A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
a — Property, class away3d.core.geom.Line2D |
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a — Property, class away3d.core.geom.Plane3D |
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The A coefficient of this plane. |
a — Property, class away3d.primitives.Triangle |
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Defines the first vertex that makes up the triangle. |
AbstractLens — class, package away3d.cameras.lenses |
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Abstract lens for resolving perspective using the Camera3D object's position and properties
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AbstractLight — class, package away3d.lights |
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Lightsource that colors all shaded materials evenly from any angle
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AbstractLight(init:Object) — Constructor, class away3d.lights.AbstractLight |
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Creates a new AmbientLight3D object. |
AbstractParser — class, package away3d.loaders |
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Abstract parsing object used as a base class for all loaders to extend from. |
AbstractParser(init:Object) — Constructor, class away3d.loaders.AbstractParser |
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Creates a new AbstractParser object. |
AbstractPrimitive — class, package away3d.primitives |
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Abstract base class for shaded primitives
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AbstractPrimitive(init:Object) — Constructor, class away3d.primitives.AbstractPrimitive |
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Creates a new AbstractPrimitive object. |
AbstractSession — class, package away3d.core.session |
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Abstract Drawing session object containing the method used for drawing the view to screen. |
AbstractShader — class, package away3d.materials.shaders |
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Base class for shaders. |
AbstractShader(init:Object) — Constructor, class away3d.materials.shaders.AbstractShader |
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Creates a new AbstractShader object. |
AbstractSound3DDriver — class, package away3d.audio.drivers |
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AbstractSound3DDriver() — Constructor, class away3d.audio.drivers.AbstractSound3DDriver |
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AC3D — class, package away3d.loaders |
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File loader for the AC3D file format (.ac). |
AC3D(init:Object) — Constructor, class away3d.loaders.AC3D |
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Creates a new AC3D object. |
AC3DExporter — class, package away3d.exporters |
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Class AC3DExporter generates a string in the AC3D .ac format representing the object3D(s). |
AC3DExporter() — Constructor, class away3d.exporters.AC3DExporter |
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AC3DExporter generates a string in the AC3D .ac format representing the object3D(s). |
acFile — Property, class away3d.exporters.AC3DExporter |
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Returns the last generated ac file string async from events. |
active — Static Property, class away3d.core.utils.Debug |
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activeLeaf — Property, class away3d.graphs.bsp.BSPTree |
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The leaf containing the camera. |
add(value:flash.geom:Vector3D) — method, class away3d.core.base.Vertex |
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Adjusts the position of the vertex object by Vector3D. |
add(cs:away3d.core.geom:PathCommand) — method, class away3d.core.geom.Path |
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adds a PathCommand to the path
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add(colora:int, colorb:int) — Static Method , class away3d.core.utils.Color |
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addAnimation(name:String) — method, class away3d.loaders.utils.AnimationLibrary |
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Adds an animation name reference to the library. |
addBumpsToNormalMap(normalMapData:flash.display:BitmapData, bumpMapData:flash.display:BitmapData, amplitude:Number, uRepeat:Boolean, vRepeat:Boolean) — method, class away3d.materials.utils.NormalBumpMaker |
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Add bumps to a normal Map. |
addChannel(channel:away3d.animators.data:Channel) — method, class away3d.animators.BonesAnimator |
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Adds an animation channel to the animation timeline. |
addChannel(name:String, xml:XML) — method, class away3d.loaders.utils.ChannelLibrary |
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Adds an animation channel name reference to the library. |
addChild(child:away3d.core.base:Object3D) — method, class away3d.containers.ObjectContainer3D |
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Adds a 3d object to the scene as a child of the container
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addChild(child:away3d.core.base:Object3D) — method, class away3d.graphs.bsp.BSPTree |
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Adds a 3d object to the scene as a child of the container
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addChildren(... rest) — method, class away3d.containers.ObjectContainer3D |
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Adds an array of 3d objects to the scene as children of the container
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addChildSession(session:away3d.core.session:AbstractSession) — method, class away3d.core.session.AbstractSession |
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Adds a session as a child of the session object. |
addDebugPrimitive(parent:away3d.containers:ObjectContainer3D) — method, class away3d.lights.PointLight3D |
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addDirectionalMaterial(vertex:away3d.core.base:Vertex, material:away3d.materials:Material) — method, class away3d.sprites.DirectionalSprite |
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Adds a new material definition to the array of directional materials. |
addDisplayObject(child:flash.display:DisplayObject) — method, class away3d.core.session.AbstractSession |
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Adds a display object to the render session display list. |
addDisplayObject(child:flash.display:DisplayObject) — method, class away3d.core.session.BitmapSession |
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Adds a display object to the render session display list. |
addDisplayObject(child:flash.display:DisplayObject) — method, class away3d.core.session.SpriteSession |
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Adds a display object to the render session display list. |
