.ObjExporter |
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Returns the last generated obj file async from events. |
offset — Property, class away3d.animators.FaceLink |
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The offset multiplyer value along the normal vector of the face
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offset — Property, class away3d.animators.PathAnimator |
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sets an optional offset to the position on the path, ideal for cameras or reusing the same Path object for parallel animations
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offset(x:Number, y:Number, z:Number) — method, class away3d.core.base.Element |
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Offsets the vertices of the face by given amounts in x, y and z. |
offset — Property, class away3d.modifiers.HeightMapModifier |
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The offset addded to the height values of the height map. |
offset — Property, class away3d.modifiers.PathAlignModifier |
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Applies a vector offset to the mesh before it is modified
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offset — Property, class away3d.modifiers.data.VertexData |
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offsetCenter — Property, class away3d.tools.utils.Drag3D |
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offsetRadius — Property, class away3d.extrusions.LatheExtrusion |
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Defines an offset radius applied to the profile. |
offsetX — Property, class away3d.animators.FaceLink |
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An extra offset x value added to model position
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offsetX — Property, class away3d.extrusions.CollisionMap |
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getter/setter for the offsetX, offsetY
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offsetX — Property, class away3d.materials.BitmapMaskMaterial |
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offsetX — Property, class away3d.materials.TransformBitmapMaterial |
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Offsets the x coordinates of the texture in uv-space
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offsetY — Property, class away3d.animators.FaceLink |
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An extra offset y value added to model position
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offsetY — Property, class away3d.extrusions.CollisionMap |
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offsetY — Property, class away3d.materials.BitmapMaskMaterial |
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offsetY — Property, class away3d.materials.TransformBitmapMaterial |
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Offsets the y coordinates of the texture in uv-space
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offsetZ — Property, class away3d.animators.FaceLink |
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An extra offset z value added to model position
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omit — Property, class away3d.extrusions.LatheExtrusion |
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Defines if the top, bottom, left, right, front or back of the the extrusion is left open. |
onepointcut(priIndex:uint, renderer:away3d.core.render:Renderer, v01x:Number, v01y:Number, v01z:Number) — method, class away3d.core.utils.ViewSourceObject |
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onlysource — Property, class away3d.core.render.QuadrantTreeNode |
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hold the 3d object referenced when onlysourceFlag is true. |
onlysourceFlag — Property, class away3d.core.render.QuadrantTreeNode |
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Determines if the quadrant node contains only one source. |
onSceneTransformChange(event:away3d.events:Object3DEvent) — method, class away3d.lights.DirectionalLight3D |
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onSceneTransformChange(event:away3d.events:Object3DEvent) — method, class away3d.lights.PointLight3D |
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onSessionUpdate(event:away3d.events:SessionEvent) — method, class away3d.core.session.AbstractSession |
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onSessionUpdate(event:away3d.events:SessionEvent) — method, class away3d.core.session.SpriteSession |
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onSolidGround — Property, class away3d.physics.BSPCollider |
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openEnded — Property, class away3d.primitives.Cone |
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Defines whether the end of the cone is left open (true) or closed (false). |
openEnded — Property, class away3d.primitives.Cylinder |
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Defines whether the ends of the cylinder are left open (true) or closed (false). |
orig — Property, class away3d.materials.utils.data.Ray |
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Defines the origin point of the Ray object
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origin — Property, class away3d.modifiers.data.VertexData |
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OrthogonalLens — class, package away3d.cameras.lenses |
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OUT — Constant Static Property, class away3d.core.geom.Frustum |
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outerRefraction — Property, class away3d.materials.FresnelPBMaterial |
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The refractive index of the outer medium (where the view ray starts)
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outerRefraction — Property, class away3d.materials.GlassMaterial |
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The refractive index of the outer medium (where the view ray starts)
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outline — Property, class away3d.core.base.Mesh |
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Defines a segment material to be used for outlining the 3d object. |
outTangent — Property, class away3d.animators.data.Channel |
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overlay — Property, class away3d.containers.View3D |
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An overlay sprite positioned on top of the rendered scene. |
ownCanvas — Property, class away3d.core.base.Object3D |
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Defines whether the contents of the 3d object are rendered using it's own render session
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ownSession — Property, class away3d.core.base.Object3D |
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Defines a unique render session for the 3d object. |
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