| Property | Defined By | ||
|---|---|---|---|
| bindMatrix : Matrix3D
Defines the 3d matrix that transforms the position of the Bone to the position of the SkinVertices. | SkinController | ||
| inverseTransform : Matrix3D | SkinController | ||
| joint : ObjectContainer3D
Reference to the joint of the controlling Bone object. | SkinController | ||
| name : String
Reference to the name of the controlling Bone object. | SkinController | ||
| sceneTransform : Matrix3D [read-only] | SkinController | ||
| skinVertices : Vector.<SkinVertex>
Store of all SkinVertex objects being controlled
| SkinController | ||
| Method | Defined By | ||
|---|---|---|---|
update():void | SkinController | ||
| bindMatrix | property |
public var bindMatrix:Matrix3D
Defines the 3d matrix that transforms the position of the Bone to the position of the SkinVertices.
| inverseTransform | property |
public var inverseTransform:Matrix3D| joint | property |
public var joint:ObjectContainer3D
Reference to the joint of the controlling Bone object.
| name | property |
public var name:String
Reference to the name of the controlling Bone object.
| sceneTransform | property |
sceneTransform:Matrix3D [read-only] public function get sceneTransform():Matrix3D| skinVertices | property |
public var skinVertices:Vector.<SkinVertex>
Store of all SkinVertex objects being controlled
| update | () | method |
public function update():void