addFace(face:away3d.core.base:Face) — method, class away3d.core.base.Geometry |
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Adds a face element to the geometry object. |
addFace(face:away3d.core.base:Face) — method, class away3d.core.base.Mesh |
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Adds a face object to the mesh object. |
addFace(face:away3d.core.base:Face) — method, class away3d.graphs.bsp.BSPNode |
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addFlareAsset(sprite:flash.display:Sprite, cacheAsBitmap:Boolean) — method, class away3d.overlays.LensFlare |
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addForCheck() — method, class away3d.core.utils.Init |
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addFrame(frame:Vector$flash.geom:Vector3D) — method, class away3d.animators.VertexAnimator |
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addGeometry(name:String, geoXML:XML, ctrlXML:XML) — method, class away3d.loaders.utils.GeometryLibrary |
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Adds a geometry name reference to the library. |
addHitBox(paddingWidth:Number, paddingHeight:Number, debug:Boolean, colorMaterial:away3d.materials:ColorMaterial) — method, class away3d.primitives.TextField3D |
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Adds a hit box wrapping the text that captures mouse events near the text. |
addItem(loader:away3d.loaders.utils:TextureLoader, request:flash.net:URLRequest) — method, class away3d.loaders.utils.TextureLoadQueue |
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Adds a new loader and request object to the load queue. |
addLight(light:away3d.lights:AbstractLight) — method, class away3d.containers.ObjectContainer3D |
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Adds a light as a child of the container
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addMaterial(material:away3d.materials:Material, mesh:away3d.core.base:Mesh, id:String, url:String) — Static Method , class away3d.loaders.utils.CentralMaterialLibrary |
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Returns a material for the given name reference in the library. |
addMaterial(name:String) — method, class away3d.loaders.utils.MaterialLibrary |
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Adds a material name reference to the library. |
addMaterial(material:away3d.materials:LayerMaterial) — method, class away3d.materials.CompositeMaterial |
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addMesh(mesh:away3d.graphs.bsp:BSPMeshManager) — method, class away3d.graphs.bsp.BSPNode |
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addObject(node:away3d.core.base:Mesh) — method, class away3d.core.stats.Stats |
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addOnCameraUpdate(listener:Function) — method, class away3d.cameras.Camera3D |
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Default method for adding a cameraUpdated event listener
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addOnChange(listener:Function) — method, class away3d.core.utils.ValueObject |
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addOnClippingUpdate(listener:Function) — method, class away3d.core.clip.Clipping |
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Default method for adding a clippingUpdated event listener
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addOnCycle(listener:Function) — method, class away3d.animators.Animator |
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Default method for adding a cycle event listener. |
addOnDimensionsChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a dimensionschanged event listener
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addOnEnterKeyFrame(listener:Function) — method, class away3d.animators.Animator |
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Default method for adding an enterKeyFrame event listener
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addOnError(listener:Function) — method, class away3d.loaders.AbstractParser |
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Default method for adding a parseError event listener
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addOnError(listener:Function) — method, class away3d.loaders.Loader3D |
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Default method for adding a loadError event listener
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addOnExportComplete(listener:Function) — method, class away3d.exporters.AC3DExporter |
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Default method for adding a complete event listener
The event.data holds the generated string (ac file string) from the AC3DExporter class
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addOnExportComplete(listener:Function) — method, class away3d.exporters.AS3Exporter |
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Default method for adding a complete event listener
The event.data holds the generated string from the wavefront class
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addOnExportComplete(listener:Function) — method, class away3d.exporters.AS3LiteExporter |
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Default method for adding a complete event listener
The event.data holds the generated string from the wavefront class
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addOnExportComplete(listener:Function) — method, class away3d.exporters.AWDataExporter |
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Default method for adding a complete event listener
The event.data holds the generated string from the wavefront class
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addOnExportComplete(listener:Function) — method, class away3d.exporters.Elevation2AS3 |
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Default method for adding a complete event listener
The event.data holds the generated string from the wavefront class
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addOnExportComplete(listener:Function) — method, class away3d.exporters.ObjExporter |
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Default method for adding a complete event listener
The event.data holds the generated obj file string
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addOnGeometryUpdate(listener:Function) — method, class away3d.core.base.Geometry |
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Default method for adding a geometryUpdated event listener
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addOnLoadError(listener:Function) — method, class away3d.materials.BitmapFileMaterial |
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Default method for adding a loadError event listener
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addOnLoadProgress(listener:Function) — method, class away3d.materials.BitmapFileMaterial |
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Default method for adding a loadProgress event listener
