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face — Property, class away3d.animators.FaceLink
efines another face to be used as anchor
face — Property, class away3d.core.vos.FaceVO
Face — class, package away3d.core.base
A triangle element used in the mesh object
Face(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex, material:away3d.materials:Material, uv0:away3d.core.base:UV, uv1:away3d.core.base:UV, uv2:away3d.core.base:UV) — Constructor, class away3d.core.base.Face
Creates a new Face object.
FACE — Constant Static Property, class away3d.core.project.PrimitiveType
FaceData — class, package away3d.loaders.data
Data class for a face object.
FaceDictionaryVO — class, package away3d.core.utils
FaceDictionaryVO(width:Number, height:Number) — Constructor, class away3d.core.utils.FaceDictionaryVO
faceindex — Property, class away3d.animators.FaceLink
efines another face to be used as anchor by its index
FaceLink — class, package away3d.animators
FaceLink(obj:away3d.core.base:Object3D, meshsource:away3d.core.base:Mesh, face:away3d.core.base:Face, offset:Number, align:Boolean, target:flash.geom:Vector3D) — Constructor, class away3d.animators.FaceLink
Creates a new FaceLink object.
faceList — Property, class away3d.loaders.data.MeshMaterialData
A list of faces which are to be drawn with the material.
FaceMaterialVO — class, package away3d.core.utils
FaceMaterialVO(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Constructor, class away3d.core.utils.FaceMaterialVO
FaceNormalShader — class, package away3d.core.utils
FaceNormalShaderVO — class, package away3d.core.utils
FaceNormalShaderVO(kar:Number, kag:Number, kab:Number, kdr:Number, kdg:Number, kdb:Number, ksr:Number, ksg:Number, ksb:Number) — Constructor, class away3d.core.utils.FaceNormalShaderVO
faces — Property, class away3d.core.base.Geometry
Returns an array of the faces contained in the geometry object.
faces — Property, class away3d.core.base.Mesh
Returns an array of the faces contained in the mesh object.
faces — Property, class away3d.graphs.bsp.BSPNode
faces — Property, class away3d.loaders.data.GeometryData
Array of face data objects.
faces — Property, class away3d.primitives.AbstractPrimitive
Returns an array of the faces contained in the mesh object.
faceVO — Property, class away3d.core.base.Face
FaceVO — class, package away3d.core.vos
faceVOs — Property, class away3d.core.base.Mesh
Returns an array of the faceVOs contained in the mesh object.
factorX — Property, class away3d.extrusions.CollisionMap
getter/setter for the factorX, factorY
factorY — Property, class away3d.extrusions.CollisionMap
fallOff — Property, class away3d.lights.PointLight3D
Defines the max length of the light rays, beyond this distance, light doesn't have influence the light values are from radius 100% to falloff 0%
_far — Property, class away3d.cameras.lenses.AbstractLens
FAR — Constant Static Property, class away3d.core.geom.Frustum
fast — Property, class away3d.modifiers.PathAlignModifier
Omits arc-length parameterization yielding less precise, but faster results.
file — Property, class away3d.events.VideoEvent
A reference to the FLV that is relevant to the event.
file — Property, class away3d.exporters.AWDataExporter
Returns the last generated awd string file async from events.
file — Property, class away3d.materials.VideoMaterial
The FLV url used for rendering the material
filename — Property, class away3d.loaders.utils.TextureLoader
filter(renderer:away3d.core.render:QuadrantRenderer) — method, class away3d.core.filter.AnotherRivalFilter
Applies the filter to the quadrant tree.
filter(renderer:away3d.core.render:Renderer) — method, class away3d.core.filter.FogFilter
Applies the filter to the primitive array.
filter(renderer:away3d.core.render:Renderer) — method, interface away3d.core.filter.IPrimitiveFilter
Applies the filter to the primitive array.
filter(renderer:away3d.core.render:QuadrantRenderer) — method, interface away3d.core.filter.IPrimitiveQuadrantFilter
Applies the filter to the quadrant tree.
