Interface | Description | |
---|---|---|
ILODObject | Interface for objects that can toggle their visibily depending on view and distance to camera | |
IPhysicsScene |
Class | Description | |
---|---|---|
Bone | ||
LODObject | 3d object container that is drawn only if its scaling to perspective falls within a given range. | |
ObjectContainer3D | 3d object container node for other 3d objects in a scene | |
Scene3D | The root container of all 3d objects in a single scene | |
View3D | Sprite container used for storing camera, scene, session, renderer and clip references, and resolving mouse events |