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addOnLoadSuccess(listener:Function) — method, class away3d.materials.BitmapFileMaterial |
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Default method for adding a loadSuccess event listener
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addOnMappingChange(listener:Function) — method, class away3d.core.base.Element |
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Default method for adding a mappingchanged event listener
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addOnMappingChange(listener:Function) — method, class away3d.core.base.Geometry |
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Default method for adding a mappingChanged event listener
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addOnMaterialChange(listener:Function) — method, class away3d.primitives.data.CubeMaterialsData |
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Default method for adding a materialChanged event listener
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addOnMaterialUpdate(listener:Function) — method, class away3d.core.base.Geometry |
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Default method for adding a materialUpdated event listener
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addOnMaterialUpdate(listener:Function) — method, class away3d.materials.Material |
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Default method for adding a materialupdated event listener
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addOnMouseDown(listener:Function) — method, class away3d.containers.View3D |
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Default method for adding a mouseDown3d event listener. |
addOnMouseDown(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a mouseDown3D event listener
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addOnMouseMove(listener:Function) — method, class away3d.containers.View3D |
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Default method for adding a mouseMove3d event listener. |
addOnMouseMove(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a mouseMove3D event listener
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addOnMouseOut(listener:Function) — method, class away3d.containers.View3D |
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Default method for adding a 3d mouseOut event listener. |
addOnMouseOut(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a mouseOut3D event listener
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addOnMouseOver(listener:Function) — method, class away3d.containers.View3D |
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Default method for adding a 3d mouseOver event listener. |
addOnMouseOver(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a mouseOver3D event listener
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addOnMouseUp(listener:Function) — method, class away3d.containers.View3D |
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Default method for adding a mouseUp3d event listener. |
addOnMouseUp(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a mouseUp3D event listener
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addOnPositionChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a positionchanged event listener
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addOnProgress(listener:Function) — method, class away3d.loaders.AbstractParser |
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Default method for adding a parseProgress event listener
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addOnProgress(listener:Function) — method, class away3d.loaders.Loader3D |
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Default method for adding a loadProgress event listener
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addOnRollOut(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a rollOut3D event listener
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addOnRollOver(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a rollOver3D event listener
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addOnScaleChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a scalechanged event listener
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addOnSceneChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a scenechanged event listener
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addOnSceneTransformChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a scenetransformchanged event listener
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addOnScreenUpdate(listener:Function) — method, class away3d.core.clip.Clipping |
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Default method for adding a screenUpdated event listener
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addOnSessionChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a sessionchanged event listener
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addOnSessionUpdate(listener:Function) — method, class away3d.core.session.AbstractSession |
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Default method for adding a sessionUpdated event listener
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addOnSuccess(listener:Function) — method, class away3d.loaders.AbstractParser |
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Default method for adding a parseSuccess event listener
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addOnSuccess(listener:Function) — method, class away3d.loaders.Loader3D |
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Default method for adding a loadSuccess event listener
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addOnTraceComplete(listener:Function) — method, class away3d.materials.utils.HeightMapGenerator |
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Default method for adding a tracecomplete event listener
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addOnTraceComplete(listener:Function) — method, class away3d.materials.utils.LightPrebaker |
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Default method for adding a tracecomplete event listener
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addOnTraceComplete(listener:Function) — method, class away3d.materials.utils.NormalMapGenerator |
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Default method for adding a tracecomplete event listener
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addOnTraceCount(listener:Function) — method, class away3d.materials.utils.LightPrebaker |
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Default method for adding a tracecount event listener
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addOnTraceProgress(listener:Function) — method, class away3d.materials.utils.HeightMapGenerator |
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Default method for adding a traceprogress event listener
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addOnTraceProgress(listener:Function) — method, class away3d.materials.utils.LightPrebaker |
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Default method for adding a traceprogress event listener
