A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
face — Property, class away3d.animators.FaceLink |
|
efines another face to be used as anchor
|
face — Property, class away3d.core.vos.FaceVO |
| |
Face — class, package away3d.core.base |
|
A triangle element used in the mesh object
|
Face(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex, material:away3d.materials:Material, uv0:away3d.core.base:UV, uv1:away3d.core.base:UV, uv2:away3d.core.base:UV) — Constructor, class away3d.core.base.Face |
|
Creates a new Face object. |
FACE — Constant Static Property, class away3d.core.project.PrimitiveType |
| |
FaceData — class, package away3d.loaders.data |
|
Data class for a face object. |
FaceDictionaryVO — class, package away3d.core.utils |
| |
FaceDictionaryVO(width:Number, height:Number) — Constructor, class away3d.core.utils.FaceDictionaryVO |
| |
faceindex — Property, class away3d.animators.FaceLink |
|
efines another face to be used as anchor by its index
|
FaceLink — class, package away3d.animators |
| |
FaceLink(obj:away3d.core.base:Object3D, meshsource:away3d.core.base:Mesh, face:away3d.core.base:Face, offset:Number, align:Boolean, target:flash.geom:Vector3D) — Constructor, class away3d.animators.FaceLink |
|
Creates a new FaceLink object. |
faceList — Property, class away3d.loaders.data.MeshMaterialData |
|
A list of faces which are to be drawn with the material. |
FaceMaterialVO — class, package away3d.core.utils |
| |
FaceMaterialVO(source:away3d.core.base:Object3D, view:away3d.containers:View3D) — Constructor, class away3d.core.utils.FaceMaterialVO |
| |
FaceNormalShader — class, package away3d.core.utils |
| |
FaceNormalShaderVO — class, package away3d.core.utils |
| |
FaceNormalShaderVO(kar:Number, kag:Number, kab:Number, kdr:Number, kdg:Number, kdb:Number, ksr:Number, ksg:Number, ksb:Number) — Constructor, class away3d.core.utils.FaceNormalShaderVO |
| |
faces — Property, class away3d.core.base.Geometry |
|
Returns an array of the faces contained in the geometry object. |
faces — Property, class away3d.core.base.Mesh |
|
Returns an array of the faces contained in the mesh object. |
faces — Property, class away3d.graphs.bsp.BSPNode |
| |
faces — Property, class away3d.loaders.data.GeometryData |
|
Array of face data objects. |
faces — Property, class away3d.primitives.AbstractPrimitive |
|
Returns an array of the faces contained in the mesh object. |
faceVO — Property, class away3d.core.base.Face |
| |
FaceVO — class, package away3d.core.vos |
| |
faceVOs — Property, class away3d.core.base.Mesh |
|
Returns an array of the faceVOs contained in the mesh object. |
factorX — Property, class away3d.extrusions.CollisionMap |
|
getter/setter for the factorX, factorY
|
factorY — Property, class away3d.extrusions.CollisionMap |
| |
fallOff — Property, class away3d.lights.PointLight3D |
|
Defines the max length of the light rays, beyond this distance, light doesn't have influence
the light values are from radius 100% to falloff 0%
|
_far — Property, class away3d.cameras.lenses.AbstractLens |
| |
FAR — Constant Static Property, class away3d.core.geom.Frustum |
| |
fast — Property, class away3d.modifiers.PathAlignModifier |
|
Omits arc-length parameterization yielding less precise, but faster results. |
file — Property, class away3d.events.VideoEvent |
|
A reference to the FLV that is relevant to the event. |
file — Property, class away3d.exporters.AWDataExporter |
|
Returns the last generated awd string file async from events. |
file — Property, class away3d.materials.VideoMaterial |
|
The FLV url used for rendering the material
|
filename — Property, class away3d.loaders.utils.TextureLoader |
| |
filter(renderer:away3d.core.render:QuadrantRenderer) — method, class away3d.core.filter.AnotherRivalFilter |
|
Applies the filter to the quadrant tree. |
filter(renderer:away3d.core.render:Renderer) — method, class away3d.core.filter.FogFilter |
|
Applies the filter to the primitive array. |
filter(renderer:away3d.core.render:Renderer) — method, interface away3d.core.filter.IPrimitiveFilter |
|
Applies the filter to the primitive array. |
