Property | Defined By | ||
---|---|---|---|
bindMatrix : Matrix3D
Defines the 3d matrix that transforms the position of the Bone to the position of the SkinVertices. | SkinController | ||
inverseTransform : Matrix3D | SkinController | ||
joint : ObjectContainer3D
Reference to the joint of the controlling Bone object. | SkinController | ||
name : String
Reference to the name of the controlling Bone object. | SkinController | ||
sceneTransform : Matrix3D [read-only] | SkinController | ||
skinVertices : Vector.<SkinVertex>
Store of all SkinVertex objects being controlled
| SkinController |
Method | Defined By | ||
---|---|---|---|
update():void | SkinController |
bindMatrix | property |
public var bindMatrix:Matrix3D
Defines the 3d matrix that transforms the position of the Bone
to the position of the SkinVertices
.
inverseTransform | property |
public var inverseTransform:Matrix3D
joint | property |
public var joint:ObjectContainer3D
Reference to the joint of the controlling Bone
object.
name | property |
public var name:String
Reference to the name of the controlling Bone
object.
sceneTransform | property |
sceneTransform:Matrix3D
[read-only] public function get sceneTransform():Matrix3D
skinVertices | property |
public var skinVertices:Vector.<SkinVertex>
Store of all SkinVertex
objects being controlled
update | () | method |
public function update():void