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addOnTraceProgress(listener:Function) — method, class away3d.materials.utils.NormalMapGenerator |
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Default method for adding a traceprogress event listener
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addOnVertexChange(listener:Function) — method, class away3d.core.base.Element |
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Default method for adding a vertexchanged event listener
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addOnVertexValueChange(listener:Function) — method, class away3d.core.base.Element |
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Default method for adding a vertexvaluechanged event listener
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addOnVisibilityUpdate(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a visibilityUpdated event listener
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addOnVisibleChange(listener:Function) — method, class away3d.core.base.Element |
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Default method for adding a visiblechanged event listener
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addOverlay(value:away3d.overlays:IOverlay) — method, class away3d.containers.View3D |
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Adds an overlay effect on top of the view container. |
addSegment(segment:away3d.core.base:Segment) — method, class away3d.core.base.Geometry |
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Adds a segment element to the geometry object. |
addSegment(segment:away3d.core.base:Segment) — method, class away3d.core.base.Mesh |
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Adds a segment object to the mesh object. |
addSlide(title:String, text:String, scene:away3d.containers:Scene3D, renderer:away3d.core.render:Renderer, session:away3d.core.session:AbstractSession) — method, class away3d.test.BaseDemo |
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addSourceURL(url:String) — method, class away3d.containers.View3D |
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Defines a source url string that can be accessed though a View Source option in the right-click menu. |
addSourceURL(url:String) — method, class away3d.core.stats.Stats |
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addSprite(sprite3d:away3d.sprites:Sprite3D) — method, class away3d.core.base.Geometry |
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Adds a 3d sprite element to the geometry object. |
addSprite(sprite3d:away3d.sprites:Sprite3D) — method, class away3d.core.base.Mesh |
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Adds a sprite3d object to the mesh object. |
addTask(id:String, rgb:String, x:Number, y:Number, text:String, span:Number) — method, class away3d.core.stats.Tasks |
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addTemporaryChild(mesh:away3d.core.base:Mesh) — method, class away3d.graphs.bsp.BSPTree |
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addToList(list:Vector$uint, index:int) — method, class away3d.graphs.bsp.BSPPortal |
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Adds a portal to a bit mask list
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addVertex(vertex:away3d.core.base:Vertex) — method, class away3d.animators.VertexAnimator |
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adjacent(nGon:away3d.core.geom:NGon) — method, class away3d.core.geom.NGon |
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Tests if two NGons (partially) share an edge. |
adjust(x:Number, y:Number, z:Number, k:Number) — method, class away3d.core.base.Vertex |
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Adjusts the position of the vertex object incrementally. |
align — Property, class away3d.animators.FaceLink |
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Defines if the object is aligned along the normal
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align — Property, class away3d.core.vos.SpriteVO |
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align — Property, class away3d.primitives.TextField3D |
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Defines the paragraph alignment of the textfield. |
align — Property, class away3d.sprites.Sprite3D |
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Defines how the 3d sprite is aligned to its vertex
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align(aObjs:Array, axis:String, condition:String) — Static Method , class away3d.tools.Align |
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Applies to array elements the alignment according to axis, x, y or z and a condition. |
Align — class, package away3d.tools |
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Class Aligns arrays of Object3Ds, Vector3D's or Vertexes compared to each other.Align
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_alignment — Property, class away3d.core.geom.Plane3D |
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aligntopath — Property, class away3d.extrusions.PathDuplicator |
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Defines if the profile point array should be orientated on path or not. |
aligntoPath — Property, class away3d.extrusions.PathExtrusion |
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Defines if the array of profile points should be orientated on path or not. |
alignToPath — Property, class away3d.animators.PathAnimator |
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Defines whether the 3d object aligns its rotation to the axis of the path while animating along the path. |
alignToPath — Property, class away3d.extrusions.PathExtrusion |
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alpha — Property, class away3d.core.base.Object3D |
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An optional alpha value that can be applied to the 3d object. |
alpha — Property, class away3d.core.session.AbstractSession |
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Placeholder for alpha property of containers
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alpha — Property, class away3d.materials.BitmapMaterial |
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Defines an alpha value for the texture bitmap. |
_alpha — Property, class away3d.materials.WireColorMaterial |
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alpha — Property, class away3d.materials.WireColorMaterial |
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Determines the alpha value of the material
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ALPHA — Constant Static Property, class away3d.materials.utils.HeightMapDataChannel |
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alphaFactor — Property, class away3d.overlays.LensFlare |
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alphaMax — Property, class away3d.overlays.LensFlare |
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alphaMin — Property, class away3d.overlays.LensFlare |