filter(renderer:away3d.core.render:QuadrantRenderer) — method, interface away3d.core.filter.IPrimitiveQuadrantFilter |
|
Applies the filter to the quadrant tree. |
filter(renderer:away3d.core.render:Renderer) — method, class away3d.core.filter.MaxPolyFilter |
|
Applies the filter to the primitive array. |
filter(renderer:away3d.core.render:QuadrantRenderer) — method, class away3d.core.filter.QuadrantRiddleFilter |
|
Applies the filter to the quadrant tree. |
filter(renderer:away3d.core.render:Renderer) — method, class away3d.core.filter.ZDepthFilter |
|
Applies the filter to the primitive array. |
filter(renderer:away3d.core.render:Renderer) — method, class away3d.core.filter.ZSortFilter |
|
Applies the filter to the primitive array. |
filters — Property, class away3d.core.base.Object3D |
|
An optional array of filters that can be applied to the 3d object. |
filters — Property, class away3d.core.render.BSPRenderer |
|
Defines the array of filters to be used on the drawing primitives. |
filters — Property, class away3d.core.render.BasicRenderer |
|
Defines the array of filters to be used on the drawing primitives. |
filters — Property, class away3d.core.render.QuadrantRenderer |
|
Defines the array of filters to be used on the drawing primitives. |
filters — Property, class away3d.core.session.AbstractSession |
|
Placeholder for filters property of containers
|
findClosestCurveOffsetToPoint(point:flash.geom:Vector3D) — method, class away3d.modifiers.PathAlignModifier |
|
Given a point in space, this method finds the offset in
the curve that represents the closest point in the curve
to the specified point in space. |
findHit(session:away3d.core.session:AbstractSession, x:Number, y:Number) — method, class away3d.core.utils.HitManager |
|
Finds the object that is rendered under a certain view coordinate. |
findInitialFrontList(portals:Vector$away3d.graphs.bsp:BSPPortal) — method, class away3d.graphs.bsp.BSPPortal |
|
Builds the initial front list. |
findNeighbours() — method, class away3d.graphs.bsp.BSPPortal |
|
Finds the current portal's neighbours
|
findVisiblePortals(portals:Vector$away3d.graphs.bsp:BSPPortal) — method, class away3d.graphs.bsp.BSPPortal |
|
Performs exact testing to find portals visible from this portal. |
finish(comp:away3d.core.base:Mesh) — method, class away3d.core.base.Morpher |
|
resets all vertex objects to the external mesh positions
|
fireMouseEvent(type:String, x:Number, y:Number, ctrlKey:Boolean, shiftKey:Boolean) — method, class away3d.containers.View3D |
|
Collects all information from the given type of 3d mouse event into a MouseEvent3D object that can be accessed from the getMouseEvent() method. |
fireMouseMoveEvent(force:Boolean) — method, class away3d.containers.View3D |
|
Manually fires a mouseMove3D event. |
fivepointcut(priIndex:uint, renderer:away3d.core.render:Renderer, i0:Number, v01x:Number, v01y:Number, v01z:Number, i1:Number, v12x:Number, v12y:Number, v12z:Number, i2:Number, uv0:away3d.core.base:UV, uv01:away3d.core.base:UV, uv1:away3d.core.base:UV, uv12:away3d.core.base:UV, uv2:away3d.core.base:UV) — method, class away3d.core.utils.ViewSourceObject |
| |
fixedZoom — Property, class away3d.cameras.Camera3D |
| |
flip — Property, class away3d.extrusions.LatheExtrusion |
|
Defines if the generated faces should be inversed. |
flip — Property, class away3d.extrusions.PathExtrusion |
|
Defines if the generated faces should be inversed. |
flip — Property, class away3d.primitives.Cube |
|
Defines if the cube faces should be reversed, like a skybox. |
flyMode — Property, class away3d.physics.BSPCollider |
| |
focus — Property, class away3d.cameras.Camera3D |
|
A divisor value for the perspective depth of the view. |
focus — Static Property, class away3d.core.utils.DofCache |
| |
_focusOverZoom — Property, class away3d.cameras.lenses.AbstractLens |
| |
FOG — Constant Static Property, class away3d.core.project.PrimitiveType |
| |
FogFilter — class, package away3d.core.filter |
|
Adds fog layers to a view and provides automatic farfield filtering for primitives outside the furthest fog layers. |
FogFilter(init:Object) — Constructor, class away3d.core.filter.FogFilter |