filter(renderer:away3d.core.render:Renderer) — method, class away3d.core.filter.MaxPolyFilter
Applies the filter to the primitive array.
filter(renderer:away3d.core.render:QuadrantRenderer) — method, class away3d.core.filter.QuadrantRiddleFilter
Applies the filter to the quadrant tree.
filter(renderer:away3d.core.render:Renderer) — method, class away3d.core.filter.ZDepthFilter
Applies the filter to the primitive array.
filter(renderer:away3d.core.render:Renderer) — method, class away3d.core.filter.ZSortFilter
Applies the filter to the primitive array.
filters — Property, class away3d.core.base.Object3D
An optional array of filters that can be applied to the 3d object.
filters — Property, class away3d.core.render.BSPRenderer
Defines the array of filters to be used on the drawing primitives.
filters — Property, class away3d.core.render.BasicRenderer
Defines the array of filters to be used on the drawing primitives.
filters — Property, class away3d.core.render.QuadrantRenderer
Defines the array of filters to be used on the drawing primitives.
filters — Property, class away3d.core.session.AbstractSession
Placeholder for filters property of containers
findClosestCurveOffsetToPoint(point:flash.geom:Vector3D) — method, class away3d.modifiers.PathAlignModifier
Given a point in space, this method finds the offset in the curve that represents the closest point in the curve to the specified point in space.
findHit(session:away3d.core.session:AbstractSession, x:Number, y:Number) — method, class away3d.core.utils.HitManager
Finds the object that is rendered under a certain view coordinate.
findInitialFrontList(portals:Vector$away3d.graphs.bsp:BSPPortal) — method, class away3d.graphs.bsp.BSPPortal
Builds the initial front list.
findNeighbours() — method, class away3d.graphs.bsp.BSPPortal
Finds the current portal's neighbours
findVisiblePortals(portals:Vector$away3d.graphs.bsp:BSPPortal) — method, class away3d.graphs.bsp.BSPPortal
Performs exact testing to find portals visible from this portal.
finish(comp:away3d.core.base:Mesh) — method, class away3d.core.base.Morpher
resets all vertex objects to the external mesh positions
fireMouseEvent(type:String, x:Number, y:Number, ctrlKey:Boolean, shiftKey:Boolean) — method, class away3d.containers.View3D
Collects all information from the given type of 3d mouse event into a MouseEvent3D object that can be accessed from the getMouseEvent() method.
fireMouseMoveEvent(force:Boolean) — method, class away3d.containers.View3D
Manually fires a mouseMove3D event.
fivepointcut(priIndex:uint, renderer:away3d.core.render:Renderer, i0:Number, v01x:Number, v01y:Number, v01z:Number, i1:Number, v12x:Number, v12y:Number, v12z:Number, i2:Number, uv0:away3d.core.base:UV, uv01:away3d.core.base:UV, uv1:away3d.core.base:UV, uv12:away3d.core.base:UV, uv2:away3d.core.base:UV) — method, class away3d.core.utils.ViewSourceObject
fixedZoom — Property, class away3d.cameras.Camera3D
flip — Property, class away3d.extrusions.LatheExtrusion
Defines if the generated faces should be inversed.
flip — Property, class away3d.extrusions.PathExtrusion
Defines if the generated faces should be inversed.
flip — Property, class away3d.primitives.Cube
Defines if the cube faces should be reversed, like a skybox.
flyMode — Property, class away3d.physics.BSPCollider
focus — Property, class away3d.cameras.Camera3D
A divisor value for the perspective depth of the view.
focus — Static Property, class away3d.core.utils.DofCache
_focusOverZoom — Property, class away3d.cameras.lenses.AbstractLens
FOG — Constant Static Property, class away3d.core.project.PrimitiveType
FogFilter — class, package away3d.core.filter
Adds fog layers to a view and provides automatic farfield filtering for primitives outside the furthest fog layers.
FogFilter(init:Object) — Constructor, class away3d.core.filter.FogFilter
Creates a new FogFilter object.
FogVO — class, package away3d.core.vos
forceUpdate — Property, class away3d.containers.View3D
Defines whether the view always redraws on a render, or just redraws what 3d objects change.
foreground — Property, class away3d.containers.View3D
A container for 2D overlays positioned over the rendered scene.
fov — Property, class away3d.cameras.Camera3D
Defines the field of view of the camera in a vertical direction.
fps — Property, class away3d.animators.Animator
Defines the keyframes per second of the animation
fps — Property, class away3d.loaders.Md2
defines the global frames per second for all animations in the Md2 file.
_fraction — Property, class away3d.animators.Animator
fractures — Property, class away3d.primitives.GeodesicSphere
Defines the fractures of the sphere.
frames — Property, class away3d.animators.VertexAnimator
frames — Property, class away3d.loaders.data.AnimationData
Array representing the frames used in vertex animation.
FresnelPBMaterial — class, package away3d.materials
BitmapData material which creates reflections based on a cube map.
FresnelPBMaterial(bitmap:flash.display:BitmapData, normalMap:flash.display:BitmapData, envMap:flash.display:BitmapData, targetModel:away3d.core.base:Mesh, init:Object) — Constructor, class away3d.materials.FresnelPBMaterial
Creates a new FresnelPBMaterial object.
from2points(v0x:Number, v0y:Number, v1x:Number, v1y:Number) — Static Method , class away3d.core.geom.Line2D
from3points(p0:flash.geom:Vector3D, p1:flash.geom:Vector3D, p2:flash.geom:Vector3D) — method, class away3d.core.geom.Plane3D
Fills this Plane3D with the coefficients from 3 points in 3d space.
from3vertices(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex) — method, class away3d.core.geom.Plane3D
Fills this Plane3D with the coefficients from 3 vertices in 3d space.
fromFloats(red:Number, green:Number, blue:Number) — Static Method , class away3d.core.utils.Color
fromHSV(hue:Number, saturation:Number, value:Number) — Static Method , class away3d.core.utils.Color
fromInts(red:int, green:int, blue:int) — Static Method , class away3d.core.utils.Color
fromIntsCheck(red:int, green:int, blue:int) — Static Method , class away3d.core.utils.Color
fromNode(node:away3d.graphs.bsp:BSPNode, root:away3d.graphs.bsp:BSPNode) — method, class away3d.graphs.bsp.BSPPortal
Creates an initial portal from a node's partitionplane, encompassing the entire tree
fromNormalAndPoint(normal:flash.geom:Vector3D, point:flash.geom:Vector3D) — method, class away3d.core.geom.Plane3D
Fills this Plane3D with the coefficients from the plane's normal and a point in 3d space.
fromTriangle(face:away3d.core.base:Face) — method, class away3d.core.geom.NGon
Converts a Face object to an NGon
front — Property, class away3d.primitives.data.CubeMaterialsData
Defines the material applied to the front side of the cube.
FRONT — Constant Static Property, class away3d.core.geom.Plane3D
FRONT — Constant Static Property, class away3d.primitives.BezierPatch
FRONT — Constant Static Property, class away3d.primitives.utils.CubeFaces
The face on the front side of the cube.
frontcloned — Property, class away3d.materials.utils.data.MeshData
frontList — Property, class away3d.graphs.bsp.BSPPortal
frontNode — Property, class away3d.graphs.bsp.BSPPortal
frontOrder — Property, class away3d.graphs.bsp.BSPPortal
_frustum — Property, class away3d.cameras.lenses.AbstractLens
Frustum — class, package away3d.core.geom
Frustum() — Constructor, class away3d.core.geom.Frustum
Creates a frustum consisting of 6 planes in 3d space.
FrustumClipping — class, package away3d.core.clip
Frustum Clipping
FrustumClipping(init:Object) — Constructor, class away3d.core.clip.FrustumClipping
frustumDictionary — Property, class away3d.core.utils.CameraVarsStore
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