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ambient — Property, class away3d.lights.AmbientLight3D |
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Defines a coefficient for the ambient light intensity. |
ambient — Property, class away3d.lights.DirectionalLight3D |
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Defines a coefficient for the ambient light intensity. |
ambient — Property, class away3d.lights.PointLight3D |
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Defines a coefficient for the ambient light intensity. |
ambient — Property, class away3d.materials.ShadingColorMaterial |
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Defines a color value for ambient light. |
ambientBitmap — Property, class away3d.lights.AbstractLight |
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Lightmap for ambient intensity. |
ambientColor — Property, class away3d.loaders.data.MaterialData |
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Optional ambient color of the material. |
ambientColorTransform — Property, class away3d.lights.AbstractLight |
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Color transform used in cached shading materials for combined ambient and diffuse color intensities. |
ambientDiffuseBitmap — Property, class away3d.lights.AbstractLight |
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Combined lightmap for ambient and diffuse intensities. |
AmbientLight3D — class, package away3d.lights |
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Lightsource that colors all shaded materials evenly from any angle
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AmbientLight3D(init:Object) — Constructor, class away3d.lights.AmbientLight3D |
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Creates a new AmbientLight3D object. |
ambientLights — Property, class away3d.containers.Scene3D |
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AmbientShader — class, package away3d.materials.shaders |
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Shader class for ambient lighting
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AmbientShader(init:Object) — Constructor, class away3d.materials.shaders.AmbientShader |
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Creates a new AmbientShader object. |
AnimatedBitmapMaterial — class, package away3d.materials |
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Bitmap material that allows fast rendering of animations by caching bitmapdata objects for each frame. |
AnimatedBitmapMaterial(movie:flash.display:MovieClip, init:Object) — Constructor, class away3d.materials.AnimatedBitmapMaterial |
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Creates a new AnimatedBitmapMaterial object. |
AnimationData — class, package away3d.loaders.data |
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Data class for the animation of a mesh. |
AnimationDataType — class, package away3d.loaders.data |
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animationLibrary — Property, class away3d.core.base.Object3D |
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Reference container for all animations used in the container. |
AnimationLibrary — Dynamic Class, package away3d.loaders.utils |
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Store for all animations associated with an externally loaded file. |
animationType — Property, class away3d.loaders.data.AnimationData |
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String representing the animation type. |
animator — Property, class away3d.events.AnimatorEvent |
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A reference to the animation object that is relevant to the event. |
animator — Property, class away3d.loaders.data.AnimationData |
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Reference to the animation object of the resulting animation. |
Animator — class, package away3d.animators |
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Base class for all animator objects. |
Animator(target:away3d.core.base:Object3D, init:Object) — Constructor, class away3d.animators.Animator |
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Creates a new Animator object. |
AnimatorEvent — class, package away3d.events |
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Passed as a parameter when an animator event occurs
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AnimatorEvent(type:String, animator:away3d.animators:Animator) — Constructor, class away3d.events.AnimatorEvent |
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Creates a new AnimationEvent object. |
AnotherRivalFilter — class, package away3d.core.filter |
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Corrects triangle z-sorting
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AnotherRivalFilter(maxdelay:int) — Constructor, class away3d.core.filter.AnotherRivalFilter |
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Creates a new AnotherRivalFilter object. |
antiPenumbrae — Property, class away3d.graphs.bsp.BSPPortal |
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ANY — Constant Static Property, class away3d.core.geom.Plane3D |
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aperture — Property, class away3d.cameras.Camera3D |
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Used in DofSprite3D. |
aperture — Static Property, class away3d.core.utils.DofCache |
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apply(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.PrimitiveTraverser |
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Executed when the traverser is applied to the node. |
apply(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.ProjectionTraverser |
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apply(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.Traverser |
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Executed when the traverser is applied to the node. |
apply(aRender:Array) — method, class away3d.materials.utils.LightPrebaker |
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Starts the trace
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apply(scene:away3d.containers:Scene3D) — method, class away3d.materials.utils.SimpleShadow |
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generates the shadow projection
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apply(sourcemap:flash.display:BitmapData, passes:int) — Static Method , class away3d.materials.utils.data.Grow |
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apply(object3d:away3d.core.base:Object3D) — method, class away3d.tools.Explode |
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Apply the explode code to a given object3D
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apply(mesh1:away3d.core.base:Mesh, mesh2:away3d.core.base:Mesh) — method, class away3d.tools.Merge |
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Merges two meshes into one. |
apply(object3d:away3d.core.base:Object3D, axe:String, recenter:Boolean, duplicate:Boolean, keepUniqueMapping:Boolean, doubleMap:Boolean) — Static Method , class away3d.tools.Mirror |