|
Creates a new FogFilter object. |
FogVO — class, package away3d.core.vos |
| |
forceUpdate — Property, class away3d.containers.View3D |
|
Defines whether the view always redraws on a render, or just redraws what 3d objects change. |
foreground — Property, class away3d.containers.View3D |
|
A container for 2D overlays positioned over the rendered scene. |
fov — Property, class away3d.cameras.Camera3D |
|
Defines the field of view of the camera in a vertical direction. |
fps — Property, class away3d.animators.Animator |
|
Defines the keyframes per second of the animation
|
fps — Property, class away3d.loaders.Md2 |
|
defines the global frames per second for all animations in the Md2 file. |
_fraction — Property, class away3d.animators.Animator |
| |
fractures — Property, class away3d.primitives.GeodesicSphere |
|
Defines the fractures of the sphere. |
frames — Property, class away3d.animators.VertexAnimator |
| |
frames — Property, class away3d.loaders.data.AnimationData |
|
Array representing the frames used in vertex animation. |
FresnelPBMaterial — class, package away3d.materials |
|
BitmapData material which creates reflections based on a cube map. |
FresnelPBMaterial(bitmap:flash.display:BitmapData, normalMap:flash.display:BitmapData, envMap:flash.display:BitmapData, targetModel:away3d.core.base:Mesh, init:Object) — Constructor, class away3d.materials.FresnelPBMaterial |
|
Creates a new FresnelPBMaterial object. |
from2points(v0x:Number, v0y:Number, v1x:Number, v1y:Number) — Static Method , class away3d.core.geom.Line2D |
| |
from3points(p0:flash.geom:Vector3D, p1:flash.geom:Vector3D, p2:flash.geom:Vector3D) — method, class away3d.core.geom.Plane3D |
|
Fills this Plane3D with the coefficients from 3 points in 3d space. |
from3vertices(v0:away3d.core.base:Vertex, v1:away3d.core.base:Vertex, v2:away3d.core.base:Vertex) — method, class away3d.core.geom.Plane3D |
|
Fills this Plane3D with the coefficients from 3 vertices in 3d space. |
fromFloats(red:Number, green:Number, blue:Number) — Static Method , class away3d.core.utils.Color |
| |
fromHSV(hue:Number, saturation:Number, value:Number) — Static Method , class away3d.core.utils.Color |
| |
fromInts(red:int, green:int, blue:int) — Static Method , class away3d.core.utils.Color |
| |
fromIntsCheck(red:int, green:int, blue:int) — Static Method , class away3d.core.utils.Color |
| |
fromNode(node:away3d.graphs.bsp:BSPNode, root:away3d.graphs.bsp:BSPNode) — method, class away3d.graphs.bsp.BSPPortal |
|
Creates an initial portal from a node's partitionplane, encompassing the entire tree
|
fromNormalAndPoint(normal:flash.geom:Vector3D, point:flash.geom:Vector3D) — method, class away3d.core.geom.Plane3D |
|
Fills this Plane3D with the coefficients from the plane's normal and a point in 3d space. |
fromTriangle(face:away3d.core.base:Face) — method, class away3d.core.geom.NGon |
|
Converts a Face object to an NGon
|
front — Property, class away3d.primitives.data.CubeMaterialsData |
|
Defines the material applied to the front side of the cube. |
FRONT — Constant Static Property, class away3d.core.geom.Plane3D |
| |
FRONT — Constant Static Property, class away3d.primitives.BezierPatch |
| |
FRONT — Constant Static Property, class away3d.primitives.utils.CubeFaces |
|
The face on the front side of the cube. |
frontcloned — Property, class away3d.materials.utils.data.MeshData |
| |
frontList — Property, class away3d.graphs.bsp.BSPPortal |
| |
frontNode — Property, class away3d.graphs.bsp.BSPPortal |
| |
frontOrder — Property, class away3d.graphs.bsp.BSPPortal |
| |
_frustum — Property, class away3d.cameras.lenses.AbstractLens |
| |
Frustum — class, package away3d.core.geom |
| |
Frustum() — Constructor, class away3d.core.geom.Frustum |
|
Creates a frustum consisting of 6 planes in 3d space. |
FrustumClipping — class, package away3d.core.clip |
|
Frustum Clipping
|
FrustumClipping(init:Object) — Constructor, class away3d.core.clip.FrustumClipping |
| |
frustumDictionary — Property, class away3d.core.utils.CameraVarsStore |
| |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |