| Interface | Description | |
|---|---|---|
| ILODObject | Interface for objects that can toggle their visibily depending on view and distance to camera | |
| IPhysicsScene |
| Class | Description | |
|---|---|---|
| Bone | ||
| LODObject | 3d object container that is drawn only if its scaling to perspective falls within a given range. | |
| ObjectContainer3D | 3d object container node for other 3d objects in a scene | |
| Scene3D | The root container of all 3d objects in a single scene | |
| View3D | Sprite container used for storing camera, scene, session, renderer and clip references, and resolving mouse events |