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Mirrors an Object3D Mesh object geometry and uv's
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apply(mesh:away3d.core.base:Mesh) — method, class away3d.tools.Replicate |
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Apply the replicate code to the mesh
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apply(object3d:away3d.core.base:Object3D) — method, class away3d.tools.Weld |
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Apply the welding code to a given object3D. |
applyBump(bm:flash.display:BitmapData, nm:flash.display:BitmapData) — method, class away3d.materials.utils.NormalMapGenerator |
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Applys a bump to a given normal map. |
applyCached(index:uint) — method, class away3d.modifiers.PathAlignModifier |
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Performs the alignment from precalculations. |
applyCachedAt(xOffset:Number) — method, class away3d.modifiers.PathAlignModifier |
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See buildCacheAt();
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applyHeightGradient(src:flash.display:BitmapData, color:uint, reverse:Boolean, blendmode:String) — method, class away3d.extrusions.ElevationReader |
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Apply the generated height source to a bitmapdata. |
applyPosition(dx:Number, dy:Number, dz:Number) — method, class away3d.containers.ObjectContainer3D |
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Apply the given position to child objects without altering the appearance of the object container
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applyPosition(dx:Number, dy:Number, dz:Number) — method, class away3d.core.base.Mesh |
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Apply the given position to the geometry without altering the appearance of the mesh
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applyPosition(dx:Number, dy:Number, dz:Number) — method, class away3d.core.base.Object3D |
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Apply the given position to the object without altering the apperance of child objects
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applyRotations() — method, class away3d.containers.ObjectContainer3D |
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Apply the local rotations to child objects without altering the appearance of the object container
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applyRotations() — method, class away3d.core.base.Mesh |
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Apply the local rotations to the geometry without altering the appearance of the mesh
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applyRotations() — method, class away3d.core.base.Object3D |
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Apply the local rotations to the object without altering the apperance of child objects
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arcLengthPrecision — Property, class away3d.modifiers.PathAlignModifier |
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Determines the quality of the alignment. |
area — Property, class away3d.core.base.Face |
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Returns the calculated 2 dimensional area of the face. |
area — Property, class away3d.core.geom.NGon |
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Calculates the area of an NGon
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array — Property, class away3d.core.geom.Path |
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returns the Path elements array
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Arrow — class, package away3d.primitives |
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Creates a 3D arrow primitive. |
Arrow(init:Object) — Constructor, class away3d.primitives.Arrow |
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Creates a new Arrow object. |
AS3Exporter — class, package away3d.exporters |
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AS3Exporter() — Constructor, class away3d.exporters.AS3Exporter |
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Class generates a string in the Actionscript3 format representing the object3D(s). |
as3File — Property, class away3d.exporters.AS3Exporter |
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Returns the last generated as3 file async from events. |
as3File — Property, class away3d.exporters.AS3LiteExporter |
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Returns the last generated as3 file async from events. |
AS3LiteExporter — class, package away3d.exporters |
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AS3LiteExporter() — Constructor, class away3d.exporters.AS3LiteExporter |
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Class generates a string in the Actionscript3 format for Away3DLite, representing the object3D(s). |
asAS3Class(classname:String, packagename:String, round:Boolean, animated:Boolean) — method, class away3d.core.base.Mesh |
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Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh. |
Ase — class, package away3d.loaders |
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File loader for the ASE file format. |
Ase(init:Object) — Constructor, class away3d.loaders.Ase |
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Creates a new Ase object.. |
aSegments — Property, class away3d.core.geom.Path |
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The array that contains the path definition. |
assignBackPortal(portal:away3d.graphs.bsp:BSPPortal) — method, class away3d.graphs.bsp.BSPNode |
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Assigns a portal to this leaf, looking out. |
assignCollider(child:away3d.core.base:Object3D, center:flash.geom:Vector3D, radius:Number) — method, class away3d.graphs.bsp.BSPNode |
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_assignedFaces — Property, class away3d.graphs.bsp.BSPNode |
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assignPortal(portal:away3d.graphs.bsp:BSPPortal) — method, class away3d.graphs.bsp.BSPNode |
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Assigns a portal to this leaf, looking in. |
asXML() — method, class away3d.core.base.Mesh |
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Returns an xml representation of the mesh
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ASYNC_ITERATION_CANCELED — Constant Static Property, class away3d.events.IteratorEvent |
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ASYNC_ITERATION_COMPLETE — Constant Static Property, class away3d.events.IteratorEvent |
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ASYNC_ITERATION_TICK — Constant Static Property, class away3d.events.IteratorEvent |
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autoLoadTextures — Property, class away3d.loaders.Loader3D |
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Controls the automatic loading of image files used as textures in the model. |
