Package | away3d.core.render |
Class | public final class QuadrantTreeNode |
Inheritance | QuadrantTreeNode Object |
Property | Defined By | ||
---|---|---|---|
center : Array
Array of primitives indices that belong to the quadrant. | QuadrantTreeNode | ||
leftbottom : QuadrantTreeNode
The quadrant tree node for the bottom left quadrant. | QuadrantTreeNode | ||
leftbottomFlag : Boolean
Determines if the bounds of the bottom left quadrant need re-calculating. | QuadrantTreeNode | ||
lefttop : QuadrantTreeNode
The quadrant tree node for the top left quadrant. | QuadrantTreeNode | ||
lefttopFlag : Boolean
Determines if the bounds of the top left quadrant need re-calculating. | QuadrantTreeNode | ||
onlysource : Object3D
hold the 3d object referenced when onlysourceFlag is true. | QuadrantTreeNode | ||
onlysourceFlag : Boolean = true
Determines if the quadrant node contains only one source. | QuadrantTreeNode | ||
parent : QuadrantTreeNode
The quadrant parent. | QuadrantTreeNode | ||
renderer : QuadrantRenderer
The quadrant renderer. | QuadrantTreeNode | ||
rightbottom : QuadrantTreeNode
The quadrant tree node for the bottom right quadrant. | QuadrantTreeNode | ||
rightbottomFlag : Boolean
Determines if the bounds of the bottom right quadrant need re-calculating. | QuadrantTreeNode | ||
righttop : QuadrantTreeNode
The quadrant tree node for the top right quadrant. | QuadrantTreeNode | ||
righttopFlag : Boolean
Determines if the bounds of the top right quadrant need re-calculating. | QuadrantTreeNode | ||
screenZs : Array
Array of primitives screenZs that belong to the quadrant. | QuadrantTreeNode | ||
xdiv : Number
The x coordinate of the quadrant division. | QuadrantTreeNode | ||
ydiv : Number
The x coordinate of the quadrant division. | QuadrantTreeNode |
Method | Defined By | ||
---|---|---|---|
QuadrantTreeNode(xdiv:Number, ydiv:Number, width:Number, height:Number, level:int, renderer:QuadrantRenderer, parent:QuadrantTreeNode = null)
Creates a new PrimitiveQuadrantTreeNode object. | QuadrantTreeNode | ||
Adds a primitive to the quadrant
| QuadrantTreeNode | ||
render(limit:Number):void
Sorts and renders the contents of the quadrant tree
| QuadrantTreeNode | ||
reset(xdiv:Number, ydiv:Number, width:Number, height:Number):void
Clears the quadrant of all primitives and child nodes
| QuadrantTreeNode |
center | property |
public var center:Array
Array of primitives indices that belong to the quadrant.
leftbottom | property |
public var leftbottom:QuadrantTreeNode
The quadrant tree node for the bottom left quadrant.
leftbottomFlag | property |
public var leftbottomFlag:Boolean
Determines if the bounds of the bottom left quadrant need re-calculating.
lefttop | property |
public var lefttop:QuadrantTreeNode
The quadrant tree node for the top left quadrant.
lefttopFlag | property |
public var lefttopFlag:Boolean
Determines if the bounds of the top left quadrant need re-calculating.
onlysource | property |
public var onlysource:Object3D
hold the 3d object referenced when onlysourceFlag
is true.
onlysourceFlag | property |
public var onlysourceFlag:Boolean = true
Determines if the quadrant node contains only one source.
parent | property |
public var parent:QuadrantTreeNode
The quadrant parent.
renderer | property |
public var renderer:QuadrantRenderer
The quadrant renderer.
rightbottom | property |
public var rightbottom:QuadrantTreeNode
The quadrant tree node for the bottom right quadrant.
rightbottomFlag | property |
public var rightbottomFlag:Boolean
Determines if the bounds of the bottom right quadrant need re-calculating.
righttop | property |
public var righttop:QuadrantTreeNode
The quadrant tree node for the top right quadrant.
righttopFlag | property |
public var righttopFlag:Boolean
Determines if the bounds of the top right quadrant need re-calculating.
screenZs | property |
public var screenZs:Array
Array of primitives screenZs that belong to the quadrant.
xdiv | property |
public var xdiv:Number
The x coordinate of the quadrant division.
ydiv | property |
public var ydiv:Number
The x coordinate of the quadrant division.
QuadrantTreeNode | () | Constructor |
public function QuadrantTreeNode(xdiv:Number, ydiv:Number, width:Number, height:Number, level:int, renderer:QuadrantRenderer, parent:QuadrantTreeNode = null)
Creates a new PrimitiveQuadrantTreeNode
object.
xdiv:Number — The x coordinate for the division between left and right child quadrants.
| |
ydiv:Number — The y coordinate for the division between top and bottom child quadrants.
| |
width:Number — The width of the quadrant node.
| |
height:Number — The height of the quadrant node.
| |
level:int — The iteration number of the quadrant node.
| |
renderer:QuadrantRenderer — The parent quadrant of the quadrant node.
| |
parent:QuadrantTreeNode (default = null )
|
push | () | method |
public function push(renderer:QuadrantRenderer, priIndex:uint):QuadrantTreeNode
Adds a primitive to the quadrant
Parameters
renderer:QuadrantRenderer | |
priIndex:uint |
QuadrantTreeNode |
render | () | method |
public function render(limit:Number):void
Sorts and renders the contents of the quadrant tree
Parameters
limit:Number |
reset | () | method |
public function reset(xdiv:Number, ydiv:Number, width:Number, height:Number):void
Clears the quadrant of all primitives and child nodes
Parameters
xdiv:Number | |
ydiv:Number | |
width:Number | |
height:Number |