| Package | away3d.core.geom |
| Class | public class Path |
| Inheritance | Path Object |
| Property | Defined By | ||
|---|---|---|---|
| array : Vector.<PathCommand> [read-only]
returns the Path elements array
| Path | ||
| aSegments : Vector.<PathCommand>
The array that contains the path definition. | Path | ||
| averaged : Boolean [read-only]
returns true if the averagePath handler is being used. | Path | ||
| display : Boolean
Defines if the path data must be visible or not if debugPath has been called
| Path | ||
| length : int [read-only]
returns the length of the Path elements array
| Path | ||
| _pathDebug : PathDebug
To display/debug the Path instance data
| Path | ||
| showAnchors : Boolean
Defines if the anchors must be displayed if debugPath has been called. | Path | ||
| smoothed : Boolean [read-only]
returns true if the smoothPath handler is being used. | Path | ||
| worldAxis : Vector3D
The worldAxis of reference
| Path | ||
| Method | Defined By | ||
|---|---|---|---|
Path(aVectors:Array = null)
Creates a new Path object. | Path | ||
add(cs:PathCommand):void
adds a PathCommand to the path
| Path | ||
averagePath():void
handler will average the path using averages of the PathCommands
note that this is not dynamic, the path values are overwrited
| Path | ||
continuousCurve(points:Array, closed:Boolean = false):void | Path | ||
display the path in scene
| Path | ||
removeSegment(index:int, join:Boolean = false):void
removes a segment in the path according to id. | Path | ||
smoothPath():void
handler will smooth the path using anchors as control vector of the PathCommands
note that this is not dynamic, the PathCommands values are overwrited
| Path | ||
| _pathDebug | property |
public var _pathDebug:PathDebugTo display/debug the Path instance data
| array | property |
array:Vector.<PathCommand> [read-only] returns the Path elements array
public function get array():Vector.<PathCommand>| aSegments | property |
public var aSegments:Vector.<PathCommand>The array that contains the path definition.
| averaged | property |
averaged:Boolean [read-only] returns true if the averagePath handler is being used.
public function get averaged():Boolean| display | property |
display:BooleanDefines if the path data must be visible or not if debugPath has been called
public function get display():Boolean public function set display(value:Boolean):void| length | property |
length:int [read-only] returns the length of the Path elements array
public function get length():int| showAnchors | property |
showAnchors:BooleanDefines if the anchors must be displayed if debugPath has been called. if false, only curves are displayed
public function get showAnchors():Boolean public function set showAnchors(value:Boolean):void| smoothed | property |
smoothed:Boolean [read-only] returns true if the smoothPath handler is being used.
public function get smoothed():Boolean| worldAxis | property |
public var worldAxis:Vector3DThe worldAxis of reference
| Path | () | Constructor |
public function Path(aVectors:Array = null)
Creates a new Path object.
aVectors:Array (default = null) — [optional] An array of a series of Vector3D's organized in the following fashion. [a,b,c,a,b,c etc...] a = pEnd, b=pControl (control point), c = v2
|
| add | () | method |
public function add(cs:PathCommand):voidadds a PathCommand to the path
Parameters
cs:PathCommand |
See also
| averagePath | () | method |
public function averagePath():voidhandler will average the path using averages of the PathCommands note that this is not dynamic, the path values are overwrited
| continuousCurve | () | method |
public function continuousCurve(points:Array, closed:Boolean = false):voidParameters
points:Array | |
closed:Boolean (default = false) |
| debugPath | () | method |
| removeSegment | () | method |
public function removeSegment(index:int, join:Boolean = false):voidremoves a segment in the path according to id.
Parameters
index:int — int. The index in path of the to be removed curvesegment
| |
join:Boolean (default = false) — Boolean. If true previous and next segments coordinates are reconnected
|
| smoothPath | () | method |
public function smoothPath():voidhandler will smooth the path using anchors as control vector of the PathCommands note that this is not dynamic, the PathCommands values are overwrited