autoplay — Property, class away3d.materials.AnimatedBitmapMaterial |
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Indicates whether the animation will start playing on initialisation. |
autoUpdate — Property, class away3d.containers.Scene3D |
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Defines whether scene events are automatically triggered by the view, or manually by updateScene()
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autoUpdate — Property, class away3d.materials.MovieMaterial |
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Indicates whether the texture bitmap is updated on every frame
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AVERAGE — Constant Static Property, class away3d.materials.utils.HeightMapDataChannel |
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averaged — Property, class away3d.core.geom.Path |
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returns true if the averagePath handler is being used. |
averagePath() — method, class away3d.core.geom.Path |
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handler will average the path using averages of the PathCommands
note that this is not dynamic, the path values are overwrited
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away3d.animators — package |
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away3d.animators.data — package |
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away3d.animators.utils — package |
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away3d.audio — package |
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away3d.audio.drivers — package |
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away3d.cameras — package |
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away3d.cameras.lenses — package |
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away3d.containers — package |
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away3d.core.base — package |
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away3d.core.clip — package |
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away3d.core.draw — package |
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away3d.core.filter — package |
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away3d.core.geom — package |
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away3d.core.math — package |
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away3d.core.project — package |
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away3d.core.render — package |
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away3d.core.session — package |
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away3d.core.stats — package |
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away3d.core.traverse — package |
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away3d.core.utils — package |
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away3d.core.vos — package |
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away3d.debug — package |
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away3d.events — package |
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away3d.exporters — package |
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away3d.extrusions — package |
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away3d.graphs — package |
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away3d.graphs.bsp — package |
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away3d.graphs.bsp.builder — package |
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away3d.lights — package |
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away3d.loaders — package |
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away3d.loaders.data — package |
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away3d.loaders.utils — package |
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away3d.materials — package |
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away3d.materials.shaders — package |
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away3d.materials.utils — package |
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away3d.materials.utils.data — package |
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away3d.modifiers — package |
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away3d.modifiers.data — package |
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away3d.overlays — package |
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away3d.physics — package |
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away3d.primitives — package |
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away3d.primitives.data — package |
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away3d.primitives.utils — package |
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away3d.sprites — package |
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away3d.test — package |
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away3d.tools — package |
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away3d.tools.utils — package |
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AwayStats — class, package away3d.debug |
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Stats monitor for Away3D or general use in any project. |
AwayStats(view3d:away3d.containers:View3D, minimized:Boolean, transparent:Boolean, meanDataLength:uint, enableClickToReset:Boolean, enableModifyFrameRate:Boolean) — Constructor, class away3d.debug.AwayStats |
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Create an Away3D stats widget. |
AWData — class, package away3d.loaders |
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File loader/parser for the native .awd data file format.
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AWData(init:Object) — Constructor, class away3d.loaders.AWData |
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Creates a new AWData object. |
AWDataExporter — class, package away3d.exporters |
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AWDataExporter() — Constructor, class away3d.exporters.AWDataExporter |
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Class generates a string in the Actionscript3 format representing an abstraction of the object3D(s). |
AWTweener — class, package away3d.animators.utils |
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AWTweener() — Constructor, class away3d.animators.utils.AWTweener |
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AWTweener, a simplified tweening system to allow native tweens. |
axis — Property, class away3d.extrusions.LatheExtrusion |
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Defines the axis used for the lathe rotation. |
axis2quaternion(x:Number, y:Number, z:Number, angle:Number) — method, class away3d.core.math.Quaternion |
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Fills the quaternion object with values representing the given rotation around a vector. |
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